# Scenario name
msgid "Run All"
msgstr ""

# Scenario description
msgid "All Station Tutorials. This cycles through all the stations."
msgstr ""

#: scripts/tutorial/00_all.lua:28
msgid ""
"This is the main screen, which displays your ship and the surrounding "
"space.\n"
"While you cannot move the ship from this screen, you can use it to visually "
"identify objects."
msgstr ""

#: scripts/tutorial/00_all.lua:34
msgid ""
"Welcome to the long-range radar. This radar can detect objects up to 30u "
"from your ship, depicted at the radar's center. This radar allows you to "
"quickly identify distant objects."
msgstr ""

#: scripts/tutorial/00_all.lua:36
msgid ""
"This is an asteroid. Flying into an asteroid will damage your ship, so avoid "
"hitting them."
msgstr ""

#: scripts/tutorial/00_all.lua:39
msgid ""
"The white dot is a mine. When you move near a mine, it explodes with a "
"powerful 1u-radius blast. Striking a mine while your shields are down will "
"surely destroy your ship."
msgstr ""

#: scripts/tutorial/00_all.lua:44
msgid ""
"These are stations. Stations can be several different sizes and belong to "
"different factions. Their color indicates whether the station is friendly "
"(green), neutral (light blue), or hostile (red)."
msgstr ""

#: scripts/tutorial/00_all.lua:49
msgid ""
"The rainbow-colored cloud is a nebula. Nebulae block long-range sensors, "
"preventing ships from detecting what's inside of them at distances of more "
"than 5u. Sensors also cannot detect objects behind nebulae."
msgstr ""

#: scripts/tutorial/00_all.lua:55
msgid ""
"Finally, these are ships. They look like you on radar, and their attitude "
"toward you is reflected by the same colors as stations. In addition to "
"green, blue, and red, ships of unknown attitude appear as gray objects."
msgstr ""

#: scripts/tutorial/00_all.lua:60
msgid "Next, we will look at the short-range radar."
msgstr ""

#: scripts/tutorial/00_all.lua:62
msgid ""
"The short-range radar can detect objects up to 5u from your ship. It also "
"depicts the range of your own beam weapons.\n"
"Your ship has 2 beam weapons aimed forward. Each type of ship has different "
"beam weapon layouts, with different ranges and locations."
msgstr ""

#: scripts/tutorial/00_all.lua:76
msgid ""
"This is the helms screen.\n"
"As the helms officer, you command your ship's movement in space."
msgstr ""

#: scripts/tutorial/00_all.lua:79
msgid ""
"Your primary controls are your impulse engines and maneuvering thrusters.\n"
"Your impulse controls are on the left side of the screen.\n"
"\n"
"Raise your impulse level to 100% to fly forward right now."
msgstr ""

#: scripts/tutorial/00_all.lua:84
msgid ""
"Good. You now know how to move forward.\n"
"\n"
"I've disabled your impulse engine for now. Next, let's rotate your ship.\n"
"Rotating the ship is easy. Simply press a heading on the radar screen to "
"rotate your ship in that direction.\n"
"Try rotating to heading 200 right now."
msgstr ""

#: scripts/tutorial/00_all.lua:91
msgid ""
"Excellent!\n"
"\n"
"Next up: docking. Docking with a station recharges your energy, repairs your "
"hull, and allows the relay officer to request weapon refills. It can also be "
"important for other mission-related events.\n"
"To dock, maneuver within 1u of a station and press the \"Request Dock\" "
"button, from which point docking is fully automated.\n"
"Maneuver to the nearby station and request permission to dock."
msgstr ""

#: scripts/tutorial/00_all.lua:96
msgid ""
"Now that you are docked, your movement is locked. As helms officer, there is "
"nothing else you can do but undock, so do that now."
msgstr ""

#: scripts/tutorial/00_all.lua:100
msgid ""
"Ok, there are just a few more things that you need to know.\n"
"See the red arcs coming from your ship? Those are your beam weapons. As "
"helms officer, it is your task to keep those beams on your target.\n"
"I've set up an stationary enemy ship as a target. Destroy it with your beam "
"weapons. Note that at every shot, the corresponding firing arc will change "
"color."
msgstr ""

#: scripts/tutorial/00_all.lua:103
msgid ""
"Aggression is not always the solution, but boy, it is fun!\n"
"\n"
"On to the next task: moving long distances.\n"
"There are two methods of moving long distances quickly. Depending on your "
"ship, you either have a warp drive or a jump drive.\n"
"The warp drive moves your ship at high speed, while the jump drive instantly "
"teleports your ship a great distance."
msgstr ""

#: scripts/tutorial/00_all.lua:109
msgid ""
"First, let us try the warp drive.\n"
"\n"
"It functions like the impulse drive but only propels your ship forward, and "
"consumes energy at a much faster rate.\n"
"Use the warp drive to move more than 30u away from this starting point."
msgstr ""

#: scripts/tutorial/00_all.lua:114
msgid ""
"Next, let us demonstrate the jump drive.\n"
"\n"
"To use the jump drive, point your ship in the direction where you want to "
"jump, configure a distance to jump, and then initiate it. The jump occurs 10 "
"seconds after you initiate. Use the jump drive to jump more than 30u from "
"this starting point, in any direction."
msgstr ""

#: scripts/tutorial/00_all.lua:117
msgid ""
"Notice how your jump drive needs to recharge after use.\n"
"\n"
"This covers the basics of the helms officer."
msgstr ""

#: scripts/tutorial/00_all.lua:132
msgid ""
"This is the weapons screen.\n"
"As the weapons officer, you are responsible for targeting beam weapons, "
"loading and firing missile weapons, and controlling your shields."
msgstr ""

#: scripts/tutorial/00_all.lua:135
msgid ""
"Your most fundamental task is to target your ship's weapons.\n"
"Your beam weapons only fire at your selected target, and homing missiles "
"travel toward your selected target.\n"
"\n"
"Target the ship in front of you by pressing it."
msgstr ""

#: scripts/tutorial/00_all.lua:139
msgid ""
"Good! Notice that your beam weapons did not fire on this ship until you "
"targeted it.\n"
"\n"
"Next up: shield controls."
msgstr ""

#: scripts/tutorial/00_all.lua:144
msgid ""
"As you might notice, you are being shot at. Do not worry, you cannot die "
"right now.\n"
"\n"
"You are taking damage, however, so enable your shields to protect yourself."
msgstr ""

#: scripts/tutorial/00_all.lua:159
msgid ""
"Shields protect your ship from direct damage, but they cost extra energy to "
"maintain, can take only a limited amount of damage, and are slow to "
"recharge. Eventually, this enemy's attacks will get through your shields.\n"
"\n"
"Disable your shields to continue."
msgstr ""

#: scripts/tutorial/00_all.lua:163
msgid ""
"While only a single button, your shields are vital for survival. They "
"protect against all kinds of damage, including beam weapons, missiles, "
"asteroids, and mines, so make them one of your primary priorities.\n"
"\n"
"Next up, the real fun starts: missile weapons."
msgstr ""

#: scripts/tutorial/00_all.lua:174
msgid ""
"You have 1 homing missile in your missile storage now, and 1 weapon tube.\n"
"You can load this missile into your weapon tube. Depending on your ship "
"type, you might have more types of missiles and more weapon tubes.\n"
"\n"
"Load this homing missile into the weapon tube by selecting the homing "
"missile, and then pressing the load button for this tube. Note that it takes "
"some time to load missiles into tubes."
msgstr ""

#: scripts/tutorial/00_all.lua:179
msgid "Great! Now fire this missile by clicking on the tube."
msgstr ""

#: scripts/tutorial/00_all.lua:180
msgid "Missile away!"
msgstr ""

#: scripts/tutorial/00_all.lua:185
msgid ""
"BOOM! That was just firing straight ahead, but missiles also have a homing "
"feature, so let's try that!\n"
"\n"
"First, load a homing missile in the tube.\n"
"Next, target the enemy ship by pressing it to guide your homing missiles "
"toward your selected target.\n"
"Then fire your missile!"
msgstr ""

#: scripts/tutorial/00_all.lua:195
msgid ""
"While not necessary against a stationary target, this homing ability can "
"make all the difference against a moving target."
msgstr ""

#: scripts/tutorial/00_all.lua:199
msgid ""
"You can also manually aim missiles.\n"
"\n"
"First, unlock your aim by pressing the [Lock] button above the radar view.\n"
"Load a missile to view your missile's trajectory.\n"
"Next, aim your missiles with the aiming dial surrounding the radar.\n"
"Point the aiming dial at the next ship and fire."
msgstr ""

#: scripts/tutorial/00_all.lua:213
msgid ""
"Perfect aim! The next ship is behind you. Notice how it's out of reach when "
"you try to aim manually and, if you only use the homing ability, the "
"trajectory won't reach the enemy. Manually aiming and the missile's homing "
"ability aren't mutually exclusive to one another. You can hit the ship if "
"you put the two abilities together.\n"
"\n"
"First, make sure your aim is unlocked and aim your missile as close to the "
"enemy as you can.\n"
"Next, target the enemy ship by pressing it.\n"
"Then fire! The missile will first follow your manually-aimed trajectory, and "
"then start homing in on the enemy.\n"
msgstr ""

#: scripts/tutorial/00_all.lua:228
msgid ""
"In addition to homing missiles, your ship might have HVLIs, nukes, EMPs, and "
"mines.\n"
"HVLI stands for \"High Velocity Lead Impactor\". They fire in straight lines "
"and do not have homing abilities.\n"
"Nukes and EMPs also have homing abilities and have a 1u-radius blast and do "
"more damage.\n"
"EMPs damage only shields, and thus are great for weakening heavily shielded "
"enemies."
msgstr ""

#: scripts/tutorial/00_all.lua:239
msgid ""
"Welcome to engineering.\n"
"Engineering is split into two parts. The top part shows your ship's "
"interior, including damage control teams stationed throughout.\n"
"The bottom part controls power and coolant levels of your ship's systems."
msgstr ""

#: scripts/tutorial/00_all.lua:244
msgid ""
"First, we will explain your control over your ship's systems.\n"
"Each row on the bottom area of the screen represents one of your ship's "
"system, and each system has a damage level, heat level, power level, and "
"coolant level.\n"
"\n"
"I've overheated your warp system. An overheating system can damage your "
"ship. You can prevent this by putting coolant in your warp system. Select "
"the warp system and increase the coolant slider."
msgstr ""

#: scripts/tutorial/00_all.lua:249
msgid ""
"I've also overheated the impulse system. As before, increase the system's "
"coolant level to mitigate the effect. Note that the warp system's coolant "
"level is automatically reduced to allow for coolant in the impulse system.\n"
"\n"
"This is because you have a limited amount of coolant available to distribute "
"this across your ship's systems."
msgstr ""

#: scripts/tutorial/00_all.lua:252
msgid ""
"Good! Next up: power levels.\n"
"You can manage each system's power level independently. Adding power to a "
"system makes it perform more effectively, but also generates more heat, and "
"thus requires coolant to prevent it from overheating and damaging the "
"system.\n"
"\n"
"Maximize the power to the front shield system."
msgstr ""

#: scripts/tutorial/00_all.lua:256
msgid ""
"The added power increases the amount of heat in the system.\n"
"\n"
"Overpower the system until it overheats."
msgstr ""

#: scripts/tutorial/00_all.lua:261
msgid ""
"Note that as the system overheats, it takes damage. Because the system is "
"damaged, it functions less effectively.\n"
"\n"
"Systems can also take damage when your ship is hit while the shields are "
"down."
msgstr ""

#: scripts/tutorial/00_all.lua:265
msgid "In this top area, you see your damage control teams in your ship."
msgstr ""

#: scripts/tutorial/00_all.lua:266
msgid ""
"The front shield system is damaged, as indicated by the color of this room's "
"outline.\n"
"\n"
"Select a damage control team from elsewhere on the ship by pressing it, then "
"press on that room to initiate repairs.\n"
"(Repairs will take a while.)"
msgstr ""

#: scripts/tutorial/00_all.lua:271
msgid ""
"Good. Now you know your most important tasks. Next, we'll go over each "
"system's function in detail.\n"
"Remember, each system performs better with more power, but performs less "
"well when damaged. Your job is to keep vital systems running as well as you "
"can."
msgstr ""

#: scripts/tutorial/00_all.lua:273
msgid ""
"Reactor:\n"
"\n"
"The reactor generates energy. Adding power to the reactor increases your "
"energy generation rate."
msgstr ""

#: scripts/tutorial/00_all.lua:276
msgid ""
"Beam Weapons:\n"
"\n"
"Adding power to the beam weapons system increases their rate of fire, which "
"causes them to do more damage.\n"
"Note that every beam you fire adds additional heat to the system."
msgstr ""

#: scripts/tutorial/00_all.lua:280
msgid ""
"Missile System:\n"
"\n"
"Increased missile system power lowers the reload time of weapon tubes."
msgstr ""

#: scripts/tutorial/00_all.lua:283
msgid ""
"Maneuvering:\n"
"\n"
"Increasing power to the maneuvering system allows the ship to turn faster. "
"It also increases the recharge rate for the combat maneuvering system."
msgstr ""

#: scripts/tutorial/00_all.lua:286
msgid ""
"Impulse Engines:\n"
"\n"
"Adding power to the impulse engines increases your impulse flight speed."
msgstr ""

#: scripts/tutorial/00_all.lua:289
msgid ""
"Warp Drive:\n"
"\n"
"Adding power to the warp drive increases your warp drive flight speed."
msgstr ""

#: scripts/tutorial/00_all.lua:292
msgid ""
"Jump Drive:\n"
"\n"
"A higher-powered jump drive recharges faster and has a shorter delay before "
"jumping."
msgstr ""

#: scripts/tutorial/00_all.lua:295
msgid ""
"Shields:\n"
"\n"
"Additional power in the shield system increases their rate of recharge, and "
"decreases the amount of degradation your shields sustain when damaged."
msgstr ""

#: scripts/tutorial/00_all.lua:298
msgid ""
"This concludes the overview of the engineering station. Be sure to keep your "
"ship running in top condition!"
msgstr ""

#: scripts/tutorial/00_all.lua:306
msgid ""
"Welcome, science officer.\n"
"\n"
"You are the eyes of the ship. Your job is to supply the captain with "
"information. From your station, you can detect and scan objects at a range "
"of up to 30u."
msgstr ""

#: scripts/tutorial/00_all.lua:311 scripts/tutorial/00_all.lua:397
msgid ""
"On this radar, you can select objects to get information about them.\n"
"I've added a friendly ship and a station for you to examine. Select them and "
"notice how much information you can observe.\n"
"Heading and distance are of particular importance, as without these, the "
"helms officer will be jumping in the dark."
msgstr ""

#: scripts/tutorial/00_all.lua:316 scripts/tutorial/00_all.lua:402
msgid ""
"I've replaced the friendly station with an unknown ship. Once you select it, "
"notice that you know nothing about this ship.\n"
"To learn about it, you must scan it. Scanning requires you to match your "
"scanner's frequency bands to your target's.\n"
"Scan this ship now."
msgstr ""

#: scripts/tutorial/00_all.lua:319 scripts/tutorial/00_all.lua:405
msgid ""
"Good. Notice that you now know this ship is unfriendly. It might have been a "
"friendly or neutral ship as well, but until you scanned it, you do not know."
msgstr ""

#: scripts/tutorial/00_all.lua:320 scripts/tutorial/00_all.lua:406
msgid ""
"Note that you have less information about this ship than the friendly ship. "
"You must perform a deep scan of this ship to acquire more information.\n"
"A deep scan takes more effort and requires you to align 2 different "
"frequency bands simultaneously.\n"
"Deep scan the enemy now."
msgstr ""

#: scripts/tutorial/00_all.lua:323 scripts/tutorial/00_all.lua:409
msgid ""
"Excellent. Notice that this took more time and concentration than the simple "
"scan, so be careful to perform deep scans only when necessary or you could "
"run out of time."
msgstr ""

#: scripts/tutorial/00_all.lua:327 scripts/tutorial/00_all.lua:413
msgid ""
"Next to the long-range radar, the science station can also access the "
"science database.\n"
"\n"
"In this database, you can look up details on things like ship types, "
"weapons, and other objects."
msgstr ""

#: scripts/tutorial/00_all.lua:330 scripts/tutorial/00_all.lua:416
msgid ""
"Remember, your job is to supply information. Knowing the location and status "
"of other ships is vital to your captain.\n"
"\n"
"Without your information, the crew is mostly blind."
msgstr ""

#: scripts/tutorial/00_all.lua:340
msgid ""
"Welcome to relay!\n"
"\n"
"It is your job to communicate with stations and ships. You also have access "
"to short-range radar data from friendly ships and stations, and can place "
"navigational waypoints and launch scanning probes."
msgstr ""

#: scripts/tutorial/00_all.lua:343
msgid ""
"Your first responsibility is to coordinate the ship's communications.\n"
"\n"
"You can target any station or ship and attempt to communicate with it. Other "
"ships can also attempt to contact you."
msgstr ""

#: scripts/tutorial/00_all.lua:349 scripts/tutorial/00_all.lua:425
msgid "You successfully opened communications. Congratulations."
msgstr ""

#: scripts/tutorial/00_all.lua:350 scripts/tutorial/00_all.lua:426
msgid "Tell me more!"
msgstr ""

#: scripts/tutorial/00_all.lua:351 scripts/tutorial/00_all.lua:427
msgid "Sorry, there's nothing more to tell you."
msgstr ""

#: scripts/tutorial/00_all.lua:353 scripts/tutorial/00_all.lua:429
msgid "Continue with the tutorial."
msgstr ""

#: scripts/tutorial/00_all.lua:354 scripts/tutorial/00_all.lua:430
msgid ""
"The tutorial will continue when you close communications with this station."
msgstr ""

#: scripts/tutorial/00_all.lua:358 scripts/tutorial/00_all.lua:434
msgid "Open communications with the station near you to continue the tutorial."
msgstr ""

#: scripts/tutorial/00_all.lua:360 scripts/tutorial/00_all.lua:436
msgid "Now finish your talk with the station."
msgstr ""

#: scripts/tutorial/00_all.lua:363 scripts/tutorial/00_all.lua:439
msgid ""
"Depending on the scenario, you might have different options when "
"communicating with stations.\n"
"They might inform you about new objectives and your mission progress, ask "
"for backup, or resupply your weapons. This is all part of your "
"responsibilities as relay officer."
msgstr ""

#: scripts/tutorial/00_all.lua:369
msgid ""
"Your station also includes this radar map.\n"
"\n"
"On this map, you can detect objects within short-range radar range of all "
"allied ships and stations. Everything else is invisible to you. This gives "
"you a different view from the science officer, because you can scan the "
"contents of nebulae."
msgstr ""

#: scripts/tutorial/00_all.lua:372
msgid ""
"Finally, you control your ship's probes. Probes can expand your radar view. "
"Launch a probe to the top right, toward the ship designated DMY-01."
msgstr ""

#: scripts/tutorial/00_all.lua:383
msgid ""
"Probes can expand your sensory capabilities beyond your normal range and "
"explore nebulae. However, you have a limited supply of them and can't "
"replenish them until you to dock with a station."
msgstr ""

#: scripts/tutorial/00_all.lua:392
msgid ""
"Welcome, operations officer.\n"
"\n"
"You are the eyes of the ship. Your job is to supply the captain with "
"information. From your station, you can detect and scan objects at a range "
"of up to 30u."
msgstr ""

#: scripts/tutorial/00_all.lua:419
msgid ""
"Your second responsibility is to coordinate the ship's communications.\n"
"\n"
"You can target any station or ship and attempt to communicate with it. Other "
"ships can also attempt to contact you."
msgstr ""

#: scripts/tutorial/00_all.lua:445
msgid ""
"This concludes the tutorial. While we have covered the basics, there are "
"more advanced features in the game that you might discover."
msgstr ""
