OGRE-Next: OgreAnimationState.h File Reference

| OGRE-Next 3.0.0 Object-Oriented Graphics Rendering Engine

Loading...
Searching...
No Matches
Classes | Namespaces | Typedefs
OgreAnimationState.h File Reference
`#include "OgrePrerequisites.h"`
`#include "OgreController.h"`
`#include "OgreIteratorWrappers.h"`
`#include "Threading/OgreThreadHeaders.h"`
`#include "ogrestd/list.h"`
`#include "ogrestd/map.h"`
`#include "ogrestd/vector.h"`
`#include "OgreHeaderPrefix.h"`
`#include "OgreHeaderSuffix.h"`

## Classes
class | Ogre::v1::AnimationState
| Represents the state of an animation and the weight of its influence. More...
class | Ogre::v1::AnimationStateControllerValue
| ControllerValue wrapper class for AnimationState. More...
class | Ogre::v1::AnimationStateSet
| Class encapsulating a set of AnimationState objects. More...

## Namespaces
namespace | Ogre
| bswapNN may be defined as macros in <sys/endian.h> or <sys/bswap.h>
namespace | Ogre::v1

## Typedefs
typedef MapIterator< AnimationStateMap > | Ogre::v1::AnimationStateIterator
typedef map< String, AnimationState * >::type | Ogre::v1::AnimationStateMap
typedef ConstMapIterator< AnimationStateMap > | Ogre::v1::ConstAnimationStateIterator
typedef ConstVectorIterator< EnabledAnimationStateList > | Ogre::v1::ConstEnabledAnimationStateIterator
typedef list< AnimationState * >::type | Ogre::v1::EnabledAnimationStateList