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#: scripts/science_db.lua:8
msgid "Natural"
msgstr ""

#: scripts/science_db.lua:9
msgid ""
"This database covers naturally occurring phenomena that spaceborne crews "
"might encounter.\n"
"\n"
"While ship captains are encouraged to avoid unnecessary interactions with "
"these phenomena, knowing their properties can offer an advantage in "
"conflicts near them."
msgstr ""

#: scripts/science_db.lua:13
msgid "Asteroid"
msgstr ""

#: scripts/science_db.lua:14
msgid ""
"An asteroid is a minor planet, usually smaller than a few kilometers. Larger "
"variants are sometimes referred to as planetoids."
msgstr ""

#: scripts/science_db.lua:16
msgid "Black hole"
msgstr ""

#: scripts/science_db.lua:17
msgid ""
"A black hole is a point of supercondensed mass with a gravitational pull so "
"powerful that not even light can escape it. It has no locally detectable "
"features, and can only be seen indirectly by blocking the view and "
"distorting its surroundings, creating a strange circular mirror image of the "
"galaxy. The black disc in the middle marks the event horizon, the boundary "
"where even light can't escape it anymore. \n"
"\t\n"
"On the sensors, a black hole appears as a disc indicating the zone where the "
"gravitational pull is getting dangerous, and soon will be stronger then the "
"ship's impulse engines. An object that crosses a black hole is drawn toward "
"its center and quickly ripped apart by the gravitational forces."
msgstr ""

#: scripts/science_db.lua:21
msgid "Nebula"
msgstr ""

#: scripts/science_db.lua:22
msgid ""
"Nebulae are the birthing places of new stars. These gas fields, usually "
"created by the death of an old star, slowly form new stars due to the "
"gravitational pull of its gas molecules.\n"
"\n"
"Because of the ever-changing nature of gas nebulae, most radar and scanning "
"technologies are unable to penetrate them. Science officers are therefore "
"advised to rely on probes and visual observations."
msgstr ""

#: scripts/science_db.lua:26
msgid "Planet"
msgstr ""

#: scripts/science_db.lua:27
msgid ""
"A planetary-mass object is large, dense, near-spherical astronomical body "
"comprised of various forms of matter. Most planets are either terrestrial, "
"like Earth, or giants, like the gas giant Jupiter or ice giant Neptune.\n"
"\n"
"Planets often have gaseous atmospheres, and some are orbited by one or more "
"large planetoids typically called moons."
msgstr ""

#: scripts/science_db.lua:31
msgid "Wormhole"
msgstr ""

#: scripts/science_db.lua:32
msgid ""
"A wormhole, also known as an Einstein-Rosen bridge, is a phenomena that "
"connects two points of spacetime. Jump drives operate in a similar fashion, "
"but instead of being created at will, a wormhole occupies a specific "
"location in space. Objects that enter a wormhole instantaneously emerge from "
"the other end, which might be anywhere from a few feet to thousands of light "
"years away. \n"
"\n"
"Wormholes are rare, and most can move objects in only one direction. "
"Traversable wormholes, which are stable and allow for movement in both "
"directions, are even rarer. All wormholes generate tremendous sensor "
"activity, which an astute science officer can detect even through "
"disruptions such as nebulae."
msgstr ""

#: scripts/science_db.lua:37
msgid "Technologies"
msgstr ""

#: scripts/science_db.lua:38
msgid ""
"This database covers ship systems and technologically created phenomena that "
"spacefaring crews might encounter in densely populated regions of space.\n"
"\n"
"This reference is intended only as a primer. Refer to your ship's technical "
"manuals and training materials for details on maintaining and operating your "
"craft."
msgstr ""

#: scripts/science_db.lua:42
msgid "Beam/shield frequencies"
msgstr ""

#: scripts/science_db.lua:43
msgid "Unit"
msgstr ""

#: scripts/science_db.lua:43
msgid "Terahertz"
msgstr ""

#: scripts/science_db.lua:44
msgid ""
"Ships with shield and beam systems can often configure their terahertz-"
"frequency radiation. By manipulating these frequencies, savvy ship crews can "
"maximize their beam weapon efficiency while reducing their enemies'.\n"
"\n"
"A beam frequency that's resonant with a target's shield frequency can do "
"considerably more damage, and beam frequencies can be quickly modulated. "
"Shield frequencies require time to recalibrate.\n"
"\n"
"If your Science officer fully scans a target, your ship's computer presents "
"them with a detailed analysis of beam and shield frequencies and suggests "
"optimal values for each."
msgstr ""

#: scripts/science_db.lua:50
msgid "Hacking measure"
msgstr ""

#: scripts/science_db.lua:51 scripts/science_db.lua:72
#: scripts/science_db.lua:85 scripts/science_db.lua:93
msgid "Interaction"
msgstr ""

#: scripts/science_db.lua:51
msgid "Long-range transmission"
msgstr ""

#: scripts/science_db.lua:52
msgid ""
"Thanks to our covert operations teams, we've acquired enough information "
"about our enemies' computer systems to repurpose our long-range "
"communications systems into intrusion and exploitation tools.\n"
"\n"
"While we've managed to create algorithmic attack vectors that you can deploy "
"at range to target and degrade specific ship systems, these exploits still "
"require active human intervention to fully function.\n"
"\n"
"To facilitate successful operations in the field, our software engineers "
"have abstracted the required inputs into common puzzles that even a Relay "
"crew member can successfully complete."
msgstr ""

#: scripts/science_db.lua:58
msgid "Radar signature"
msgstr ""

#: scripts/science_db.lua:59
msgid "Signature"
msgstr ""

#: scripts/science_db.lua:59
msgid "Related color bands"
msgstr ""

#: scripts/science_db.lua:60
msgid "Biological"
msgstr ""

#: scripts/science_db.lua:60
msgid "Red, green"
msgstr ""

#: scripts/science_db.lua:61
msgid "Electrical"
msgstr ""

#: scripts/science_db.lua:61
msgid "Red, blue"
msgstr ""

#: scripts/science_db.lua:62
msgid "Gravitational"
msgstr ""

#: scripts/science_db.lua:62
msgid "Green, blue"
msgstr ""

#: scripts/science_db.lua:63
msgid ""
"The outer ring of long-range Science radar screens contain three colored "
"bands that represent raw sensor inputs monitored on that heading. Ships and "
"space phenomena emit energies or exhibit characteristics that your sensor "
"suite translates into icons on your radar, but these raw rings can provide "
"more information to a well-trained eye.\n"
"\n"
"For tactical purposes, heat generated by ship systems is registered in raw "
"thermal sensor data in a similar manner as biological (red, green) sources. "
"If a ship's systems are under- or over-powered, its electrical (red, blue) "
"readings change accordingly.\n"
"\n"
"A ship warping or preparing to jump exponentially increases its "
"gravitational (green, blue) output. After completing a jump a ship performs "
"a massive power transfer that raw sensor data reads as an electrical spike."
msgstr ""

#: scripts/science_db.lua:69
msgid "Scan probe"
msgstr ""

#: scripts/science_db.lua:70
#, fuzzy
msgid "Radar range"
msgstr "Dosah"

#: scripts/science_db.lua:71
msgid "Typical lifetime"
msgstr ""

#: scripts/science_db.lua:71
msgid "10 minutes"
msgstr ""

#: scripts/science_db.lua:72
msgid "Systems link"
msgstr ""

#: scripts/science_db.lua:75
msgid ""
"Whether your mission involves scientific investigation, deep-space "
"exploration, or military operations, remember to take advantage of any scan "
"probes distributed for your ship.\n"
"\n"
"Your Relay officer can launch a probe to any coordinates in their sector "
"map, which fires its payload at high velocity directly toward the target "
"coordinates. Upon arrival, Relay can then link the probe to the Science "
"officer, who can switch their long-range radar to the probe's short-range "
"radar.\n"
"\n"
"This allows the Science officer to scan objects well outside of your ship's "
"long-range radar range, including regions obfuscated by phenomena like "
"nebulae that occlude your sensors.\n"
"\n"
"Scan probes have a limited energy supply and expire within minutes, and your "
"ship carries a limited number of them that only some stations can or will "
"replenish."
msgstr ""

#: scripts/science_db.lua:83
msgid "Supply drop"
msgstr ""

#: scripts/science_db.lua:84
msgid "Contents"
msgstr ""

#: scripts/science_db.lua:84
msgid "Weapons, energy"
msgstr ""

#: scripts/science_db.lua:85
msgid "Close-range retrieval"
msgstr ""

#: scripts/science_db.lua:88
msgid ""
"To expedite resupply actions, our engineers have standardized containers for "
"weapons and energy that can be automatically and quickly integrated into "
"your ship's systems.\n"
"\n"
"Commonly known as a supply drop, your ship needs only to enter near-contact "
"range with one of these containers to automatically engage your ship's "
"acquisition and integration systems. Supply drops are cryptographically "
"keyed to respond only to ships of the same faction, so theft isn't possible."
msgstr ""

#: scripts/science_db.lua:92
msgid "Warp jammer"
msgstr ""

#: scripts/science_db.lua:93
msgid "Short-range encounter"
msgstr ""

#: scripts/science_db.lua:96
msgid ""
"Warp and jump technologies rely on technological manipulation of "
"gravitational forces to achieve long-range travel. However, these "
"manipulative forces can be nullified or interdicted by devices that generate "
"electromagnetically simulated gravitational wells. Such devices are "
"colloquially known as warp jammers, even though they can also prevent "
"jumps.\n"
"\n"
"A warping ship that enters a jammer's radius is interdicted and slowed to "
"impulse speeds. A jumping ship is unable to engage its jump drive while "
"within a jammer's radius.\n"
"\n"
"Ship captains who value the option of retreat are advised to either give "
"warp jammers a wide berth or prioritize their destruction."
msgstr ""

#: scripts/science_db.lua:103
msgid "Weapons"
msgstr ""

#: scripts/science_db.lua:104
msgid ""
"This database covers only the basic versions of missile weapons used "
"throughout the galaxy.\n"
"\n"
"It has been reported that some battleships started using larger variations "
"of those missiles. Small fighters and even frigates should not have too much "
"trouble dodging them, but space captains of bigger ships should be wary of "
"their doubled damage potential.\n"
"\n"
"Smaller variations of these missiles have become common in the galaxy, too. "
"Fighter pilots praise their speed and maneuverability, because it gives them "
"an edge against small and fast-moving targets. They only deal half the "
"damage of their basic counterparts, but what good is a missile if it does "
"not hit its target."
msgstr ""

#: scripts/science_db.lua:110
msgid "Homing missile"
msgstr ""

#: scripts/science_db.lua:111 scripts/science_db.lua:116
#: scripts/science_db.lua:135 scripts/science_db.lua:142
msgid "Range"
msgstr "Dosah"

#: scripts/science_db.lua:112 scripts/science_db.lua:143
msgid "Damage"
msgstr "Poškození"

#: scripts/science_db.lua:113
msgid ""
"This target-seeking missile is the workhorse of many space combat arsenals. "
"It's compact enough to be fitted on frigates, and packs enough punch to be "
"used on larger ships, though usually in more than a single missile tube."
msgstr ""

#: scripts/science_db.lua:115
msgid "Nuke"
msgstr ""

#: scripts/science_db.lua:117 scripts/science_db.lua:127
#: scripts/science_db.lua:136
msgid "Blast radius"
msgstr "Poloměr výbuchu"

#: scripts/science_db.lua:118 scripts/science_db.lua:128
#: scripts/science_db.lua:137
msgid "Damage at center"
msgstr "Poškození v epicentru"

#: scripts/science_db.lua:119 scripts/science_db.lua:129
#: scripts/science_db.lua:138
msgid "Damage at edge"
msgstr "Poškozeni na okraji"

#: scripts/science_db.lua:120
msgid ""
"A nuclear missile is similar to a homing missile in that it can seek a "
"target, but it moves and turns more slowly and explodes a greatly increased "
"payload. Its nuclear explosion spans 1U of space and can take out multiple "
"ships in a single shot.\n"
"\n"
"Some captains oppose the use of nuclear weapons because their large "
"explosions can lead to 'fragging', or unintentional friendly fire. Shields "
"should protect crews from harmful radiation, but because these weapons are "
"often used in the thick of battle, there's no way of knowing if hull plating "
"or shields can provide enough protection."
msgstr ""

#: scripts/science_db.lua:124
msgid "Mine"
msgstr ""

#: scripts/science_db.lua:125
msgid "Drop distance"
msgstr "Vypouštěcí vzdálenost"

#: scripts/science_db.lua:126
msgid "Trigger distance"
msgstr "Aktivační vzdálenost"

#: scripts/science_db.lua:130
msgid ""
"Mines are often placed in defensive perimeters around stations. There are "
"also old minefields scattered around the galaxy from older wars.\n"
"\n"
"Some fearless captains use mines as offensive weapons, but their delayed "
"detonation and blast radius make this use risky at best."
msgstr ""

#: scripts/science_db.lua:134
msgid "EMP"
msgstr ""

#: scripts/science_db.lua:139
msgid ""
"The electromagnetic pulse missile (EMP) reproduces the disruptive effects of "
"a nuclear explosion, but without the destructive properties. This causes it "
"to only affect shields within its blast radius, leaving their hulls intact. "
"The EMP missile is also smaller and easier to store than heavy nukes. Many "
"captains (and pirates) prefer EMPs over nukes for these reasons, and use "
"them to knock out targets' shields before closing to disable them with "
"focused beam fire."
msgstr ""

#: scripts/science_db.lua:141
msgid "HVLI"
msgstr ""

#: scripts/science_db.lua:143
msgid "10 each, 50 total"
msgstr ""

#: scripts/science_db.lua:144
msgid "Burst"
msgstr "Dávka"

#: scripts/science_db.lua:145
msgid ""
"A high-velocity lead impactor (HVLI) fires a simple slug of lead at a high "
"velocity. This weapon is usually found in simpler ships since it does not "
"require guidance computers. This also means its projectiles fly in a "
"straight line from its tube and can't pursue a target.\n"
"\n"
"Each shot from an HVLI fires a burst of 5 projectiles, which increases the "
"chance to hit but requires precision aiming to be effective. It reaches its "
"full damage potential at a range of 2u."
msgstr ""
