fsleyes.displaycontext.sceneopts¶
This module provides the SceneOpts class, which contains display
settings used by CanvasPanel instances.
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class
fsleyes.displaycontext.sceneopts.SceneOpts(panel)[source]¶ Bases:
__main__.docbuilder.run.<locals>.MockClassThe
SceneOptsclass defines settings which are used byCanvasPanelinstances.Several of the properties of the
SceneOptsclass are defined in theSliceCanvasOptsclass, so see its documentation for more details.-
showCursor= <MagicMock name='mock.Boolean()' id='4116451632'>¶
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zoom= <MagicMock name='mock.Percentage()' id='4116581152'>¶
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bgColour= <MagicMock name='mock.Colour()' id='4116014536'>¶
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cursorColour= <MagicMock name='mock.Colour()' id='4116006248'>¶
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renderMode= <MagicMock name='mock.Choice()' id='4116006296'>¶
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highDpi= <MagicMock name='mock.Boolean()' id='4116006344'>¶
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fgColour= <MagicMock name='mock.Colour()' id='4116519520'>¶ Colour to use for foreground items (e.g. labels).
Note
This colour is automatically updated whenever the
bgColouris changed. But it can be modified independently.
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showColourBar= <MagicMock name='mock.Boolean()' id='4117273880'>¶ If
True, and it is possible to do so, a colour bar is shown on the scene.
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colourBarLocation= <MagicMock name='mock.Choice()' id='4117029600'>¶ This property controls the location of the colour bar, if it is being shown.
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colourBarLabelSide= <MagicMock name='mock.Choice()' id='4117029600'>¶ This property controls the location of the colour bar labels, relative to the colour bar, if it is being shown.
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colourBarSize= <MagicMock name='mock.Percentage()' id='4116877904'>¶ Size of the major axis of the colour bar, as a proportion of the available space.
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labelSize= <MagicMock name='mock.Int()' id='4116300320'>¶ Font size used for any labels drawn on the canvas, including orthographic labels, and colour bar labels.
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performance= <MagicMock name='mock.Choice()' id='4117029600'>¶ User controllable performance setting.
This property is linked to the
renderModeproperty. Setting this property to a low value will result in faster rendering time, at the cost of increased memory usage and poorer rendering quality.See the
__onPerformanceChange()method.
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__module__= 'fsleyes.displaycontext.sceneopts'¶
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__init__(panel)[source]¶ Create a
SceneOptsinstance.This method simply links the
performanceproperty to therenderModeproperty.
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movieSyncRefresh= <MagicMock name='mock.Boolean()' id='4117273880'>¶ Whether, when in movie mode, to synchronise the refresh for GL canvases. This is not possible in some platforms/environments. See
CanvasPanel.movieSyncRefresh.
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property
defaultMovieSyncRefresh¶ In movie mode, the canvas refreshes are performed by the __syncMovieRefresh or __unsyncMovieRefresh methods of the CanvasPanel class. Some platforms/GL drivers/environments seem to have a problem with separate renders/buffer swaps, so we have to use a shitty unsynchronised update routine.
These heuristics are not perfect - the movieSyncRefresh property can therefore be overridden by the user.
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property
panel¶ Return a reference to the
CanvasPanelthat owns thisSceneOptsinstance.
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_onPerformanceChange(*a)[source]¶ Called when the
performanceproperty changes.This method must be overridden by sub-classes to change the values of the
renderModeproperty according to the new performance setting.
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