OGRE-Next: OgreDecal.h File Reference

| OGRE-Next 3.0.0 Object-Oriented Graphics Rendering Engine

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Classes | Namespaces
OgreDecal.h File Reference
`#include "OgreMovableObject.h"`
`#include "OgreRenderable.h"`
`#include "OgreTextureGpuListener.h"`

## Classes
class | Ogre::Decal
| Decals can have diffuse, normal map, and emissive on top of regular objects. More...
class | Ogre::DecalFactory

## Namespaces
namespace | Ogre
| bswapNN may be defined as macros in <sys/endian.h> or <sys/bswap.h>