fsleyes.gl.gl14.gllabel_funcs¶
This module provides functions which are used by the GLLabel
class to render Image overlays in an OpenGL 1.4 compatible manner.
Rendering of a GLLabel is very similar to that of a GLVolume,
with the exception that a different fragment program (gllabel) is used.
Therefore, the preDraw, draw, drawAll and postDraw functions
defined in the gl14.glvolume_funcs are re-used by this module.
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fsleyes.gl.gl14.gllabel_funcs.init(self)[source]¶ Calls the
compileShaders()andupdateShaderState()functions.
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fsleyes.gl.gl14.gllabel_funcs.destroy(self)[source]¶ Deletes handles to the vertex/fragment shader programs.
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fsleyes.gl.gl14.gllabel_funcs.compileShaders(self)[source]¶ Loads vertex and fragment shader program source, and creates an
ARBPShaderinstance.
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fsleyes.gl.gl14.gllabel_funcs.updateShaderState(self)[source]¶ Updates all shader program variables.
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fsleyes.gl.gl14.gllabel_funcs.draw2D(self, *args, **kwargs)[source]¶ Draws the label overlay in 2D. See
GLObject.draw2D().
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fsleyes.gl.gl14.gllabel_funcs.drawAll(self, *args, **kwargs)[source]¶ Draws the label overlay in 2D. See
GLObject.draw2D().