OGRE-Next: Ogre Namespace Reference

| OGRE-Next 3.0.0 Object-Oriented Graphics Rendering Engine

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Ogre Namespace Reference

bswapNN may be defined as macros in <sys/endian.h> or <sys/bswap.h> More...

## Namespaces
namespace | Assert
namespace | BakedDescriptorSets
namespace | CommonTextureTypes
namespace | CopyEncTransitionMode
namespace | CubemapSide
namespace | DefaultMipmapGen
namespace | DescBindingTypes
namespace | EmitterCommands
namespace | GpuPageOutStrategy
namespace | GpuResidency
namespace | LoadAction
namespace | MsaaPatterns
namespace | PixelFormatDataTypes
namespace | PrefabRootLayout
namespace | ResidencyMask
namespace | ResourceAccess
namespace | ResourceLayout
namespace | SceneFlags
namespace | StoreAction
namespace | SubmissionType
namespace | TextureFilter
namespace | TextureFlags
namespace | TextureSourceType
namespace | TextureTypes
namespace | v1
namespace | VisibilityFlags
namespace | Volume

## Classes
struct | _ConfigOption
| Packages the details of a configuration option. More...
struct | Aabb
| AoS (array of structures) version of ArrayAabb. More...
struct | AbiCookie
class | AbsolutePixelCountLodStrategy
| The AbsolutePixelCountLodStrategy class LOD strategy that works like ScreenRatioPixelCountLodStrategy, but in range [-width * height;0] instead of [-1.0;0.0]. More...
class | AbstractNode
struct | ActiveActorData
class | AlignedMemory
| Class to provide aligned memory allocate functionality. More...
class | AllocatedObject
| Superclass for all objects that wish to use custom memory allocators when their new / delete operators are called.
class | AndroidEGLContext
class | AndroidEGLSupport
class | AndroidEGLWindow
class | AndroidLogListener
class | Angle
| Wrapper class which identifies a value as the currently default angle type, as defined by Math::setAngleUnit. More...
class | AnimableObject
| Defines an interface to classes which have one or more AnimableValue instances to expose. More...
class | AnimableValue
| Defines an object property which is animable, i.e. More...
class | AnimationControllerFunction
| Predefined controller function for dealing with animation. More...
class | Any
| Variant type that can hold Any other type. More...
class | AnyNumeric
| Specialised Any class which has built in arithmetic operators, but can hold only types which support operator +,-,* and / . More...
class | APKFileSystemArchive
class | APKFileSystemArchiveFactory
class | APKZipArchiveFactory
class | Archive
| Archive-handling class. More...
class | ArchiveFactory
| Abstract factory class, archive codec plugins can register concrete subclasses of this. More...
class | ArchiveManager
| This class manages the available ArchiveFactory plugins. More...
class | AreaEmitter
| Particle emitter which emits particles randomly from points inside an area (box, sphere, ellipsoid whatever subclasses choose to be). More...
class | ArrayAabb
| Cache-friendly array of Aabb represented as a SoA array. More...
struct | ArrayActorPlane
| Actors are defined by a plane and a rectangle that limits that plane. More...
class | ArrayMatrix4
| Cache-friendly container of 4x4 matrices represented as a SoA array. More...
class | ArrayMatrixAf4x3
| Cache-friendly container of AFFINE 4x4 matrices represented as a SoA array. More...
class | ArrayMemoryManager
| Abstract memory manager for managing large chunks of contiguous memory, optimized for SoA (Structure of Arrays) implementations. More...
class | ArrayQuaternion
| Cache-friendly array of Quaternion represented as a SoA array. More...
class | ArrayRay
class | ArraySphere
| Cache-friendly array of Sphere represented as a SoA array. More...
class | ArrayVector3
| Cache-friendly array of 3-dimensional represented as a SoA array. More...
class | ASTCCodec
| Codec specialized in loading ASTC (ARM Adaptive Scalable Texture Compression) images. More...
class | AsyncTextureTicket
| In Ogre 2.2 reading data from GPU back to CPU is asynchronous. More...
class | AsyncTicket
| In Ogre 2.0 data structures, reading data from GPU back to CPU is asynchronous. More...
class | AtmosphereComponent
class | AtmosphereNpr
| Non-physically-based-render (NPR) Atmosphere solution. More...
class | AtomAbstractNode
| This is an abstract node which cannot be broken down further. More...
class | AtomicObject
class | AtomicScalar
class | AutoParamDataSource
| This utility class is used to hold the information used to generate the matrices and other information required to automatically populate GpuProgramParameters. More...
class | AxisAlignedBox
| A 3D box aligned with the x/y/z axes. More...
class | AxisAlignedBoxSceneQuery
| Specialises the SceneQuery class for querying within an axis aligned box. More...
struct | BackgroundProcessResult
| Encapsulates the result of a background queue request. More...
class | Barrier
| A barrier is a synchronization mechanism where multiple threads wait until all of them have reached the barrier sync point before continuing. More...
class | BarrierSolver
struct | BasicBlock
class | bitset64
| See cbitset64. More...
class | Bitwise
| Class for manipulating bit patterns. More...
class | Bone
| Class representing a Bone in the join hierarchy of a skeleton. More...
class | BoneArrayMemoryManager
| Implementation to create the Transform variables needed by Bones. More...
class | BoneMemoryManager
| Wrap-around class that contains multiple ArrayMemoryManager, one per hierarchy depth. More...
struct | BoneTransform
| Represents the transform of a single object, arranged in SoA (Structure of Arrays) More...
class | BooleanMask4
struct | BoundUav
struct | Box
| Structure used to define a box in a 3-D integer space. More...
class | BoxEmitter
| Particle emitter which emits particles randomly from points inside a box. More...
class | BoxEmitterFactory
| Factory class for particle emitter of type "Box". More...
class | BufferInterface
| Most (if not all) buffers, can be treated with the same code. More...
class | BufferPacked
struct | BuildLightListRequest
class | BuiltinScriptTranslatorManager
| This class manages the builtin translators. More...
struct | BySkeletonDef
class | Camera
| A viewpoint from which the scene will be rendered. More...
struct | CamerasInProgress
| Struct that holds a number of cameras used in the current rendering pass. More...
struct | CbBase
struct | CbDrawCall
struct | CbDrawCallIndexed
struct | CbDrawCallStrip
struct | CbDrawIndexed
struct | CbDrawStrip
struct | CbIndirectBuffer
class | cbitset32
| This is similar to std::bitset, except waaay less bloat. More...
class | cbitset64
| This is similar to std::bitset, except waaay less bloat. More...
class | cbitsetN
struct | CbLowLevelMaterial
struct | CbPipelineStateObject
struct | CbSamplers
struct | CbShaderBuffer
struct | CbSharedDraw
struct | CbTexture
struct | CbTextures
struct | CbVao
class | CocoaContext
class | CocoaWindow
class | Codec
| Abstract class that defines a 'codec'. More...
class | ColourFaderAffector
| This plugin subclass of ParticleAffector allows you to alter the colour of particles. More...
class | ColourFaderAffector2
| This plugin subclass of ParticleAffector allows you to alter the colour of particles. More...
class | ColourFaderAffectorFactory
| Factory class for ColourFaderAffector. More...
class | ColourFaderAffectorFactory2
| Factory class for ColourFaderAffector. More...
class | ColourImageAffector
class | ColourImageAffectorFactory
| Factory class for ColourImageAffector. More...
class | ColourInterpolatorAffector
class | ColourInterpolatorAffectorFactory
| Factory class for ColourInterpolatorAffector. More...
class | ColourValue
| Class representing colour. More...
class | CommandBuffer
| Command Buffer implementation. More...
class | CompositorLoadActionTranslator
class | CompositorManager2
| Main system for managing Render Targets through the use of nodes. More...
struct | CompositorNamedBuffer
class | CompositorNode
| Compositor nodes are the core subject of compositing. More...
class | CompositorNodeDef
| Compositor nodes are the core subject of compositing. More...
class | CompositorNodeTranslator
class | CompositorPass
| Abstract class for compositor passes. More...
class | CompositorPassClear
| Implementation of CompositorPass This implementation will clear the RenderTarget using the parameters from definition (rectangle area, which buffers, what values, etc) More...
class | CompositorPassClearDef
class | CompositorPassCompute
| Implementation of CompositorPass This implementation will render a fullscreen triangle/quad to the RenderTarget using the parameters from definition (rectangle area, whether triangle or quad pass, whether to include frustum corners, etc) More...
class | CompositorPassComputeDef
class | CompositorPassDef
| Interface to abstract all types of pass definitions (see CompositorPassType): More...
class | CompositorPassDepthCopy
| Implementation of CompositorPass This implementation will copy one DepthBuffer to another DepthBuffer from two RTs. More...
class | CompositorPassDepthCopyDef
class | CompositorPassIblSpecular
| Implementation of CompositorPass This implementation will generate IblSpeculars for the specified texture. More...
class | CompositorPassIblSpecularDef
class | CompositorPassMipmap
| Implementation of CompositorPass This implementation will generate mipmaps for the specified texture. More...
class | CompositorPassMipmapDef
class | CompositorPassProvider
| Base class that users can derive from in order to implement custom passes for the compositor. More...
class | CompositorPassQuad
| Implementation of CompositorPass This implementation will render a fullscreen triangle/quad to the RenderTarget using the parameters from definition (rectangle area, whether triangle or quad pass, whether to include frustum corners, etc) More...
class | CompositorPassQuadDef
class | CompositorPassScene
| Implementation of CompositorPass This implementation will perform main rendering, selecting several parameters (like viewport's visibility mask, first and last render queue to render) it will render the main scene. More...
class | CompositorPassSceneDef
class | CompositorPassShadows
| CompositorPassShadows This class enables force-updating multiple shadow nodes in batch in its own pass. More...
class | CompositorPassShadowsDef
class | CompositorPassStencil
| Implementation of CompositorPass This implementation will clear the RenderTarget using the parameters from definition (rectangle area, which buffers, what values, etc) More...
class | CompositorPassStencilDef
class | CompositorPassTargetBarrier
class | CompositorPassTargetBarrierDef
class | CompositorPassTranslator
class | CompositorPassUav
| Implementation of CompositorPass This implementation will set UAVs. More...
class | CompositorPassUavDef
class | CompositorPassWarmUp
| Implementation of CompositorPass. More...
class | CompositorPassWarmUpDef
class | CompositorRenderTargetViewTranslator
class | CompositorShadowMapRepeatTranslator
class | CompositorShadowMapTargetTranslator
class | CompositorShadowMapTargetTypeTranslator
class | CompositorShadowNode
| Shadow Nodes are special nodes (not to be confused with CompositorNode) that are only used for rendering shadow maps. More...
class | CompositorShadowNodeDef
| Shadow Nodes are special nodes (not to be confused with. More...
class | CompositorShadowNodeTranslator
class | CompositorStoreActionTranslator
class | CompositorTargetDef
class | CompositorTargetTranslator
struct | CompositorTexture
class | CompositorTextureBaseTranslator
class | CompositorWorkspace
| A compositor workspace is the main interface to render into an RT, be it a RenderWindow or an RTT (Render Texture Target). More...
class | CompositorWorkspaceDef
class | CompositorWorkspaceListener
class | CompositorWorkspaceTranslator
class | ComPtr
struct | ComputeProperty
class | ComputeTools
class | ConcentricShadowCamera
| Implements the concentric shadow mapping algorithm. More...
struct | ConcreteNode
class | ConfigDialog
| Defines the behaviour of an automatic renderer configuration dialog. More...
class | ConfigFile
| Class for quickly loading settings from a text file. More...
class | ConstBufferPacked
| Represents constant buffers (also known as Uniform Buffers in GL) More...
class | ConstBufferPool
| Maintains a pool of buffers grouped by hash ID. More...
class | ConstBufferPoolUser
class | ConstMapIterator
| Concrete IteratorWrapper for const access to the underlying key-value container. More...
class | ConstVectorIterator
| Concrete IteratorWrapper for const access to the underlying container. More...
class | Controller
| Instances of this class 'control' the value of another object in the system. More...
class | ControllerFunction
| Subclasses of this class are responsible for performing a function on an input value for a Controller. More...
class | ControllerManager
| Class for managing Controller instances. More...
class | ControllerValue
| Can either be used as an input or output value. More...
class | ConvexBody
| Holds a solid representation of a convex body. More...
class | CPreprocessor
| This is a simplistic C/C++-like preprocessor. More...
class | CreateCompositorScriptCompilerEvent
class | CreateGpuProgramScriptCompilerEvent
class | CreateGpuSharedParametersScriptCompilerEvent
class | CreateHighLevelGpuProgramScriptCompilerEvent
class | CreateMaterialScriptCompilerEvent
class | CreateParticleSystemScriptCompilerEvent
struct | CullFrustumRequest
| All variables are read-only for the worker threads. More...
class | CustomCompositionPass
| Interface for custom composition passes, allowing custom operations (in addition to the quad, scene and clear operations) in composition passes. More...
class | CylinderEmitter
| Particle emitter which emits particles randomly from points inside a cylinder. More...
class | CylinderEmitterFactory
| Factory class for particle emitter of type "Cylinder". More...
class | D3D11AmdExtension
class | D3D11AsyncTextureTicket
| See AsyncTextureTicket. More...
class | D3D11AsyncTicket
class | D3D11BufferInterface
| For D3D11, most (if not all) buffers, can be treated with the same code. More...
class | D3D11BufferInterfaceBase
| For D3D11, most (if not all) buffers, can be treated with the same code. More...
class | D3D11CompatBufferInterface
| In D3D11, const buffers can't be bound by offset. More...
class | D3D11ConstBufferPacked
class | D3D11Device
class | D3D11DeviceResource
| Represents a Direct3D rendering resource. More...
class | D3D11DeviceResourceManager
| Singleton that is used to propagate device state changed notifications. More...
class | D3D11Driver
class | D3D11DriverList
class | D3D11DynamicBuffer
| D3D11 doesn't support mapping the same buffer twice even if the regions don't overlap. More...
struct | D3D11FrameBufferDescValue
class | D3D11GpuProgramManager
class | D3D11HardwareOcclusionQuery
| This is a class that is the DirectX9 implementation of hardware occlusion testing. More...
struct | D3D11HlmsPso
| We cache some conversion values here to avoid doing it every time we set the Pso. More...
class | D3D11HLSLProgram
| Specialization of HighLevelGpuProgram to provide support for D3D11 High-Level Shader Language (HLSL). More...
class | D3D11HLSLProgramFactory
| Factory class for D3D11 HLSL programs. More...
class | D3D11Mappings
class | D3D11PixelFormatToShaderType
class | D3D11Plugin
| Plugin instance for D3D11 Manager. More...
class | D3D11ReadOnlyBufferPacked
class | D3D11RenderPassDescriptor
| D3D11 will share groups of ID3D11RenderTargetView all D3D11RenderPassDescriptor that share the same RTV setup. More...
class | D3D11RenderSystem
| Implementation of DirectX11 as a rendering system. More...
class | D3D11StagingBuffer
| NOTE FOR D3D12 PORTING: The GL3Plus implementation should be used as reference, since it is much lower level than this implementation for D3D11. More...
class | D3D11StagingTexture
class | D3D11StereoDriverAMD
| Virtual interface of the stereo driver. More...
class | D3D11StereoDriverBridge
| Bridge interface from the render system to the stereo driver. More...
class | D3D11StereoDriverImpl
| Virtual interface of the stereo driver. More...
class | D3D11StereoDriverNVIDIA
| Interface of the NVIDIA stereo driver. More...
class | D3D11TexBufferPacked
class | D3D11TextureGpu
class | D3D11TextureGpuManager
class | D3D11TextureGpuRenderTarget
class | D3D11TextureGpuWindow
class | D3D11UavBufferPacked
class | D3D11VaoManager
class | D3D11VendorExtension
struct | D3D11VertexArrayObject
struct | D3D11VertexArrayObjectShared
class | D3D11VideoMode
class | D3D11VideoModeList
class | D3D11Window
class | D3D11WindowSwapChainBased
class | DataStream
| General purpose class used for encapsulating the reading and writing of data. More...
class | DDSCodec2
| Codec specialized in loading DDS (Direct Draw Surface) images. More...
class | Decal
| Decals can have diffuse, normal map, and emissive on top of regular objects. More...
class | DecalFactory
class | DefaultAxisAlignedBoxSceneQuery
| Default implementation of AxisAlignedBoxSceneQuery. More...
class | DefaultIntersectionSceneQuery
| Default implementation of IntersectionSceneQuery. More...
class | DefaultPlaneBoundedVolumeListSceneQuery
| Default implementation of PlaneBoundedVolumeListSceneQuery. More...
class | DefaultRaySceneQuery
| Default implementation of RaySceneQuery. More...
class | DefaultSceneFormatListener
| Default implementation that prevents a SceneNode from being exported if the only attached objects. More...
class | DefaultSceneManager
| Default scene manager. More...
class | DefaultSceneManagerFactory
| Factory for default scene manager. More...
class | DefaultShadowCameraSetup
| Implements default shadow camera setup. More...
class | DefaultSphereSceneQuery
| Default implementation of SphereSceneQuery. More...
class | DefaultTextureGpuManagerListener
| This is a Default implementation of TextureGpuManagerListener based on heuristics. More...
class | DefaultWorkQueue
| Implementation of a general purpose request / response style background work queue. More...
class | DefaultWorkQueueBase
| Base for a general purpose request / response style background work queue. More...
class | DeflateStream
| Stream which compresses / uncompresses data using the 'deflate' compression algorithm. More...
class | DeflectorPlaneAffector
| This class defines a ParticleAffector which deflects particles. More...
class | DeflectorPlaneAffectorFactory
| Factory class for DeflectorPlaneAffector. More...
class | Degree
| Wrapper class which indicates a given angle value is in Degrees. More...
struct | DepthBuffer
| An abstract class that contains a depth/stencil buffer. More...
struct | DescBindingRange
struct | DescriptorSetSampler
| Descriptor sets describe what samplers should be bound together in one place. More...
struct | DescriptorSetTexture
| Descriptor sets describe what textures should be bound together in one place. More...
struct | DescriptorSetTexture2
struct | DescriptorSetUav
| Descriptor sets describe what uavs should be bound together in one place. More...
class | DirectionRandomiserAffector
| This class defines a ParticleAffector which applies randomness to the movement of the particles. More...
class | DirectionRandomiserAffectorFactory
| Factory class for DirectionRandomiserAffector. More...
class | DistanceLodBoxStrategy
| Level of detail strategy based on distance from camera to an object's bounding box. More...
class | DistanceLodSphereStrategy
| Level of detail strategy based on distance from camera to an object's bounding sphere. More...
class | DistanceLodStrategyBase
| Level of detail strategy based on distance from camera. More...
struct | DriverVersion
| DriverVersion is used by RenderSystemCapabilities and both GL and D3D9 to store the version of the current GPU driver. More...
class | DualQuaternion
| Implementation of a dual quaternion, i.e. More...
class | DynLib
| Resource holding data about a dynamic library. More...
class | DynLibManager
| Manager for Dynamic-loading Libraries. More...
class | EGLContext
class | EGLGLSupport
class | EglPBufferContext
class | EglPBufferSupport
class | EglPBufferWindow
| PBuffer implementation of EGL When supported, PBuffer is a surface-less implementation of OpenGL. More...
class | EGLSupport
class | EGLWindow
class | EllipsoidEmitter
| Particle emitter which emits particles randomly from points inside an ellipsoid. More...
class | EllipsoidEmitterFactory
| Factory class for particle emitter of type "Ellipsoid". More...
class | EmbeddedZipArchiveFactory
| Specialisation of ZipArchiveFactory for embedded Zip files. More...
class | EmscriptenEGLContext
class | EmscriptenEGLSupport
class | EmscriptenEGLWindow
struct | EntityMaterialLodChangedEvent
| Struct containing information about a material LOD change event for entities. More...
struct | EntityMeshLodChangedEvent
| Struct containing information about a mesh LOD change event for entities. More...
class | ErrorDialog
| Class for displaying the error dialog if Ogre fails badly. More...
class | ETCCodec
| Codec specialized in loading ETC (Ericsson Texture Compression) images. More...
class | Exception
| When thrown, provides information about an error that has occurred inside the engine. More...
class | ExceptionFactory
| Class implementing dispatch methods in order to construct by-value exceptions of a derived type based just on an exception code. More...
class | EXRCodec
| Codec specialized in loading OpenEXR high dynamic range images. More...
class | ExternalTextureSource
| IMPORTANT: Plugins must override default dictionary name! Base class that texture plugins derive from. More...
class | ExternalTextureSourceManager
| Singleton Class which handles the registering and control of texture plugins. More...
class | FactoryObj
| Abstract factory class. More...
class | FastArray
| Lightweight implementation of std::vector. More...
class | FileHandleDataStream
| Common subclass of DataStream for handling data from C-style file handles. More...
struct | FileInfo
| Information about a file/directory within the archive will be returned using a FileInfo struct. More...
class | FileNotFoundException
class | FileStreamDataStream
| Common subclass of DataStream for handling data from std::basic_istream. More...
class | FileSystemArchive
| Specialisation of the Archive class to allow reading of files from filesystem folders / directories. More...
class | FileSystemArchiveFactory
| Specialisation of ArchiveFactory for FileSystem files. More...
class | FileSystemLayer
| Provides methods to find out where the Ogre config files are stored and where logs and settings files should be written to. More...
struct | FilterKernel
struct | FilterSeparableKernel
struct | float2
struct | float4
struct | float4x3
struct | float4x4
class | FloatGpuParameterControllerValue
| Predefined controller value for setting a single floating- point value in a constant parameter of a vertex or fragment program. More...
class | FocusedShadowCameraSetup
| Implements the uniform shadow mapping algorithm in focused mode. More...
class | Font
| Class representing a font in the system. More...
class | FontManager
| Manages Font resources, parsing .fontdef files and generally organising them. More...
class | Forward3D
| Forward3D. More...
class | ForwardClustered
| Implementation of Clustered Forward Shading. More...
class | ForwardPlusBase
| ForwardPlusBase. More...
struct | FrameBufferDescKey
struct | FrameEvent
| Struct containing information about a frame event. More...
class | FrameListener
| A interface class defining a listener which can be used to receive notifications of frame events. More...
class | FrameStats
| All return values are either in milliseconds or frames per second; but they're internally stored in microseconds. More...
class | FrameTimeControllerValue
| Predefined controller value for getting the latest frame time. More...
class | FreeImageCodec2
| Codec specialized in images loaded using FreeImage. More...
struct | FreeOnDestructor
| Helper class to that will free the pointer on the destructor. More...
class | Frustum
| A frustum represents a pyramid, capped at the near and far end which is used to represent either a visible area or a projection area. More...
class | GL3PlusAsyncTextureTicket
| See AsyncTextureTicket. More...
class | GL3PlusAsyncTicket
class | GL3PlusBufferInterface
| For GL3+, most (if not all) buffers, can be treated with the same code. More...
class | GL3PlusConstBufferPacked
class | GL3PlusContext
| Class that encapsulates an GL context. More...
struct | GL3PlusDescriptorSetTexture2
class | GL3PlusDynamicBuffer
| GL3+ doesn't support mapping the same buffer twice even if the regions don't overlap. More...
struct | GL3PlusFrameBufferDescValue
class | GL3PlusHardwareOcclusionQuery
| This is a class that is the base class of the query class for hardware occlusion. More...
struct | GL3PlusHlmsPso
| We cache some conversion values here to avoid doing it every time we set the Pso. More...
class | GL3PlusMappings
class | GL3PlusOldVertexArrayObject
| Specialisation of VertexDeclaration for OpenGL Vertex Array Object usage. More...
class | GL3PlusPixelFormatToShaderType
class | GL3PlusPlugin
| Plugin instance for GL3Plus Manager. More...
class | GL3PlusReadOnlyBufferEmulatedPacked
class | GL3PlusReadOnlyTexBufferPacked
class | GL3PlusReadOnlyUavBufferPacked
class | GL3PlusRenderPassDescriptor
| GL3+ will share FBO handles between all GL3PlusRenderPassDescriptor that share the same FBO setup. More...
class | GL3PlusRenderSystem
| Implementation of GL 3 as a rendering system. More...
class | GL3PlusStagingBuffer
| A staging buffer is a buffer that resides on the GPU and be written to/from both CPU & GPU However the access in both cases is limited. More...
class | GL3PlusStagingTexture
class | GL3PlusSupport
class | GL3PlusTexBufferEmulatedPacked
class | GL3PlusTexBufferPacked
class | GL3PlusTextureGpu
class | GL3PlusTextureGpuHeadlessWindow
class | GL3PlusTextureGpuManager
class | GL3PlusTextureGpuRenderTarget
class | GL3PlusTextureGpuWindow
class | GL3PlusUavBufferPacked
class | GL3PlusVaoManager
struct | GL3PlusVertexArrayObject
class | GLES2AsyncTicket
class | GLES2BufferInterface
| For GL3+, most (if not all) buffers, can be treated with the same code. More...
class | GLES2ConstBufferPacked
class | GLES2Context
| Class that encapsulates an GL context. More...
class | GLES2DepthBuffer
| An abstract class that contains a depth/stencil buffer. More...
class | GLES2DepthTexture
class | GLES2DepthTextureTarget
class | GLES2DynamicBuffer
| GL3+ doesn't support mapping the same buffer twice even if the regions don't overlap. More...
class | GLES2FBOManager
| Factory for GL ES 2 Frame Buffer Objects, and related things. More...
class | GLES2FBOMultiRenderTarget
| MultiRenderTarget for GL ES 2.x. More...
class | GLES2FBORenderTexture
| RenderTexture for GL ES 2 FBO. More...
class | GLES2FrameBufferObject
| Frame Buffer Object abstraction. More...
class | GLES2GpuProgramManager
class | GLES2HardwareOcclusionQuery
struct | GLES2HlmsPso
| We cache some conversion values here to avoid doing it every time we set the Pso. More...
struct | GLES2HlmsSamplerblock
| A sampler block contains settings that go hand in hand with a texture, and thus are common to many textures. More...
class | GLES2NullTexture
class | GLES2NullTextureTarget
class | GLES2OldVertexArrayObject
| Specialisation of VertexDeclaration for OpenGL ES 2 Vertex Array Object usage. More...
class | GLES2PixelFormatToShaderType
class | GLES2PixelUtil
| Class to do pixel format mapping between GL and OGRE. More...
class | GLES2Plugin
| Plugin instance for GL ES 2 Manager. More...
class | GLES2RenderSystem
| Implementation of GL ES 2.x as a rendering system. More...
class | GLES2RenderTexture
| Base class for GL Render Textures. More...
class | GLES2RTTManager
| Manager/factory for RenderTextures. More...
class | GLES2StagingBuffer
| A staging buffer is a buffer that resides on the GPU and be written to/from both CPU & GPU However the access in both cases is limited. More...
class | GLES2Support
struct | GLES2SurfaceDesc
| GL surface descriptor. More...
class | GLES2TexBufferEmulatedPacked
class | GLES2Texture
class | GLES2TextureManager
| GL ES-specific implementation of a TextureManager. More...
class | GLES2VaoManager
struct | GLES2VertexArrayObject
class | GLSLESLinkProgram
| C++ encapsulation of GLSL ES Program Object. More...
class | GLSLESLinkProgramManager
| Ogre assumes that there are separate vertex and fragment programs to deal with but GLSL ES has one program object that represents the active vertex and fragment shader objects during a rendering state. More...
class | GLSLESProgramCommon
| C++ encapsulation of GLSL ES Program Object. More...
class | GLSLESProgramManagerCommon
| Ogre assumes that there are separate programs to deal with but GLSL ES has one program object that represents the active shader objects during a rendering state. More...
class | GLSLESProgramPipeline
| Specialisation of GLSLESProgramCommon to provide support for separable programs via the Open GL program pipeline. More...
class | GLSLESProgramPipelineManager
| Ogre assumes that there are separate vertex and fragment programs to deal with but GLSL ES has one program pipeline object that represents the active vertex and fragment program objects during a rendering state. More...
class | GLSLESShader
| Specialisation of HighLevelGpuProgram to encapsulate shader objects obtained from compiled shaders written in the OpenGL Shader Language (GLSL ES) for OpenGL ES 2.0. More...
class | GLSLESShaderFactory
| Factory class for GLSL ES programs. More...
class | GLSLMonolithicProgram
| Model of OpenGL program object created using the glLinkProgram method of linking. More...
class | GLSLMonolithicProgramManager
| Ogre assumes that there are separate vertex and fragment programs to deal with but GLSL has one program object that represents the active vertex and fragment shader objects during a rendering state. More...
class | GLSLProgram
| C++ encapsulation of GLSL program object. More...
class | GLSLProgramManager
| Ogre assumes that there are separate programs to deal with but GLSL has one program object that represents the active shader objects during a rendering state. More...
class | GLSLShader
| Specialisation of HighLevelGpuProgram to encapsulate shader objects obtained from compiled shaders written in the OpenGL Shader Language (GLSL). More...
class | GLSLShaderFactory
| Factory class for GLSL shaders. More...
class | GLSLShaderManager
class | GlSwitchableSupport
struct | GLUniformReference
| Structure used to keep track of named uniforms in the linked program object. More...
class | GLXContext
class | GLXGLSupport
class | GLXUtils
class | GLXWindow
struct | GpuConstantDefinition
| Information about predefined program constants. More...
struct | GpuLogicalBufferStruct
| Container struct to allow params to safely & update shared list of logical buffer assignments. More...
struct | GpuLogicalIndexUse
| Structure recording the use of a physical buffer by a logical parameter index. More...
struct | GpuNamedConstants
| Struct collecting together the information for named constants. More...
class | GpuNamedConstantsSerializer
| Simple class for loading / saving GpuNamedConstants. More...
class | GpuProgram
| Defines a program which runs on the GPU such as a vertex or fragment program. More...
class | GpuProgramManager
class | GpuProgramParameters
| Collects together the program parameters used for a GpuProgram. More...
class | GpuProgramParameters_AutoConstantEntry
| Structure recording the use of an automatic parameter. More...
class | GpuProgramTranslator
class | GpuProgramUsage
| This class makes the usage of a vertex and fragment programs (low-level or high-level), with a given set of parameters, explicit. More...
class | GpuResource
class | GpuSharedParameters
| Definition of container that holds the current bool constants. More...
class | GpuSharedParametersUsage
| This class records the usage of a set of shared parameters in a concrete set of GpuProgramParameters. More...
struct | GpuTrackedResource
class | Grid2DPageStrategy
| Page strategy which loads new pages based on a regular 2D grid. More...
class | Grid2DPageStrategyData
| Specialisation of PageStrategyData for Grid2DPageStrategy. More...
class | Grid3DPageStrategy
| Page strategy which loads new pages based on a regular 3D grid. More...
class | Grid3DPageStrategyData
| Specialisation of PageStrategyData for Grid3DPageStrategy. More...
class | GTKGLSupport
| GL support in a GTK window. More...
class | GTKWindow
class | HardwareOcclusionQuery
| This is a abstract class that that provides the interface for the query class for hardware occlusion. More...
class | HashedVector
| A hashed vector. More...
class | HiddenAreaMeshVrGenerator
struct | HiddenAreaVrSettings
class | HighLevelGpuProgram
| Abstract base class representing a high-level program (a vertex or fragment program). More...
class | HighLevelGpuProgramFactory
| Interface definition for factories of HighLevelGpuProgram. More...
class | HighLevelGpuProgramManager
| This ResourceManager manages high-level vertex and fragment programs. More...
class | Hlms
| HLMS stands for "High Level Material System". More...
struct | HlmsBasePieces
struct | HlmsBaseProp
| These are "default" or "Base" properties common to many implementations and thus defined here. More...
struct | HlmsBits
struct | HlmsBlendblock
| A blend block contains settings that rarely change, and thus are common to many materials. More...
struct | HlmsCache
class | HlmsCompute
| HLMS implementation that handles compute shaders. More...
class | HlmsComputeJob
struct | HlmsComputePso
class | HlmsDatablock
| An hlms datablock contains individual information about a specific material. More...
class | HlmsDiskCache
| This class allows saving the current state of an Hlms to disk: both its compiled shaders with source and the generated PSOs. More...
class | HlmsJson
| HLMS stands for "High Level Material System". More...
class | HlmsJsonCompute
| HLMS stands for "High Level Material System". More...
class | HlmsJsonListener
class | HlmsListener
| Listener that can be hooked to an Hlms implementation for extending it with custom code. More...
class | HlmsLowLevel
| This is an HLMS implementation that acts as proxy to use the Material system from Ogre 1.9 The older material system is data-driven (thanks to AutoParamDataSource) compared to HLMS where the user needs to write its own implementation in C++ (or modify an exisiting one). More...
class | HlmsLowLevelDatablock
| Contains information needed by the UI (2D) for OpenGL ES 2.0. More...
struct | HlmsMacroblock
| A macro block contains settings that will rarely change, and thus are common to many materials. More...
class | HlmsManager
| HLMS stands for "High Level Material System". More...
struct | HlmsPassPso
| IT'S MEMBERS MUST BE KEPT POD (Otherwise HlmsPso needs to be modified). More...
struct | HlmsProperty
struct | HlmsPso
| Defines a PipelineStateObject as required by Vulkan, Metal & DX12. More...
struct | HlmsPsoProp
struct | HlmsSamplerblock
| A sampler block contains settings that go hand in hand with a texture, and thus are common to many textures. More...
class | HlmsTextureExportListener
struct | HlmsTexturePack
class | HlmsTranslator
class | HollowEllipsoidEmitter
| Particle emitter which emits particles randomly from points inside a hollow ellipsoid. More...
class | HollowEllipsoidEmitterFactory
| Factory class for particle emitter of type "HollowEllipsoid". More...
class | Id
| Usage: OGRE_NEW SceneNode( Id::generateNewId< Node >() ) More...
class | IdObject
struct | IdString
| Hashed string. More...
class | Image2
| Class representing an image file. More...
class | ImageCodec2
| Codec specialized in images. More...
class | ImportAbstractNode
| This abstract node represents an import statement. More...
class | IndexBufferPacked
class | IndirectBufferPacked
| Represents Indirect buffers for storing draw call commands. More...
class | InternalCubemapProbe
| This class is internal and should not be interfaced directly by users. More...
class | InternalCubemapProbeFactory
class | InternalErrorException
class | IntersectionSceneQuery
| Separate SceneQuery class to query for pairs of objects which are possibly intersecting one another. More...
class | IntersectionSceneQueryListener
| Alternative listener class for dealing with IntersectionSceneQuery. More...
struct | IntersectionSceneQueryResult
| Holds the results of an intersection scene query (pair values). More...
class | InvalidCallException
class | InvalidParametersException
class | InvalidStateException
class | IOException
struct | isPodLike
struct | isPodLike< bool >
struct | isPodLike< char >
struct | isPodLike< double >
struct | isPodLike< float >
struct | isPodLike< int >
struct | isPodLike< long >
struct | isPodLike< short >
struct | isPodLike< signed char >
struct | isPodLike< std::pair< T, U > >
struct | isPodLike< T * >
struct | isPodLike< unsigned >
struct | isPodLike< unsigned char >
struct | isPodLike< unsigned long >
struct | isPodLike< unsigned short >
class | Item
| Defines an instance of a discrete, movable object based on a Mesh. More...
class | ItemFactory
| FItemy object for creating Item instances. More...
class | ItemIdentityException
class | IteratorWrapper
| Basefunctionality for IteratorWrappers. More...
struct | KeyFrameRig
struct | KfTransform
| Holds the transform of a KeyFrame (which is part of an animation) More...
class | KfTransformArrayMemoryManager
| Implementation to create the KfTransform variables needed by SkeletonTrack See SkeletonAnimationDef and SkeletonTrack. More...
class | LayerBlendModeEx
| Class which manages blending of both colour and alpha components. More...
class | Light
| Representation of a dynamic light source in the scene. More...
struct | LightClosest
| Used as the light list, sorted. More...
class | LightFactory
| Factory object for creating Light instances. More...
struct | LightListInfo
| Holds all lights in SoA after being culled over all frustums. More...
class | LightweightMutex
| A lightweight mutex is a synchronization mechanism, very similar to a regular mutex. More...
class | LinearControllerFunction
| Predefined controller function based on linear function interpolation. More...
class | LinearForceAffector
| This class defines a ParticleAffector which applies a linear force to particles in a system. More...
class | LinearForceAffectorFactory
| Factory class for LinearForceAffector. More...
class | Lod0Stripifier
class | LodCollapseCost
class | LodCollapseCostCurvature
class | LodCollapseCostOutside
class | LodCollapseCostProfiler
class | LodCollapseCostQuadric
class | LodCollapser
struct | LodConfig
class | LodConfigSerializer
struct | LodData
struct | LodIndexBuffer
| Thread-safe buffer for storing Hardware index buffer. More...
struct | LodInputBuffer
| Data representing all required information from a Mesh. Used by LodInputProviderBuffer. More...
class | LodInputProvider
class | LodInputProviderBuffer
class | LodInputProviderMesh
struct | LodLevel
| Structure for automatic Lod configuration. More...
class | LodListener
| A interface class defining a listener which can be used to receive notifications of LOD events. More...
struct | LodOutputBuffer
| Data representing the output of the Mesh reduction. Used by LodOutputProviderBuffer. More...
class | LodOutputProvider
class | LodOutputProviderBuffer
class | LodOutputProviderCompressedBuffer
class | LodOutputProviderCompressedMesh
class | LodOutputProviderMesh
class | LodOutsideMarker
| This class will mark vertices of a mesh, which are visible from far away (from outside). More...
class | LodStrategy
| Strategy for determining level of detail. More...
class | LodStrategyManager
| Manager for LOD strategies. More...
struct | LodVertexBuffer
| Thread-safe buffer for storing Hardware vertex buffer. More...
class | LodWorkQueueInjector
| Injects the output of a request to the mesh in a thread safe way. More...
class | LodWorkQueueInjectorListener
struct | LodWorkQueueRequest
class | LodWorkQueueWorker
| Processes requests. More...
class | Log
class | LogListener
class | LogManager
| The log manager handles the creation and retrieval of logs for the application. More...
struct | LowLevelProp
class | LwConstString
class | LwString
| This is a Light-weight string wrapper around the C string interface. More...
class | ManualObject
class | ManualObjectFactory
| Factory object for creating ManualObject instances. More...
class | ManualResourceLoader
| Interface describing a manual resource loader. More...
class | MapIterator
| Concrete IteratorWrapper for nonconst access to the underlying key-value container. More...
class | MapIteratorWrapper
| Prepared IteratorWrapper for key-value container. More...
class | Material
| Class encapsulates rendering properties of an object. More...
class | MaterialManager
| Class for managing Material settings for Ogre. More...
struct | MaterialScriptProgramDefinition
| Struct for holding a program definition which is in progress. More...
class | MaterialSerializer
| Class for serializing Materials to / from a .material script. More...
class | MaterialTranslator
class | Math
| Class to provide access to common mathematical functions. More...
class | MathlibC
class | Matrix3
| A 3x3 matrix which can represent rotations around axes. More...
class | Matrix4
| Class encapsulating a standard 4x4 homogeneous matrix. More...
class | MemoryDataStream
| Common subclass of DataStream for handling data from chunks of memory. More...
class | Mesh
| Resource holding data about 3D mesh. More...
class | MeshLodGenerator
class | MeshManager
| Handles the management of mesh resources. More...
class | MeshSerializer
| Class for serialising mesh data to/from an OGRE .mesh file. More...
class | MeshSerializerImpl
| Internal implementation of Mesh reading / writing for the latest version of the .mesh format. More...
class | MeshSerializerImpl_v2_1_R0
class | MeshSerializerImpl_v2_1_R1
class | MeshSerializerListener
class | MetalAsyncTextureTicket
| See AsyncTextureTicket. More...
class | MetalAsyncTicket
class | MetalBufferInterface
| For Metal, all buffers can be treated with the same code. More...
struct | MetalBufferRegion
class | MetalConstBufferPacked
struct | MetalDescriptorSetTexture
struct | MetalDevice
class | MetalDeviceItem
class | MetalDeviceList
class | MetalDiscardBuffer
class | MetalDiscardBufferManager
| Metal doesn't support "DISCARD" like D3D9/D3D11 (and OpenGL but often it's broken) where we requested to map a write-only buffer and the API would discard the previous contents (thus allowing us to avoid a stall until the GPU is done with the region) More...
class | MetalDynamicBuffer
| Metal doesn't "map". More...
struct | MetalFrameBufferDescValue
class | MetalGpuProgramManager
struct | MetalHlmsPso
class | MetalMappings
class | MetalPixelFormatToShaderType
class | MetalPlugin
| Plugin instance for Metal Manager. More...
class | MetalProgram
| Specialisation of HighLevelGpuProgram to provide support for Metal Shader Language. More...
class | MetalProgramFactory
| Factory class for Metal programs. More...
class | MetalReadOnlyBufferPacked
class | MetalRenderPassDescriptor
class | MetalRenderSystem
| Implementation of Metal as a rendering system. More...
class | MetalStagingBuffer
| A staging buffer is a buffer that resides on the GPU and be written to/from both CPU & GPU However the access in both cases is limited. More...
class | MetalStagingTexture
class | MetalTexBufferPacked
| In Metal, Tex and ReadOnly buffers are exactly the same, thus we derive from ReadOnlyBufferPacked to cover both at once. More...
struct | MetalTexRegion
class | MetalTextureGpu
class | MetalTextureGpuManager
class | MetalTextureGpuRenderTarget
class | MetalTextureGpuWindow
class | MetalUavBufferPacked
class | MetalVaoManager
class | MetalWindow
class | MovableObject
| Abstract class defining a movable object in a scene. More...
class | MovableObjectFactory
| Interface definition for a factory class which produces a certain kind of MovableObject, and can be registered with Root in order to allow all clients to produce new instances of this object, integrated with the standard Ogre processing. More...
struct | MovableObjectLodChangedEvent
| Struct containing information about a LOD change event for movable objects. More...
class | MovablePlane
| Definition of a Plane that may be attached to a node, and the derived details of it retrieved simply. More...
class | NameGenerator
| Utility class to generate a sequentially numbered series of names. More...
class | NoAddRefRelease
class | Node
| Class representing a general-purpose node an articulated scene graph. More...
class | NodeArrayMemoryManager
| Implementation to create the Transform variables needed by Nodes & SceneNodes. More...
class | NodeMemoryManager
| Wrap-around class that contains multiple ArrayMemoryManager, one per hierarchy depth. More...
class | NULLAsyncTextureTicket
| See AsyncTextureTicket. More...
class | NULLAsyncTicket
class | NULLBufferInterface
| For GL3+, most (if not all) buffers, can be treated with the same code. More...
class | NULLConstBufferPacked
class | NullEntity
class | NULLPixelFormatToShaderType
class | NULLPlugin
| Plugin instance for NULL Manager. More...
class | NULLReadOnlyBufferPacked
class | NULLRenderSystem
| Implementation of NULL as a rendering system. More...
class | NULLStagingBuffer
| A staging buffer is a buffer that resides on the GPU and be written to/from both CPU & GPU However the access in both cases is limited. More...
class | NULLStagingTexture
class | NULLTexBufferPacked
class | NULLTextureGpu
class | NULLTextureGpuManager
class | NULLTextureGpuRenderTarget
class | NULLUavBufferPacked
class | NULLVaoManager
struct | NULLVertexArrayObject
class | NULLWindow
class | NumericSolver
| Provides numeric solvers for Ogre. More...
class | ObjCmdBuffer
class | ObjectAbstractNode
| This specific abstract node represents a script object. More...
struct | ObjectData
| Represents the transform of a single object, arranged in SoA (Structure of Arrays) More...
class | ObjectDataArrayMemoryManager
| Implementation to create the ObjectData variables needed by MovableObjects. More...
class | ObjectMemoryManager
| Wrap-around class that contains multiple ArrayMemoryManager, one per render queue. More...
class | OfflineProfiler
| Simple profiler that will produce a CSV file for offline analysis once dumpProfileResults is called. More...
class | OGREWidget
class | OITDCodec
| Codec specialized in loading OITD (Ogre Internal Texture Dump) format. More...
class | OptimisedUtil
| Utility class for provides optimised functions. More...
class | OSXGL3PlusSupport
class | Page
| Page class. More...
class | PageContent
| Interface definition for a unit of content within a page. More...
class | PageContentCollection
| Definition of the interface for a collection of PageContent instances. More...
class | PageContentCollectionFactory
| Define the interface to a factory class that will create subclasses of PageContentCollection. More...
class | PageContentFactory
| Define the interface to a factory class that will create subclasses of PageContent. More...
class | PagedWorld
| This class represents a collection of pages which make up a world. More...
class | PagedWorldSection
| Represents a section of the PagedWorld which uses a given PageStrategy, and which is made up of a generally localised set of Page instances. More...
class | PagedWorldSectionFactory
| A factory class for creating types of world section. More...
class | PageManager
| The PageManager is the entry point through which you load all PagedWorld instances, and the place where PageStrategy instances and factory classes are registered to customise the paging behaviour. More...
class | PageProvider
| Abstract class that can be implemented by the user application to provide a way to retrieve or generate page data from a source of their choosing. More...
class | PageStrategy
| Defines the interface to a strategy class which is responsible for deciding when Page instances are requested for addition and removal from the paging system. More...
class | PageStrategyData
| Abstract marker class representing the data held against the PagedWorldSection which is specifically used by the PageStrategy. More...
class | ParamCommand
| Abstract class which is command object which gets/sets parameters.
class | ParamDictionary
| Class to hold a dictionary of parameters for a single class. More...
class | ParameterDef
| Definition of a parameter supported by a StringInterface class, for introspection. More...
class | Particle
| Class representing a single particle instance. More...
class | ParticleAffector
| Abstract class defining the interface to be implemented by particle affectors. More...
class | ParticleAffectorFactory
| Abstract class defining the interface to be implemented by creators of ParticleAffector subclasses. More...
class | ParticleAffectorTranslator
class | ParticleEmitter
| Abstract class defining the interface to be implemented by particle emitters. More...
class | ParticleEmitterFactory
| Abstract class defining the interface to be implemented by creators of ParticleEmitter subclasses. More...
class | ParticleEmitterTranslator
class | ParticleFXPlugin
| Plugin instance for ParticleFX Manager. More...
class | ParticleIterator
| Convenience class to make it easy to step through all particles in a ParticleSystem. More...
class | ParticleSystem
| Class defining particle system based special effects. More...
class | ParticleSystemFactory
| Factory object for creating ParticleSystem instances. More...
class | ParticleSystemManager
| Manages particle systems, particle system scripts (templates) and the available emitter & affector factories. More...
class | ParticleSystemRenderer
| Abstract class defining the interface required to be implemented by classes which provide rendering capability to ParticleSystem instances. More...
class | ParticleSystemRendererFactory
| Abstract class definition of a factory object for ParticleSystemRenderer. More...
class | ParticleSystemTranslator
class | ParticleVisualData
| Abstract class containing any additional data required to be associated with a particle to perform the required rendering. More...
class | Pass
| Class defining a single pass of a Technique (of a Material), i.e. More...
class | PassthroughControllerFunction
| Predefined controller function which just passes through the original source directly to dest. More...
class | PassTranslator
class | PixelCountLodStrategyBase
| Abstract base class for level of detail strategy based on pixel count approximations from bounding sphere projection. More...
class | PixelFormatGpuUtils
| The pixel format used for images, textures, and render surfaces. More...
class | PixelFormatToShaderType
class | PlanarReflectionActor
class | PlanarReflections
| Planar Reflections can be used with both Unlit and PBS, but they're setup differently. More...
class | Plane
| Defines a plane in 3D space. More...
class | PlaneBoundedVolume
| Represents a convex volume bounded by planes. More...
class | PlaneBoundedVolumeListSceneQuery
| Specialises the SceneQuery class for querying within a plane-bounded volume. More...
class | PlaneOptimalShadowCameraSetup
| Implements the plane optimal shadow camera algorithm. More...
class | PlatformInformation
| Class which provides the run-time platform information Ogre runs on. More...
class | Plugin
| Class defining a generic OGRE plugin. More...
class | PointEmitter
| Particle emitter which emits particles from a single point. More...
class | PointEmitterFactory
| Factory class for particle emitter of type "Point". More...
class | Polygon
| The class represents a polygon in 3D space. More...
class | Pool
| Template class describing a simple pool of items. More...
class | PreApplyTextureAliasesScriptCompilerEvent
class | ProcessNameExclusionScriptCompilerEvent
class | ProcessResourceNameScriptCompilerEvent
class | Profile
| An individual profile that will be processed by the Profiler. More...
struct | ProfiledEdge
struct | ProfileFrame
| Represents the total timing information of a profile since profiles can be called more than once each frame. More...
struct | ProfileHistory
| Represents a history of each profile during the duration of the app. More...
class | ProfileInstance
| Represents an individual profile call. More...
class | Profiler
| The profiler allows you to measure the performance of your code. More...
class | ProfileSessionListener
| ProfileSessionListener should be used to visualize profile results. More...
class | Property
| Property instance with passthrough calls to a given object. More...
class | PropertyAbstractNode
| This abstract node represents a script property. More...
class | PropertyBase
| Base interface for an instance of a property. More...
class | PropertyDef
| Definition of a property of an object. More...
class | PropertySet
| Defines a complete set of properties for a single object instance. More...
struct | PropertyValue
| A simple structure designed just as a holder of property values between the instances of objects they might target. More...
class | PsoCacheHelper
| Utility class to cache PSOs. More...
class | PSSMShadowCameraSetup
| Parallel Split Shadow Map (PSSM) shadow camera setup. More...
class | PVRTCCodec
| Codec specialized in loading PVRTC (PowerVR) images. More...
class | Quaternion
| Implementation of a Quaternion, i.e. More...
struct | QueuedRenderable
class | RadialDensityMask
class | Radian
| Wrapper class which indicates a given angle value is in Radians. More...
class | RadixSort
| Class for performing a radix sort (fast comparison-less sort based on byte value) on various standard STL containers. More...
class | RawSimdUniquePtr
| Similar to std::unique_ptr, but: More...
class | Ray
| Representation of a ray in space, i.e. More...
class | RaySceneQuery
| Specialises the SceneQuery class for querying along a ray. More...
class | RaySceneQueryListener
| Alternative listener class for dealing with RaySceneQuery. More...
struct | RaySceneQueryResultEntry
| This struct allows a single comparison of result data no matter what the type. More...
class | ReadOnlyBufferPacked
| Represents the best way to access read-only data. More...
class | Rectangle2D
class | Rectangle2DFactory
| Factory object for creating Entity instances. More...
class | RegionSceneQuery
| Abstract class defining a query which returns single results from a region. More...
class | Renderable
| Abstract class defining the interface all renderable objects must implement. More...
class | RenderableAnimated
class | RenderingAPIException
struct | RenderingMetrics
class | RenderObjectListener
| Abstract interface which classes must implement if they wish to receive events from the scene manager when single object is about to be rendered. More...
struct | RenderPassColourTarget
struct | RenderPassDepthTarget
class | RenderPassDescriptor
struct | RenderPassStencilTarget
struct | RenderPassTargetBase
class | RenderQueue
| Class to manage the scene object rendering queue. More...
class | RenderQueueListener
| Abstract interface which classes must implement if they wish to receive events from the render queue. More...
class | RenderSystem
| Defines the functionality of a 3D API. More...
class | RenderSystemCapabilities
| singleton class for storing the capabilities of the graphics card. More...
class | RenderSystemCapabilitiesManager
| Class for managing RenderSystemCapabilities database for Ogre. More...
class | RenderSystemCapabilitiesSerializer
| Class for serializing RenderSystemCapabilities to / from a .rendercaps script. More...
struct | RenderTargetViewDef
struct | RenderTargetViewEntry
struct | RenderWindowDescription
| Render window creation parameters. More...
class | Resource
| Abstract class representing a loadable resource (e.g. More...
class | ResourceBackgroundQueue
| This class is used to perform Resource operations in a background thread. More...
class | ResourceGroupListener
| This abstract class defines an interface which is called back during resource group loading to indicate the progress of the load. More...
class | ResourceGroupManager
| This singleton class manages the list of resource groups, and notifying the various resource managers of their obligations to load / unload resources in a group. More...
class | ResourceLoadingListener
class | ResourceManager
| Defines a generic resource handler. More...
struct | ResourceStatus
struct | ResourceTransition
class | RingEmitter
| Particle emitter which emits particles randomly from points inside a ring (e.g. More...
class | RingEmitterFactory
| Factory class for particle emitter of type "Ring". More...
class | Root
| The root class of the Ogre system. More...
class | RootLayout
| The RootLayout class. More...
class | RotationAffector
| This plugin subclass of ParticleAffector allows you to alter the rotation of particles. More...
class | RotationAffectorFactory
| Factory class for RotationAffector. More...
class | RotationalSpline
| This class interpolates orientations (rotations) along a spline using derivatives of quaternions. More...
class | RqBits
class | RuntimeAssertionException
struct | SampleDescription
| Opaque struct that holds effective FSAA (MSAA, CSAA, etc.) mode. More...
class | ScaleAffector
| This plugin subclass of ParticleAffector allows you to alter the scale of particles. More...
class | ScaleAffectorFactory
| Factory class for ScaleAffector. More...
class | ScaleControllerFunction
| Predefined controller function which simply scales an input to an output value. More...
class | ScaleInterpolatorAffector
class | ScaleInterpolatorAffectorFactory
| Factory class for ScaleInterpolatorAffector. More...
class | SceneFormatBase
class | SceneFormatExporter
class | SceneFormatImporter
class | SceneFormatListener
| Override this listener if you want to filter which objects get exported. More...
class | SceneManager
| Manages the organisation and rendering of a 'scene' i.e. More...
class | SceneManagerEnumerator
| Enumerates the SceneManager classes available to applications. More...
class | SceneManagerFactory
| Class which will create instances of a given SceneManager. More...
struct | SceneManagerMetaData
| Structure containing information about a scene manager. More...
class | SceneNode
| Class representing a node in the scene graph. More...
class | SceneQuery
| A class for performing queries on a scene. More...
class | SceneQueryListener
| This optional class allows you to receive per-result callbacks from SceneQuery executions instead of a single set of consolidated results. More...
struct | SceneQueryResult
| Holds the results of a scene query. More...
class | ScopedLock
class | ScreenRatioPixelCountLodStrategy
| The ScreenRatioPixelCountLodStrategy class Implement a strategy which calculates LOD ratios based on coverage in screen ratios in the range [-1.0; 0.0] where -1.0 means the object is covering the whole screen and 0 covering almost nothing in the screen (very tiny). More...
class | ScriptCompiler
| This is the main class for the compiler. More...
class | ScriptCompilerEvent
| This struct is a base class for events which can be thrown by the compilers and caught by subscribers. More...
class | ScriptCompilerListener
| This is a listener for the compiler. More...
class | ScriptCompilerManager
| Manages threaded compilation of scripts. More...
class | ScriptLexer
class | ScriptLoader
| Abstract class defining the interface used by classes which wish to perform script loading to define instances of whatever they manage. More...
class | ScriptParser
struct | ScriptToken
| This struct represents a token, which is an ID'd lexeme from the parsing input stream. More...
class | ScriptTranslator
| This class translates script AST (abstract syntax tree) into Ogre resources. More...
class | ScriptTranslatorManager
| The ScriptTranslatorManager manages the lifetime and access to script translators. More...
class | SDLGLSupport
class | SDLWindow
class | Semaphore
| Implements a semaphore. More...
class | Serializer
| Generic class for serialising data to / from binary stream-based files. More...
class | ShaderParams
| The purpose of this class is to contain a set of both auto and manual parameters that may apply to multiple shaders; without having the shader to be created first (the drawback of GpuProgramParameters). More...
class | ShadowCameraSetup
| This class allows you to plug in new ways to define the camera setup when rendering and projecting shadow textures. More...
class | ShadowNodeHelper
class | ShadowTextureDefinition
| Local texture definition. More...
class | SharedParamsTranslator
class | SharedPtr
class | SimpleMatrix4
| Simple wrap up to load an AoS matrix 4x4 using SSE. More...
class | SimpleMatrixAf4x3
| Simple wrap up to load an AoS matrix 4x3 using SSE. More...
class | SimplePageContentCollection
| Specialisation of PageContentCollection which just provides a simple list of PageContent instances. More...
class | SimplePageContentCollectionFactory
| Factory class for SimplePageContentCollection. More...
class | SimpleSpline
| A very simple spline class which implements the Catmull-Rom class of splines. More...
class | Singleton
| Template class for creating single-instance global classes. More...
class | SkeletonAnimation
| Represents the instance of a Skeletal animation based on its definition. More...
class | SkeletonAnimationDef
struct | SkeletonAnimManager
| This is how the Skeleton system works in 2.0: There is one BoneMemoryManager per skeleton. More...
class | SkeletonDef
class | SkeletonInstance
| Instance of a Skeleton, main external interface for retrieving bone positions and applying animations. More...
class | SkeletonManager
| Handles the management of skeleton resources. More...
class | SkeletonTrack
class | SmallVector
| SmallVector - This is a 'vector' (really, a variable-sized array), optimized for the case when the array is small. More...
class | SmallVector< T, 0 >
| Specialize SmallVector at N=0. More...
class | SmallVectorBase
| SmallVectorBase - This is all the non-templated stuff common to all SmallVectors. More...
class | SmallVectorImpl
| SmallVectorImpl - This class consists of common code factored out of the SmallVector class to reduce code duplication based on the SmallVector 'N' template parameter. More...
class | SmallVectorTemplateBase
| SmallVectorTemplateBase<isPodLike = false> - This is where we put method implementations that are designed to work with non-POD-like T's. More...
class | SmallVectorTemplateBase< T, true >
| SmallVectorTemplateBase<isPodLike = true> - This is where we put method implementations that are designed to work with POD-like T's. More...
class | SmallVectorTemplateCommon
struct | SPFMDeleteT
class | Sphere
| A sphere primitive, mostly used for bounds checking. More...
class | SphereSceneQuery
| Specialises the SceneQuery class for querying within a sphere. More...
class | StackVector
| Compact implementation similar to std::array. More...
class | StagingBuffer
| A staging buffer is a buffer that resides on the GPU and be written to/from both CPU & GPU However the access in both cases is limited. More...
class | StagingTexture
| A StagingTexture is an intermediate texture that can be read and be written from both CPU & GPU. More...
class | StagingTextureBufferImpl
| This implementation can be used by all RenderSystem APIs except D3D11, which is why this implementation is part of OgreMain. More...
class | StagingTextureManager
class | StaticCache
| Template version of cache based on static array. More...
class | STBIImageCodec
| Codec specialized in images loaded using stbi (https://github.com/nothings/stb). More...
class | StdList
class | StdMap
class | StdMultiMap
class | StdUnorderedSet
class | StdVector
struct | StencilParams
struct | StencilStateOp
class | STLAllocator
struct | STLAllocatorBase
| Wrapper class for operating as an STL container allocator. More...
struct | STLAllocatorBase< const T >
class | StreamSerialiser
| Utility class providing helper methods for reading / writing structured data held in a DataStream. More...
class | StringConverter
| Class for converting the core Ogre data types to/from Strings. More...
class | StringInterface
| Class defining the common interface which classes can use to present a reflection-style, self-defining parameter set to callers. More...
class | StringUtil
| Utility class for manipulating Strings. More...
class | SubItem
| Utility class which defines the sub-parts of an Item. More...
class | SubMesh
| Defines a part of a complete mesh. More...
class | SubStringRef
class | TagPoint
| TagPoints are like SceneNodes, that can be children of a Bone. More...
class | Technique
| Class representing an approach to rendering this particular Material. More...
class | TechniqueTranslator
class | TexBufferPacked
| Represents Texture buffers (also known as tbuffers in D3D11) More...
class | TexCoordModifierControllerValue
| Predefined controller value for getting / setting a texture coordinate modifications (scales and translates). More...
struct | TextureBox
| For cubemaps, the face is in sliceStart, (see CubemapSide::CubemapSide) For cubemap arrays, the cubemaps are addressed as sliceStart * 6. More...
class | TextureDefinitionBase
| Centralized class for dealing with declarations of textures in Node & Workspace definitions. More...
class | TextureFrameControllerValue
| Predefined controller value for getting / setting the frame number of a texture layer. More...
class | TextureGpu
class | TextureGpuListener
class | TextureGpuManager
| This class manages all textures (i.e. More...
class | TextureGpuManagerListener
struct | TexturePool
class | TextureSourceTranslator
class | TextureUnitState
| Class representing the state of a single texture unit during a Pass of a Technique, of a Material. More...
class | TextureUnitTranslator
class | ThreadHandle
class | ThreadLocalPtr
class | Threads
class | Timer
| Timer class. More...
struct | Transform
| Represents the transform of a single object, arranged in SoA (Structure of Arrays) More...
struct | TRect
struct | type4
class | UavBufferPacked
| Represents UAV buffers (also known as SSBOs in OpenGL) Uav buffers are supported in DX10/DX10.1 hardware (with up to date drivers). More...
struct | uint4
class | UnifiedHighLevelGpuProgram
| Specialisation of HighLevelGpuProgram which just delegates its implementation to one other high level program, allowing a single program definition to represent one supported program from a number of options. More...
class | UnifiedHighLevelGpuProgramFactory
| Factory class for Unified programs. More...
class | UniformScalableTask
| A uniform task is a highly parallelizable task that can be divided in many threads where all threads take near the same amount of time to perform. More...
class | UnimplementedException
| Template struct which creates a distinct type for each exception code. More...
struct | UpdateLodRequest
struct | UpdateTransformRequest
class | UserObjectBindings
| Class that provides convenient interface to establish a linkage between custom user application objects and Ogre core classes. More...
class | VaoManager
class | VariableAccessAbstractNode
| This abstract node represents a variable assignment. More...
class | Vector2
| Standard 2-dimensional vector. More...
class | Vector3
| Standard 3-dimensional vector. More...
class | Vector4
| 4-dimensional homogeneous vector. More...
class | VectorIterator
| Concrete IteratorWrapper for nonconst access to the underlying container. More...
class | VectorIteratorWrapper
| Prepared IteratorWrapper for container like std::vector. More...
struct | VectorSet
| VectorSet is basically a helper to use a vector as a small set container. More...
struct | VertexArrayObject
| Vertex array objects (Vaos) are immutable objects that describe a combination of vertex buffers and index buffer with a given operation type. More...
struct | VertexBoneAssignment
| Records the assignment of a single vertex to a single bone with the corresponding weight. More...
class | VertexBufferDownloadHelper
| Ogre currently does not support deinterleaved vertex buffers. More...
class | VertexBufferPacked
struct | VertexElement2
struct | VertexElementSemanticFull
class | VertexShadowMapHelper
struct | VerticesRemapInfo
struct | ViewPoint
| Structure for holding a position & orientation pair. More...
class | Viewport
| An abstraction of a viewport, i.e. More...
struct | VrData
class | VulkanAndroidSupport
class | VulkanAndroidWindow
class | VulkanAsyncTextureTicket
| See AsyncTextureTicket. More...
class | VulkanAsyncTicket
class | VulkanBufferInterface
class | VulkanCache
struct | VulkanConstantDefinitionBindingParam
class | VulkanConstBufferPacked
class | VulkanDelayed_vkDestroyBufferView
class | VulkanDelayed_vkDestroyFramebuffer
class | VulkanDelayed_vkDestroyImage
class | VulkanDelayed_vkDestroyImageView
class | VulkanDelayed_vkDestroyPipeline
class | VulkanDelayed_vkDestroyRenderPass
class | VulkanDelayed_vkDestroySampler
class | VulkanDelayed_vkDestroyShaderModule
class | VulkanDelayedFuncBase
class | VulkanDescriptorPool
| The VulkanDescriptorPool class A VulkanDescriptorPool manages the pool of a single set (i.e. More...
struct | VulkanDescriptorSetSampler
struct | VulkanDescriptorSetTexture
struct | VulkanDescriptorSetTexture2
struct | VulkanDescriptorSetUav
struct | VulkanDevice
class | VulkanDiscardBuffer
class | VulkanDiscardBufferManager
| Vulkan doesn't support "DISCARD" like D3D9/D3D11 (and OpenGL but often it's broken) where we requested to map a write-only buffer and the API would discard the previous contents (thus allowing us to avoid a stall until the GPU is done with the region) More...
class | VulkanDynamicBuffer
| Vulkan maps per pool, thus mapping the same pool twice is a common occurrence. More...
struct | VulkanExternalDevice
| Use it to pass an external device. More...
struct | VulkanExternalInstance
| Use it to pass an external instance. More...
struct | VulkanFlushOnlyDescValue
struct | VulkanFrameBufferDescKey
struct | VulkanFrameBufferDescValue
struct | VulkanGlobalBindingTable
| This table holds an emulation of D3D11/Metal style of resource binding. More...
class | VulkanGpuProgramManager
struct | VulkanHlmsPso
class | VulkanMappings
class | VulkanPixelFormatToShaderType
class | VulkanPlugin
| Plugin instance for Vulkan Manager. More...
class | VulkanProgram
| Specialisation of HighLevelGpuProgram to provide support for Vulkan Shader Language. More...
class | VulkanProgramFactory
| Factory class for Vulkan programs. More...
class | VulkanQueue
struct | VulkanRawBuffer
| Provides a simple interface similar to that of MTLBuffer. More...
class | VulkanReadOnlyBufferPacked
class | VulkanRenderPassDescriptor
class | VulkanRenderSystem
| Implementation of Vulkan as a rendering system. More...
struct | VulkanResourceTransition
class | VulkanRootLayout
class | VulkanStagingBuffer
| A staging buffer is a buffer that resides on the GPU and be written to/from both CPU & GPU However the access in both cases is limited. More...
class | VulkanStagingTexture
class | VulkanSupport
class | VulkanTexBufferPacked
class | VulkanTextureGpu
class | VulkanTextureGpuManager
class | VulkanTextureGpuRenderTarget
class | VulkanTextureGpuWindow
class | VulkanUavBufferPacked
class | VulkanVaoManager
class | VulkanWin32Support
class | VulkanWin32Window
class | VulkanWindow
class | VulkanWindowNull
class | VulkanWindowSwapChainBased
class | VulkanXcbSupport
class | VulkanXcbWindow
class | WaitableEvent
| A WaitableEvent is useful in the scenario of a singler consumer, multiple producers The consumer will wait until any of the producers wake it up to consume the work. More...
class | WaveformControllerFunction
| Predefined controller function based on a waveform. More...
class | Win32Context
class | Win32EGLContext
class | Win32EGLSupport
class | Win32EGLWindow
class | Win32GLSupport
class | Win32Window
class | Window
class | WindowEventListener
class | WindowEventUtilities
class | WireAabb
| Helper class to display the Aabb of a MovableObject as lines. More...
class | WireAabbFactory
| Factory object for creating WireAabb instances. More...
struct | Workarounds
class | WorkQueue
| Interface to a general purpose request / response style background work queue. More...
class | X11EGLContext
class | X11EGLSupport
class | X11EGLWindow
class | ZipArchive
| Specialisation of the Archive class to allow reading of files from a zip format source archive. More...
class | ZipArchiveFactory
| Specialisation of ArchiveFactory for Zip files. More...
class | ZipDataStream
| Specialisation of DataStream to handle streaming data from zip archives. More...

## Typedefs
typedef std::string | _StringBase
typedef ::std::hash< _StringBase > | _StringHash
typedef std::basic_stringstream< char, std::char_traits< char >, std::allocator< char > > | _StringStreamBase
typedef uint32 | ABGR
typedef list< AbstractNodePtr >::type | AbstractNodeList
typedef SharedPtr< AbstractNodeList > | AbstractNodeListPtr
typedef SharedPtr< AbstractNode > | AbstractNodePtr
typedef vector< SkeletonAnimation * >::type | ActiveAnimationsVec
typedef StdMap< String, String > | AliasTextureNamePairList
| Alias / Texture name pair (first = alias, second = texture name)
typedef SharedPtr< AnimableValue > | AnimableValuePtr
typedef vector< Archive * >::type | ArchiveVec
typedef uint32 | ARGB
typedef uint32 | ArrayInt
typedef bool | ArrayMaskI
typedef bool | ArrayMaskR
typedef Radian | ArrayRadian
typedef Real | ArrayReal
typedef SharedPtr< AsyncTicket > | AsyncTicketPtr
typedef WorkQueue::RequestID | BackgroundProcessTicket
| Identifier of a background process.
typedef uint32 | BGRA
typedef StdMap< String, String > | BinaryOptionList
typedef map< SkeletonInstance *, BoneVec >::type | BonesPerSkeletonInstance
typedef vector< Bone * >::type | BoneVec
typedef StdUnorderedSet< BufferPacked * > | BufferPackedSet
typedef StdVector< BufferPacked * > | BufferPackedVec
typedef vector< uint32 >::type | ChannelMappings
typedef void(* | CleanupRoutines) (char *dstPtr, size_t indexDst, char *srcPtr, size_t indexSrc, size_t numSlots, size_t numFreeSlots, size_t elementsMemSize)
typedef TextureGpu * | CompositorChannel
| A channel in the compositor transports textures between nodes.
typedef vector< CompositorChannel >::type | CompositorChannelVec
typedef vector< CompositorNamedBuffer >::type | CompositorNamedBufferVec
typedef vector< CompositorNode * >::type | CompositorNodeVec
typedef vector< CompositorPassDef * >::type | CompositorPassDefVec
typedef vector< CompositorPass * >::type | CompositorPassVec
typedef vector< CompositorShadowNode * >::type | CompositorShadowNodeVec
typedef vector< CompositorTargetDef >::type | CompositorTargetDefVec
typedef vector< CompositorTexture >::type | CompositorTextureVec
typedef vector< CompositorWorkspaceListener * >::type | CompositorWorkspaceListenerVec
typedef list< ConcreteNodePtr >::type | ConcreteNodeList
typedef SharedPtr< ConcreteNodeList > | ConcreteNodeListPtr
typedef SharedPtr< ConcreteNode > | ConcreteNodePtr
typedef struct Ogre::_ConfigOption | ConfigOption
| Packages the details of a configuration option.
typedef map< String, ConfigOption >::type | ConfigOptionMap
typedef SharedPtr< ControllerFunction< Real > > | ControllerFunctionRealPtr
typedef SharedPtr< ControllerValue< Real > > | ControllerValueRealPtr
typedef map< FrameBufferDescKey, D3D11FrameBufferDescValue >::type | D3D11FrameBufferDescMap
typedef SharedPtr< D3D11HLSLProgram > | D3D11HLSLProgramPtr
typedef StdList< DataStreamPtr > | DataStreamList
| List of DataStream items.
typedef SharedPtr< DataStreamList > | DataStreamListPtr
| Shared pointer to list of DataStream items.
typedef SharedPtr< DataStream > | DataStreamPtr
typedef map< uint16, TextureGpuVec >::type | DepthBufferMap2
typedef map< TextureGpu *, uint16 >::type | DepthBufferRefMap
typedef DistanceLodBoxStrategy | DistanceLodStrategy
| Backward compatible name for Distance_Box strategy.
typedef vector< double >::type | DoubleConstantList
| Definition of container that holds the current double constants.
typedef vector< FileInfo >::type | FileInfoList
typedef SharedPtr< FileInfoList > | FileInfoListPtr
typedef String | FileSystemPath
| Some machinery to properly handle Unicode filesystem pathes.
typedef FastArray< TextureFilter::FilterBase * > | FilterBaseArray
typedef vector< float >::type | FloatConstantList
| Definition of container that holds the current float constants.
typedef TRect< float > | FloatRect
| Structure used to define a rectangle in a 2-D floating point space.
typedef SharedPtr< Font > | FontPtr
typedef vector< Frustum * >::type | FrustumVec
typedef map< FrameBufferDescKey, GL3PlusFrameBufferDescValue >::type | GL3PlusFrameBufferDescMap
typedef SharedPtr< GLES2Texture > | GLES2TexturePtr
typedef SharedPtr< GLSLShader > | GLSLShaderPtr
typedef GLUniformBufferList::iterator | GLUniformBufferIterator
typedef vector< v1::HardwareUniformBufferSharedPtr >::type | GLUniformBufferList
typedef GLUniformReferenceList::iterator | GLUniformReferenceIterator
typedef vector< GLUniformReference >::type | GLUniformReferenceList
typedef ConstMapIterator< GpuConstantDefinitionMap > | GpuConstantDefinitionIterator
typedef map< String, GpuConstantDefinition >::type | GpuConstantDefinitionMap
typedef SharedPtr< GpuLogicalBufferStruct > | GpuLogicalBufferStructPtr
typedef map< size_t, GpuLogicalIndexUse >::type | GpuLogicalIndexUseMap
typedef SharedPtr< GpuNamedConstants > | GpuNamedConstantsPtr
typedef SharedPtr< GpuProgramParameters > | GpuProgramParametersSharedPtr
typedef SharedPtr< GpuProgram > | GpuProgramPtr
typedef SharedPtr< GpuSharedParameters > | GpuSharedParametersPtr
typedef SharedPtr< HighLevelGpuProgram > | HighLevelGpuProgramPtr
typedef vector< HlmsCache * >::type | HlmsCacheVec
typedef vector< std::pair< IdString, String > >::type | HlmsParamVec
typedef vector< HlmsProperty >::type | HlmsPropertyVec
typedef StdVector< IdString > | IdStringVec
typedef Ogre::uint32 | IdType
| Big projects with lots, lots of units for very long periods of time (MMORPGs?) may want to define this to 64-bit.
typedef void | ImageBlur2D(uint8 *_tmpPtr, uint8 *_srcDstPtr, int32 width, int32 height, int32 bytesPerRow, const uint8 kernel[5], const int8 kernelStart, const int8 kernelEnd)
| Range is [kernelStart; kernelEnd].
typedef void | ImageDownsampler2D(uint8 *dstPtr, uint8 const *srcPtr, int32 dstWidth, int32 dstHeight, int32 dstBytesPerRow, int32 srcWidth, int32 srcBytesPerRow, const uint8 kernel[5][5], const int8 kernelStartX, const int8 kernelEndX, const int8 kernelStartY, const int8 kernelEndY)
| Range is [kernelStart; kernelEnd].
typedef void | ImageDownsampler3D(uint8 *dstPtr, uint8 const *srcPtr, int32 dstWidth, int32 dstHeight, int32 dstDepth, int32 dstBytesPerRow, int32 dstBytesPerImage, int32 srcWidth, int32 srcHeight, int32 srcBytesPerRow, int32 srcBytesPerImage)
| Bilinear 3D downsampler.
typedef void | ImageDownsamplerCube(uint8 *dstPtr, uint8 const **srcPtr, int32 dstWidth, int32 dstHeight, int32 dstBytesPerRow, int32 srcWidth, int32 srcHeight, int32 srcBytesPerRow, const uint8 kernel[5][5], const int8 kernelStartX, const int8 kernelEndX, const int8 kernelStartY, const int8 kernelEndY, uint8 currentFace)
typedef short | int16
typedef int | int32
typedef __int64 | int64
typedef signed char | int8
typedef vector< int >::type | IntConstantList
| Definition of container that holds the current int constants.
typedef vector< KeyFrameRig >::type | KeyFrameRigVec
typedef vector< KeyFrameRigVec::const_iterator >::type | KnownKeyFramesVec
typedef FastArray< Light * > | LightArray
typedef FastArray< LightClosest > | LightClosestArray
typedef HashedVector< LightClosest > | LightList
typedef SharedPtr< LodCollapseCost > | LodCollapseCostPtr
typedef SharedPtr< LodCollapser > | LodCollapserPtr
typedef SharedPtr< LodData > | LodDataPtr
typedef SharedPtr< LodInputProvider > | LodInputProviderPtr
typedef SharedPtr< LodOutputProvider > | LodOutputProviderPtr
typedef vector< ProfiledEdge >::type | LodProfile
typedef SharedPtr< Material > | MaterialPtr
typedef MathlibC | Mathlib
typedef SharedPtr< MemoryDataStream > | MemoryDataStreamPtr
typedef vector< char * >::type | MemoryPoolVec
typedef SharedPtr< Mesh > | MeshPtr
typedef vector< MetalDiscardBuffer * >::type | MetalDiscardBufferVec
typedef map< FrameBufferDescKey, MetalFrameBufferDescValue >::type | MetalFrameBufferDescMap
typedef vector< byte >::type | MicroCode
typedef StdMap< String, String > | NameValuePairList
| Name / value parameter pair (first = name, second = value)
typedef HlmsUnlitMobileDatablock | OverlayUnlitDatablock
typedef GeneralAllocatedObject | PageAlloc
typedef uint32 | PageID
| Identifier for a page.
typedef map< String, ParamCommand * >::type | ParamCommandMap
typedef vector< ParameterDef >::type | ParameterList
typedef map< TextureGpu *, FastArray< CompositorPass * > >::type | PassesByRenderWindowMap
typedef map< IdString, String >::type | PiecesMap
typedef AbsolutePixelCountLodStrategy | PixelCountLodStrategy
| Backward compatible name for Distance_Box strategy.
typedef vector< PlaneBoundedVolume >::type | PlaneBoundedVolumeList
typedef StdVector< Plane > | PlaneList
typedef double | PreciseReal
| Real type for numeric solvers.
typedef GeneralAllocatedObject | PropertyAlloc
typedef map< String, PropertyDef >::type | PropertyDefMap
| Map from property name to shared definition.
typedef map< String, PropertyValue >::type | PropertyValueMap
| Defines a transferable map of properties using wrapped value types (Ogre::Any)
typedef vector< RaySceneQueryResultEntry >::type | RaySceneQueryResult
typedef float | Real
| Software floating point type.
typedef uint32 | RealAsUint
typedef TRect< Real > | RealRect
| Structure used to define a rectangle in a 2-D floating point space, subject to double / single floating point settings.
typedef TRect< long > | Rect
| Structure used to define a rectangle in a 2-D integer space.
typedef FastArray< Renderable * > | RenderableArray
typedef vector< RenderSystem * >::type | RenderSystemList
typedef vector< RenderTargetViewEntry >::type | RenderTargetViewEntryVec
typedef vector< RenderWindowDescription >::type | RenderWindowDescriptionList
| Render window creation parameters container.
typedef unsigned long long int | ResourceHandle
typedef SharedPtr< Resource > | ResourcePtr
typedef StdMap< GpuTrackedResource *, ResourceStatus > | ResourceStatusMap
typedef FastArray< ResourceTransition > | ResourceTransitionArray
typedef uint32 | RGBA
typedef list< SceneQueryMovableObjectPair >::type | SceneQueryMovableIntersectionList
typedef std::pair< MovableObject *, MovableObject * > | SceneQueryMovableObjectPair
typedef std::pair< MovableObject *, SceneQuery::WorldFragment * > | SceneQueryMovableObjectWorldFragmentPair
typedef list< SceneQueryMovableObjectWorldFragmentPair >::type | SceneQueryMovableWorldFragmentIntersectionList
typedef list< MovableObject * >::type | SceneQueryResultMovableList
typedef list< SceneQuery::WorldFragment * >::type | SceneQueryResultWorldFragmentList
typedef uint16 | SceneTypeMask
| Bitmask containing scene types.
typedef vector< ScriptToken >::type | ScriptTokenList
typedef SharedPtr< ScriptTokenList > | ScriptTokenListPtr
typedef SharedPtr< ShadowCameraSetup > | ShadowCameraSetupPtr
typedef map< VertexBufferPacked *, VertexBufferPacked * >::type | SharedVertexBufferMap
| When cloning Vaos, some vertex buffers are used multiple times for LOD'ing purposes (only the IndexBuffer changes).
typedef vector< SkeletonAnimationDef >::type | SkeletonAnimationDefVec
typedef vector< SkeletonAnimation >::type | SkeletonAnimationVec
typedef SharedPtr< SkeletonDef > | SkeletonDefPtr
typedef vector< SkeletonTrack >::type | SkeletonTrackVec
typedef vector< StagingBuffer * >::type | StagingBufferVec
typedef vector< StagingTexture * >::type | StagingTextureVec
typedef _StringBase | String
typedef _StringStreamBase | StringStream
typedef StringStream | stringstream
typedef vector< String >::type | StringVector
typedef SharedPtr< StringVector > | StringVectorPtr
typedef set< TextureGpu * >::type | TextureGpuSet
typedef vector< TextureGpu * >::type | TextureGpuVec
typedef list< TexturePool >::type | TexturePoolList
typedef void *OGRE_THREAD_CALL_CONVENTION * | THREAD_ENTRY_POINT(void *lpThreadParameter)
typedef SharedPtr< ThreadHandle > | ThreadHandlePtr
typedef StdVector< ThreadHandlePtr > | ThreadHandleVec
typedef pthread_key_t | TlsHandle
typedef int | TrackVertexColourType
| An enumeration describing which material properties should track the vertex colours.
typedef FastArray< BoneTransform > | TransformArray
typedef vector< UavBufferPacked * >::type | UavBufferPackedVec
typedef unsigned char | uchar
| In order to avoid finger-aches :)
typedef unsigned int | uint
typedef unsigned short | uint16
typedef unsigned int | uint32
typedef unsigned __int64 | uint64
typedef unsigned char | uint8
typedef unsigned long | ulong
typedef StdMap< String, bool > | UnaryOptionList
typedef vector< uint >::type | UnsignedIntConstantList
| Definition of container that holds the current uint constants.
typedef unsigned short | ushort
typedef FastArray< VertexArrayObject * > | VertexArrayObjectArray
typedef unordered_set< VertexArrayObject * >::type | VertexArrayObjectSet
typedef vector< VertexBufferPacked * >::type | VertexBufferPackedVec
typedef vector< VertexElement2 >::type | VertexElement2Vec
typedef vector< VertexElement2Vec >::type | VertexElement2VecVec
typedef FastArray< VertexElementSemanticFull > | VertexElementSemanticFullArray
typedef FastArray< MovableObject::MovableObjectArray > | VisibleObjectsPerRq
typedef FastArray< VisibleObjectsPerRq > | VisibleObjectsPerThreadArray
typedef FastArray< VkFence > | VkFenceArray
typedef FastArray< VkSemaphore > | VkSemaphoreArray
typedef vector< VulkanDiscardBuffer * >::type | VulkanDiscardBufferVec
typedef map< FrameBufferDescKey, VulkanFlushOnlyDescValue >::type | VulkanFlushOnlyDescMap
typedef map< VulkanFrameBufferDescKey, VulkanFrameBufferDescValue >::type | VulkanFrameBufferDescMap
typedef FastArray< VkDescriptorSetLayoutBinding > | VulkanSingleSetLayoutDesc
typedef StdVector< Window * > | WindowList
| Render window container.

## Enumerations
enum | { TID_LBRACKET = 0 , TID_RBRACKET , TID_COLON , TID_VARIABLE , TID_WORD , TID_QUOTE , TID_NEWLINE , TID_UNKNOWN , TID_END }
| These codes represent token IDs which are numerical translations of specific lexemes. More...
enum | { ID_MATERIAL = 3 , ID_VERTEX_PROGRAM , ID_GEOMETRY_PROGRAM , ID_FRAGMENT_PROGRAM , ID_TECHNIQUE , ID_PASS , ID_TEXTURE_UNIT , ID_VERTEX_PROGRAM_REF , ID_GEOMETRY_PROGRAM_REF , ID_FRAGMENT_PROGRAM_REF , ID_SHADOW_CASTER_VERTEX_PROGRAM_REF , ID_SHADOW_CASTER_FRAGMENT_PROGRAM_REF , ID_SHADOW_CASTER_MATERIAL , ID_LOD_VALUES , ID_LOD_STRATEGY , ID_LOD_DISTANCES , ID_RECEIVE_SHADOWS , ID_TRANSPARENCY_CASTS_SHADOWS , ID_SET_TEXTURE_ALIAS , ID_SOURCE , ID_SYNTAX , ID_DEFAULT_PARAMS , ID_PARAM_INDEXED , ID_PARAM_NAMED , ID_PARAM_INDEXED_AUTO , ID_PARAM_NAMED_AUTO , ID_SCHEME , ID_LOD_INDEX , ID_GPU_VENDOR_RULE , ID_GPU_DEVICE_RULE , ID_INCLUDE , ID_EXCLUDE , ID_AMBIENT , ID_DIFFUSE , ID_SPECULAR , ID_EMISSIVE , ID_VERTEXCOLOUR , ID_SCENE_BLEND , ID_COLOUR_BLEND , ID_ONE , ID_ZERO , ID_DEST_COLOUR , ID_SRC_COLOUR , ID_ONE_MINUS_DEST_COLOUR , ID_ONE_MINUS_SRC_COLOUR , ID_DEST_ALPHA , ID_SRC_ALPHA , ID_ONE_MINUS_DEST_ALPHA , ID_ONE_MINUS_SRC_ALPHA , ID_SEPARATE_SCENE_BLEND , ID_SCENE_BLEND_OP , ID_REVERSE_SUBTRACT , ID_MIN , ID_MAX , ID_SEPARATE_SCENE_BLEND_OP , ID_DEPTH_CHECK , ID_DEPTH_WRITE , ID_DEPTH_FUNC , ID_DEPTH_BIAS , ID_ITERATION_DEPTH_BIAS , ID_ALWAYS_FAIL , ID_ALWAYS_PASS , ID_LESS_EQUAL , ID_LESS , ID_EQUAL , ID_NOT_EQUAL , ID_GREATER_EQUAL , ID_GREATER , ID_ALPHA_REJECTION , ID_ALPHA_TO_COVERAGE , ID_LIGHT_SCISSOR , ID_LIGHT_CLIP_PLANES , ID_CULL_HARDWARE , ID_CULL_MODE , ID_CLOCKWISE , ID_ANTICLOCKWISE , ID_SHADING , ID_FLAT , ID_GOURAUD , ID_PHONG , ID_POLYGON_MODE , ID_SOLID , ID_WIREFRAME , ID_POINTS , ID_POLYGON_MODE_OVERRIDEABLE , ID_FOG_OVERRIDE , ID_NONE , ID_LINEAR , ID_EXP , ID_EXP2 , ID_COLOUR_WRITE , ID_CHANNEL_MASK , ID_MAX_LIGHTS , ID_START_LIGHT , ID_ITERATION , ID_ONCE , ID_ONCE_PER_LIGHT , ID_PER_LIGHT , ID_PER_N_LIGHTS , ID_POINT , ID_SPOT , ID_DIRECTIONAL , ID_LIGHT_MASK , ID_POINT_SIZE , ID_POINT_SPRITES , ID_POINT_SIZE_ATTENUATION , ID_POINT_SIZE_MIN , ID_POINT_SIZE_MAX , ID_TEXTURE_ALIAS , ID_TEXTURE , ID_1D , ID_2D , ID_3D , ID_CUBIC , ID_2DARRAY , ID_UNLIMITED , ID_ALPHA , ID_GAMMA , ID_ANIM_TEXTURE , ID_CUBIC_TEXTURE , ID_SEPARATE_UV , ID_COMBINED_UVW , ID_TEX_ADDRESS_MODE , ID_WRAP , ID_CLAMP , ID_BORDER , ID_MIRROR , ID_TEX_BORDER_COLOUR , ID_FILTERING , ID_BILINEAR , ID_TRILINEAR , ID_ANISOTROPIC , ID_CMPFUNC , ID_MAX_ANISOTROPY , ID_MIPMAP_BIAS , ID_COLOUR_OP , ID_REPLACE , ID_ADD , ID_MODULATE , ID_ALPHA_BLEND , ID_COLOUR_OP_EX , ID_SOURCE1 , ID_SOURCE2 , ID_MODULATE_X2 , ID_MODULATE_X4 , ID_ADD_SIGNED , ID_ADD_SMOOTH , ID_SUBTRACT , ID_BLEND_DIFFUSE_COLOUR , ID_BLEND_DIFFUSE_ALPHA , ID_BLEND_TEXTURE_ALPHA , ID_BLEND_CURRENT_ALPHA , ID_BLEND_MANUAL , ID_DOT_PRODUCT , ID_SRC_CURRENT , ID_SRC_TEXTURE , ID_SRC_DIFFUSE , ID_SRC_SPECULAR , ID_SRC_MANUAL , ID_COLOUR_OP_MULTIPASS_FALLBACK , ID_ALPHA_OP_EX , ID_ENV_MAP , ID_SPHERICAL , ID_PLANAR , ID_CUBIC_REFLECTION , ID_CUBIC_NORMAL , ID_SCROLL , ID_SCROLL_ANIM , ID_ROTATE , ID_ROTATE_ANIM , ID_SCALE , ID_WAVE_XFORM , ID_SCROLL_X , ID_SCROLL_Y , ID_SCALE_X , ID_SCALE_Y , ID_SINE , ID_TRIANGLE , ID_SQUARE , ID_SAWTOOTH , ID_INVERSE_SAWTOOTH , ID_TRANSFORM , ID_BINDING_TYPE , ID_VERTEX , ID_FRAGMENT , ID_CONTENT_TYPE , ID_NAMED , ID_SHADOW , ID_COMPOSITOR , ID_AUTOMATIC_BATCHING , ID_TEXTURE_SOURCE , ID_SHARED_PARAMS , ID_SHARED_PARAM_NAMED , ID_SHARED_PARAMS_REF , ID_PARTICLE_SYSTEM , ID_EMITTER , ID_AFFECTOR , ID_WORKSPACE , ID_ALIAS , ID_CONNECT , ID_CONNECT_BUFFER , ID_CONNECT_OUTPUT , ID_CONNECT_EXTERNAL , ID_CONNECT_BUFFER_EXTERNAL , ID_COMPOSITOR_NODE , ID_IN , ID_OUT , ID_IN_BUFFER , ID_OUT_BUFFER , ID_CUSTOM_ID , ID_RTV , ID_RESOLVE , ID_MIP , ID_RESOLVE_MIP , ID_RESOLVE_MIPMAP , ID_SLICE , ID_RESOLVE_SLICE , ID_ALL_LAYERS , ID_DEPTH_STENCIL , ID_DEPTH_READ_ONLY , ID_STENCIL_READ_ONLY , ID_BUFFER , ID_TARGET_WIDTH , ID_TARGET_HEIGHT , ID_TARGET_WIDTH_SCALED , ID_TARGET_HEIGHT_SCALED , ID_TARGET_ORIENTATION_MODE , ID_TARGET_FORMAT , ID_NO_GAMMA , ID_NO_FSAA , ID_MSAA , ID_MSAA_AUTO , ID_EXPLICIT_RESOLVE , ID_REINTERPRETABLE , ID_KEEP_CONTENT , ID_DEPTH_POOL , ID_DEPTH_TEXTURE , ID_DEPTH_FORMAT , ID_2D_ARRAY , ID_CUBEMAP , ID_CUBEMAP_ARRAY , ID_MIPMAPS , ID_NO_AUTOMIPMAPS , ID_TARGET , ID_TARGET_LEVEL_BARRIER , ID_CLEAR , ID_STENCIL , ID_RENDER_SCENE , ID_RENDER_QUAD , ID_DEPTH_COPY , ID_BIND_UAV , ID_LOAD , ID_ALL , ID_CLEAR_COLOUR , ID_CLEAR_COLOUR_REVERSE_DEPTH_AWARE , ID_CLEAR_DEPTH , ID_CLEAR_STENCIL , ID_WARN_IF_RTV_WAS_FLUSHED , ID_STORE , ID_SKIP_LOAD_STORE_SEMANTICS , ID_VIEWPORT , ID_NUM_INITIAL , ID_FLUSH_COMMAND_BUFFERS , ID_IDENTIFIER , ID_OVERLAYS , ID_EXECUTION_MASK , ID_VIEWPORT_MODIFIER_MASK , ID_USES_UAV , ID_ALLOW_WRITE_AFTER_WRITE , ID_EXPOSE , ID_SHADOW_MAP_FULL_VIEWPORT , ID_PROFILING_ID , ID_LOD_BIAS , ID_LOD_UPDATE_LIST , ID_LOD_CAMERA , ID_CULL_REUSE_DATA , ID_CULL_CAMERA , ID_MATERIAL_SCHEME , ID_VISIBILITY_MASK , ID_LIGHT_VISIBILITY_MASK , ID_SHADOWS_ENABLED , ID_CAMERA , ID_FIRST_RENDER_QUEUE , ID_LAST_RENDER_QUEUE , ID_CAMERA_CUBEMAP_REORIENT , ID_ENABLE_FORWARDPLUS , ID_FLUSH_COMMAND_BUFFERS_AFTER_SHADOW_NODE , ID_IS_PREPASS , ID_USE_PREPASS , ID_GEN_NORMALS_GBUFFER , ID_USE_REFRACTIONS , ID_UV_BAKING , ID_UV_BAKING_OFFSET , ID_BAKE_LIGHTING_ONLY , ID_INSTANCED_STEREO , ID_USE_QUAD , ID_QUAD_NORMALS , ID_CAMERA_FAR_CORNERS_VIEW_SPACE , ID_CAMERA_FAR_CORNERS_VIEW_SPACE_NORMALIZED , ID_CAMERA_FAR_CORNERS_VIEW_SPACE_NORMALIZED_LH , ID_CAMERA_FAR_CORNERS_WORLD_SPACE , ID_CAMERA_FAR_CORNERS_WORLD_SPACE_CENTERED , ID_CAMERA_DIRECTION , ID_INPUT , ID_OUTPUT , ID_NON_TILERS_ONLY , ID_BUFFERS , ID_COLOUR , ID_DEPTH , ID_COLOUR_VALUE , ID_DEPTH_VALUE , ID_STENCIL_VALUE , ID_DISCARD_ONLY , ID_CHECK , ID_REF_VALUE , ID_MASK , ID_READ_MASK , ID_BOTH , ID_FRONT , ID_BACK , ID_COMP_FUNC , ID_FAIL_OP , ID_KEEP , ID_INCREMENT , ID_DECREMENT , ID_INCREMENT_WRAP , ID_DECREMENT_WRAP , ID_INVERT , ID_DEPTH_FAIL_OP , ID_PASS_OP , ID_TWO_SIDED , ID_UAV , ID_UAV_EXTERNAL , ID_UAV_BUFFER , ID_STARTING_SLOT , ID_KEEP_PREVIOUS_UAV , ID_READ , ID_WRITE , ID_MIPMAP , ID_JOB , ID_MIPMAP_METHOD , ID_API_DEFAULT , ID_COMPUTE_HQ , ID_KERNEL_RADIUS , ID_GAUSS_DEVIATION , ID_SAMPLES_PER_ITERATION , ID_SAMPLES_SINGLE_ITERATION_FALLBACK , ID_FORCE_MIPMAP_FALLBACK , ID_READ_BACK_AS_TEXTURE , ID_SHADOW_NODE , ID_NUM_SPLITS , ID_NUM_STABLE_SPLITS , ID_NORMAL_OFFSET_BIAS , ID_CONSTANT_BIAS_SCALE , ID_PSSM_SPLIT_PADDING , ID_PSSM_SPLIT_BLEND , ID_PSSM_SPLIT_FADE , ID_PSSM_LAMBDA , ID_SHADOW_MAP_TARGET_TYPE , ID_SHADOW_MAP_REPEAT , ID_SHADOW_MAP , ID_UV , ID_ARRAY_INDEX , ID_FSAA , ID_LIGHT , ID_SPLIT , ID_HLMS , ID_TESSELLATION_HULL_PROGRAM , ID_TESSELLATION_DOMAIN_PROGRAM , ID_COMPUTE_PROGRAM , ID_TESSELLATION_HULL_PROGRAM_REF , ID_TESSELLATION_DOMAIN_PROGRAM_REF , ID_COMPUTE_PROGRAM_REF , ID_GEOMETRY , ID_TESSELLATION_HULL , ID_TESSELLATION_DOMAIN , ID_COMPUTE , ID_SUBROUTINE , ID_END_BUILTIN_IDS }
| This enum defines the integer ids for keywords this compiler handles. More...
enum | AbstractNodeType { ANT_UNKNOWN , ANT_ATOM , ANT_OBJECT , ANT_PROPERTY , ANT_IMPORT , ANT_VARIABLE_SET , ANT_VARIABLE_ACCESS }
| This enum holds the types of the possible abstract nodes. More...
enum | BaseConstantType { BCT_FLOAT = 1 , BCT_INT = 2 , BCT_DOUBLE = 3 , BCT_UINT = 4 , BCT_BOOL = 5 , BCT_SAMPLER = 6 , BCT_SUBROUTINE = 7 , BCT_UNKNOWN = 99 }
enum | BufferBindFlags { BB_FLAG_VERTEX = 1u << BP_TYPE_VERTEX , BB_FLAG_INDEX = 1u << BP_TYPE_INDEX , BB_FLAG_CONST = 1u << BP_TYPE_CONST , BB_FLAG_TEX = 1u << BP_TYPE_TEX , BB_FLAG_READONLY = 1u << BP_TYPE_READONLY , BB_FLAG_UAV = 1u << BP_TYPE_UAV , BB_FLAG_INDIRECT = 1u << BP_TYPE_INDIRECT }
enum | BufferPackedTypes { BP_TYPE_VERTEX , BP_TYPE_INDEX , BP_TYPE_CONST , BP_TYPE_TEX , BP_TYPE_READONLY , BP_TYPE_UAV , BP_TYPE_INDIRECT , NUM_BUFFER_PACKED_TYPES }
enum | BufferType { BT_IMMUTABLE , BT_DEFAULT , BT_DEFAULT_SHARED , BT_DYNAMIC_DEFAULT , BT_DYNAMIC_PERSISTENT , BT_DYNAMIC_PERSISTENT_COHERENT }
enum | Capabilities { RSC_AUTOMIPMAP = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 0) , RSC_BLENDING = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 1) , RSC_ANISOTROPY = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 2) , RSC_DOT3 = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 3) , RSC_CUBEMAPPING = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 4) , RSC_HWSTENCIL = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 5) , RSC_VBO = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 7) , RSC_32BIT_INDEX = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 8) , RSC_VERTEX_PROGRAM = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 9) , RSC_FRAGMENT_PROGRAM = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 10) , RSC_TEXTURE_SIGNED_INT = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 11) , RSC_TWO_SIDED_STENCIL = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 12) , RSC_STENCIL_WRAP = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 13) , RSC_HWOCCLUSION = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 14) , RSC_USER_CLIP_PLANES = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 15) , RSC_VERTEX_FORMAT_UBYTE4 = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 16) , RSC_INFINITE_FAR_PLANE = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 17) , RSC_HWRENDER_TO_TEXTURE = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 18) , RSC_TEXTURE_FLOAT = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 19) , RSC_NON_POWER_OF_2_TEXTURES = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 20) , RSC_TEXTURE_3D = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 21) , RSC_POINT_SPRITES = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 22) , RSC_POINT_EXTENDED_PARAMETERS = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 23) , RSC_VERTEX_TEXTURE_FETCH = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 24) , RSC_MIPMAP_LOD_BIAS = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 25) , RSC_GEOMETRY_PROGRAM = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 26) , RSC_HWRENDER_TO_VERTEX_BUFFER = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON, 27) , RSC_TEXTURE_COMPRESSION = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 0) , RSC_TEXTURE_COMPRESSION_DXT = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 1) , RSC_TEXTURE_COMPRESSION_VTC = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 2) , RSC_TEXTURE_COMPRESSION_PVRTC = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 3) , RSC_TEXTURE_COMPRESSION_ATC = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 4) , RSC_TEXTURE_COMPRESSION_ETC1 = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 5) , RSC_TEXTURE_COMPRESSION_ETC2 = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 6) , RSC_TEXTURE_COMPRESSION_BC4_BC5 = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 7) , RSC_TEXTURE_COMPRESSION_BC6H_BC7 = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 8) , RSC_FIXED_FUNCTION = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 9) , RSC_MRT_DIFFERENT_BIT_DEPTHS = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 10) , RSC_ALPHA_TO_COVERAGE = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 11) , RSC_HW_GAMMA = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 12) , RSC_RTT_SEPARATE_DEPTHBUFFER = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 13) , RSC_RTT_MAIN_DEPTHBUFFER_ATTACHABLE = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 14) , RSC_RTT_DEPTHBUFFER_RESOLUTION_LESSEQUAL = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 15) , RSC_VERTEX_BUFFER_INSTANCE_DATA = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 16) , RSC_CAN_GET_COMPILED_SHADER_BUFFER = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 17) , RSC_SHADER_SUBROUTINE = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 18) , RSC_HWRENDER_TO_TEXTURE_3D = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 19) , RSC_TEXTURE_1D = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 20) , RSC_TESSELLATION_HULL_PROGRAM = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 21) , RSC_TESSELLATION_DOMAIN_PROGRAM = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 22) , RSC_COMPUTE_PROGRAM = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 23) , RSC_HWOCCLUSION_ASYNCHRONOUS = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 24) , RSC_ATOMIC_COUNTERS = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 25) , RSC_READ_BACK_AS_TEXTURE = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 26) , RSC_EXPLICIT_FSAA_RESOLVE = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_2, 27) , RSC_COMPLETE_TEXTURE_BINDING = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_3, 0) , RSC_TEXTURE_2D_ARRAY = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_3, 1) , RSC_TEXTURE_CUBE_MAP_ARRAY = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_3, 2) , RSC_TEXTURE_GATHER = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_3, 3) , RSC_UAV = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_3, 4) , RSC_EXPLICIT_API = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_3, 5) , RSC_SEPARATE_SAMPLERS_FROM_TEXTURES = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_3, 6) , RSC_MSAA_2D_ARRAY = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_3, 7) , RSC_IS_TILER = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_3, 8) , RSC_TILER_CAN_CLEAR_STENCIL_REGION = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_3, 9) , RSC_CONST_BUFFER_SLOTS_IN_SHADER = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_3, 10) , RSC_TEXTURE_COMPRESSION_ASTC = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_3, 11) , RSC_STORE_AND_MULTISAMPLE_RESOLVE = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_3, 12) , RSC_DEPTH_CLAMP = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_3, 13) , RSC_SHADER_RELAXED_FLOAT = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_3, 14) , RSC_SHADER_FLOAT16 = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_3, 15) , RSC_UMA = OGRE_CAPS_VALUE(CAPS_CATEGORY_COMMON_3, 16) , RSC_PERSTAGECONSTANT = OGRE_CAPS_VALUE(CAPS_CATEGORY_D3D9, 0) , RSC_TYPED_UAV_LOADS = OGRE_CAPS_VALUE(CAPS_CATEGORY_D3D9, 1) , RSC_VP_AND_RT_ARRAY_INDEX_FROM_ANY_SHADER = OGRE_CAPS_VALUE(CAPS_CATEGORY_D3D9, 2) , RSC_GL1_5_NOVBO = OGRE_CAPS_VALUE(CAPS_CATEGORY_GL, 1) , RSC_FBO = OGRE_CAPS_VALUE(CAPS_CATEGORY_GL, 2) , RSC_FBO_ARB = OGRE_CAPS_VALUE(CAPS_CATEGORY_GL, 3) , RSC_FBO_ATI = OGRE_CAPS_VALUE(CAPS_CATEGORY_GL, 4) , RSC_PBUFFER = OGRE_CAPS_VALUE(CAPS_CATEGORY_GL, 5) , RSC_GL1_5_NOHWOCCLUSION = OGRE_CAPS_VALUE(CAPS_CATEGORY_GL, 6) , RSC_POINT_EXTENDED_PARAMETERS_ARB = OGRE_CAPS_VALUE(CAPS_CATEGORY_GL, 7) , RSC_POINT_EXTENDED_PARAMETERS_EXT = OGRE_CAPS_VALUE(CAPS_CATEGORY_GL, 8) , RSC_SEPARATE_UNUSED = OGRE_CAPS_VALUE(CAPS_CATEGORY_GL, 9) , RSC_VAO = OGRE_CAPS_VALUE(CAPS_CATEGORY_GL, 10) }
| Enum describing the different hardware capabilities we want to check for OGRE_CAPS_VALUE(a, b) defines each capability. More...
enum | CapabilitiesCategory { CAPS_CATEGORY_COMMON = 0 , CAPS_CATEGORY_COMMON_2 = 1 , CAPS_CATEGORY_COMMON_3 = 2 , CAPS_CATEGORY_D3D9 = 3 , CAPS_CATEGORY_GL = 4 , CAPS_CATEGORY_METAL = 5 , CAPS_CATEGORY_COUNT = 6 }
| Enumerates the categories of capabilities. More...
enum | CbType { CB_INVALID , CB_SET_VAO , CB_SET_INDIRECT_BUFFER , CB_DRAW_CALL_INDEXED_EMULATED_NO_BASE_INSTANCE , CB_DRAW_CALL_INDEXED_EMULATED , CB_DRAW_CALL_INDEXED , CB_DRAW_CALL_STRIP_EMULATED_NO_BASE_INSTANCE , CB_DRAW_CALL_STRIP_EMULATED , CB_DRAW_CALL_STRIP , CB_SET_CONSTANT_BUFFER_VS , CB_SET_CONSTANT_BUFFER_PS , CB_SET_CONSTANT_BUFFER_GS , CB_SET_CONSTANT_BUFFER_HS , CB_SET_CONSTANT_BUFFER_DS , CB_SET_CONSTANT_BUFFER_CS , CB_SET_CONSTANT_BUFFER_INVALID , CB_SET_TEXTURE_BUFFER_VS , CB_SET_TEXTURE_BUFFER_PS , CB_SET_TEXTURE_BUFFER_GS , CB_SET_TEXTURE_BUFFER_HS , CB_SET_TEXTURE_BUFFER_DS , CB_SET_TEXTURE_BUFFER_CS , CB_SET_TEXTURE_BUFFER_INVALID , CB_SET_READONLY_BUFFER_VS , CB_SET_READONLY_BUFFER_PS , CB_SET_READONLY_BUFFER_GS , CB_SET_READONLY_BUFFER_HS , CB_SET_READONLY_BUFFER_DS , CB_SET_READONLY_BUFFER_CS , CB_SET_READONLY_BUFFER_INVALID , CB_SET_PSO , CB_SET_TEXTURE , CB_SET_TEXTURES , CB_SET_SAMPLERS , CB_START_V1_LEGACY_RENDERING , CB_SET_V1_RENDER_OP , CB_DRAW_V1_INDEXED_NO_BASE_INSTANCE , CB_DRAW_V1_INDEXED , CB_DRAW_V1_STRIP_NO_BASE_INSTANCE , CB_DRAW_V1_STRIP , CB_LOW_LEVEL_MATERIAL , MAX_COMMAND_BUFFER }
enum | ClipResult { CLIPPED_NONE = 0 , CLIPPED_SOME = 1 , CLIPPED_ALL = 2 }
| Generic result of clipping. More...
enum | ColourBufferType { CBT_BACK = 0x0 , CBT_BACK_LEFT , CBT_BACK_RIGHT }
| Defines the colour buffer types. More...
enum | CompareFunction { CMPF_ALWAYS_FAIL , CMPF_ALWAYS_PASS , CMPF_LESS , CMPF_LESS_EQUAL , CMPF_EQUAL , CMPF_NOT_EQUAL , CMPF_GREATER_EQUAL , CMPF_GREATER , NUM_COMPARE_FUNCTIONS }
| Comparison functions used for the depth/stencil buffer operations and others. More...
enum | CompositorPassType { PASS_INVALID = 0 , PASS_SCENE , PASS_QUAD , PASS_CLEAR , PASS_STENCIL , PASS_RESOLVE , PASS_DEPTHCOPY , PASS_UAV , PASS_MIPMAP , PASS_IBL_SPECULAR , PASS_SHADOWS , PASS_TARGET_BARRIER , PASS_WARM_UP , PASS_COMPUTE , PASS_CUSTOM }
enum | ConcreteNodeType { CNT_VARIABLE , CNT_VARIABLE_ASSIGN , CNT_WORD , CNT_IMPORT , CNT_QUOTE , CNT_LBRACE , CNT_RBRACE , CNT_COLON }
| These enums hold the types of the concrete parsed nodes. More...
enum | CullingMode { CULL_NONE = 1 , CULL_CLOCKWISE = 2 , CULL_ANTICLOCKWISE = 3 }
| Hardware culling modes based on vertex winding. More...
enum | eTexturePlayMode { TextureEffectPause = 0 , TextureEffectPlay_ASAP = 1 , TextureEffectPlay_Looping = 2 }
| Enum for type of texture play mode. More...
enum | FilterOptions { FO_NONE , FO_POINT , FO_LINEAR , FO_ANISOTROPIC }
| Filtering options for textures / mipmaps. More...
enum | FilterType { FT_MIN , FT_MAG , FT_MIP }
enum | FogMode { FOG_NONE , FOG_EXP , FOG_EXP2 , FOG_LINEAR }
| Fog modes. More...
enum | FontType { FT_TRUETYPE = 1 , FT_IMAGE = 2 }
| Enumerates the types of Font usable in the engine. More...
enum | FrameBufferType { FBT_COLOUR = 0x1 , FBT_DEPTH = 0x2 , FBT_STENCIL = 0x4 }
| Defines the frame buffer types. More...
enum | FrustrumExtentsType { FET_PROJ_PLANE_POS , FET_TAN_HALF_ANGLES }
| Specify how the frustrum extents are represented. More...
enum | FrustumPlane { FRUSTUM_PLANE_NEAR = 0 , FRUSTUM_PLANE_FAR = 1 , FRUSTUM_PLANE_LEFT = 2 , FRUSTUM_PLANE_RIGHT = 3 , FRUSTUM_PLANE_TOP = 4 , FRUSTUM_PLANE_BOTTOM = 5 }
| Worldspace clipping planes. More...
enum | GpuConstantType { GCT_FLOAT1 = 1 , GCT_FLOAT2 = 2 , GCT_FLOAT3 = 3 , GCT_FLOAT4 = 4 , GCT_SAMPLER1D = 5 , GCT_SAMPLER2D = 6 , GCT_SAMPLER3D = 7 , GCT_SAMPLERCUBE = 8 , GCT_SAMPLERRECT = 9 , GCT_SAMPLER1DSHADOW = 10 , GCT_SAMPLER2DSHADOW = 11 , GCT_SAMPLER2DARRAY = 12 , GCT_MATRIX_2X2 = 13 , GCT_MATRIX_2X3 = 14 , GCT_MATRIX_2X4 = 15 , GCT_MATRIX_3X2 = 16 , GCT_MATRIX_3X3 = 17 , GCT_MATRIX_3X4 = 18 , GCT_MATRIX_4X2 = 19 , GCT_MATRIX_4X3 = 20 , GCT_MATRIX_4X4 = 21 , GCT_INT1 = 22 , GCT_INT2 = 23 , GCT_INT3 = 24 , GCT_INT4 = 25 , GCT_SUBROUTINE = 26 , GCT_DOUBLE1 = 27 , GCT_DOUBLE2 = 28 , GCT_DOUBLE3 = 29 , GCT_DOUBLE4 = 30 , GCT_MATRIX_DOUBLE_2X2 = 31 , GCT_MATRIX_DOUBLE_2X3 = 32 , GCT_MATRIX_DOUBLE_2X4 = 33 , GCT_MATRIX_DOUBLE_3X2 = 34 , GCT_MATRIX_DOUBLE_3X3 = 35 , GCT_MATRIX_DOUBLE_3X4 = 36 , GCT_MATRIX_DOUBLE_4X2 = 37 , GCT_MATRIX_DOUBLE_4X3 = 38 , GCT_MATRIX_DOUBLE_4X4 = 39 , GCT_UINT1 = 40 , GCT_UINT2 = 41 , GCT_UINT3 = 42 , GCT_UINT4 = 43 , GCT_BOOL1 = 44 , GCT_BOOL2 = 45 , GCT_BOOL3 = 46 , GCT_BOOL4 = 47 , GCT_SAMPLER_WRAPPER1D = 48 , GCT_SAMPLER_WRAPPER2D = 49 , GCT_SAMPLER_WRAPPER3D = 50 , GCT_SAMPLER_WRAPPERCUBE = 51 , GCT_SAMPLER_STATE = 52 , GCT_SAMPLERCUBE_ARRAY = 53 , GCT_UNKNOWN = 99 }
| Enumeration of the types of constant we may encounter in programs. More...
enum | GpuParamVariability { GPV_GLOBAL = 1 , GPV_PER_OBJECT = 2 , GPV_LIGHTS = 4 , GPV_PASS_ITERATION_NUMBER = 8 , GPV_ALL = 0xFFFF }
| The variability of a GPU parameter, as derived from auto-params targeting it. More...
enum | GpuProgramType { GPT_VERTEX_PROGRAM , GPT_FRAGMENT_PROGRAM , GPT_GEOMETRY_PROGRAM , GPT_HULL_PROGRAM , GPT_DOMAIN_PROGRAM , GPT_COMPUTE_PROGRAM }
| Enumerates the types of programs which can run on the GPU. More...
enum | GPUVendor { GPU_UNKNOWN = 0 , GPU_NVIDIA = 1 , GPU_AMD = 2 , GPU_INTEL = 3 , GPU_S3 = 4 , GPU_MATROX = 5 , GPU_3DLABS = 6 , GPU_SIS = 7 , GPU_IMAGINATION_TECHNOLOGIES = 8 , GPU_APPLE = 9 , GPU_NOKIA = 10 , GPU_MS_SOFTWARE = 11 , GPU_MS_WARP = 12 , GPU_ARM = 13 , GPU_QUALCOMM = 14 , GPU_MOZILLA = 15 , GPU_WEBKIT = 16 , GPU_IMGTEC = 17 , GPU_VENDOR_COUNT = 18 }
| Enumeration of GPU vendors. More...
enum | Grid2DMode { G2D_X_Z = 0 , G2D_X_Y = 1 , G2D_Y_Z = 2 }
| The 2D grid mode. More...
enum | HlmsBasicBlock { BLOCK_MACRO , BLOCK_BLEND , BLOCK_SAMPLER , NUM_BASIC_BLOCKS }
enum | HlmsTypes { HLMS_LOW_LEVEL , HLMS_PBS , HLMS_TOON , HLMS_UNLIT , HLMS_USER0 , HLMS_USER1 , HLMS_USER2 , HLMS_USER3 , HLMS_MAX = 8 , HLMS_COMPUTE }
| Up to 8 different HLMS generator types are allowed. More...
enum | IndexType { IT_16BIT , IT_32BIT }
enum | InstanceManagerFlags { IM_USE16BIT = 0x0001 , IM_VTFBESTFIT = 0x0002 , IM_VTFBONEMATRIXLOOKUP = 0x0004 , IM_USEBONEDUALQUATERNIONS = 0x0008 , IM_USEONEWEIGHT = 0x0010 , IM_FORCEONEWEIGHT = 0x0020 , IM_USEALL = IM_USE16BIT | IM_VTFBESTFIT | IM_USEONEWEIGHT }
| Flags for the Instance Manager when calculating ideal number of instances per batch. More...
enum | LayerBlendOperation { LBO_REPLACE , LBO_ADD , LBO_MODULATE , LBO_ALPHA_BLEND }
| List of valid texture blending operations, for use with TextureUnitState::setColourOperation. More...
enum | LayerBlendOperationEx { LBX_SOURCE1 , LBX_SOURCE2 , LBX_MODULATE , LBX_MODULATE_X2 , LBX_MODULATE_X4 , LBX_ADD , LBX_ADD_SIGNED , LBX_ADD_SMOOTH , LBX_SUBTRACT , LBX_BLEND_DIFFUSE_ALPHA , LBX_BLEND_TEXTURE_ALPHA , LBX_BLEND_CURRENT_ALPHA , LBX_BLEND_MANUAL , LBX_DOTPRODUCT , LBX_BLEND_DIFFUSE_COLOUR }
| Expert list of valid texture blending operations, for use with TextureUnitState::setColourOperationEx and TextureUnitState::setAlphaOperation, and internally in the LayerBlendModeEx class. More...
enum | LayerBlendSource { LBS_CURRENT , LBS_TEXTURE , LBS_DIFFUSE , LBS_SPECULAR , LBS_MANUAL }
| List of valid sources of values for blending operations used in TextureUnitState::setColourOperation and TextureUnitState::setAlphaOperation, and internally in the LayerBlendModeEx class. More...
enum | LayerBlendType { LBT_COLOUR , LBT_ALPHA }
| Type of texture blend mode. More...
enum | LoggingLevel { LL_LOW = 1 , LL_NORMAL = 2 , LL_BOREME = 3 }
| The level of detail to which the log will go into. More...
enum | LogMessageLevel { LML_TRIVIAL = 1 , LML_NORMAL = 2 , LML_CRITICAL = 3 }
| The importance of a logged message. More...
enum | MappingState { MS_UNMAPPED , MS_MAPPED , NUM_MAPPING_STATE }
enum | MemoryCategory { MEMCATEGORY_GENERAL = 0 , MEMCATEGORY_GEOMETRY = 1 , MEMCATEGORY_ANIMATION = 2 , MEMCATEGORY_SCENE_CONTROL = 3 , MEMCATEGORY_SCENE_OBJECTS = 4 , MEMCATEGORY_RESOURCE = 5 , MEMCATEGORY_SCRIPTING = 6 , MEMCATEGORY_RENDERSYS = 7 , MEMCATEGORY_COUNT = 8 }
| A set of categories that indicate the purpose of a chunk of memory being allocated. More...
enum | MeshChunkID { M_HEADER = 0x1000 , M_MESH = 0x3000 , M_HASH_FOR_CACHES = 0x3200 , M_SUBMESH = 0x4000 , M_SUBMESH_TEXTURE_ALIAS = 0x4200 , M_SUBMESH_LOD = 0x4300 , M_SUBMESH_LOD_OPERATION = 0x4310 , M_SUBMESH_INDEX_BUFFFER = 0x4320 , M_SUBMESH_M_GEOMETRY = 0x4330 , M_SUBMESH_M_GEOMETRY_VERTEX_DECLARATION = 0x4331 , M_SUBMESH_M_GEOMETRY_VERTEX_BUFFER = 0x4332 , M_SUBMESH_M_GEOMETRY_EXTERNAL_SOURCE = 0x4340 , M_MESH_SKELETON_LINK = 0x6000 , M_MESH_BOUNDS = 0x9000 , M_SUBMESH_NAME_TABLE = 0xA000 , M_SUBMESH_NAME_TABLE_ELEMENT = 0xA100 , M_EDGE_LISTS = 0xB000 , M_EDGE_LIST_LOD = 0xB100 , M_EDGE_GROUP = 0xB110 , M_POSES = 0xC000 , M_POSE = 0xC100 , M_POSE_VERTEX = 0xC111 , M_ANIMATIONS = 0xD000 , M_ANIMATION = 0xD100 , M_ANIMATION_BASEINFO = 0xD105 , M_ANIMATION_TRACK = 0xD110 , M_ANIMATION_MORPH_KEYFRAME = 0xD111 , M_ANIMATION_POSE_KEYFRAME = 0xD112 , M_ANIMATION_POSE_REF = 0xD113 , M_SUBMESH_OPERATION = 0x4010 , M_SUBMESH_BONE_ASSIGNMENT = 0x4100 , M_GEOMETRY = 0x5000 , M_GEOMETRY_VERTEX_DECLARATION = 0x5100 , M_GEOMETRY_VERTEX_ELEMENT = 0x5110 , M_GEOMETRY_VERTEX_BUFFER = 0x5200 , M_GEOMETRY_VERTEX_BUFFER_DATA = 0x5210 , M_MESH_BONE_ASSIGNMENT = 0x7000 , M_MESH_LOD_LEVEL = 0x8000 , M_MESH_LOD_USAGE = 0x8100 , M_MESH_LOD_MANUAL = 0x8110 , M_MESH_LOD_GENERATED = 0x8120 , M_TABLE_EXTREMES = 0xE000 , M_GEOMETRY_NORMALS = 0x5100 , M_GEOMETRY_COLOURS = 0x5200 , M_GEOMETRY_TEXCOORDS = 0x5300 }
| Definition of the OGRE .mesh file format. More...
enum | MeshVersion { MESH_VERSION_LATEST , MESH_VERSION_2_1 , MESH_VERSION_LEGACY }
| Mesh compatibility versions Naming convention: MeshSerializer_v2.1 R0 LEGACYV1. More...
enum | OperationType { OT_POINT_LIST = 1 , OT_LINE_LIST = 2 , OT_LINE_STRIP = 3 , OT_TRIANGLE_LIST = 4 , OT_TRIANGLE_STRIP = 5 , OT_TRIANGLE_FAN = 6 , OT_PATCH_1_CONTROL_POINT = 7 , OT_PATCH_2_CONTROL_POINT = 8 , OT_PATCH_3_CONTROL_POINT = 9 , OT_PATCH_4_CONTROL_POINT = 10 , OT_PATCH_5_CONTROL_POINT = 11 , OT_PATCH_6_CONTROL_POINT = 12 , OT_PATCH_7_CONTROL_POINT = 13 , OT_PATCH_8_CONTROL_POINT = 14 , OT_PATCH_9_CONTROL_POINT = 15 , OT_PATCH_10_CONTROL_POINT = 16 , OT_PATCH_11_CONTROL_POINT = 17 , OT_PATCH_12_CONTROL_POINT = 18 , OT_PATCH_13_CONTROL_POINT = 19 , OT_PATCH_14_CONTROL_POINT = 20 , OT_PATCH_15_CONTROL_POINT = 21 , OT_PATCH_16_CONTROL_POINT = 22 , OT_PATCH_17_CONTROL_POINT = 23 , OT_PATCH_18_CONTROL_POINT = 24 , OT_PATCH_19_CONTROL_POINT = 25 , OT_PATCH_20_CONTROL_POINT = 26 , OT_PATCH_21_CONTROL_POINT = 27 , OT_PATCH_22_CONTROL_POINT = 28 , OT_PATCH_23_CONTROL_POINT = 29 , OT_PATCH_24_CONTROL_POINT = 30 , OT_PATCH_25_CONTROL_POINT = 31 , OT_PATCH_26_CONTROL_POINT = 32 , OT_PATCH_27_CONTROL_POINT = 33 , OT_PATCH_28_CONTROL_POINT = 34 , OT_PATCH_29_CONTROL_POINT = 35 , OT_PATCH_30_CONTROL_POINT = 36 , OT_PATCH_31_CONTROL_POINT = 37 , OT_PATCH_32_CONTROL_POINT = 38 }
enum | OrientationMode { OR_DEGREE_0 = 0 , OR_DEGREE_90 = 1 , OR_DEGREE_180 = 2 , OR_DEGREE_270 = 3 , OR_PORTRAIT = OR_DEGREE_0 , OR_LANDSCAPERIGHT = OR_DEGREE_90 , OR_LANDSCAPELEFT = OR_DEGREE_270 }
| Specifies orientation mode. More...
enum | ParameterType { PT_BOOL , PT_REAL , PT_INT , PT_UNSIGNED_INT , PT_SHORT , PT_UNSIGNED_SHORT , PT_LONG , PT_UNSIGNED_LONG , PT_STRING , PT_VECTOR3 , PT_MATRIX3 , PT_MATRIX4 , PT_QUATERNION , PT_COLOURVALUE }
| List of parameter types available. More...
enum | PixelFormatGpu { PFG_UNKNOWN , PFG_NULL , PFG_RGBA32_FLOAT , PFG_RGBA32_UINT , PFG_RGBA32_SINT , PFG_RGB32_FLOAT , PFG_RGB32_UINT , PFG_RGB32_SINT , PFG_RGBA16_FLOAT , PFG_RGBA16_UNORM , PFG_RGBA16_UINT , PFG_RGBA16_SNORM , PFG_RGBA16_SINT , PFG_RG32_FLOAT , PFG_RG32_UINT , PFG_RG32_SINT , PFG_D32_FLOAT_S8X24_UINT , PFG_R10G10B10A2_UNORM , PFG_R10G10B10A2_UINT , PFG_R11G11B10_FLOAT , PFG_RGBA8_UNORM , PFG_RGBA8_UNORM_SRGB , PFG_RGBA8_UINT , PFG_RGBA8_SNORM , PFG_RGBA8_SINT , PFG_RG16_FLOAT , PFG_RG16_UNORM , PFG_RG16_UINT , PFG_RG16_SNORM , PFG_RG16_SINT , PFG_D32_FLOAT , PFG_R32_FLOAT , PFG_R32_UINT , PFG_R32_SINT , PFG_D24_UNORM , PFG_D24_UNORM_S8_UINT , PFG_RG8_UNORM , PFG_RG8_UINT , PFG_RG8_SNORM , PFG_RG8_SINT , PFG_R16_FLOAT , PFG_D16_UNORM , PFG_R16_UNORM , PFG_R16_UINT , PFG_R16_SNORM , PFG_R16_SINT , PFG_R8_UNORM , PFG_R8_UINT , PFG_R8_SNORM , PFG_R8_SINT , PFG_A8_UNORM , PFG_R1_UNORM , PFG_R9G9B9E5_SHAREDEXP , PFG_R8G8_B8G8_UNORM , PFG_G8R8_G8B8_UNORM , PFG_BC1_UNORM , PFG_BC1_UNORM_SRGB , PFG_BC2_UNORM , PFG_BC2_UNORM_SRGB , PFG_BC3_UNORM , PFG_BC3_UNORM_SRGB , PFG_BC4_UNORM , PFG_BC4_SNORM , PFG_BC5_UNORM , PFG_BC5_SNORM , PFG_B5G6R5_UNORM , PFG_B5G5R5A1_UNORM , PFG_BGRA8_UNORM , PFG_BGRX8_UNORM , PFG_R10G10B10_XR_BIAS_A2_UNORM , PFG_BGRA8_UNORM_SRGB , PFG_BGRX8_UNORM_SRGB , PFG_BC6H_UF16 , PFG_BC6H_SF16 , PFG_BC7_UNORM , PFG_BC7_UNORM_SRGB , PFG_AYUV , PFG_Y410 , PFG_Y416 , PFG_NV12 , PFG_P010 , PFG_P016 , PFG_420_OPAQUE , PFG_YUY2 , PFG_Y210 , PFG_Y216 , PFG_NV11 , PFG_AI44 , PFG_IA44 , PFG_P8 , PFG_A8P8 , PFG_B4G4R4A4_UNORM , PFG_P208 , PFG_V208 , PFG_V408 , PFG_RGB8_UNORM , PFG_RGB8_UNORM_SRGB , PFG_BGR8_UNORM , PFG_BGR8_UNORM_SRGB , PFG_RGB16_UNORM , PFG_PVRTC_RGB2 , PFG_PVRTC_RGB2_SRGB , PFG_PVRTC_RGBA2 , PFG_PVRTC_RGBA2_SRGB , PFG_PVRTC_RGB4 , PFG_PVRTC_RGB4_SRGB , PFG_PVRTC_RGBA4 , PFG_PVRTC_RGBA4_SRGB , PFG_PVRTC2_2BPP , PFG_PVRTC2_2BPP_SRGB , PFG_PVRTC2_4BPP , PFG_PVRTC2_4BPP_SRGB , PFG_ETC1_RGB8_UNORM , PFG_ETC2_RGB8_UNORM , PFG_ETC2_RGB8_UNORM_SRGB , PFG_ETC2_RGBA8_UNORM , PFG_ETC2_RGBA8_UNORM_SRGB , PFG_ETC2_RGB8A1_UNORM , PFG_ETC2_RGB8A1_UNORM_SRGB , PFG_EAC_R11_UNORM , PFG_EAC_R11_SNORM , PFG_EAC_R11G11_UNORM , PFG_EAC_R11G11_SNORM , PFG_ATC_RGB , PFG_ATC_RGBA_EXPLICIT_ALPHA , PFG_ATC_RGBA_INTERPOLATED_ALPHA , PFG_ASTC_RGBA_UNORM_4X4_LDR , PFG_ASTC_RGBA_UNORM_5X4_LDR , PFG_ASTC_RGBA_UNORM_5X5_LDR , PFG_ASTC_RGBA_UNORM_6X5_LDR , PFG_ASTC_RGBA_UNORM_6X6_LDR , PFG_ASTC_RGBA_UNORM_8X5_LDR , PFG_ASTC_RGBA_UNORM_8X6_LDR , PFG_ASTC_RGBA_UNORM_8X8_LDR , PFG_ASTC_RGBA_UNORM_10X5_LDR , PFG_ASTC_RGBA_UNORM_10X6_LDR , PFG_ASTC_RGBA_UNORM_10X8_LDR , PFG_ASTC_RGBA_UNORM_10X10_LDR , PFG_ASTC_RGBA_UNORM_12X10_LDR , PFG_ASTC_RGBA_UNORM_12X12_LDR , PFG_ASTC_RGBA_UNORM_4X4_sRGB , PFG_ASTC_RGBA_UNORM_5X4_sRGB , PFG_ASTC_RGBA_UNORM_5X5_sRGB , PFG_ASTC_RGBA_UNORM_6X5_sRGB , PFG_ASTC_RGBA_UNORM_6X6_sRGB , PFG_ASTC_RGBA_UNORM_8X5_sRGB , PFG_ASTC_RGBA_UNORM_8X6_sRGB , PFG_ASTC_RGBA_UNORM_8X8_sRGB , PFG_ASTC_RGBA_UNORM_10X5_sRGB , PFG_ASTC_RGBA_UNORM_10X6_sRGB , PFG_ASTC_RGBA_UNORM_10X8_sRGB , PFG_ASTC_RGBA_UNORM_10X10_sRGB , PFG_ASTC_RGBA_UNORM_12X10_sRGB , PFG_ASTC_RGBA_UNORM_12X12_sRGB , PFG_COUNT }
| The pixel format used for images, textures, and render surfaces. More...
enum | PolygonMode { PM_POINTS = 1 , PM_WIREFRAME = 2 , PM_SOLID = 3 }
| The polygon mode to use when rasterising. More...
enum | PrePassMode { PrePassNone , PrePassCreate , PrePassUse }
enum | ProfileGroupMask { OGREPROF_USER_DEFAULT = 0x00000001 , OGREPROF_ALL = 0xFF000000 , OGREPROF_GENERAL = 0x80000000 , OGREPROF_CULLING = 0x40000000 , OGREPROF_RENDERING = 0x20000000 }
| List of reserved profiling masks. More...
enum | ProjectionType { PT_ORTHOGRAPHIC , PT_PERSPECTIVE }
| Specifies perspective (realistic) or orthographic (architectural) projection. More...
enum | PropertyType { PROP_SHORT = 0 , PROP_UNSIGNED_SHORT = 1 , PROP_INT = 2 , PROP_UNSIGNED_INT = 3 , PROP_LONG = 4 , PROP_UNSIGNED_LONG = 5 , PROP_REAL = 6 , PROP_STRING = 7 , PROP_VECTOR2 = 8 , PROP_VECTOR3 = 9 , PROP_VECTOR4 = 10 , PROP_COLOUR = 11 , PROP_BOOL = 12 , PROP_QUATERNION = 13 , PROP_MATRIX3 = 14 , PROP_MATRIX4 = 15 , PROP_UNKNOWN = 999 }
| The type of a property. More...
enum | SceneBlendFactor { SBF_ONE , SBF_ZERO , SBF_DEST_COLOUR , SBF_SOURCE_COLOUR , SBF_ONE_MINUS_DEST_COLOUR , SBF_ONE_MINUS_SOURCE_COLOUR , SBF_DEST_ALPHA , SBF_SOURCE_ALPHA , SBF_ONE_MINUS_DEST_ALPHA , SBF_ONE_MINUS_SOURCE_ALPHA }
| Blending factors for manually blending objects with the scene. More...
enum | SceneBlendOperation { SBO_ADD , SBO_SUBTRACT , SBO_REVERSE_SUBTRACT , SBO_MIN , SBO_MAX }
| Blending operations controls how objects are blended into the scene. More...
enum | SceneBlendType { SBT_TRANSPARENT_ALPHA , SBT_TRANSPARENT_COLOUR , SBT_ADD , SBT_MODULATE , SBT_REPLACE }
| Types of blending that you can specify between an object and the existing contents of the scene. More...
enum | SceneMemoryMgrTypes { SCENE_DYNAMIC = 0 , SCENE_STATIC , NUM_SCENE_MEMORY_MANAGER_TYPES }
| The types of NodeMemoryManager & ObjectMemoryManagers. More...
enum | SceneType { ST_GENERIC = 1 , ST_EXTERIOR_CLOSE = 2 , ST_EXTERIOR_FAR = 4 , ST_EXTERIOR_REAL_FAR = 8 , ST_INTERIOR = 16 }
| Classification of a scene to allow a decision of what type of SceenManager to provide back to the application. More...
enum | ShadeOptions { SO_FLAT , SO_GOURAUD , SO_PHONG }
| Light shading modes. More...
enum | ShaderSyntax { GLSL , HLSL }
enum | ShaderType { VertexShader , PixelShader , GeometryShader , HullShader , DomainShader , NumShaderTypes }
enum | ShadowMapTechniques { SHADOWMAP_UNIFORM , SHADOWMAP_PLANEOPTIMAL , SHADOWMAP_FOCUSED , SHADOWMAP_PSSM }
enum | ShadowNodeRecalculation { SHADOW_NODE_RECALCULATE , SHADOW_NODE_REUSE , SHADOW_NODE_FIRST_ONLY , SHADOW_NODE_CASTER_PASS }
enum | SkeletonChunkID { SKELETON_HEADER = 0x1000 , SKELETON_BLENDMODE = 0x1010 , SKELETON_BONE = 0x2000 , SKELETON_BONE_PARENT = 0x3000 , SKELETON_ANIMATION = 0x4000 , SKELETON_ANIMATION_BASEINFO = 0x4010 , SKELETON_ANIMATION_TRACK = 0x4100 , SKELETON_ANIMATION_TRACK_KEYFRAME = 0x4110 , SKELETON_ANIMATION_LINK = 0x5000 }
| Definition of the OGRE .skeleton file format. More...
enum | SortMode { SM_DIRECTION , SM_DISTANCE }
| Sort mode for billboard-set and particle-system. More...
enum | StagingStallType { STALL_NONE , STALL_PARTIAL , STALL_FULL , NUM_STALL_TYPES }
enum | StencilOperation { SOP_KEEP , SOP_ZERO , SOP_REPLACE , SOP_INCREMENT , SOP_DECREMENT , SOP_INCREMENT_WRAP , SOP_DECREMENT_WRAP , SOP_INVERT }
| Enum describing the various actions which can be taken on the stencil buffer. More...
enum | StereoModeType { SMT_NONE = 0x0 , SMT_FRAME_SEQUENTIAL }
| Defines the stereo mode types. More...
enum | TexCoordCalcMethod { TEXCALC_NONE , TEXCALC_ENVIRONMENT_MAP , TEXCALC_ENVIRONMENT_MAP_PLANAR , TEXCALC_ENVIRONMENT_MAP_REFLECTION , TEXCALC_ENVIRONMENT_MAP_NORMAL , TEXCALC_PROJECTIVE_TEXTURE }
| Enum describing the ways to generate texture coordinates. More...
enum | TextureAddressingMode { TAM_WRAP , TAM_MIRROR , TAM_CLAMP , TAM_BORDER , TAM_UNKNOWN = 99 }
enum | TextureFilterOptions { TFO_NONE , TFO_BILINEAR , TFO_TRILINEAR , TFO_ANISOTROPIC }
| High-level filtering options providing shortcuts to settings the minification, magnification and mip filters. More...
enum | TrackVertexColourEnum { TVC_NONE = 0x0 , TVC_AMBIENT = 0x1 , TVC_DIFFUSE = 0x2 , TVC_SPECULAR = 0x4 , TVC_EMISSIVE = 0x8 }
enum | UnmapOptions { UO_UNMAP_ALL , UO_KEEP_PERSISTENT }
enum | VertexElementSemantic { VES_POSITION = 1 , VES_BLEND_WEIGHTS = 2 , VES_BLEND_INDICES = 3 , VES_NORMAL = 4 , VES_DIFFUSE = 5 , VES_SPECULAR = 6 , VES_TEXTURE_COORDINATES = 7 , VES_BINORMAL = 8 , VES_TANGENT = 9 , VES_BLEND_WEIGHTS2 = 10 , VES_BLEND_INDICES2 = 11 , VES_COUNT = 11 }
| Vertex element semantics, used to identify the meaning of vertex buffer contents. More...
enum | VertexElementType { VET_FLOAT1 = 0 , VET_FLOAT2 = 1 , VET_FLOAT3 = 2 , VET_FLOAT4 = 3 , VET_COLOUR = 4 , VET_SHORT2 = 6 , VET_SHORT4 = 8 , VET_UBYTE4 = 9 , VET_COLOUR_ARGB = 10 , VET_COLOUR_ABGR = 11 , VET_DOUBLE1 = 12 , VET_DOUBLE2 = 13 , VET_DOUBLE3 = 14 , VET_DOUBLE4 = 15 , VET_USHORT1_DEPRECATED = 16 , VET_USHORT2 = 17 , VET_USHORT3_DEPRECATED = 18 , VET_USHORT4 = 19 , VET_INT1 = 20 , VET_INT2 = 21 , VET_INT3 = 22 , VET_INT4 = 23 , VET_UINT1 = 24 , VET_UINT2 = 25 , VET_UINT3 = 26 , VET_UINT4 = 27 , VET_BYTE4 = 28 , VET_BYTE4_SNORM = 29 , VET_UBYTE4_NORM = 30 , VET_SHORT2_SNORM = 31 , VET_SHORT4_SNORM = 32 , VET_USHORT2_NORM = 33 , VET_USHORT4_NORM = 34 , VET_HALF2 = 35 , VET_HALF4 = 36 }
| Vertex element type, used to identify the base types of the vertex contents Note that all attributes must be aligned to 4 bytes, that's why VET_SHORT1 (among others) doesn't exist. More...
enum | VertexPass { VpNormal , VpShadow , NumVertexPass }
enum | WaveformType { WFT_SINE , WFT_TRIANGLE , WFT_SQUARE , WFT_SAWTOOTH , WFT_INVERSE_SAWTOOTH , WFT_PWM }
| Enumerates the wave types usable with the Ogre engine. More...

## Functions
template<class T>
static FORCEINLINE void | advanceRawPointer (const T *&ptr, ptrdiff_t offset)
| Advance the pointer with raw offset.
template<class T>
static FORCEINLINE void | advanceRawPointer (T *&ptr, ptrdiff_t offset)
template<class T>
static FORCEINLINE void | advanceRawPointer (T *&ptr, size_t offset)
VkDeviceSize | alignMemory (size_t offset, const VkDeviceSize alignment)
template<typename T>
T | alignToNextMultiple (T offset, T alignment)
| Aligns the input 'offset' to the next multiple of 'alignment'.
size_t | alignToPreviousMult (size_t offset, size_t alignment)
| This function has been purposedly not been named 'alignToPrevMultiple' to avoid easily confusing it with alignToNextMultiple.
template<typename ValueType>
ValueType * | any_cast (Any *operand)
template<typename ValueType>
ValueType | any_cast (const Any &operand)
template<typename ValueType>
const ValueType * | any_cast (const Any *operand)
void | cleanerArrayAabb (char *dstPtr, size_t indexDst, char *srcPtr, size_t indexSrc, size_t numSlots, size_t numFreeSlots, size_t elementsMemSize)
void | cleanerArrayQuaternion (char *dstPtr, size_t indexDst, char *srcPtr, size_t indexSrc, size_t numSlots, size_t numFreeSlots, size_t elementsMemSize)
void | cleanerArrayVector3Unit (char *dstPtr, size_t indexDst, char *srcPtr, size_t indexSrc, size_t numSlots, size_t numFreeSlots, size_t elementsMemSize)
void | cleanerArrayVector3Zero (char *dstPtr, size_t indexDst, char *srcPtr, size_t indexSrc, size_t numSlots, size_t numFreeSlots, size_t elementsMemSize)
void | cleanerFlat (char *dstPtr, size_t indexDst, char *srcPtr, size_t indexSrc, size_t numSlots, size_t numFreeSlots, size_t elementsMemSize)
template<typename T>
T * | constructN (T *basePtr, size_t count)
| Utility function for constructing an array of objects with placement new, without using new[] (which allocates an undocumented amount of extra memory and so isn't appropriate for custom allocators).
void | delayed_vkDestroyBufferView (VaoManager *vaoMgr, VkDevice device, VkBufferView bufferView, VkAllocationCallbacks const *pAllocator)
void | delayed_vkDestroyFramebuffer (VaoManager *vaoMgr, VkDevice device, VkFramebuffer framebuffer, VkAllocationCallbacks const *pAllocator)
void | delayed_vkDestroyImage (VaoManager *vaoMgr, VkDevice device, VkImage image, VkAllocationCallbacks const *pAllocator)
void | delayed_vkDestroyImageView (VaoManager *vaoMgr, VkDevice device, VkImageView pView, VkAllocationCallbacks const *pAllocator)
void | delayed_vkDestroyPipeline (VaoManager *vaoMgr, VkDevice device, VkPipeline pipeline, VkAllocationCallbacks const *pAllocator)
void | delayed_vkDestroyRenderPass (VaoManager *vaoMgr, VkDevice device, VkRenderPass renderPass, VkAllocationCallbacks const *pAllocator)
void | delayed_vkDestroySampler (VaoManager *vaoMgr, VkDevice device, VkSampler sampler, VkAllocationCallbacks const *pAllocator)
void | delayed_vkDestroyShaderModule (VaoManager *vaoMgr, VkDevice device, VkShaderModule shaderModule, VkAllocationCallbacks const *pAllocator)
template<typename T>
T::iterator | efficientVectorRemove (T &container, typename T::iterator &iterator)
| Used for efficient removal in std::vector and std::deque (like an std::list) However it assumes the order of elements in container is not important or something external to the container holds the index of an element in it (but still should be kept deterministically across machines) Basically it swaps the iterator with the last iterator, and pops back Returns the next iterator.
uint32 | FastHash (const char *data, int len, uint32 hashSoFar=0)
| Fast general hashing algorithm.
const FileSystemPath & | fileSystemPathFromString (const String &path)
const String & | fileSystemPathToString (const FileSystemPath &path)
int _OgreExport | findCommandLineOpts (int numargs, char **argv, UnaryOptionList &unaryOptList, BinaryOptionList &binOptList)
| Locate command-line options of the unary form '-blah' and of the binary form '-blah foo', passing back the index of the next non-option.
uint32_t | findMemoryType (VkPhysicalDeviceMemoryProperties &memProperties, uint32_t typeFilter, VkMemoryPropertyFlags properties)
PixelFormatGpu | findSupportedFormat (VkPhysicalDevice physicalDevice, const FastArray< PixelFormatGpu > &candidates, VkImageTiling tiling, VkFormatFeatureFlags features)
FORCEINLINE AbiCookie | generateAbiCookie ()
| generateAbiCookie Generates a cookie containing all (or most) relevant settings that determine ABI compatibility between a library and an application
GL3PlusSupport * | getGLSupport ()
VkSampleCountFlagBits | getMaxUsableSampleCount (VkPhysicalDeviceProperties &physicalDeviceProperties, uint32 requestedSampleCount)
int | getNumVulkanSupports ()
String | getSpirvReflectError (SpvReflectResult spirvReflectResult)
VulkanSupport * | getVulkanSupport (int i)
template<typename T>
uint32 | HashCombine (uint32 hashSoFar, const T &data)
| Combine hashes with same style as boost::hash_combine.
void | initUtils (VkDevice device)
bool | IsWindows10OrGreater ()
bool | IsWindows10RS3OrGreater ()
bool | IsWindows8OrGreater ()
bool | IsWindows8Point1OrGreater ()
bool | IsWorkingUnderNsight ()
String | logObjectInfo (const String &msg, const GLuint obj)
| If there is a message in GL info log then post it in the Ogre Log.
template<typename T>
void | makeVkStruct (T &inOutStruct, VkStructureType structType)
void | ogreGlObjectLabel (GLenum identifier, GLuint name, const String &label)
void | ogreGlObjectLabel (GLenum identifier, GLuint name, GLsizei length, const GLchar *label)
template<class T>
bool | operator!= (const ComPtr< T > &a, const ComPtr< T > &b) ASSUME_NOEXCEPT
template<typename T, typename P, typename OtherAllocator>
bool | operator!= (STLAllocator< T, P > const &, OtherAllocator const &)
| determine equality, can memory from another allocator be released by this allocator, (ISO C++)
template<typename T, typename T2, typename P>
bool | operator!= (STLAllocator< T, P > const &, STLAllocator< T2, P > const &)
| determine equality, can memory from another allocator be released by this allocator, (ISO C++)
Vector4 | operator* (const Vector4 &v, const Matrix4 &mat)
Degree | operator* (Real a, const Degree &b)
Radian | operator* (Real a, const Radian &b)
Degree | operator/ (Real a, const Degree &b)
Radian | operator/ (Real a, const Radian &b)
template<class T>
bool | operator< (const ComPtr< T > &a, const ComPtr< T > &b) ASSUME_NOEXCEPT
bool | operator< (const VertexBoneAssignment &_l, uint32 _vertexIndex)
bool | operator< (const VulkanSingleSetLayoutDesc &a, const VulkanSingleSetLayoutDesc &b)
bool | operator< (uint32 _vertexIndex, const VertexBoneAssignment &_r)
template<class T>
bool | operator<= (const ComPtr< T > &a, const ComPtr< T > &b) ASSUME_NOEXCEPT
template<class T>
bool | operator== (const ComPtr< T > &a, const ComPtr< T > &b) ASSUME_NOEXCEPT
template<typename T, typename P, typename OtherAllocator>
bool | operator== (STLAllocator< T, P > const &, OtherAllocator const &)
| determine equality, can memory from another allocator be released by this allocator, (ISO C++)
template<typename T, typename T2, typename P>
bool | operator== (STLAllocator< T, P > const &, STLAllocator< T2, P > const &)
| determine equality, can memory from another allocator be released by this allocator, (ISO C++)
template<class T>
bool | operator> (const ComPtr< T > &a, const ComPtr< T > &b) ASSUME_NOEXCEPT
template<class T>
bool | operator>= (const ComPtr< T > &a, const ComPtr< T > &b) ASSUME_NOEXCEPT
bool | OrderCacheByHash (const HlmsCache *_left, const HlmsCache *_right)
bool | OrderConstBufferPoolUserByPoolThenSlot (const ConstBufferPoolUser *_l, const ConstBufferPoolUser *_r)
bool | OrderParamVecByKey (const std::pair< IdString, String > &_left, const std::pair< IdString, String > &_right)
bool | OrderPropertyByIdString (const HlmsProperty &_left, const HlmsProperty &_right)
bool | OrderSkeletonInstanceByMemory (const SkeletonInstance *_left, const SkeletonInstance *_right)
template<class T>
static FORCEINLINE const T * | rawOffsetPointer (const T *ptr, ptrdiff_t offset)
| Returns raw offseted of the given pointer.
template<class T>
static FORCEINLINE const T * | rawOffsetPointer (const T *ptr, size_t offset)
template<class T>
static FORCEINLINE T * | rawOffsetPointer (T *ptr, ptrdiff_t offset)
template<class T>
static FORCEINLINE T * | rawOffsetPointer (T *ptr, size_t offset)
template<class C>
void | removeDuplicates (C &c)
void | setAlignMemoryCoherentAtom (VkMappedMemoryRange &outMemRange, const size_t offset, const size_t sizeBytes, const VkDeviceSize alignment)
void | setObjectName (VkDevice device, uint64_t object, VkDebugReportObjectTypeEXT objectType, const char *name)
template<class T>
void | swap (ComPtr< T > &a, ComPtr< T > &b)
bool _OgreExport | testAbiCookie (const AbiCookie appCookie, bool bAbortOnError=true)
| testAbiCookie Tests the given clientCookie (generated by generateAbiCookie) against a cookie generated in the library.
uint32 | toVkDescriptorType (DescBindingTypes::DescBindingTypes type)
String | translateWGLError ()
String | vkResultToString (VkResult result)

## Variables
const String | BLANKSTRING
| Constant blank string, useful for returning by ref where local does not exist.
static const uint8 | c_allGraphicStagesMask
static const uint8 | c_computeStageMask = 1u << NumShaderTypes
const FilterKernel | c_filterKernels [3]
const FilterSeparableKernel | c_filterSeparableKernels [1]
static const size_t | c_ForwardPlusNumFloat4PerCubemapProbe = 8u
static const size_t | c_ForwardPlusNumFloat4PerDecal = 4u
static const size_t | c_ForwardPlusNumFloat4PerLight = 6u
static const uint32 | c_srcValidAccessFlags
const char * | CompositorPassTypeEnumNames [PASS_CUSTOM+1u]
ImageDownsampler2D | downscale2x_A8
ImageDownsamplerCube | downscale2x_A8_cube
ImageDownsampler2D | downscale2x_Float32_A
ImageDownsamplerCube | downscale2x_Float32_A_cube
ImageDownsampler2D | downscale2x_Float32_X
ImageDownsamplerCube | downscale2x_Float32_X_cube
ImageDownsampler2D | downscale2x_Float32_XA
ImageDownsamplerCube | downscale2x_Float32_XA_cube
ImageDownsampler2D | downscale2x_Float32_XX
ImageDownsamplerCube | downscale2x_Float32_XX_cube
ImageDownsampler2D | downscale2x_Float32_XXX
ImageDownsamplerCube | downscale2x_Float32_XXX_cube
ImageDownsampler2D | downscale2x_Float32_XXXA
ImageDownsamplerCube | downscale2x_Float32_XXXA_cube
ImageDownsampler2D | downscale2x_Signed_A8
ImageDownsamplerCube | downscale2x_Signed_A8_cube
ImageDownsampler2D | downscale2x_Signed_X8
ImageDownsamplerCube | downscale2x_Signed_X8_cube
ImageDownsampler2D | downscale2x_Signed_XA88
ImageDownsamplerCube | downscale2x_Signed_XA88_cube
ImageDownsampler2D | downscale2x_Signed_XX88
ImageDownsamplerCube | downscale2x_Signed_XX88_cube
ImageDownsampler2D | downscale2x_Signed_XXX888
ImageDownsamplerCube | downscale2x_Signed_XXX888_cube
ImageDownsampler2D | downscale2x_Signed_XXXA8888
ImageDownsamplerCube | downscale2x_Signed_XXXA8888_cube
ImageDownsampler2D | downscale2x_sRGB_A8
ImageDownsamplerCube | downscale2x_sRGB_A8_cube
ImageDownsampler2D | downscale2x_sRGB_AX88
ImageDownsamplerCube | downscale2x_sRGB_AX88_cube
ImageDownsampler2D | downscale2x_sRGB_AXXX8888
ImageDownsamplerCube | downscale2x_sRGB_AXXX8888_cube
ImageDownsampler2D | downscale2x_sRGB_X8
ImageDownsamplerCube | downscale2x_sRGB_X8_cube
ImageDownsampler2D | downscale2x_sRGB_XA88
ImageDownsamplerCube | downscale2x_sRGB_XA88_cube
ImageDownsampler2D | downscale2x_sRGB_XX88
ImageDownsamplerCube | downscale2x_sRGB_XX88_cube
ImageDownsampler2D | downscale2x_sRGB_XXX888
ImageDownsamplerCube | downscale2x_sRGB_XXX888_cube
ImageDownsampler2D | downscale2x_sRGB_XXXA8888
ImageDownsamplerCube | downscale2x_sRGB_XXXA8888_cube
ImageDownsampler2D | downscale2x_X8
ImageDownsamplerCube | downscale2x_X8_cube
ImageDownsampler2D | downscale2x_XA88
ImageDownsamplerCube | downscale2x_XA88_cube
ImageDownsampler2D | downscale2x_XX88
ImageDownsamplerCube | downscale2x_XX88_cube
ImageDownsampler2D | downscale2x_XXX888
ImageDownsamplerCube | downscale2x_XXX888_cube
ImageDownsampler2D | downscale2x_XXXA8888
ImageDownsamplerCube | downscale2x_XXXA8888_cube
ImageDownsampler3D | downscale3D2x_A8
ImageDownsampler3D | downscale3D2x_Float32_A
ImageDownsampler3D | downscale3D2x_Float32_X
ImageDownsampler3D | downscale3D2x_Float32_XA
ImageDownsampler3D | downscale3D2x_Float32_XX
ImageDownsampler3D | downscale3D2x_Float32_XXX
ImageDownsampler3D | downscale3D2x_Float32_XXXA
ImageDownsampler3D | downscale3D2x_Signed_A8
ImageDownsampler3D | downscale3D2x_Signed_X8
ImageDownsampler3D | downscale3D2x_Signed_XA88
ImageDownsampler3D | downscale3D2x_Signed_XX88
ImageDownsampler3D | downscale3D2x_Signed_XXX888
ImageDownsampler3D | downscale3D2x_Signed_XXXA8888
ImageDownsampler3D | downscale3D2x_sRGB_A8
ImageDownsampler3D | downscale3D2x_sRGB_AX88
ImageDownsampler3D | downscale3D2x_sRGB_AXXX8888
ImageDownsampler3D | downscale3D2x_sRGB_X8
ImageDownsampler3D | downscale3D2x_sRGB_XA88
ImageDownsampler3D | downscale3D2x_sRGB_XX88
ImageDownsampler3D | downscale3D2x_sRGB_XXX888
ImageDownsampler3D | downscale3D2x_sRGB_XXXA8888
ImageDownsampler3D | downscale3D2x_X8
ImageDownsampler3D | downscale3D2x_XA88
ImageDownsampler3D | downscale3D2x_XX88
ImageDownsampler3D | downscale3D2x_XXX888
ImageDownsampler3D | downscale3D2x_XXXA8888
static unsigned int | modeCount = 0
ImageBlur2D | separableBlur_A8
ImageBlur2D | separableBlur_Float32_A
ImageBlur2D | separableBlur_Float32_X
ImageBlur2D | separableBlur_Float32_XA
ImageBlur2D | separableBlur_Float32_XX
ImageBlur2D | separableBlur_Float32_XXX
ImageBlur2D | separableBlur_Float32_XXXA
ImageBlur2D | separableBlur_Signed_A8
ImageBlur2D | separableBlur_Signed_X8
ImageBlur2D | separableBlur_Signed_XA88
ImageBlur2D | separableBlur_Signed_XX88
ImageBlur2D | separableBlur_Signed_XXX888
ImageBlur2D | separableBlur_Signed_XXXA8888
ImageBlur2D | separableBlur_sRGB_A8
ImageBlur2D | separableBlur_sRGB_AX88
ImageBlur2D | separableBlur_sRGB_AXXX8888
ImageBlur2D | separableBlur_sRGB_X8
ImageBlur2D | separableBlur_sRGB_XA88
ImageBlur2D | separableBlur_sRGB_XX88
ImageBlur2D | separableBlur_sRGB_XXX888
ImageBlur2D | separableBlur_sRGB_XXXA8888
ImageBlur2D | separableBlur_X8
ImageBlur2D | separableBlur_XA88
ImageBlur2D | separableBlur_XX88
ImageBlur2D | separableBlur_XXX888
ImageBlur2D | separableBlur_XXXA8888
const SPFMDeleteT | SPFM_DELETE_T
template<typename T>
thread_local std::int64_t | ThreadLocalPtr< T >::m_VarCounter = 0
PFNWGLCREATECONTEXTATTRIBSARBPROC | wglCreateContextAttribsARB

## Detailed Description

bswapNN may be defined as macros in <sys/endian.h> or <sys/bswap.h>

This source file is part of OGRE-Next (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/

Copyright (c) 2000-2014 Torus Knot Software Ltd

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN

## THE SOFTWARE.

This source file is part of OGRE-Next (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/

Copyright (c) 2000-2014 Torus Knot Software Ltd

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN

## THE SOFTWARE.

## Typedef Documentation

## ◆ _StringBase

typedef std::string Ogre::_StringBase

## ◆ _StringStreamBase

typedef std::basic_stringstream<char, std::char_traits<char>, std::allocator<char> > Ogre::_StringStreamBase

## ◆ ActiveAnimationsVec

typedef vector<SkeletonAnimation*>::type Ogre::ActiveAnimationsVec

## ◆ AnimableValuePtr

typedef SharedPtr<AnimableValue> Ogre::AnimableValuePtr

## ◆ ArrayInt

typedef uint32 Ogre::ArrayInt

## ◆ ArrayMaskI

typedef bool Ogre::ArrayMaskI

## ◆ ArrayMaskR

typedef bool Ogre::ArrayMaskR

## ◆ ArrayRadian

typedef Radian Ogre::ArrayRadian

## ◆ ArrayReal

typedef Real Ogre::ArrayReal

## ◆ AsyncTicketPtr

typedef SharedPtr<AsyncTicket> Ogre::AsyncTicketPtr

## ◆ BonesPerSkeletonInstance

typedef map<SkeletonInstance*,BoneVec>::type Ogre::BonesPerSkeletonInstance

## ◆ BoneVec

typedef vector<Bone*>::type Ogre::BoneVec

## ◆ BufferPackedSet

typedef StdUnorderedSet<BufferPacked *> Ogre::BufferPackedSet

## ◆ BufferPackedVec

typedef StdVector<BufferPacked *> Ogre::BufferPackedVec

## ◆ CompositorNodeVec

typedef vector<CompositorNode*>::type Ogre::CompositorNodeVec

## ◆ CompositorPassVec

typedef vector<CompositorPass*>::type Ogre::CompositorPassVec

## ◆ CompositorShadowNodeVec

typedef vector<CompositorShadowNode*>::type Ogre::CompositorShadowNodeVec

## ◆ CompositorWorkspaceListenerVec

typedef vector<CompositorWorkspaceListener*>::type Ogre::CompositorWorkspaceListenerVec

## ◆ D3D11HLSLProgramPtr

typedef SharedPtr<D3D11HLSLProgram> Ogre::D3D11HLSLProgramPtr

## ◆ DataStreamPtr

typedef SharedPtr<DataStream> Ogre::DataStreamPtr

## ◆ FileSystemPath

typedef String Ogre::FileSystemPath

Some machinery to properly handle Unicode filesystem pathes.

It is designed to be later replaced by typedef std::filesystem::path FileSystemPath; FileSystemPath is always internally Unicode and is intended to be passed to the same std::[iof]stream constructors and methods that accepts std::filesystem::path in C++17. Note: Narrow strings are interpreted as UTF-8 on most platforms, but on Windows interpretation in both this machinery and FileSystemArchive is controlled by internal define _OGRE_FILESYSTEM_ARCHIVE_UNICODE, and could be CP_UTF8, CP_ACP or even CP_OEMCP.

## ◆ FontPtr

typedef SharedPtr<Font> Ogre::FontPtr

## ◆ FrustumVec

typedef vector<Frustum*>::type Ogre::FrustumVec

## ◆ GLES2TexturePtr

typedef SharedPtr<GLES2Texture> Ogre::GLES2TexturePtr

## ◆ GLSLShaderPtr

typedef SharedPtr<GLSLShader> Ogre::GLSLShaderPtr

## ◆ GLUniformBufferIterator

typedef GLUniformBufferList::iterator Ogre::GLUniformBufferIterator

## ◆ GLUniformBufferList

typedef vector<v1::HardwareUniformBufferSharedPtr>::type Ogre::GLUniformBufferList

## ◆ GLUniformReferenceIterator

typedef GLUniformReferenceList::iterator Ogre::GLUniformReferenceIterator

## ◆ GLUniformReferenceList

typedef vector< GLUniformReference >::type Ogre::GLUniformReferenceList

## ◆ GpuLogicalBufferStructPtr

typedef SharedPtr<GpuLogicalBufferStruct> Ogre::GpuLogicalBufferStructPtr

## ◆ GpuNamedConstantsPtr

typedef SharedPtr<GpuNamedConstants> Ogre::GpuNamedConstantsPtr

## ◆ GpuProgramParametersSharedPtr

typedef SharedPtr<GpuProgramParameters> Ogre::GpuProgramParametersSharedPtr

## ◆ GpuProgramPtr

typedef SharedPtr<GpuProgram> Ogre::GpuProgramPtr

## ◆ GpuSharedParametersPtr

typedef SharedPtr<GpuSharedParameters> Ogre::GpuSharedParametersPtr

## ◆ HighLevelGpuProgramPtr

typedef SharedPtr<HighLevelGpuProgram> Ogre::HighLevelGpuProgramPtr

## ◆ IdStringVec

typedef StdVector<IdString> Ogre::IdStringVec

## ◆ IdType

typedef Ogre::uint32 Ogre::IdType

Big projects with lots, lots of units for very long periods of time (MMORPGs?) may want to define this to 64-bit.

## ◆ int16

typedef short Ogre::int16

## ◆ int32

typedef int Ogre::int32

## ◆ int64

typedef __int64 Ogre::int64

## ◆ int8

typedef signed char Ogre::int8

## ◆ KeyFrameRigVec

typedef vector<KeyFrameRig>::type Ogre::KeyFrameRigVec

## ◆ KnownKeyFramesVec

typedef vector<KeyFrameRigVec::const_iterator>::type Ogre::KnownKeyFramesVec

## ◆ LodCollapseCostPtr

typedef SharedPtr<LodCollapseCost> Ogre::LodCollapseCostPtr

## ◆ LodCollapserPtr

typedef SharedPtr<LodCollapser> Ogre::LodCollapserPtr

## ◆ LodDataPtr

typedef SharedPtr<LodData> Ogre::LodDataPtr

## ◆ LodInputProviderPtr

typedef SharedPtr<LodInputProvider> Ogre::LodInputProviderPtr

## ◆ LodOutputProviderPtr

typedef SharedPtr<LodOutputProvider> Ogre::LodOutputProviderPtr

## ◆ LodProfile

typedef vector<ProfiledEdge>::type Ogre::LodProfile

## ◆ MaterialPtr

typedef SharedPtr<Material> Ogre::MaterialPtr

## ◆ Mathlib

typedef MathlibC Ogre::Mathlib

## ◆ MemoryDataStreamPtr

typedef SharedPtr<MemoryDataStream> Ogre::MemoryDataStreamPtr

## ◆ MemoryPoolVec

typedef vector<char*>::type Ogre::MemoryPoolVec

## ◆ MeshPtr

typedef SharedPtr<Mesh> Ogre::MeshPtr

## ◆ MetalDiscardBufferVec

typedef vector<MetalDiscardBuffer*>::type Ogre::MetalDiscardBufferVec

## ◆ MicroCode

typedef vector<byte>::type Ogre::MicroCode

## ◆ OverlayUnlitDatablock

typedef HlmsUnlitMobileDatablock Ogre::OverlayUnlitDatablock

## ◆ PageAlloc

typedef GeneralAllocatedObject Ogre::PageAlloc

## ◆ PageID

typedef uint32 Ogre::PageID

Identifier for a page.

## ◆ PropertyAlloc

typedef GeneralAllocatedObject Ogre::PropertyAlloc

## ◆ Real

typedef float Ogre::Real

Software floating point type.

Note
  Not valid as a pointer to GPU buffers / parameters

## ◆ RealAsUint

typedef uint32 Ogre::RealAsUint

## ◆ ResourceHandle

typedef unsigned long long int Ogre::ResourceHandle

## ◆ ResourcePtr

typedef SharedPtr<Resource> Ogre::ResourcePtr

## ◆ ShadowCameraSetupPtr

typedef SharedPtr<ShadowCameraSetup> Ogre::ShadowCameraSetupPtr

## ◆ SharedVertexBufferMap

typedef map<VertexBufferPacked*,VertexBufferPacked*>::type Ogre::SharedVertexBufferMap

When cloning Vaos, some vertex buffers are used multiple times for LOD'ing purposes (only the IndexBuffer changes).

This maps an old VertexBuffer to a new VertexBuffer to know when to reuse an existing one while cloning.

## ◆ SkeletonAnimationDefVec

typedef vector<SkeletonAnimationDef>::type Ogre::SkeletonAnimationDefVec

## ◆ SkeletonAnimationVec

typedef vector<SkeletonAnimation>::type Ogre::SkeletonAnimationVec

## ◆ SkeletonDefPtr

typedef SharedPtr<SkeletonDef> Ogre::SkeletonDefPtr

## ◆ SkeletonTrackVec

typedef vector<SkeletonTrack>::type Ogre::SkeletonTrackVec

## ◆ StagingBufferVec

typedef vector<StagingBuffer*>::type Ogre::StagingBufferVec

## ◆ String

typedef _StringBase Ogre::String

## ◆ StringStream

typedef _StringStreamBase Ogre::StringStream

## ◆ stringstream

typedef StringStream Ogre::stringstream

## ◆ THREAD_ENTRY_POINT

typedef void *OGRE_THREAD_CALL_CONVENTION * Ogre::THREAD_ENTRY_POINT(void *lpThreadParameter)

## ◆ ThreadHandlePtr

typedef SharedPtr<ThreadHandle> Ogre::ThreadHandlePtr

## ◆ ThreadHandleVec

typedef StdVector<ThreadHandlePtr> Ogre::ThreadHandleVec

## ◆ TlsHandle

typedef pthread_key_t Ogre::TlsHandle

## ◆ TransformArray

typedef FastArray<BoneTransform> Ogre::TransformArray

## ◆ uchar

typedef unsigned char Ogre::uchar

In order to avoid finger-aches :)

## ◆ uint

typedef unsigned int Ogre::uint

## ◆ uint16

typedef unsigned short Ogre::uint16

## ◆ uint32

typedef unsigned int Ogre::uint32

## ◆ uint64

typedef unsigned __int64 Ogre::uint64

## ◆ uint8

typedef unsigned char Ogre::uint8

## ◆ ulong

typedef unsigned long Ogre::ulong

## ◆ ushort

typedef unsigned short Ogre::ushort

## ◆ VertexArrayObjectArray

typedef FastArray< VertexArrayObject * > Ogre::VertexArrayObjectArray

## ◆ VertexArrayObjectSet

typedef unordered_set<VertexArrayObject*>::type Ogre::VertexArrayObjectSet

## ◆ VertexBufferPackedVec

typedef vector< VertexBufferPacked * >::type Ogre::VertexBufferPackedVec

## ◆ VertexElement2Vec

typedef vector<VertexElement2>::type Ogre::VertexElement2Vec

## ◆ VertexElement2VecVec

typedef vector<VertexElement2Vec>::type Ogre::VertexElement2VecVec

## ◆ VertexElementSemanticFullArray

typedef FastArray<VertexElementSemanticFull> Ogre::VertexElementSemanticFullArray

## ◆ VkFenceArray

typedef FastArray<VkFence> Ogre::VkFenceArray

## ◆ VkSemaphoreArray

typedef FastArray<VkSemaphore> Ogre::VkSemaphoreArray

## ◆ VulkanDiscardBufferVec

typedef vector<VulkanDiscardBuffer*>::type Ogre::VulkanDiscardBufferVec

## ◆ VulkanSingleSetLayoutDesc

typedef FastArray<VkDescriptorSetLayoutBinding> Ogre::VulkanSingleSetLayoutDesc

## Enumeration Type Documentation

## ◆ BufferBindFlags

enum Ogre::BufferBindFlags

Enumerator
BB_FLAG_VERTEX |
BB_FLAG_INDEX |
BB_FLAG_CONST |
BB_FLAG_TEX |
BB_FLAG_READONLY |
BB_FLAG_UAV |
BB_FLAG_INDIRECT |

## ◆ BufferPackedTypes

enum Ogre::BufferPackedTypes

Enumerator
BP_TYPE_VERTEX |
BP_TYPE_INDEX |
BP_TYPE_CONST |
BP_TYPE_TEX |
BP_TYPE_READONLY |
BP_TYPE_UAV |
BP_TYPE_INDIRECT |
NUM_BUFFER_PACKED_TYPES |

## ◆ BufferType

enum Ogre::BufferType

Enumerator
BT_IMMUTABLE | Read access from GPU. i.e. Textures, most meshes.
BT_DEFAULT | Read and write access from GPU. No access for CPU at all. i.e. RenderTextures, vertex buffers that will be used for R2VB Remarks Ogre will use staging buffers to upload and download contents, but don't do this frequently (except where needed, i.e. live video capture)
BT_DEFAULT_SHARED | Read and write access from GPU/CPU. Remarks !!! SERIOUSLY DO NOT USE THIS FLAG UNLESS YOU KNOW EXACTLY WHAT YOU ARE DOING IT HAS VERY SPECIFIC USES AND USING IT CARELESSLY CAN CAUSE GLITCHES OR CRASHES. THIS FLAG ASSUMSE YOU ARE FAMILIAR WITH HOW OGRE-NEXT WORKS INTERNALLY AND HOW GPUs AND APIs WORK. IF YOU DON'T KNOW WHAT THIS FLAG IS, USE BT_IMMUTABLE OR BT_DEFAULT. !!! This functionality was written for UMA (Unified Memory Architecture), like the iPhone and most Android phones; and a few desktop iGPUs. Its main implementation purpose is to be able to access vertex & index buffers from meshes (which are either BT_IMMUTABLE or BT_DEFAULT and never modified again after the first upload). The main advantage of this buffer type is that apps can read the (vertex/index) data from CPU without neither waiting nor needing a shadow copy (which wastes precious RAM on mobile). There is no synchronization going on thus if you write to a BT_DEFAULT_SHARED buffer from GPU (e.g. BufferPacked::copyTo) you're going to have to manually wait for that transfer (using VaoManager::waitForSpecificFrameToFinish). And if you're reading from GPU from that buffer (e.g. rendering), you're also going to have to manually wait for those reads (using VaoManager::waitForSpecificFrameToFinish) before writing to this buffer. Ogre won't use any staging buffers to upload and download contents. It's fast on UMA and slow on other archs. Theoretically better synchronization could be implemented on top of this buffer type to be multi-purpose, but it would complicate things. Basically it's the perfect replacement for BT_IMMUTABLE if you want stall-free access to GPU data from within the CPU without consuming extra RAM. See Capabilities::RSC_UMA to check support.
BT_DYNAMIC_DEFAULT | Read access from GPU. Write access for CPU. i.e. Particles, dynamic textures. Dynamic buffers don't put a hidden buffer behind the scenes. You get what you ask, therefore it's your responsability to ensure you don't lock a region that is currently in use by the GPU (or else stall).
BT_DYNAMIC_PERSISTENT | Same as BT_DYNAMIC, but mapping will be persistent.
BT_DYNAMIC_PERSISTENT_COHERENT | Same as BT_DYNAMIC_PERSISTENT, but mapping will be persistent and cache coherent.

## ◆ CbType

enum Ogre::CbType

Enumerator
CB_INVALID |
CB_SET_VAO |
CB_SET_INDIRECT_BUFFER |
CB_DRAW_CALL_INDEXED_EMULATED_NO_BASE_INSTANCE |
CB_DRAW_CALL_INDEXED_EMULATED |
CB_DRAW_CALL_INDEXED |
CB_DRAW_CALL_STRIP_EMULATED_NO_BASE_INSTANCE |
CB_DRAW_CALL_STRIP_EMULATED |
CB_DRAW_CALL_STRIP |
CB_SET_CONSTANT_BUFFER_VS |
CB_SET_CONSTANT_BUFFER_PS |
CB_SET_CONSTANT_BUFFER_GS |
CB_SET_CONSTANT_BUFFER_HS |
CB_SET_CONSTANT_BUFFER_DS |
CB_SET_CONSTANT_BUFFER_CS |
CB_SET_CONSTANT_BUFFER_INVALID |
CB_SET_TEXTURE_BUFFER_VS |
CB_SET_TEXTURE_BUFFER_PS |
CB_SET_TEXTURE_BUFFER_GS |
CB_SET_TEXTURE_BUFFER_HS |
CB_SET_TEXTURE_BUFFER_DS |
CB_SET_TEXTURE_BUFFER_CS |
CB_SET_TEXTURE_BUFFER_INVALID |
CB_SET_READONLY_BUFFER_VS |
CB_SET_READONLY_BUFFER_PS |
CB_SET_READONLY_BUFFER_GS |
CB_SET_READONLY_BUFFER_HS |
CB_SET_READONLY_BUFFER_DS |
CB_SET_READONLY_BUFFER_CS |
CB_SET_READONLY_BUFFER_INVALID |
CB_SET_PSO |
CB_SET_TEXTURE |
CB_SET_TEXTURES |
CB_SET_SAMPLERS |
CB_START_V1_LEGACY_RENDERING |
CB_SET_V1_RENDER_OP |
CB_DRAW_V1_INDEXED_NO_BASE_INSTANCE |
CB_DRAW_V1_INDEXED |
CB_DRAW_V1_STRIP_NO_BASE_INSTANCE |
CB_DRAW_V1_STRIP |
CB_LOW_LEVEL_MATERIAL |
MAX_COMMAND_BUFFER |

## ◆ MappingState

enum Ogre::MappingState

Enumerator
MS_UNMAPPED |
MS_MAPPED |
NUM_MAPPING_STATE |

## ◆ MeshVersion

enum Ogre::MeshVersion

Mesh compatibility versions Naming convention: MeshSerializer_v2.1 R0 LEGACYV1.

- "v2.1" means it was written during the development of Ogre 2.1
- "R0" is the revision number. If we later add something new to the format while still developing Ogre 2.1; we will increase it to R1. Then R2, R3 and so on. This ensure we don't break compatibility with our users who are actively working with Ogre 2.1 the next time their pull from the repo. It would be a disaster if we broke compatibility. However we plan that the final version of Ogre 2.1 (when we officially release it) to remove compatibility with these temporary R0-Rn-1 formats and only leave RN as the final version. Users should be able to upgrade via OgreMeshTool before that happens. But forcing them to upgrade every single time we update something is insane.
- LEGACYV1 means it's a v1 format, which can be opened by Entity. To open it via Item, you need to import the mesh to a v2 format (as shown in V2Mesh sample).
- Lack of LEGACYV1 word means this is a v2 format, which can be opened by Item. To open via Entity, you need to import the mesh to a v1 format (OgreMeshTool shows how to do this; it's basically the reverse of importing a v1 into a v2)

See http://www.ogre3d.org/forums/viewtopic.php?f=25&t=85491&p=524682#p524682

Enumerator
MESH_VERSION_LATEST | Latest version available.
MESH_VERSION_2_1 | OGRE version v2.0+.
MESH_VERSION_LEGACY |

## ◆ ShaderSyntax

enum Ogre::ShaderSyntax

Enumerator
GLSL |
HLSL |

## ◆ StagingStallType

enum Ogre::StagingStallType

Enumerator
STALL_NONE | Next map will not stall.
STALL_PARTIAL | Next map call will cause a stall. We can't predict how long, but on average should be small. You should consider doing something else then try again.
STALL_FULL | The whole pipeline is brought to a stop. We have to wait for the GPU to finish all operations issued so far. This can be very expensive. Grab a different StagingBuffer.
NUM_STALL_TYPES |

## ◆ UnmapOptions

enum Ogre::UnmapOptions

Enumerator
UO_UNMAP_ALL | Unmaps all types of mapping, including persistent buffers.
UO_KEEP_PERSISTENT | When unmapping, unmap() will keep persistent buffers mapped. Further calls to map will only do some error checking

## ◆ VertexElementSemantic

enum Ogre::VertexElementSemantic

Vertex element semantics, used to identify the meaning of vertex buffer contents.

Enumerator
VES_POSITION | Position, 3 reals per vertex.
VES_BLEND_WEIGHTS | Blending weights.
VES_BLEND_INDICES | Blending indices.
VES_NORMAL | Normal, 3 reals per vertex.
VES_DIFFUSE | Diffuse colours.
VES_SPECULAR | Specular colours.
VES_TEXTURE_COORDINATES | Texture coordinates. You can have up to 8 of these. 6 if VES_BLEND_WEIGHTS2 or VES_BLEND_INDICES2 if present.
VES_BINORMAL | Binormal (Y axis if normal is Z)
VES_TANGENT | Tangent (X axis if normal is Z)
VES_BLEND_WEIGHTS2 | Second pair of blending weights (i.e. more than 4, less or equal than 8)
VES_BLEND_INDICES2 | Second pair of blending indices (i.e. more than 4, less or equal than 8)
VES_COUNT | The number of VertexElementSemantic elements (note - the first value VES_POSITION is 1)

## ◆ VertexElementType

enum Ogre::VertexElementType

Vertex element type, used to identify the base types of the vertex contents Note that all attributes must be aligned to 4 bytes, that's why VET_SHORT1 (among others) doesn't exist.

Enumerator
VET_FLOAT1 |
VET_FLOAT2 |
VET_FLOAT3 |
VET_FLOAT4 |
VET_COLOUR | alias to more specific colour type - use the current rendersystem's colour packing
VET_SHORT2 |
VET_SHORT4 |
VET_UBYTE4 |
VET_COLOUR_ARGB | D3D style compact colour.
VET_COLOUR_ABGR | GL style compact colour.
VET_DOUBLE1 |
VET_DOUBLE2 |
VET_DOUBLE3 |
VET_DOUBLE4 |
VET_USHORT1_DEPRECATED |
VET_USHORT2 |
VET_USHORT3_DEPRECATED |
VET_USHORT4 |
VET_INT1 |
VET_INT2 |
VET_INT3 |
VET_INT4 |
VET_UINT1 |
VET_UINT2 |
VET_UINT3 |
VET_UINT4 |
VET_BYTE4 |
VET_BYTE4_SNORM |
VET_UBYTE4_NORM |
VET_SHORT2_SNORM |
VET_SHORT4_SNORM |
VET_USHORT2_NORM |
VET_USHORT4_NORM |
VET_HALF2 |
VET_HALF4 |

## Function Documentation

## ◆ alignMemory()

VkDeviceSize Ogre::alignMemory | ( | size_t | offset,
|  | const VkDeviceSize | alignment )
| inline

Referenced by setAlignMemoryCoherentAtom().

## ◆ alignToNextMultiple()

template<typename T>

T Ogre::alignToNextMultiple | ( | T | offset,
|  | T | alignment )

Aligns the input 'offset' to the next multiple of 'alignment'.

Alignment can be any value except 0. Some examples:

alignToNextMultiple( 0, 4 ) = 0; alignToNextMultiple( 1, 4 ) = 4; alignToNextMultiple( 2, 4 ) = 4; alignToNextMultiple( 3, 4 ) = 4; alignToNextMultiple( 4, 4 ) = 4; alignToNextMultiple( 5, 4 ) = 8;

alignToNextMultiple( 0, 3 ) = 0; alignToNextMultiple( 1, 3 ) = 3;

## ◆ alignToPreviousMult()

size_t Ogre::alignToPreviousMult | ( | size_t | offset,
|  | size_t | alignment )
| inline

This function has been purposedly not been named 'alignToPrevMultiple' to avoid easily confusing it with alignToNextMultiple.

## ◆ delayed_vkDestroyBufferView()

void Ogre::delayed_vkDestroyBufferView | ( | VaoManager * | vaoMgr,
|  | VkDevice | device,
|  | VkBufferView | bufferView,
|  | VkAllocationCallbacks const * | pAllocator )

## ◆ delayed_vkDestroyFramebuffer()

void Ogre::delayed_vkDestroyFramebuffer | ( | VaoManager * | vaoMgr,
|  | VkDevice | device,
|  | VkFramebuffer | framebuffer,
|  | VkAllocationCallbacks const * | pAllocator )

## ◆ delayed_vkDestroyImage()

void Ogre::delayed_vkDestroyImage | ( | VaoManager * | vaoMgr,
|  | VkDevice | device,
|  | VkImage | image,
|  | VkAllocationCallbacks const * | pAllocator )

## ◆ delayed_vkDestroyImageView()

void Ogre::delayed_vkDestroyImageView | ( | VaoManager * | vaoMgr,
|  | VkDevice | device,
|  | VkImageView | pView,
|  | VkAllocationCallbacks const * | pAllocator )

## ◆ delayed_vkDestroyPipeline()

void Ogre::delayed_vkDestroyPipeline | ( | VaoManager * | vaoMgr,
|  | VkDevice | device,
|  | VkPipeline | pipeline,
|  | VkAllocationCallbacks const * | pAllocator )

## ◆ delayed_vkDestroyRenderPass()

void Ogre::delayed_vkDestroyRenderPass | ( | VaoManager * | vaoMgr,
|  | VkDevice | device,
|  | VkRenderPass | renderPass,
|  | VkAllocationCallbacks const * | pAllocator )

## ◆ delayed_vkDestroySampler()

void Ogre::delayed_vkDestroySampler | ( | VaoManager * | vaoMgr,
|  | VkDevice | device,
|  | VkSampler | sampler,
|  | VkAllocationCallbacks const * | pAllocator )

## ◆ delayed_vkDestroyShaderModule()

void Ogre::delayed_vkDestroyShaderModule | ( | VaoManager * | vaoMgr,
|  | VkDevice | device,
|  | VkShaderModule | shaderModule,
|  | VkAllocationCallbacks const * | pAllocator )

## ◆ efficientVectorRemove()

template<typename T>

T::iterator Ogre::efficientVectorRemove | ( | T & | container,
|  | typename T::iterator & | iterator )

Used for efficient removal in std::vector and std::deque (like an std::list) However it assumes the order of elements in container is not important or something external to the container holds the index of an element in it (but still should be kept deterministically across machines) Basically it swaps the iterator with the last iterator, and pops back Returns the next iterator.

## ◆ fileSystemPathFromString()

const FileSystemPath & Ogre::fileSystemPathFromString | ( | const String & | path | ) |
| inline

## ◆ fileSystemPathToString()

const String & Ogre::fileSystemPathToString | ( | const FileSystemPath & | path | ) |
| inline

## ◆ findMemoryType()

uint32_t Ogre::findMemoryType | ( | VkPhysicalDeviceMemoryProperties & | memProperties,
|  | uint32_t | typeFilter,
|  | VkMemoryPropertyFlags | properties )

## ◆ findSupportedFormat()

PixelFormatGpu Ogre::findSupportedFormat | ( | VkPhysicalDevice | physicalDevice,
|  | const FastArray< PixelFormatGpu > & | candidates,
|  | VkImageTiling | tiling,
|  | VkFormatFeatureFlags | features )

## ◆ generateAbiCookie()

FORCEINLINE AbiCookie Ogre::generateAbiCookie | ( |  | ) |

generateAbiCookie Generates a cookie containing all (or most) relevant settings that determine ABI compatibility between a library and an application

Returns
  AbiCookie. See testAbiCookie

References Ogre::FastArray< T >::begin(), OGRE_ASSERT_MODE, OGRE_CONTAINERS_USE_CUSTOM_MEMORY_ALLOCATOR, OGRE_DEBUG_MODE, OGRE_DOUBLE_PRECISION, OGRE_FLEXIBILITY_LEVEL, OGRE_HASH128_FUNC, OGRE_HASH_BITS, OGRE_RESTRICT_ALIASING, OGRE_SIMD_ALIGNMENT, OGRE_STRING_USE_CUSTOM_MEMORY_ALLOCATOR, OGRE_THREAD_PROVIDER, OGRE_THREAD_SUPPORT, OGRE_VERSION, Ogre::FastArray< T >::push_back(), Ogre::IdString::Seed, and Ogre::FastArray< T >::size().

## ◆ getGLSupport()

GLES2Support * Ogre::getGLSupport | ( |  | ) |
| inline

## ◆ getMaxUsableSampleCount()

VkSampleCountFlagBits Ogre::getMaxUsableSampleCount | ( | VkPhysicalDeviceProperties & | physicalDeviceProperties,
|  | uint32 | requestedSampleCount )

## ◆ getNumVulkanSupports()

int Ogre::getNumVulkanSupports | ( |  | ) |
| inline

## ◆ getSpirvReflectError()

String Ogre::getSpirvReflectError | ( | SpvReflectResult | spirvReflectResult | ) |

## ◆ getVulkanSupport()

VulkanSupport * Ogre::getVulkanSupport | ( | int | i | ) |
| inline

## ◆ initUtils()

void Ogre::initUtils | ( | VkDevice | device | ) |

## ◆ IsWindows10OrGreater()

bool Ogre::IsWindows10OrGreater | ( |  | ) |
| inline

## ◆ IsWindows10RS3OrGreater()

bool Ogre::IsWindows10RS3OrGreater | ( |  | ) |
| inline

## ◆ IsWindows8OrGreater()

bool Ogre::IsWindows8OrGreater | ( |  | ) |
| inline

## ◆ IsWindows8Point1OrGreater()

bool Ogre::IsWindows8Point1OrGreater | ( |  | ) |
| inline

## ◆ IsWorkingUnderNsight()

bool Ogre::IsWorkingUnderNsight | ( |  | ) |

## ◆ logObjectInfo()

String Ogre::logObjectInfo | ( | const String & | msg,
|  | const GLuint | obj )

If there is a message in GL info log then post it in the Ogre Log.

Parameters

  msg | The info log message string is appended to this string
  obj | The GL object that is used to retrieve the info log

## ◆ makeVkStruct()

template<typename T>

void Ogre::makeVkStruct | ( | T & | inOutStruct,
|  | VkStructureType | structType )

## ◆ ogreGlObjectLabel() [1/2]

void Ogre::ogreGlObjectLabel | ( | GLenum | identifier,
|  | GLuint | name,
|  | const String & | label )
| extern

## ◆ ogreGlObjectLabel() [2/2]

void Ogre::ogreGlObjectLabel | ( | GLenum | identifier,
|  | GLuint | name,
|  | GLsizei | length,
|  | const GLchar * | label )
| extern

## ◆ operator<()

bool Ogre::operator< | ( | const VulkanSingleSetLayoutDesc & | a,
|  | const VulkanSingleSetLayoutDesc & | b )

## ◆ removeDuplicates()

template<class C>

void Ogre::removeDuplicates | ( | C & | c | ) |

## ◆ setAlignMemoryCoherentAtom()

void Ogre::setAlignMemoryCoherentAtom | ( | VkMappedMemoryRange & | outMemRange,
|  | const size_t | offset,
|  | const size_t | sizeBytes,
|  | const VkDeviceSize | alignment )
| inline

References alignMemory().

## ◆ setObjectName()

void Ogre::setObjectName | ( | VkDevice | device,
|  | uint64_t | object,
|  | VkDebugReportObjectTypeEXT | objectType,
|  | const char * | name )

## ◆ testAbiCookie()

bool _OgreExport Ogre::testAbiCookie | ( | const AbiCookie | appCookie,
|  | bool | bAbortOnError = true )

testAbiCookie Tests the given clientCookie (generated by generateAbiCookie) against a cookie generated in the library.

They must match. If they don't, then:

- The libraries are outdated or too new
- Wrong Ogre version (e.g. 2.3 vs 2.4)
- The app was compiled against the wrong headers
- The app was compiled against the wrong OgreBuildSettings.h
- Some stale compiler cache. Rebuild everything from scratch.
- Compiler settings mismatch

Parameters

  appCookie | Cookie generated by generateAbiCookie
  bAbortOnError | When true, we won't return false on error. We will call abort()

Returns
  True on success. False if there is an ABI mismatch and we should not continue.

## ◆ toVkDescriptorType()

uint32 Ogre::toVkDescriptorType | ( | DescBindingTypes::DescBindingTypes | type | ) |

## ◆ translateWGLError()

String Ogre::translateWGLError | ( |  | ) |

## ◆ vkResultToString()

String Ogre::vkResultToString | ( | VkResult | result | ) |

## Variable Documentation

## ◆ c_srcValidAccessFlags

const uint32 Ogre::c_srcValidAccessFlags
| static

Initial value:
=
0xFFFFFFFF ^
( VK_ACCESS_INDIRECT_COMMAND_READ_BIT | VK_ACCESS_INDEX_READ_BIT |
VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT | VK_ACCESS_UNIFORM_READ_BIT |
VK_ACCESS_INPUT_ATTACHMENT_READ_BIT | VK_ACCESS_SHADER_READ_BIT |
VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT |
VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_HOST_READ_BIT | VK_ACCESS_MEMORY_READ_BIT |
VK_ACCESS_TRANSFORM_FEEDBACK_COUNTER_READ_BIT_EXT |
VK_ACCESS_CONDITIONAL_RENDERING_READ_BIT_EXT |
VK_ACCESS_COLOR_ATTACHMENT_READ_NONCOHERENT_BIT_EXT |
VK_ACCESS_ACCELERATION_STRUCTURE_READ_BIT_KHR | VK_ACCESS_SHADING_RATE_IMAGE_READ_BIT_NV |
VK_ACCESS_FRAGMENT_DENSITY_MAP_READ_BIT_EXT | VK_ACCESS_COMMAND_PREPROCESS_READ_BIT_NV )

## ◆ modeCount

unsigned int Ogre::modeCount = 0
| static

## ◆ ThreadLocalPtr< T >::m_VarCounter

template<typename T>

thread_local std::int64_t Ogre::ThreadLocalPtr< T >::m_VarCounter = 0

## ◆ wglCreateContextAttribsARB

PFNWGLCREATECONTEXTATTRIBSARBPROC Ogre::wglCreateContextAttribsARB
| extern