14. Rendering Filters
| Skyrius 17. Filters |

## 14. Rendering Filters

### 14.1. Introduction

Most GIMP filters work on a layer by transforming its content, but the filters in the „Render“ group are a bit different. They create patterns from scratch, in most cases obliterating anything that was previously in the layer. Some create random or noisy patterns, others regular of fractal patterns, and one (Gfig) is a general-purpose (but rather limited) vector graphics tool.

This category describes the following filters:

- Skyrius 14.2, „Flame“

- Skyrius 14.3, „Fractal Explorer“

- Skyrius 14.4, „IFS Fractal“

- Skyrius 14.5, „Cell Noise“

- Skyrius 14.6, „Perlin Noise“

- Skyrius 14.7, „Plasma“

- Skyrius 14.8, „Simplex Noise“

- Skyrius 14.9, „Solid Noise“

- Skyrius 14.10, „Difference Clouds“

- Skyrius 14.11, „Bayer Matrix“

- Skyrius 14.12, „Checkerboard“

- Skyrius 14.13, „Diffraction Patterns“

- Skyrius 14.14, „Grid“

- Skyrius 14.15, „Linear Sinusoid“

- Skyrius 14.16, „Maze“

- Skyrius 14.17, „Sinus“

- Skyrius 14.18, „Spiral“

- Skyrius 14.19, „Checkerboard (legacy)“

- Skyrius 14.20, „CML Explorer“

- Skyrius 14.21, „Grid (legacy)“

- Skyrius 14.22, „Jigsaw“

- Skyrius 14.23, „Qbist“

- Skyrius 14.24, „Circuit“

- Skyrius 14.25, „Gfig“

- Skyrius 14.26, „Lava“

- Skyrius 14.27, „Line Nova“

- Skyrius 14.28, „Sphere Designer“

- Skyrius 14.29, „Spyrogimp“

13.14. Warp |  | 14.2. Flame

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