HELP
Changing values by directly entering numbers
Usually most of the parameters are changed by dragging the mouse, navigating triangles using the keyboard or using special buttons.
But in the most cases it is also possible to enter numeric values directly.
Please note that you have to finish the editing by pressing < Enter > that it takes effect. (This will is not very
intuitive and will change in one of the next releases)
Navigating triangles using cursor keys:
If the preview area is active and you have selected a triangle you may modify this triangle using
the cursor keys (Because the cursor keys have also other functions (e. g. navigating in tables) you have to focus the preview
are with the mouse at first):
- Cursor Left | Right | Up | Down: normal move triangle (with the specified step)
- Shift + Cursor Left | Right | Up | Down: fast move triangle (10 times as the specified step)
- Ctrl + Cursor Left | Right | Up | Down: slow move triangle (0.1 times as the specified step)
- Alt + Cursor Left | Right: rotate triangle counter-clockwise | clockwise
- Alt + Cursor Up | Down: enlarge | shrink triangle
INTERACTIVE RENDERER
The interactive renderer serves two purposes:
- Explore random fractals in a really funny way. You can now follow the rendering of a fractal.
If you have seen enough just press the NEXT button to get a new randomly generated flame.
If you like it you can save it or copy it to the clipboard to tweak it in the main editor.
Of course, you can load or paste any (non random) fractal into the interactive renderer.
- WYSIWYG: Render an image until you are satisfied. Here is no oversampling applied.
You can save the image all the time while it still rendering. So you can have a closer look at it to see if its really done, e.g. in a image processing software.
But beware, the interactive renderer never stops automatically and will render until hell freezes :-) You must always stop it manually or finish the program.
CREDITS
flam3 and the algorithm (" cosmic recursive fractal flames ") itself was invented by Scott Draves http://flam3.com
Apophysis 2.0 was created by Mark Townsend, Ronals Hordijk, Piotr Borys and Peter Sdobnov http://apophysis.org
The current version of Apophysis called " Apophysis7X " was created and is maintained by Georg Kiehne.
Lots of great plugins (variations) were created by lots of nice people. Unfortunately it is not such easy to create a complete list to give them credit but I will continously work on this.
- julia3D and lots of others were created by Joel Faber
- crackle, dc_perlin and hexes were created by Neil Slater
- phoenix_julia and Truchet were created by Chris J (TyrantWave)
- Kaleidoscope and layered_spiral was created by Will Evans (eevans1)
- GlynnSim1, GlynnSim2, GlynnSim3 and SphericalN were created by eralex61
- bCollide, bMod, bSwirl, bTransform, circus, collideoscope, Eclipse, eCollide, eJulia, eMod, eMotion, ePush, eRotate, eScale, eSwirl, flipy, flipcircle, Glynnia, lazyTravis, target and unpolar were created by Michael Faber
- nBlur, linearT and linearT3D were created by FractalDesire
- barycentroid, boarders2, dc_cube, dc_ztransl, falloff2, gdoffs, julian2, npolar, post_bwraps2, post_dcztransl, post_falloff2, pre_boarders2, pre_bwraps2, pre_dcztransl, ripple, swirl2, xheart and xtrb were created by Xyrus02
- checks was created by Keeps and Xyrus02
- Lissajous and Waffle were created by Jed Kelsey
- BiLinear was created by Shortgreenpigg
- farblur was created by zephyrtronium
- Epispiral was created by cyberxaos
- hypertile, hypertile1, hypertile2, hypertile3D, hypertile3D1, hypertile3D2, juliaq, julia3Dq, poincare3D, post_juliaq and post_julia3Dq were created by Zueuk
- cubic_3D, cubicLattice_3D, fibonacci2, inflateZ_*, foci_3D, hexaplay3D, hexnix3D, ho, loonie_3D, ovoid3d, popcorn2_3D, post_spin_z, pre_spin_z, pRose3D, roundspher3D, scry_3D, waves2_3D was created by Larry Berlin (aporev)
- Juliac and SuperShape3d were created by David Young (Sc0t0ma)
- pre_sinusoidal, pre_disc, sinusoidal3d, svf and taurus were created by gossamer light
- sintrange was created by Ffey
- blocky, bubble2, mcarpet, octagon and splitbrdr were created by FracFx
- fourth was created by guagapunyaimel
- circleblur, post_depth, post_smartcrop, sineblur and starblur was created by Zy0rg
Numerous fractal artworks for the launcher were contributed by Andreas Maschke, Catherine Boyer, Don Town, Isabelle Derycke, Jason Taylor, Jean-noel Latour, Kathleen Farago May, Lorant Buntye, Martin Flink, Michael Hogan, Norbert H., Patricia Maschke, Rick Chapman, Shyru Ban, Sixx Ryan, Stephen Nesbit, Tom Allen and Vương Tử Trực.
The list of all variations their properties was created and provided by Don Town
The visual variation guide was created by Georg Carlson
JWildfire, all *_wf variations and several fractal artworks used in the software were created by Andreas Maschke (thargor6)
And special thanks to Martin Flink for his friendly support to all of our users!
THIRD-PARTY COMPONENTS
JWildfire uses the following third-party components:
PROJECTS OFFICIAL SITE
Visit the official site at http://www.andreas-maschke.com for examples, tutorials, updates and other related stuff.
Join us at Facebook: http://www.facebook.com/groups/jwildfire/