/* * Copyright (C) 1996-2018 The Squid Software Foundation and contributors * * Squid software is distributed under GPLv2+ license and includes * contributions from numerous individuals and organizations. * Please see the COPYING and CONTRIBUTORS files for details. */ /* DEBUG: section 41 Event Processing */ #include "squid.h" #include "base/AsyncCall.h" #include "base/AsyncCallQueue.h" #include "Debug.h" AsyncCallQueue *AsyncCallQueue::TheInstance = 0; AsyncCallQueue::AsyncCallQueue(): theHead(NULL), theTail(NULL) { } void AsyncCallQueue::schedule(AsyncCall::Pointer &call) { assert(call != NULL); assert(!call->theNext); if (theHead != NULL) { // append assert(!theTail->theNext); theTail->theNext = call; theTail = call; } else { // create queue from cratch theHead = theTail = call; } } // Fire all scheduled calls; returns true if at least one call was fired. // The calls may be added while the current call is in progress. bool AsyncCallQueue::fire() { const bool made = theHead != NULL; while (theHead != NULL) fireNext(); return made; } void AsyncCallQueue::fireNext() { AsyncCall::Pointer call = theHead; theHead = call->theNext; call->theNext = NULL; if (theTail == call) theTail = NULL; debugs(call->debugSection, call->debugLevel, "entering " << *call); call->make(); debugs(call->debugSection, call->debugLevel, "leaving " << *call); } AsyncCallQueue & AsyncCallQueue::Instance() { // TODO: how to remove this frequent check while supporting early calls? if (!TheInstance) TheInstance = new AsyncCallQueue(); return *TheInstance; }