OGRE-Next: OgreMeshFileFormat.h File Reference

| OGRE-Next 3.0.0 Object-Oriented Graphics Rendering Engine

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Namespaces | Enumerations
OgreMeshFileFormat.h File Reference
`#include "OgrePrerequisites.h"`

## Namespaces
namespace | Ogre
| bswapNN may be defined as macros in <sys/endian.h> or <sys/bswap.h>

## Enumerations
enum | Ogre::MeshChunkID { Ogre::M_HEADER = 0x1000 , Ogre::M_MESH = 0x3000 , Ogre::M_HASH_FOR_CACHES = 0x3200 , Ogre::M_SUBMESH = 0x4000 , Ogre::M_SUBMESH_TEXTURE_ALIAS = 0x4200 , Ogre::M_SUBMESH_LOD = 0x4300 , Ogre::M_SUBMESH_LOD_OPERATION = 0x4310 , Ogre::M_SUBMESH_INDEX_BUFFFER = 0x4320 , Ogre::M_SUBMESH_M_GEOMETRY = 0x4330 , Ogre::M_SUBMESH_M_GEOMETRY_VERTEX_DECLARATION = 0x4331 , Ogre::M_SUBMESH_M_GEOMETRY_VERTEX_BUFFER = 0x4332 , Ogre::M_SUBMESH_M_GEOMETRY_EXTERNAL_SOURCE = 0x4340 , Ogre::M_MESH_SKELETON_LINK = 0x6000 , Ogre::M_MESH_BOUNDS = 0x9000 , Ogre::M_SUBMESH_NAME_TABLE = 0xA000 , Ogre::M_SUBMESH_NAME_TABLE_ELEMENT = 0xA100 , Ogre::M_EDGE_LISTS = 0xB000 , Ogre::M_EDGE_LIST_LOD = 0xB100 , Ogre::M_EDGE_GROUP = 0xB110 , Ogre::M_POSES = 0xC000 , Ogre::M_POSE = 0xC100 , Ogre::M_POSE_VERTEX = 0xC111 , Ogre::M_ANIMATIONS = 0xD000 , Ogre::M_ANIMATION = 0xD100 , Ogre::M_ANIMATION_BASEINFO = 0xD105 , Ogre::M_ANIMATION_TRACK = 0xD110 , Ogre::M_ANIMATION_MORPH_KEYFRAME = 0xD111 , Ogre::M_ANIMATION_POSE_KEYFRAME = 0xD112 , Ogre::M_ANIMATION_POSE_REF = 0xD113 , Ogre::M_SUBMESH_OPERATION = 0x4010 , Ogre::M_SUBMESH_BONE_ASSIGNMENT = 0x4100 , Ogre::M_GEOMETRY = 0x5000 , Ogre::M_GEOMETRY_VERTEX_DECLARATION = 0x5100 , Ogre::M_GEOMETRY_VERTEX_ELEMENT = 0x5110 , Ogre::M_GEOMETRY_VERTEX_BUFFER = 0x5200 , Ogre::M_GEOMETRY_VERTEX_BUFFER_DATA = 0x5210 , Ogre::M_MESH_BONE_ASSIGNMENT = 0x7000 , Ogre::M_MESH_LOD_LEVEL = 0x8000 , Ogre::M_MESH_LOD_USAGE = 0x8100 , Ogre::M_MESH_LOD_MANUAL = 0x8110 , Ogre::M_MESH_LOD_GENERATED = 0x8120 , Ogre::M_TABLE_EXTREMES = 0xE000 , Ogre::M_GEOMETRY_NORMALS = 0x5100 , Ogre::M_GEOMETRY_COLOURS = 0x5200 , Ogre::M_GEOMETRY_TEXCOORDS = 0x5300 }
| Definition of the OGRE .mesh file format. More...