OGRE-Next: OgreMovableObject.h File Reference

| OGRE-Next 3.0.0 Object-Oriented Graphics Rendering Engine

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Classes | Namespaces | Typedefs
OgreMovableObject.h File Reference
`#include "OgrePrerequisites.h"`
`#include "Math/Array/OgreObjectData.h"`
`#include "OgreAnimable.h"`
`#include "OgreId.h"`
`#include "OgreLodStrategy.h"`
`#include "OgreSceneNode.h"`
`#include "OgreVisibilityFlags.h"`
`#include "OgreHeaderPrefix.h"`
`#include "OgreHeaderSuffix.h"`
`#include "OgreMovableObject.inl"`

## Classes
class | Ogre::MovableObject
| Abstract class defining a movable object in a scene. More...
class | Ogre::MovableObject::Listener
| Listener which gets called back on MovableObject events. More...
class | Ogre::MovableObjectFactory
| Interface definition for a factory class which produces a certain kind of MovableObject, and can be registered with Root in order to allow all clients to produce new instances of this object, integrated with the standard Ogre processing. More...
class | Ogre::NullEntity

## Namespaces
namespace | Ogre
| bswapNN may be defined as macros in <sys/endian.h> or <sys/bswap.h>

## Typedefs
typedef vector< Frustum * >::type | Ogre::FrustumVec
typedef FastArray< Renderable * > | Ogre::RenderableArray