OGRE-Next: OgreHlmsDiskCache.h File Reference

| OGRE-Next 3.0.0 Object-Oriented Graphics Rendering Engine

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Classes | Namespaces
OgreHlmsDiskCache.h File Reference
`#include "OgreHlms.h"`
`#include "OgreHlmsDatablock.h"`
`#include "OgreHeaderPrefix.h"`
`#include "OgreHeaderSuffix.h"`

## Classes
class | Ogre::HlmsDiskCache
| This class allows saving the current state of an Hlms to disk: both its compiled shaders with source and the generated PSOs. More...
struct | Ogre::HlmsDiskCache::Cache
struct | Ogre::HlmsDiskCache::Pso
struct | Ogre::HlmsDiskCache::SourceCode

## Namespaces
namespace | Ogre
| bswapNN may be defined as macros in <sys/endian.h> or <sys/bswap.h>