C Specification

Bits which can be set in VkQueryPoolCreateInfo::pipelineStatistics for query pools and in VkCommandBufferInheritanceInfo::pipelineStatistics for secondary command buffers, individually enabling pipeline statistics counters, are:

// Provided by VK_VERSION_1_0
typedef enum VkQueryPipelineStatisticFlagBits {
    VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_VERTICES_BIT = 0x00000001,
    VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_PRIMITIVES_BIT = 0x00000002,
    VK_QUERY_PIPELINE_STATISTIC_VERTEX_SHADER_INVOCATIONS_BIT = 0x00000004,
    VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_INVOCATIONS_BIT = 0x00000008,
    VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_PRIMITIVES_BIT = 0x00000010,
    VK_QUERY_PIPELINE_STATISTIC_CLIPPING_INVOCATIONS_BIT = 0x00000020,
    VK_QUERY_PIPELINE_STATISTIC_CLIPPING_PRIMITIVES_BIT = 0x00000040,
    VK_QUERY_PIPELINE_STATISTIC_FRAGMENT_SHADER_INVOCATIONS_BIT = 0x00000080,
    VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_CONTROL_SHADER_PATCHES_BIT = 0x00000100,
    VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_EVALUATION_SHADER_INVOCATIONS_BIT = 0x00000200,
    VK_QUERY_PIPELINE_STATISTIC_COMPUTE_SHADER_INVOCATIONS_BIT = 0x00000400,
  // Provided by VK_EXT_mesh_shader
    VK_QUERY_PIPELINE_STATISTIC_TASK_SHADER_INVOCATIONS_BIT_EXT = 0x00000800,
  // Provided by VK_EXT_mesh_shader
    VK_QUERY_PIPELINE_STATISTIC_MESH_SHADER_INVOCATIONS_BIT_EXT = 0x00001000,
  // Provided by VK_HUAWEI_cluster_culling_shader
    VK_QUERY_PIPELINE_STATISTIC_CLUSTER_CULLING_SHADER_INVOCATIONS_BIT_HUAWEI = 0x00002000,
} VkQueryPipelineStatisticFlagBits;

Description

These values are intended to measure relative statistics on one implementation. Various device architectures will count these values differently. Any or all counters may be affected by the issues described in Query Operation.

This counting difference is especially true if the pipeline contains mesh or task shaders, which may affect several of the counters in unexpected ways.

Note

For example, tile-based rendering devices may need to replay the scene multiple times, affecting some of the counts.

If a pipeline has rasterizerDiscardEnable enabled, implementations may discard primitives after the final pre-rasterization shader stage. As a result, if rasterizerDiscardEnable is enabled, the clipping input and output primitives counters may not be incremented.

When a pipeline statistics query finishes, the result for that query is marked as available. The application can copy the result to a buffer (via vkCmdCopyQueryPoolResults), or request it be put into host memory (via vkGetQueryPoolResults).

See Also

Document Notes

For more information, see the Vulkan Specification.

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

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SPDX-License-Identifier: CC-BY-4.0