/* * Copyright (C) 1996-2023 The Squid Software Foundation and contributors * * Squid software is distributed under GPLv2+ license and includes * contributions from numerous individuals and organizations. * Please see the COPYING and CONTRIBUTORS files for details. */ #ifndef SQUID_SRC_HTTP_STREAM_H #define SQUID_SRC_HTTP_STREAM_H #include "http/forward.h" #include "mem/forward.h" #include "StoreIOBuffer.h" #if USE_DELAY_POOLS #include "MessageBucket.h" #endif class clientStreamNode; class ClientHttpRequest; namespace Http { /** * The processing context for a single HTTP transaction (stream). * * A stream lifetime extends from directly after a request has been parsed * off the client connection buffer, until the last byte of both request * and reply payload (if any) have been written, or it is otherwise * explicitly terminated. * * Streams self-register with the Http::Server Pipeline being managed by the * Server for the connection on which the request was received. * * The socket level management and I/O is done by a Server which owns us. * The scope of this objects control over a socket consists of the data * buffer received from the Server with an initially unknown length. * When that length is known it sets the end boundary of our access to the * buffer. * * The individual processing actions are done by other Jobs which we start. * * When a stream is completed the finished() method needs to be called which * will perform all cleanup and deregistration operations. If the reason for * finishing is an error, then notifyIoError() needs to be called prior to * the finished() method. * The caller should follow finished() with a call to ConnStateData::kick() * to resume processing of other transactions or I/O on the connection. * * Alternatively the initiateClose() method can be called to terminate the * whole client connection and all other pending streams. * * HTTP/1.x: * * When HTTP/1 pipeline is operating there may be multiple transactions using * the client connection. Only the back() stream may read from the connection, * and only the front() stream may write to it. A stream which needs to read * or write to the connection but does not meet those criteria must be shifted * to the deferred state. * * * XXX: If an async call ends the ClientHttpRequest job, Http::Stream * (and ConnStateData) may not know about it, leading to segfaults and * assertions. This is difficult to fix * because ClientHttpRequest lacks a good way to communicate its ongoing * destruction back to the Http::Stream which pretends to "own" *http. */ class Stream : public RefCountable { MEMPROXY_CLASS(Stream); public: /// construct with HTTP/1.x details Stream(const Comm::ConnectionPointer &aConn, ClientHttpRequest *aReq); ~Stream(); /// register this stream with the Server void registerWithConn(); /// whether it is registered with a Server bool connRegistered() const {return connRegistered_;}; /// whether the reply has started being sent bool startOfOutput() const; /// update stream state after a write, may initiate more I/O void writeComplete(size_t size); /// get more data to send void pullData(); /// \return true if the HTTP request is for multiple ranges bool multipartRangeRequest() const; int64_t getNextRangeOffset() const; bool canPackMoreRanges() const; size_t lengthToSend(Range const &available) const; clientStream_status_t socketState(); /// send an HTTP reply message headers and maybe some initial payload void sendStartOfMessage(HttpReply *, StoreIOBuffer bodyData); /// send some HTTP reply message payload void sendBody(StoreIOBuffer bodyData); /// update stream state when N bytes are being sent. /// NP: Http1Server bytes actually not sent yet, just packed into a MemBuf ready void noteSentBodyBytes(size_t); /// add Range headers (if any) to the given HTTP reply message void buildRangeHeader(HttpReply *); clientStreamNode * getTail() const; clientStreamNode * getClientReplyContext() const; ConnStateData *getConn() const; /// update state to reflect I/O error void noteIoError(const Error &, const LogTagsErrors &); /// cleanup when the transaction has finished. may destroy 'this' void finished(); /// terminate due to a send/write error (may continue reading) void initiateClose(const char *reason); void deferRecipientForLater(clientStreamNode *, HttpReply *, StoreIOBuffer receivedData); public: // HTTP/1.x state data Comm::ConnectionPointer clientConnection; ///< details about the client connection socket ClientHttpRequest *http; /* we pretend to own that Job */ HttpReply *reply; char reqbuf[HTTP_REQBUF_SZ]; struct { unsigned deferred:1; ///< This is a pipelined request waiting for the current object to complete unsigned parsed_ok:1; ///< Was this parsed correctly? } flags; bool mayUseConnection() const {return mayUseConnection_;} void mayUseConnection(bool aBool) { mayUseConnection_ = aBool; debugs(33, 3, "This " << this << " marked " << aBool); } class DeferredParams { public: clientStreamNode *node; HttpReply *rep; StoreIOBuffer queuedBuffer; }; DeferredParams deferredparams; int64_t writtenToSocket; private: void prepareReply(HttpReply *); void packChunk(const StoreIOBuffer &bodyData, MemBuf &); void packRange(StoreIOBuffer const &, MemBuf *); void doClose(); bool mayUseConnection_; /* This request may use the connection. Don't read anymore requests for now */ bool connRegistered_; #if USE_DELAY_POOLS MessageBucket::Pointer writeQuotaHandler; ///< response write limiter, if configured #endif }; } // namespace Http #endif /* SQUID_SRC_HTTP_STREAM_H */