/* * * SQUID Web Proxy Cache http://www.squid-cache.org/ * ---------------------------------------------------------- * * Squid is the result of efforts by numerous individuals from * the Internet community; see the CONTRIBUTORS file for full * details. Many organizations have provided support for Squid's * development; see the SPONSORS file for full details. Squid is * Copyrighted (C) 2001 by the Regents of the University of * California; see the COPYRIGHT file for full details. Squid * incorporates software developed and/or copyrighted by other * sources; see the CREDITS file for full details. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111, USA. * */ #ifndef SQUID_EVENTLOOP_H #define SQUID_EVENTLOOP_H #include "base/Vector.h" #define EVENT_LOOP_TIMEOUT 1000 /* 1s timeout */ class AsyncEngine; class TimeEngine; /** An event loop. An event loop is the core inner loop of squid. * The event loop can be run until exit, or once. After it finishes control * returns to the caller. If desired it can be run again. \par * The event loop cannot be run once it is running until it has finished. */ class EventLoop { public: EventLoop(); /** register an async engine which will be given the opportunity to perform * in-main-thread tasks each event loop. */ void registerEngine(AsyncEngine *engine); /** start the event loop running. The loop will run until it is stopped by * calling stop(), or when the loop is completely idle - nothing * dispatched in a loop, and all engines idle. */ void run(); /** run the loop once. This may not complete all events! It should therefor * be used with care. * TODO: signal in runOnce whether or not the loop is over - IDLE vs OK vs * TIMEOUT? */ bool runOnce(); /** set the primary async engine. The primary async engine recieves the * lowest requested timeout gathered from the other engines each loop. * (There is a default of 10ms if all engines are idle or request higher * delays). * If no primary has been nominated, the last async engine added is * implicitly the default. */ void setPrimaryEngine(AsyncEngine * engine); /** set the time service. There can be only one time service set at any * time. The time service is invoked on each loop */ void setTimeService(TimeEngine *engine); /** stop the event loop - it will finish the current loop and then return to the * caller of run(). */ void stop(); int errcount; private: /** setup state variables prior to running */ void prepareToRun(); /** check an individual engine */ void checkEngine(AsyncEngine * engine, bool const primary); /** dispatch calls and events scheduled during checkEngine() */ bool dispatchCalls(); bool last_loop; typedef Vector engine_vector; engine_vector engines; TimeEngine * timeService; AsyncEngine * primaryEngine; int loop_delay; /**< the delay to be given to the primary engine */ bool error; /**< has an error occured in this loop */ bool runOnceResult; /**< the result from runOnce */ }; #endif /* SQUID_EVENTLOOP_H */