OGRE-Next: OgreTextureUnitState.h File Reference

| OGRE-Next 3.0.0 Object-Oriented Graphics Rendering Engine

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Classes | Namespaces
OgreTextureUnitState.h File Reference
`#include "OgrePrerequisites.h"`
`#include "OgreBlendMode.h"`
`#include "OgreCommon.h"`
`#include "OgreIdString.h"`
`#include "OgreMatrix4.h"`
`#include "OgreTextureGpu.h"`
`#include "OgreTextureGpuListener.h"`
`#include "ogrestd/map.h"`
`#include "OgreHeaderPrefix.h"`
`#include "OgreHeaderSuffix.h"`

## Classes
class | Ogre::TextureUnitState
| Class representing the state of a single texture unit during a Pass of a Technique, of a Material. More...
struct | Ogre::TextureUnitState::TextureEffect
| Internal structure defining a texture effect. More...

## Namespaces
namespace | Ogre
| bswapNN may be defined as macros in <sys/endian.h> or <sys/bswap.h>