OGRE-Next: Ogre::SceneFlags Namespace Reference

| OGRE-Next 3.0.0 Object-Oriented Graphics Rendering Engine

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Enumerations
Ogre::SceneFlags Namespace Reference
Core | Component » Scene

## Enumerations
enum | SceneFlags { SceneNodes = 1u << 0u , ForceAllSceneNodes = 1u << 1u , Items = 1u << 2u , Entities = 1u << 3u , Lights = 1u << 4u , Cameras = 1u << 5u , Materials = 1u << 6u , TexturesOitd = 1u << 7u , TexturesOriginal = 1u << 8u , Meshes = 1u << 9u , MeshesV1 = 1u << 10u , SceneSettings = 1u << 11u , InstantRadiosity = 1u << 12u , BuildInstantRadiosity = 1u << 13u , LightsVpl = 1u << 14u , ParallaxCorrectedCubemap = 1u << 15u , AreaLightMasks = 1u << 16u , Decals = 1u << 17u }

## Enumeration Type Documentation

## ◆ SceneFlags

enum Ogre::SceneFlags::SceneFlags

Enumerator
SceneNodes |
ForceAllSceneNodes | Always export the scene node even if its empty or its only attached objects are things we're not exporting (e.g. only lights are attached to a SceneNode but we're not exporting lights) See DefaultSceneFormatListener::exportSceneNode
Items |
Entities |
Lights |
Cameras |
Materials |
TexturesOitd | See HlmsDatablock::saveTextures.
TexturesOriginal | See HlmsDatablock::saveTextures.
Meshes |
MeshesV1 |
SceneSettings |
InstantRadiosity |
BuildInstantRadiosity | Only used for importing. Has no effect if InstantRadiosity is not set. If this flag is present, InstantRadiosity will be build.
LightsVpl | Warning: Importing w/ both BuildInstantRadiosity and LightsVpl can result in an incorrect scene (VPLs will exist twice).
ParallaxCorrectedCubemap |
AreaLightMasks |
Decals |