/* * linux/fs/inode.c * * Copyright (C) 1991, 1992 Linus Torvalds */ #include #include #include #include #include #include static struct inode inode_table[NR_INODE]; static struct inode * last_inode = inode_table; static struct wait_queue * inode_wait; void inode_init(void) { memset(inode_table,0,sizeof(inode_table)); } static void __wait_on_inode(struct inode *); static inline void wait_on_inode(struct inode * inode) { if (inode->i_lock) __wait_on_inode(inode); } static inline void lock_inode(struct inode * inode) { wait_on_inode(inode); inode->i_lock = 1; } static inline void unlock_inode(struct inode * inode) { inode->i_lock = 0; wake_up(&inode->i_wait); } /* * Note that we don't want to disturb any wait-queues when we discard * an inode. * * Argghh. Got bitten by a gcc problem with inlining: no way to tell * the compiler that the inline asm function 'memset' changes 'inode'. * I've been searching for the bug for days, and was getting desperate. * Finally looked at the assembler output... Grrr. * * The solution is the weird use of 'volatile'. Ho humm. Have to report * it to the gcc lists, and hope we can do this more cleanly some day.. */ void clear_inode(struct inode * inode) { struct wait_queue * wait; wait_on_inode(inode); wait = ((volatile struct inode *) inode)->i_wait; memset(inode,0,sizeof(*inode)); ((volatile struct inode *) inode)->i_wait = wait; } int fs_may_mount(dev_t dev) { struct inode * inode; for (inode = inode_table+0 ; inode < inode_table+NR_INODE ; inode++) { if (inode->i_dev != dev) continue; if (inode->i_count || inode->i_dirt || inode->i_lock) return 0; clear_inode(inode); } return 1; } int fs_may_umount(dev_t dev, struct inode * mount_root) { struct inode * inode; for (inode = inode_table+0 ; inode < inode_table+NR_INODE ; inode++) { if (inode->i_dev==dev && inode->i_count) if (inode == mount_root && inode->i_count == 1) continue; else return 0; } return 1; } static void write_inode(struct inode * inode) { if (!inode->i_dirt) return; wait_on_inode(inode); if (!inode->i_dirt) return; if (!inode->i_sb || !inode->i_sb->s_op || !inode->i_sb->s_op->write_inode) { inode->i_dirt = 0; return; } inode->i_lock = 1; inode->i_sb->s_op->write_inode(inode); unlock_inode(inode); } static void read_inode(struct inode * inode) { lock_inode(inode); if (inode->i_sb && inode->i_sb->s_op && inode->i_sb->s_op->read_inode) inode->i_sb->s_op->read_inode(inode); unlock_inode(inode); } /* * notify_change is called for inode-changing operations such as * chown, chmod, utime, and truncate. It is guaranteed (unlike * write_inode) to be called from the context of the user requesting * the change. It is not called for ordinary access-time updates. * NFS uses this to get the authentication correct. -- jrs */ int notify_change(struct inode * inode) { if (inode->i_sb && inode->i_sb->s_op && inode->i_sb->s_op->notify_change) return inode->i_sb->s_op->notify_change(inode); return 0; } /* * bmap is needed for demand-loading and paging: if this function * doesn't exist for a filesystem, then those things are impossible: * executables cannot be run from the filesystem etc... * * This isn't as bad as it sounds: the read-routines might still work, * so the filesystem would be otherwise ok (for example, you might have * a DOS filesystem, which doesn't lend itself to bmap very well, but * you could still transfer files to/from the filesystem) */ int bmap(struct inode * inode, int block) { if (inode->i_op && inode->i_op->bmap) return inode->i_op->bmap(inode,block); return 0; } void invalidate_inodes(dev_t dev) { int i; struct inode * inode; inode = 0+inode_table; for(i=0 ; ii_dev == dev) { if (inode->i_count) { printk("inode in use on removed disk\n\r"); continue; } clear_inode(inode); } } } void sync_inodes(dev_t dev) { struct inode * inode; for(inode = 0+inode_table ; inode < NR_INODE+inode_table ; inode++) { wait_on_inode(inode); if (inode->i_dirt) write_inode(inode); } } void iput(struct inode * inode) { if (!inode) return; wait_on_inode(inode); if (!inode->i_count) { printk("iput: trying to free free inode\n"); printk("device %04x, inode %d, mode=%07o\n",inode->i_rdev, inode->i_ino,inode->i_mode); return; } if (inode->i_pipe) { wake_up(&PIPE_READ_WAIT(*inode)); wake_up(&PIPE_WRITE_WAIT(*inode)); } repeat: if (inode->i_count>1) { inode->i_count--; return; } wake_up(&inode_wait); if (inode->i_pipe) { unsigned long page = (unsigned long) PIPE_BASE(*inode); PIPE_BASE(*inode) = NULL; free_page(page); } if (inode->i_sb && inode->i_sb->s_op && inode->i_sb->s_op->put_inode) { inode->i_sb->s_op->put_inode(inode); if (!inode->i_nlink) return; } if (inode->i_dirt) { write_inode(inode); /* we can sleep - so do again */ wait_on_inode(inode); goto repeat; } inode->i_count--; return; } struct inode * get_empty_inode(void) { struct inode * inode; int i; repeat: inode = NULL; for (i = NR_INODE; i ; i--) { if (++last_inode >= inode_table + NR_INODE) last_inode = inode_table; if (!last_inode->i_count) { inode = last_inode; if (!inode->i_dirt && !inode->i_lock) break; } } if (!inode) { printk("No free inodes - contact Linus\n"); sleep_on(&inode_wait); goto repeat; } if (inode->i_lock) { wait_on_inode(inode); goto repeat; } if (inode->i_dirt) { write_inode(inode); goto repeat; } if (inode->i_count) goto repeat; clear_inode(inode); inode->i_count = 1; inode->i_nlink = 1; return inode; } struct inode * get_pipe_inode(void) { struct inode * inode; if (!(inode = get_empty_inode())) return NULL; if (!(PIPE_BASE(*inode) = (char *) get_free_page(GFP_USER))) { inode->i_count = 0; return NULL; } inode->i_count = 2; /* sum of readers/writers */ PIPE_READ_WAIT(*inode) = PIPE_WRITE_WAIT(*inode) = NULL; PIPE_HEAD(*inode) = PIPE_TAIL(*inode) = 0; PIPE_READERS(*inode) = PIPE_WRITERS(*inode) = 1; inode->i_pipe = 1; return inode; } struct inode * iget(struct super_block * sb,int nr) { struct inode * inode, * empty; if (!sb) panic("iget with sb==NULL"); empty = get_empty_inode(); inode = inode_table; while (inode < NR_INODE+inode_table) { if (inode->i_dev != sb->s_dev || inode->i_ino != nr) { inode++; continue; } wait_on_inode(inode); if (inode->i_dev != sb->s_dev || inode->i_ino != nr) { inode = inode_table; continue; } inode->i_count++; if (inode->i_mount) { int i; for (i = 0 ; i= NR_SUPER) { printk("Mounted inode hasn't got sb\n"); if (empty) iput(empty); return inode; } iput(inode); if (!(inode = super_block[i].s_mounted)) printk("iget: mounted dev has no rootinode\n"); else { inode->i_count++; wait_on_inode(inode); } } if (empty) iput(empty); return inode; } if (!empty) return (NULL); inode = empty; inode->i_sb = sb; inode->i_dev = sb->s_dev; inode->i_ino = nr; inode->i_flags = sb->s_flags; read_inode(inode); return inode; } /* * The "new" scheduling primitives (new as of 0.97 or so) allow this to * be done without disabling interrupts (other than in the actual queue * updating things: only a couple of 386 instructions). This should be * much better for interrupt latency. */ static void __wait_on_inode(struct inode * inode) { struct wait_queue wait = { current, NULL }; add_wait_queue(&inode->i_wait, &wait); repeat: current->state = TASK_UNINTERRUPTIBLE; if (inode->i_lock) { schedule(); goto repeat; } remove_wait_queue(&inode->i_wait, &wait); current->state = TASK_RUNNING; }