OGRE-Next: Ogre::v1::GLES2RenderToVertexBuffer Class Reference

| OGRE-Next 3.0.0 Object-Oriented Graphics Rendering Engine

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Public Member Functions | List of all members
Ogre::v1::GLES2RenderToVertexBuffer Class Reference

`#include <OgreGLES2RenderToVertexBuffer.h>`

Inheritance diagram for Ogre::v1::GLES2RenderToVertexBuffer:
[legend]

## Public Member Functions
| GLES2RenderToVertexBuffer ()
| C'tor.
virtual | ~GLES2RenderToVertexBuffer ()
| D'tor.
virtual void | getRenderOperation (RenderOperation &op)
| Get the render operation for this buffer.
virtual void | update (SceneManager *sceneMgr)
| Update the contents of this vertex buffer by rendering.

## Detailed Description

    An object which renders geometry to a vertex.

Remarks
  This is especially useful together with geometry shaders, as you can render procedural geometry which will get saved to a vertex buffer for reuse later, without regenerating it again. You can also create shaders that run on previous results of those shaders, creating stateful shaders.

## Constructor & Destructor Documentation

## ◆ GLES2RenderToVertexBuffer()

Ogre::v1::GLES2RenderToVertexBuffer::GLES2RenderToVertexBuffer | ( |  | ) |

C'tor.

## ◆ ~GLES2RenderToVertexBuffer()

virtual Ogre::v1::GLES2RenderToVertexBuffer::~GLES2RenderToVertexBuffer | ( |  | ) |
| virtual

D'tor.

## Member Function Documentation

## ◆ getRenderOperation()

virtual void Ogre::v1::GLES2RenderToVertexBuffer::getRenderOperation | ( | RenderOperation & | op | ) |
| virtual

Get the render operation for this buffer.

## ◆ update()

virtual void Ogre::v1::GLES2RenderToVertexBuffer::update | ( | SceneManager * | sceneMgr | ) |
| virtual

Update the contents of this vertex buffer by rendering.

The documentation for this class was generated from the following file:

- OgreGLES2RenderToVertexBuffer.h