MyGUI: MyGUI_IRenderTarget.h Source File

MyGUI 3.4.3

MyGUI_IRenderTarget.h
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1/*
2 * This source file is part of MyGUI. For the latest info, see http://mygui.info/
3 * Distributed under the MIT License
4 * (See accompanying file COPYING.MIT or copy at http://opensource.org/licenses/MIT)
5 */
6
7#ifndef MYGUI_I_RENDER_TARGET_H_
8#define MYGUI_I_RENDER_TARGET_H_
9
10#include "MyGUI_Prerequest.h"
11#include "MyGUI_RenderTargetInfo.h"
12#include <stddef.h>
13
14namespace MyGUI
15{
16
17 class ITexture;
18 class IVertexBuffer;
19
20 class MYGUI_EXPORT IRenderTarget
21 {
22 public:
23 virtual ~IRenderTarget() = default;
24
25 virtual void begin() = 0;
26 virtual void end() = 0;
27
28 virtual void doRender(IVertexBuffer* _buffer, ITexture* _texture, size_t _count) = 0;
29
30 virtual const RenderTargetInfo& getInfo() const = 0;
31 };
32
33} // namespace MyGUI
34
35#endif // MYGUI_I_RENDER_TARGET_H_
MYGUI_EXPORT
#define MYGUI_EXPORT
Definition MyGUI_Platform.h:77
MyGUI_Prerequest.h
MyGUI_RenderTargetInfo.h
MyGUI::IRenderTarget
Definition MyGUI_IRenderTarget.h:21
MyGUI::IRenderTarget::begin
virtual void begin()=0
MyGUI::IRenderTarget::getInfo
virtual const RenderTargetInfo & getInfo() const =0
MyGUI::IRenderTarget::~IRenderTarget
virtual ~IRenderTarget()=default
MyGUI::IRenderTarget::end
virtual void end()=0
MyGUI::IRenderTarget::doRender
virtual void doRender(IVertexBuffer *_buffer, ITexture *_texture, size_t _count)=0
MyGUI::ITexture
Definition MyGUI_ITexture.h:28
MyGUI::IVertexBuffer
Definition MyGUI_IVertexBuffer.h:17
MyGUI
Definition MyGUI_ActionController.h:15
MyGUI::RenderTargetInfo
Definition MyGUI_RenderTargetInfo.h:16