OGRE-Next: Ogre::v1::GLES2RenderBuffer Class Reference

| OGRE-Next 3.0.0 Object-Oriented Graphics Rendering Engine

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Public Member Functions | List of all members
Ogre::v1::GLES2RenderBuffer Class Reference

Renderbuffer surface. More...

`#include <OgreGLES2HardwarePixelBuffer.h>`

Inheritance diagram for Ogre::v1::GLES2RenderBuffer:
[legend]

## Public Member Functions
| GLES2RenderBuffer (GLenum format, uint32 width, uint32 height, GLsizei numSamples)
virtual | ~GLES2RenderBuffer ()
virtual void | bindToFramebuffer (GLenum attachment, uint32 zoffset)
| Bind surface to frame buffer.
Public Member Functions inherited from Ogre::v1::GLES2HardwarePixelBuffer
| GLES2HardwarePixelBuffer (uint32 mWidth, uint32 mHeight, uint32 mDepth, PixelFormat mFormat, bool hwGamma, HardwareBuffer::Usage usage)
| Should be called by HardwareBufferManager.
virtual | ~GLES2HardwarePixelBuffer ()
void | blitFromMemory (const PixelBox &src, const Box &dstBox)
void | blitToMemory (const Box &srcBox, const PixelBox &dst)
GLenum | getGLFormat ()

## Detailed Description

Renderbuffer surface.

Needs FBO extension.

## Constructor & Destructor Documentation

## ◆ GLES2RenderBuffer()

Ogre::v1::GLES2RenderBuffer::GLES2RenderBuffer | ( | GLenum | format,
|  | uint32 | width,
|  | uint32 | height,
|  | GLsizei | numSamples )

## ◆ ~GLES2RenderBuffer()

virtual Ogre::v1::GLES2RenderBuffer::~GLES2RenderBuffer | ( |  | ) |
| virtual

## Member Function Documentation

## ◆ bindToFramebuffer()

virtual void Ogre::v1::GLES2RenderBuffer::bindToFramebuffer | ( | GLenum | attachment,
|  | uint32 | zoffset )
| virtual

Bind surface to frame buffer.

Needs FBO extension.

Reimplemented from Ogre::v1::GLES2HardwarePixelBuffer.

The documentation for this class was generated from the following file:

- OgreGLES2HardwarePixelBuffer.h