C Specification
The VkPhysicalDeviceShaderLongVectorPropertiesEXT structure is defined
as:
// Provided by VK_EXT_shader_long_vector
typedef struct VkPhysicalDeviceShaderLongVectorPropertiesEXT {
VkStructureType sType;
void* pNext;
uint32_t maxVectorComponents;
} VkPhysicalDeviceShaderLongVectorPropertiesEXT;
Members
-
sTypeis a VkStructureType value identifying this structure. -
pNextisNULLor a pointer to a structure extending this structure. -
maxVectorComponentsindicates the maximum number of components that can be in a vector type.
Description
If the VkPhysicalDeviceShaderLongVectorPropertiesEXT structure is included in the pNext chain of the
VkPhysicalDeviceProperties2 structure passed to
vkGetPhysicalDeviceProperties2, it is filled in with each
corresponding implementation-dependent property.
Document Notes
For more information, see the Vulkan Specification.
This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.