"Tux, of Math Command"
An educational math tutorial game starring Tux, the Linux Penguin
-----------------------------------------------------------------


October 29, 2007

For tuxmath-1.6.1

Objective
---------
  In "Tux, of Math Command," you play the part of Commander Tux, as he
  defends his friends from an attack of math equations.

  Comets are crashing towards the friendly penguins in their igloos,
  and you must destroy the comets by solving their equations.



Installation
------------
  For instructions on installing the game on your system,
  please read the "INSTALL.txt" file.


Configuration
-------------
  If all players are using a single account (e.g., a home computer
  that is always logged in, or a school setting in which all students
  have a single username), you may want to do some additional
  configuration---see below under "Configuring multiple users."


Running The Program
-------------------
  Linux/Unix
  ----------
    Simply type the command "tuxmath" at a command prompt (eg, in an xterm).

    Depending on your graphical interface or window manager, you can
    probably also create a clickable icon which will launch the game.
    See your interface's documentation or help screens for details.

  Windows
  -------
    Just double-click the "TuxMath.exe" icon or select "Tuxmath" in the Start
    Menu.  The current installer creates menu items to run tuxmath either in
    Fullscreen mode or within a 640 x 480 window.
    To be prompted for command line options, run tuxmath from the "Run" dialog
    or the "C:> Command Prompt" console. Type "TuxMath.exe" followed by any 
    desired options (see below). If it does not run, make sure the full path
    to the program (e.g. C:\Program Files\TuxMath\TuxMath.exe) is known to 
    Windows, either through Control Panel settings or by changing to the
    directory containing TuxMath.exe before issuing the command.

  MacOS
  -----
    [ UNDER CONSTRUCTION ]  Just double-click the "tuxmath" icon. ???
    To be prompted for command line options (see below), hold the [OPTION] key
    as you double-click the icon.


  Command Line Options
  --------------------
    NOTE: Tuxmath now has many pre-packaged "missions" (lessons), as  well
    as four arcade-style open-ended games of progressive difficulty, so
    there is much less need to change settings.  If desired, editing the
    config file is a much better way to control the behavior of Tuxmath
    than the command-line options, for the most part.  However, many
    options are still supported.

    The following command-line options can be sent to the program:
     --optionfile filename - play game based on settings in the named file (see
                         below for more on tuxmath config files). Tuxmath will
                         look for a valid config file with a matching name in
                         the following locations:
                         	1. current working directory
				2. as an absolute pathname
				3. in the missions directory with tuxmath's 
                                   other data files.
				4. in the user's tuxmath options directory
                                   (e.g. /home/laura/.tuxmath/filename
                                5. in the user's home directory.

     --playthroughlist - Game consists of working through a list of questions
      -r                 generated based on the selected options (or defaults).
                         If a comet strikes a city without being shot down by
                         the player, the question is reinserted into the list
                         in a random location. If the player answers all questions
                         correctly before the cities are destroyed, he/she wins.
                         If all cities get destroyed, the game ends in defeat.

     --answersfirst   -  to ask questions in format: ? + num2 = num3 instead of 
                         default format: num1 + num2 = ?.

     --answersmiddle  -  to ask questions in format: num1 + ? = num3 instead of
                         default format: num1 + num2 = ?.

     --fullscreen     -  Run the game in full screen, instead of in a window,
      -f                 if possible.

     --windowed       -  Run the game in a 640 x 480 window.
      -w

     --nosound        -  Do not play any sounds or music.
      -s
     --quiet
      -q

     --nobackground   -  Do not display photographic backgrounds in game.
      -b                 (Useful on slower systems.)

     --keypad         -  Display an on-screen numeric keypad.  (Useful
      -k                 for touch screens or in place of a physical keyboard.)

     --operator OP    -  Add an operator to the game (will cause the program
      -o OP              to ignore saved option screen settings).  You can
                         use this switch multiple times to run the game
                         with multiple operators.

                         Valid values for "OP" are:

                           add
                           subtract
                           multiply
                           divide

     --demo           -  Demo mode.  The game will cycle back and forth
      -d                 between the title and the game, and it will
                         auto-play the game.  The only user interaction
                         can be for quitting or pausing.

     --allownegatives    Allows subtraction answers to be less than zero.
      -n                 When selected, the led numbers at the top of the
                         screen will include a fourth digit for the '-' sign.
                         Also, if --keypad is selected, the '-' and '+' may
                         be grayed-out depending if negatives are allowed.


    These command-line options display useful information, but the program
    does not attempt to start up in interactive mode.

     --help           -  Display a short help message, explaining how to
      -h                 play the game.

     --usage          -  Display the available command-line options.
      -u

     --version        -  Display the version of "tuxmath" you're running.
      -v

     --copyright      -  Display copyright information
      -c



Program Navigation
------------------
  Title Screen
  ------------
    Math Command Training Academy: choose this to go to a list of over fifty
    prepared lessons, starting with simple typing of single digit numbers, and
    progressing to multiplication and division involving negatives and 
    "missing number" questions (e.g. "-17 x ? = 119").  The player wins if the
    question list is completed successfully. Successfully completed lessons are
    indicated with a flashing gold star. 

    Play Arcade Game: use this to select from one of four open-ended, "Arcade 
    Style" games, meaning the game play gets faster and faster as long as the
    player can keep up, with the goal being to get the highest score possible.
    The options include:
      Space Cadet - simple addition.
      Scout -       addition and subtraction to ten.
      Ranger -      addition, subtraction, multiplication, and division to ten.
      Ace -         all four operations with operands to 20, including negative
                    numbers and "missing number" type questions.
    If you make one of the top ten scores for the difficulty level, you get to
    enter your name in the TuxMath Hall of Fame!

    Play Custom Game: use this to play a game based on the config file in the 
    player's home directory (see below). At some point, the options will be 
    settable from within the game.

    More Options - this will be developed into the menus to set options not 
    directly related to math questions, such as toggling the music on and off,
    playing fullscreen vs. windowed, using cities vs. igloos, and the like.
    Now it just has the "Demo" mode, as well as credits and project information.

    Use the [UP] and [DOWN] arrow keys to select what you wish to do,
    and then press [ENTER / RETURN / SPACEBAR].  Or, use the mouse to click the
    menu item.

    Pressing [ESCAPE] will quit the program.




How To Play
-----------
  Destroying Comets
  -----------------
    As the comets fall towards your friends, you must solve the equations.

    To destroy it:
    --------------
      First, figure out the answer to the equation.
      For example, "3 x 4 = ?" would be "12"

      Second, type in the answer.  As you type numbers on the keyboard, they
      will appear in the "LED"-style display on Tux's flat-panel monitor.
      If negative answers are enabled, there will be a fourth place in the
      LED display for the minus sign.  The '-' and '+' keys will toggle the
      minus sign on and off, respectively.

      Finally, press [ENTER / RETURN].


    The comet that has the number you entered as its answer will
    be shot down by Tux!

    Note: Sometimes more than one comet will have the same answer.
          In this case, the lowest comet will be destroyed.

    Note: After typing [ENTER / RETURN], the "LED"-style display will
          automatically reset to "000" for you, so you can answer the
          next equation!


  Correcting Your Answer
  ----------------------
    If you made a mistake as you typed in your answer, you can press
    [BACKSPACE / DELETE] and the "LED"-style display at the top center
    of the screen will reset to "000".


  Using the On-Screen Keypad
  --------------------------
    If you launched the program with the "--keypad" (or "-k") option,
    the game screen will also have a numeric keypad on the
    center of the screen.  (It has a similar layout to most keyboard
    number pads and calculators.)

    Using the mouse pointer to click on the on-screen buttons acts
    just like typing numbers on the keyboard.

    This feature could be useful for computers with touchscreens,
    or for players who cannot use a keyboard.


  Losing An Igloo or City
  -----------------------
    The default setting is to play with igloo-dwelling penguins.
    If a comet reaches the igloo, the igloo is partially melted.
    A second hit melts the igloo the rest of the way, and the 
    saddened penguin trudges off the screen.

    If cities are used (by placing "use_igloos = 0" in the config
    file and selecting "Play Custom Game"), game play is the same.
    The first comet strike deactivates the city's shields, and the
    second hit destroys the city. If this seems too scary or violent,
    please use the penguin/igloo theme! 

  Regaining Igloos/Cities
  -----------------------
    When a question is answered correctly, the player earns progress toward
    a bonus comet that allows an igloo or city to be rebuilt.  Progress is
    indicated with a green bar in the upper left corner of the screen. The
    bonus comet is red and moves faster than regular comets.  If the player
    shoots down the bonus comet, a "snowstorm" image appears in place of the
    bonus progress bar, and one of the igloos/cities will be rebuilt after 
    the current wave.

  Ending The Game
  ---------------

    The default mode is now to play through a defined list of questions. This
    mode is used in the "Training Academy" games.  For "Custom" games, it can 
    be selected by setting the config file 'play_through_list' parameter
    to 1 ('yes' or 'true'), or via the "--playthroughlist" command line argument. 
    The list is generated by TuxMath based on a series of selectable parameters
    (selected math operations, number ranges, etc). By default, the questions
    are asked in a random order.  If answered correctly, they are removed.
    A question that is not answered correctly (allowing the comet to destroy
    its target) will reappear in random order.  If all questions are successfully
    answered before the igloos or cities have been destroyed, the player wins
    and a "victory" screen is displayed.

    The older arcade-style mode is also supported, in which the game continues
    until you lose all of your igloos or cities.  A GAME OVER screen is then
    displayed. For the "Custom" games, you can select this mode by setting
    'play_through_list' to '0' ('no', 'false', 'off').

    By pressing Esc or clicking on the red circle in the upper right corner, you
    can quit the game.

    Shortcut Keys
    -------------
    The following shortcuts are supported during game play:

      'F10':        switches between windowed and full-screen display mode.
      'P' or 'Tab': pauses the game, if allowed. The included "Math Command
                    Training Academy" lessons allow pausing, while the "Arcade"
                    games do not.
      Up Arrow:     increase speed by 20%, if allowed.
      Down Arrow:   decrease speed by 20%, if allowed.  Speed changes are allowed
                    when pausing is enabled.
      'Esc':        leave current game and display the menu.

  Advancing Waves
  ---------------



Setting Game Options
--------------------
  The "Options" system remains in need of an overhaul. For now, you can
  play the pre-packaged "Lesson" or "Arcade" games, or edit the options file
  to create a "Custom" game.  At some point the "Custom" settings will be
  modifiable from within TuxMath.

  1. The program reads and writes the settings to disk in a human-readable
  fashion, where they can be modified with a text editor. The file is created
  in the user's home directory within a directory called ".tuxmath" and is 
  simply called "options". As an example, a user "laura" on a Unix/Linux system
  would find this at /home/laura/.tuxmath/options.  The file contains
  extensive comments describing all settings. By editing and saving this file,
  very extensive control over the program is supported, particularly with
  respect to generation of math questions. There really is no need to use
  command-line options any more.

  On a Windows XP or Windows 2000 system, the config file is called "options.txt"
  and is located at C:\Documents And Settings\USER\Application Data\TuxMath\options.txt,
  where USER is the login of the current user. Note that 'Application Data' is
  hidden by default by the operating system.

  2. Many command-line options are supported (see above). 

  
Setting Administrative Options
------------------------------
  "Tux, of Math Command" allows parents/teachers to control whether the game
  options can be changed by the player.

  The game options are first read from a master config file in the program's
  data directory (/usr/local/share/tuxmath/missions/options on *nix if installed 
  using "make install"), then overridden by the user's own /.tuxmath/options
  file if "per_user_config" is selected in the master options file.
  If "per_user_config" is deselected, the game starts up with the master
  settings.  (This is somewhat under construction).


Game Summary Files: Tracking Players' Performance
-------------------------------------------------
  "Tux, of Math Command" saves summaries of the last ten games in the
  player's .tuxmath directory.  The files are named "summary1" through
  "summary10", with "summary1" the most recent. The files includes
  lists of questions asked and questions missed, along with the
  numbers of correct and incorrect answers and the percent correct and
  information about how long a given question was typically displayed
  on the screen before it was answered.

  In addition to these summary files, there is also a log.csv file
  that contains a one-line summary of each attempted mission (the user
  must have answered at least one question to count as an attempt).
  This file can be imported into a spreadsheet program (OpenOffice.org
  calc, Microsoft Excel, KSpread, Gnumeric, Google Docs, etc.) to
  examine or chart child progress.


Using Multi-User Configuration: Some Tips for Teachers
------------------------------------------------------
  Your school's computer administrator can configure TuxMath so that
  students "log in" when they first start playing (see below).
  Students will then have their own personalized gold star records,
  and summary and log files (described immediately above) will be
  saved for each student individually.

  If you want to test TuxMath yourself without "contaminating" the
  records in a student account, hold down the control key ("Ctrl")
  when you click on the menu entry corresponding to you and your
  classroom.  Then you will be playing "as yourself."


Configuring Multiple Users
--------------------------
  In some cases, the user's log-in name is not very informative: an
  example is when schools use a single username "student" for all
  students in the school.  It is possible to set up Tuxmath so that it
  asks students to "log in" (without any password) when they first
  start the game.  This will insure that all gold stars, options, and
  game summary files will be stored in a location specific to each
  user.

  Setting this up is fairly simple.  There are two ways to do it:
  manually and using a separate program "tuxmathadmin".  The first
  two steps are the same either way:

     1. Decide where you want this information stored.  You might want
        to put it on a central server.  In the appropriate place
        (let's say it's "/servervolume/"), create a directory which
        for current purposes we'll call "tuxmath_users".

     2. Set it up so that tuxmath automatically finds the user
        directory tree.  Find the global configuration file (e.g.,
        under Linux it would usually be
        /usr/local/share/tuxmath/missions/options; on Mac OSX it is a
        file called "options" in the .dmg bundle).  Set the "homedir"
        property (at the very end of the file) to point to your home
        directory tree. Make sure you uncomment (remove the "#"
        symbol) from that line.

	Be aware that you can also employ the command line option
        "--homedir /severvolume/tuxmath_users" (along with any other
        options) upon launching tuxmath.  An individual
        classroom could make use of this school-wide service by
        specifying (in the option-file syntax) homedir =
        /servervolume/tuxmath_users/2nd\ grade/Mrs.\ Johnson so that
        students in a particular classroom only have to choose among
        their own class and not go through the full login "tree".

  If you are using tuxmathadmin, here are the remaining steps:

     3. Using a spreadsheet program, create a spreadsheet that
        reflects the way you want to organize the login system.  The
        following example should illustrate the syntax (try viewing
        this with a fixed-width font if the spacing is unclear):

        Col 1                  Col 2                           Col 3
        1st Grade
                               Mr. Jones
                                                               KidA
                                                               KidB
                                                               KidC
                               Mrs. Smith
                                                               Kid1
                                                               Kid2
        2nd Grade
                               Mrs. Wilson
                                                               Kid a
                                                               Kid b
                                                               Kid c
                                                               Kid d

        This indicates that three kids (named "KidA", "KidB", and
        "KidC") are in Mr.  Jones' 1st grade class; two kids ("Kid1"
        and "Kid2") are in Mrs. Smith's 1st grade class, and there are
        4 in Mrs. Wilson's 2nd grade class.  The school presumably has
        more kids and more classrooms than this, but this is a short
        example intended to illustrate the organization of the file.

	Note that it's flexible: you don't have to divide things by
	grade, teacher, and kid; you could just do teacher & kid, or
	just kids, or you could do something even more complicated
	("East Campus", "1st grade", etc.). If you were just wanting
	to set things up for home use with a single login you could
	just list the names of your kids in a single column and that
	would be it.

	Save the spreadsheet as a comma-separated-value file (.csv
        file).  In case you have to prepare it manually (say, with a
        text editor) the resulting CSV file would look like this:

	"1st Grade",,
	,"Mr. Jones",
	,,"KidA"
	,,"KidB"
	,,"KidC"
	,"Mrs. Smith",
	,,"Kid1"
	,,"Kid2"
	"2nd Grade",,
	,"Mrs. Wilson",
	,,"Kid a"
	,,"Kid b"
	,,"Kid c"
	,,"Kid d"

     4. Create the directory hierarchy with the following command
        (executed from the command line, aka shell):

          tuxmathadmin --createhomedirs userfile.csv

	  OR

          tuxmathadmin --path /servervolume/tuxmath_users --createhomedirs userfile.csv

	(use the 2nd syntax if you haven't updated the global
	configuration file yet as in step 2 above).  Here,
	"userfile.csv" is the name of the file that you created in the
	previous step.  It should tell you that it's creating all the
	user directories and complete without error.  Note that
	"tuxmathadmin -h" gives help, including a list of the things
	that tuxmathadmin can do.

     5. Optionally, in the "tuxmath_users" directory you can also
        create a file that poses a question at each step of the
        hierarchy.  For the example above, it might contain three
        lines:

	Choose your grade:
	Choose your teacher:
	Who are you?

	You need to save this as a raw text file with the name
	"user_login_questions" ("user_login_questions.txt" on Windows)
	in the top level of the user hierarchy directory
	(/servervolume/tuxmath_users).  If you omit this file, then
	students will simply be presented with the list without any
	kind of prompt.

     6. Decide on how you want users to compete for high scores.  For
        the example above, suppose you want each student to compete
        against the other kids in their same classroom.  You would
        configure this with the following command:

          tuxmathadmin --confighighscores --level 3

	"tuxmathadmin -h" gives detail about the meaning of the
	choices of different levels.

     7. Optionally, at least under Linux (and probably other OSes) you
        can also configure certain tasks to run automatically using
        "cron."  For example, if you want to clear all the students'
        gold stars on a daily basis, you can put a script that
        executes

           tuxmathadmin --cleargoldstars

	in the /etc/cron.daily directory. See the cron documentation
	for more detail.  You may also want to run tuxmathadmin with
	--consolidatelogs to generate daily reports (see below).



   If you instead choose to configure TuxMath manually, these are the steps:

     3. In tuxmath_users, create a text file called
        "user_menu_entries."  This file contains the list of choices
        that students will be presented with upon login, one entry per
        line.  For example, a large school with many classrooms might
        have choices called "Kindergarten," "1st grade," and so on.

     4. In the same directory, create sub-directories that have the
        same names that appear in user_menu_entries.

     5. Create further user_menu_entries and further subdirectories
        inside each of these.  For example, in "Kindergarten" you
        might want to create directories for each classroom, say
        "Mrs. Smith" and "Mr. Jones."  A smaller school might choose
        to skip the by-grade organization and go straight to each
        classroom; a single computer in a single classroom might skip
        these altogether.  Always make sure that the user_menu_entry
        file matches the directory structure (although having extra
        directories will not cause a problem).

	You have to make sure that all the write permissions are set
	correctly for the students to be able to write to these
	directories.

     6. At the finest level, create a menu item and one subdirectory
        for each student.

     7. Optionally, perform the tasks described above in step 5 of the
        "tuxmathadmin" configuration (creation of the
        user_login_questions file).

     8. Optionally, you can create an empty file called "highscores"
        ("highscores.txt" on Windows) at whatever level of the
        hierarchy you want users to be competing for the high score.
        For example, if you want the high scores to be grade-wide,
        then put a "highscores" file in each grade's directory.
        Alternatively, each classroom could have it's own, or even
        each student.  If you do nothing, then each student will have
        a private high score table.  (In case of multiple highscores
        files, the one at the lowest level of the hierarchy wins.)

  Note there is no security insuring that students select themselves.


Tracking Progress in Multiple-User Configurations
-------------------------------------------------
  tuxmathadmin contains a feature, "--consolidatelogs", that creates a
  consolidated_log.csv file in all directories that are one above the
  lowest level.  The basic use-case is to combine the reports on all
  students in a particular class.  Teachers/parents can open this file
  with a spreadsheet program as described above under "Game Summary
  Files."


License
-------
  "Tux, of Math Command" is Free Software, distributable under the
  GNU General Public License (GPL).  Please read COPYING.txt for more info.



Credits
-------
  Designed by Sam "Criswell" Hart  <criswell@geekcomix.com>
  Software by Bill Kendrick  <bill@newbreedsoftware.com>

  Current maintainer/programmer David Bruce <dbruce@tampabay.rr.com>

  Please see the game's "Credits" screen for a complete list of contributors.



Software Used
-------------
  GNU C Compiler, GNU Make, GNU Autoconf, GNU Automake, GNU Gettext
    http://www.gnu.org/

  SDL and associated libraries:
    http://www.libsdl.org/

  The GIMP
    http://www.gimp.org/

  KDevelop
    http://www.kdevelop.org/

  Subversion
    http://subversion.tigris.org/


