msgid ""
msgstr ""
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# Scenario name
msgid "Run All"
msgstr ""

# Scenario description
msgid "All Station Tutorials. This cycles through all the stations."
msgstr ""

#: scripts/tutorial/00_all.lua:28
msgid ""
"This is the main screen, which displays your ship and the surrounding "
"space.\n"
"While you cannot move the ship from this screen, you can use it to visually "
"identify objects."
msgstr ""
"Questa è la schermata principale, che mostra la nave e lo spazio "
"circostante.\n"
"Sebbene non sia possibile muovere la nave da questa schermata, è possibile "
"utilizzarla per identificare visivamente gli oggetti."

#: scripts/tutorial/00_all.lua:34
msgid ""
"Welcome to the long-range radar. This radar can detect objects up to 30u "
"from your ship, depicted at the radar's center. This radar allows you to "
"quickly identify distant objects."
msgstr ""
"Benvenuto nel radar a lungo raggio. Questo radar è in grado di rilevare "
"oggetti fino a 30u dalla vostra nave, raffigurata al centro del radar. "
"Questo radar consente di identificare rapidamente oggetti distanti."

#: scripts/tutorial/00_all.lua:36
#, fuzzy
msgid ""
"This is an asteroid. Flying into an asteroid will damage your ship, so avoid "
"hitting them."
msgstr ""
"A destra della tua nave c'è un punto marrone. È un asteroide.\n"
"Gli impatti con gli asteroidi danneggiano la tua nave, quindi evita di "
"colpirli."

#: scripts/tutorial/00_all.lua:39
msgid ""
"The white dot is a mine. When you move near a mine, it explodes with a "
"powerful 1u-radius blast. Striking a mine while your shields are down will "
"surely destroy your ship."
msgstr ""
"Il punto bianco è una mina. Se ti avvicini troppo a una mina essa esplode "
"con un raggio di 1u. Colpire una mina mentre i tuoi scudi sono abbassati "
"distruggerà sicuramente la tua nave."

#: scripts/tutorial/00_all.lua:44
#, fuzzy
msgid ""
"These are stations. Stations can be several different sizes and belong to "
"different factions. Their color indicates whether the station is friendly "
"(green), neutral (light blue), or hostile (red)."
msgstr ""
"Questo grande punto è una stazione. Le stazioni possono essere di diverse "
"dimensioni e appartengono a diverse fazioni. Il colore del punto indica se "
"la stazione è alleata (verde), neutrale (azzurra) o ostile (rosso)."

#: scripts/tutorial/00_all.lua:49
msgid ""
"The rainbow-colored cloud is a nebula. Nebulae block long-range sensors, "
"preventing ships from detecting what's inside of them at distances of more "
"than 5u. Sensors also cannot detect objects behind nebulae."
msgstr ""
"La nuvola color arcobaleno è una nebulosa. Le nebulose bloccano i sensori a "
"lungo raggio, impedendo alle navi di rilevare ciò che c'è all'interno a "
"distanze superiori a 5u. Inoltre i sensori non sono in grado di rilevare "
"oggetti dietro le nebulose."

#: scripts/tutorial/00_all.lua:55
msgid ""
"Finally, these are ships. They look like you on radar, and their attitude "
"toward you is reflected by the same colors as stations. In addition to "
"green, blue, and red, ships of unknown attitude appear as gray objects."
msgstr ""
"Infine, queste sono navi. Somigliano alla tua nave sul radar, e il loro "
"atteggiamento verso di te è rispecchiato dagli stessi colori delle stazioni. "
"Oltre al verde, al blu e al rosso, le navi di schieramento sconosciuto "
"appaiono come oggetti grigi."

#: scripts/tutorial/00_all.lua:60
msgid "Next, we will look at the short-range radar."
msgstr "Successivamente, vedremo il radar a corto raggio."

#: scripts/tutorial/00_all.lua:62
msgid ""
"The short-range radar can detect objects up to 5u from your ship. It also "
"depicts the range of your own beam weapons.\n"
"Your ship has 2 beam weapons aimed forward. Each type of ship has different "
"beam weapon layouts, with different ranges and locations."
msgstr ""
"Il radar a corto raggio è in grado di rilevare oggetti fino a 5u dalla "
"vostra nave. Mostra anche la portata dei tuoi cannoni a raggi.\n"
"La tua nave ha 2 cannoni a raggi rivolti in avanti. Ogni tipo di nave ha "
"diverse configurazioni di armi a raggi, con diverse portate e posizioni."

# Helms officer->ufficiale timoniere
#: scripts/tutorial/00_all.lua:76
msgid ""
"This is the helms screen.\n"
"As the helms officer, you command your ship's movement in space."
msgstr ""
"Questo è lo schermo del timone.\n"
"Come ufficiale timoniere, controlli il movimento della nave nello spazio."

#: scripts/tutorial/00_all.lua:79
msgid ""
"Your primary controls are your impulse engines and maneuvering thrusters.\n"
"Your impulse controls are on the left side of the screen.\n"
"\n"
"Raise your impulse level to 100% to fly forward right now."
msgstr ""
"I tuoi comandi principali sono i motori a impulso e i propulsori di "
"manovra.\n"
"I controlli del motore a impulso si trovano sul lato sinistro dello "
"schermo.\n"
"\n"
"Alza i motori a impulso al 100% per andare in avanti."

#: scripts/tutorial/00_all.lua:84
msgid ""
"Good. You now know how to move forward.\n"
"\n"
"I've disabled your impulse engine for now. Next, let's rotate your ship.\n"
"Rotating the ship is easy. Simply press a heading on the radar screen to "
"rotate your ship in that direction.\n"
"Try rotating to heading 200 right now."
msgstr ""
"Bene. Ora sai come andare avanti.\n"
"\n"
"Ho disattivato il tuo motore a impulso per ora. Adesso, ruotiamo la tua "
"nave.\n"
"Ruotare la nave è facile. Basta premere una rotta sullo schermo radar per "
"ruotare la nave in quella direzione.\n"
"Prova subito a ruotare verso la rotta 200."

# Relay officer -> Ufficiale di comunicazione
#: scripts/tutorial/00_all.lua:91
msgid ""
"Excellent!\n"
"\n"
"Next up: docking. Docking with a station recharges your energy, repairs your "
"hull, and allows the relay officer to request weapon refills. It can also be "
"important for other mission-related events.\n"
"To dock, maneuver within 1u of a station and press the \"Request Dock\" "
"button, from which point docking is fully automated.\n"
"Maneuver to the nearby station and request permission to dock."
msgstr ""
"Eccellente!\n"
"\n"
"Il prossimo: approdare. Approdare ad una stazione ricarica l'energia, ripara "
"lo scafo e consente all'ufficiale di comunicazione di richiedere ricariche "
"per armi. Può anche essere importante per altri eventi legati alle "
"missioni.\n"
"Per approdare, manovrare entro 1u di distanza da una stazione e premere il "
"pulsante \"Richiedi approdo\", momento dal quale l'ancoraggio è "
"completamente automatizzato.\n"
"Manovra verso stazione vicina e richiedi il permesso di approdare."

#: scripts/tutorial/00_all.lua:96
msgid ""
"Now that you are docked, your movement is locked. As helms officer, there is "
"nothing else you can do but undock, so do that now."
msgstr ""
"Ora che sei attraccato, il tuo movimento è bloccato. In qualità di ufficiale "
"di timoniere non c'è nient'altro che tu possa fare oltre a disancorarti, "
"quindi fallo adesso."

#: scripts/tutorial/00_all.lua:100
#, fuzzy
msgid ""
"Ok, there are just a few more things that you need to know.\n"
"See the red arcs coming from your ship? Those are your beam weapons. As "
"helms officer, it is your task to keep those beams on your target.\n"
"I've set up an stationary enemy ship as a target. Destroy it with your beam "
"weapons. Note that at every shot, the corresponding firing arc will change "
"color."
msgstr ""
"Ok, ci sono solo alcune altre cose che devi sapere.\n"
"Ricordi le armi a raggi del tutorial di base? In qualità di ufficiale di "
"timoniere, è tuo compito mantenere quei raggi sul tuo bersaglio.\n"
"Ho posizionato una nave nemica stazionaria come bersaglio. Distruggila con "
"le tue armi a raggi. Nota che ad ogni colpo, l'arco di fuoco corrispondente "
"cambierà colore."

#: scripts/tutorial/00_all.lua:103
msgid ""
"Aggression is not always the solution, but boy, it is fun!\n"
"\n"
"On to the next task: moving long distances.\n"
"There are two methods of moving long distances quickly. Depending on your "
"ship, you either have a warp drive or a jump drive.\n"
"The warp drive moves your ship at high speed, while the jump drive instantly "
"teleports your ship a great distance."
msgstr ""
"L'aggressività non è sempre la soluzione, ma ragazzi, è divertente!\n"
"\n"
"Passiamo al compito successivo: spostarsi su lunghe distanze.\n"
"Esistono due metodi per muoversi rapidamente per lunghe distanze. A seconda "
"della tua nave hai un motore a curvatura o un motore di salto.\n"
"Il motore a curvatura muove la tua nave ad alta velocità, mentre il motore "
"di salto teletrasporta istantaneamente la tua nave a grande distanza."

#: scripts/tutorial/00_all.lua:109
msgid ""
"First, let us try the warp drive.\n"
"\n"
"It functions like the impulse drive but only propels your ship forward, and "
"consumes energy at a much faster rate.\n"
"Use the warp drive to move more than 30u away from this starting point."
msgstr ""
"Per prima cosa, proviamo il motore a curvatura.\n"
"\n"
"Funziona come il motore a impulsi, ma spinge la nave solo in avanti e "
"consuma energia a un ritmo molto più veloce.\n"
"Usa il motore a curvatura per spostarti a più di 30u da questo punto di "
"partenza."

#: scripts/tutorial/00_all.lua:114
msgid ""
"Next, let us demonstrate the jump drive.\n"
"\n"
"To use the jump drive, point your ship in the direction where you want to "
"jump, configure a distance to jump, and then initiate it. The jump occurs 10 "
"seconds after you initiate. Use the jump drive to jump more than 30u from "
"this starting point, in any direction."
msgstr ""
"Successivamente, dimostriamo il motore di salto.\n"
"\n"
"Per utilizzare il motore di salto punta la tua nave nella direzione in cui "
"vuoi saltare, configura la distanza a cui saltare e quindi avvialo. Il salto "
"avviene 10 secondi dopo l'avvio. Usa il motore di salto per saltare più di "
"30u da questo punto di partenza, in qualsiasi direzione."

#: scripts/tutorial/00_all.lua:117
msgid ""
"Notice how your jump drive needs to recharge after use.\n"
"\n"
"This covers the basics of the helms officer."
msgstr ""
"Nota come il tuo motore di salto debba ricaricarsi dopo l'uso.\n"
"\n"
"Questo copre le basi dell'ufficiale di timoniere."

#: scripts/tutorial/00_all.lua:132
msgid ""
"This is the weapons screen.\n"
"As the weapons officer, you are responsible for targeting beam weapons, "
"loading and firing missile weapons, and controlling your shields."
msgstr ""

#: scripts/tutorial/00_all.lua:135
msgid ""
"Your most fundamental task is to target your ship's weapons.\n"
"Your beam weapons only fire at your selected target, and homing missiles "
"travel toward your selected target.\n"
"\n"
"Target the ship in front of you by pressing it."
msgstr ""

#: scripts/tutorial/00_all.lua:139
msgid ""
"Good! Notice that your beam weapons did not fire on this ship until you "
"targeted it.\n"
"\n"
"Next up: shield controls."
msgstr ""

#: scripts/tutorial/00_all.lua:144
msgid ""
"As you might notice, you are being shot at. Do not worry, you cannot die "
"right now.\n"
"\n"
"You are taking damage, however, so enable your shields to protect yourself."
msgstr ""

#: scripts/tutorial/00_all.lua:159
msgid ""
"Shields protect your ship from direct damage, but they cost extra energy to "
"maintain, can take only a limited amount of damage, and are slow to "
"recharge. Eventually, this enemy's attacks will get through your shields.\n"
"\n"
"Disable your shields to continue."
msgstr ""

#: scripts/tutorial/00_all.lua:163
msgid ""
"While only a single button, your shields are vital for survival. They "
"protect against all kinds of damage, including beam weapons, missiles, "
"asteroids, and mines, so make them one of your primary priorities.\n"
"\n"
"Next up, the real fun starts: missile weapons."
msgstr ""

#: scripts/tutorial/00_all.lua:174
msgid ""
"You have 1 homing missile in your missile storage now, and 1 weapon tube.\n"
"You can load this missile into your weapon tube. Depending on your ship "
"type, you might have more types of missiles and more weapon tubes.\n"
"\n"
"Load this homing missile into the weapon tube by selecting the homing "
"missile, and then pressing the load button for this tube. Note that it takes "
"some time to load missiles into tubes."
msgstr ""

#: scripts/tutorial/00_all.lua:179
msgid "Great! Now fire this missile by clicking on the tube."
msgstr ""

#: scripts/tutorial/00_all.lua:180
msgid "Missile away!"
msgstr ""

#: scripts/tutorial/00_all.lua:185
msgid ""
"BOOM! That was just firing straight ahead, but missiles also have a homing "
"feature, so let's try that!\n"
"\n"
"First, load a homing missile in the tube.\n"
"Next, target the enemy ship by pressing it to guide your homing missiles "
"toward your selected target.\n"
"Then fire your missile!"
msgstr ""

#: scripts/tutorial/00_all.lua:195
msgid ""
"While not necessary against a stationary target, this homing ability can "
"make all the difference against a moving target."
msgstr ""

#: scripts/tutorial/00_all.lua:199
msgid ""
"You can also manually aim missiles.\n"
"\n"
"First, unlock your aim by pressing the [Lock] button above the radar view.\n"
"Load a missile to view your missile's trajectory.\n"
"Next, aim your missiles with the aiming dial surrounding the radar.\n"
"Point the aiming dial at the next ship and fire."
msgstr ""

#: scripts/tutorial/00_all.lua:213
msgid ""
"Perfect aim! The next ship is behind you. Notice how it's out of reach when "
"you try to aim manually and, if you only use the homing ability, the "
"trajectory won't reach the enemy. Manually aiming and the missile's homing "
"ability aren't mutually exclusive to one another. You can hit the ship if "
"you put the two abilities together.\n"
"\n"
"First, make sure your aim is unlocked and aim your missile as close to the "
"enemy as you can.\n"
"Next, target the enemy ship by pressing it.\n"
"Then fire! The missile will first follow your manually-aimed trajectory, and "
"then start homing in on the enemy.\n"
msgstr ""

#: scripts/tutorial/00_all.lua:228
msgid ""
"In addition to homing missiles, your ship might have HVLIs, nukes, EMPs, and "
"mines.\n"
"HVLI stands for \"High Velocity Lead Impactor\". They fire in straight lines "
"and do not have homing abilities.\n"
"Nukes and EMPs also have homing abilities and have a 1u-radius blast and do "
"more damage.\n"
"EMPs damage only shields, and thus are great for weakening heavily shielded "
"enemies."
msgstr ""

#: scripts/tutorial/00_all.lua:239
msgid ""
"Welcome to engineering.\n"
"Engineering is split into two parts. The top part shows your ship's "
"interior, including damage control teams stationed throughout.\n"
"The bottom part controls power and coolant levels of your ship's systems."
msgstr ""

#: scripts/tutorial/00_all.lua:244
msgid ""
"First, we will explain your control over your ship's systems.\n"
"Each row on the bottom area of the screen represents one of your ship's "
"system, and each system has a damage level, heat level, power level, and "
"coolant level.\n"
"\n"
"I've overheated your warp system. An overheating system can damage your "
"ship. You can prevent this by putting coolant in your warp system. Select "
"the warp system and increase the coolant slider."
msgstr ""

#: scripts/tutorial/00_all.lua:249
msgid ""
"I've also overheated the impulse system. As before, increase the system's "
"coolant level to mitigate the effect. Note that the warp system's coolant "
"level is automatically reduced to allow for coolant in the impulse system.\n"
"\n"
"This is because you have a limited amount of coolant available to distribute "
"this across your ship's systems."
msgstr ""

#: scripts/tutorial/00_all.lua:252
msgid ""
"Good! Next up: power levels.\n"
"You can manage each system's power level independently. Adding power to a "
"system makes it perform more effectively, but also generates more heat, and "
"thus requires coolant to prevent it from overheating and damaging the "
"system.\n"
"\n"
"Maximize the power to the front shield system."
msgstr ""

#: scripts/tutorial/00_all.lua:256
msgid ""
"The added power increases the amount of heat in the system.\n"
"\n"
"Overpower the system until it overheats."
msgstr ""

#: scripts/tutorial/00_all.lua:261
msgid ""
"Note that as the system overheats, it takes damage. Because the system is "
"damaged, it functions less effectively.\n"
"\n"
"Systems can also take damage when your ship is hit while the shields are "
"down."
msgstr ""

#: scripts/tutorial/00_all.lua:265
msgid "In this top area, you see your damage control teams in your ship."
msgstr ""

#: scripts/tutorial/00_all.lua:266
msgid ""
"The front shield system is damaged, as indicated by the color of this room's "
"outline.\n"
"\n"
"Select a damage control team from elsewhere on the ship by pressing it, then "
"press on that room to initiate repairs.\n"
"(Repairs will take a while.)"
msgstr ""

#: scripts/tutorial/00_all.lua:271
msgid ""
"Good. Now you know your most important tasks. Next, we'll go over each "
"system's function in detail.\n"
"Remember, each system performs better with more power, but performs less "
"well when damaged. Your job is to keep vital systems running as well as you "
"can."
msgstr ""

#: scripts/tutorial/00_all.lua:273
msgid ""
"Reactor:\n"
"\n"
"The reactor generates energy. Adding power to the reactor increases your "
"energy generation rate."
msgstr ""

#: scripts/tutorial/00_all.lua:276
msgid ""
"Beam Weapons:\n"
"\n"
"Adding power to the beam weapons system increases their rate of fire, which "
"causes them to do more damage.\n"
"Note that every beam you fire adds additional heat to the system."
msgstr ""

#: scripts/tutorial/00_all.lua:280
msgid ""
"Missile System:\n"
"\n"
"Increased missile system power lowers the reload time of weapon tubes."
msgstr ""

#: scripts/tutorial/00_all.lua:283
msgid ""
"Maneuvering:\n"
"\n"
"Increasing power to the maneuvering system allows the ship to turn faster. "
"It also increases the recharge rate for the combat maneuvering system."
msgstr ""

#: scripts/tutorial/00_all.lua:286
msgid ""
"Impulse Engines:\n"
"\n"
"Adding power to the impulse engines increases your impulse flight speed."
msgstr ""

#: scripts/tutorial/00_all.lua:289
msgid ""
"Warp Drive:\n"
"\n"
"Adding power to the warp drive increases your warp drive flight speed."
msgstr ""

#: scripts/tutorial/00_all.lua:292
msgid ""
"Jump Drive:\n"
"\n"
"A higher-powered jump drive recharges faster and has a shorter delay before "
"jumping."
msgstr ""

#: scripts/tutorial/00_all.lua:295
msgid ""
"Shields:\n"
"\n"
"Additional power in the shield system increases their rate of recharge, and "
"decreases the amount of degradation your shields sustain when damaged."
msgstr ""

#: scripts/tutorial/00_all.lua:298
msgid ""
"This concludes the overview of the engineering station. Be sure to keep your "
"ship running in top condition!"
msgstr ""

#: scripts/tutorial/00_all.lua:306
msgid ""
"Welcome, science officer.\n"
"\n"
"You are the eyes of the ship. Your job is to supply the captain with "
"information. From your station, you can detect and scan objects at a range "
"of up to 30u."
msgstr ""

#: scripts/tutorial/00_all.lua:311 scripts/tutorial/00_all.lua:397
msgid ""
"On this radar, you can select objects to get information about them.\n"
"I've added a friendly ship and a station for you to examine. Select them and "
"notice how much information you can observe.\n"
"Heading and distance are of particular importance, as without these, the "
"helms officer will be jumping in the dark."
msgstr ""

#: scripts/tutorial/00_all.lua:316 scripts/tutorial/00_all.lua:402
msgid ""
"I've replaced the friendly station with an unknown ship. Once you select it, "
"notice that you know nothing about this ship.\n"
"To learn about it, you must scan it. Scanning requires you to match your "
"scanner's frequency bands to your target's.\n"
"Scan this ship now."
msgstr ""

#: scripts/tutorial/00_all.lua:319 scripts/tutorial/00_all.lua:405
msgid ""
"Good. Notice that you now know this ship is unfriendly. It might have been a "
"friendly or neutral ship as well, but until you scanned it, you do not know."
msgstr ""

#: scripts/tutorial/00_all.lua:320 scripts/tutorial/00_all.lua:406
msgid ""
"Note that you have less information about this ship than the friendly ship. "
"You must perform a deep scan of this ship to acquire more information.\n"
"A deep scan takes more effort and requires you to align 2 different "
"frequency bands simultaneously.\n"
"Deep scan the enemy now."
msgstr ""

#: scripts/tutorial/00_all.lua:323 scripts/tutorial/00_all.lua:409
msgid ""
"Excellent. Notice that this took more time and concentration than the simple "
"scan, so be careful to perform deep scans only when necessary or you could "
"run out of time."
msgstr ""

#: scripts/tutorial/00_all.lua:327 scripts/tutorial/00_all.lua:413
msgid ""
"Next to the long-range radar, the science station can also access the "
"science database.\n"
"\n"
"In this database, you can look up details on things like ship types, "
"weapons, and other objects."
msgstr ""

#: scripts/tutorial/00_all.lua:330 scripts/tutorial/00_all.lua:416
msgid ""
"Remember, your job is to supply information. Knowing the location and status "
"of other ships is vital to your captain.\n"
"\n"
"Without your information, the crew is mostly blind."
msgstr ""

#: scripts/tutorial/00_all.lua:340
msgid ""
"Welcome to relay!\n"
"\n"
"It is your job to communicate with stations and ships. You also have access "
"to short-range radar data from friendly ships and stations, and can place "
"navigational waypoints and launch scanning probes."
msgstr ""

#: scripts/tutorial/00_all.lua:343
msgid ""
"Your first responsibility is to coordinate the ship's communications.\n"
"\n"
"You can target any station or ship and attempt to communicate with it. Other "
"ships can also attempt to contact you."
msgstr ""

#: scripts/tutorial/00_all.lua:349 scripts/tutorial/00_all.lua:425
msgid "You successfully opened communications. Congratulations."
msgstr ""

#: scripts/tutorial/00_all.lua:350 scripts/tutorial/00_all.lua:426
msgid "Tell me more!"
msgstr ""

#: scripts/tutorial/00_all.lua:351 scripts/tutorial/00_all.lua:427
msgid "Sorry, there's nothing more to tell you."
msgstr ""

#: scripts/tutorial/00_all.lua:353 scripts/tutorial/00_all.lua:429
msgid "Continue with the tutorial."
msgstr ""

#: scripts/tutorial/00_all.lua:354 scripts/tutorial/00_all.lua:430
msgid ""
"The tutorial will continue when you close communications with this station."
msgstr ""

#: scripts/tutorial/00_all.lua:358 scripts/tutorial/00_all.lua:434
msgid "Open communications with the station near you to continue the tutorial."
msgstr ""

#: scripts/tutorial/00_all.lua:360 scripts/tutorial/00_all.lua:436
msgid "Now finish your talk with the station."
msgstr ""

#: scripts/tutorial/00_all.lua:363 scripts/tutorial/00_all.lua:439
msgid ""
"Depending on the scenario, you might have different options when "
"communicating with stations.\n"
"They might inform you about new objectives and your mission progress, ask "
"for backup, or resupply your weapons. This is all part of your "
"responsibilities as relay officer."
msgstr ""

#: scripts/tutorial/00_all.lua:369
msgid ""
"Your station also includes this radar map.\n"
"\n"
"On this map, you can detect objects within short-range radar range of all "
"allied ships and stations. Everything else is invisible to you. This gives "
"you a different view from the science officer, because you can scan the "
"contents of nebulae."
msgstr ""

#: scripts/tutorial/00_all.lua:372
msgid ""
"Finally, you control your ship's probes. Probes can expand your radar view. "
"Launch a probe to the top right, toward the ship designated DMY-01."
msgstr ""

#: scripts/tutorial/00_all.lua:383
msgid ""
"Probes can expand your sensory capabilities beyond your normal range and "
"explore nebulae. However, you have a limited supply of them and can't "
"replenish them until you to dock with a station."
msgstr ""

#: scripts/tutorial/00_all.lua:392
msgid ""
"Welcome, operations officer.\n"
"\n"
"You are the eyes of the ship. Your job is to supply the captain with "
"information. From your station, you can detect and scan objects at a range "
"of up to 30u."
msgstr ""

#: scripts/tutorial/00_all.lua:419
msgid ""
"Your second responsibility is to coordinate the ship's communications.\n"
"\n"
"You can target any station or ship and attempt to communicate with it. Other "
"ships can also attempt to contact you."
msgstr ""

#: scripts/tutorial/00_all.lua:445
#, fuzzy
msgid ""
"This concludes the tutorial. While we have covered the basics, there are "
"more advanced features in the game that you might discover."
msgstr ""
"Questo conclude il tutorial sulla schermata principale e sui radar. Abbiamo "
"coperto le basi ma nel gioco ci sono caratteristiche più avanzate che "
"potresti scoprire."
