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#: scripts/factionInfo.lua:4
msgid "Independent"
msgstr "Nezávislí"

#: scripts/factionInfo.lua:6
msgid ""
"Despite appearing as a faction, independents are distinguished primarily by "
"having no strong affiliation with any faction at all. Most traders consider "
"themselves independent, though certain voices have started to speak up about "
"creating a merchant faction."
msgstr ""

#: scripts/factionInfo.lua:8
msgid "Human Navy"
msgstr "Lidské Námořnictvo"

#: scripts/factionInfo.lua:10
msgid ""
"The remnants of the human navy.\n"
"\n"
"While all other races were driven to the stars out of greed or scientific "
"research, humans where the only race to start exploring the galaxy because "
"their homeworld could no longer sustain their population. Some other races "
"view humans as a sort of virus or plague due to the rate at which they can "
"breed and spread.\n"
"\n"
"Due to human regulations on spaceships, naval ships are the only ones "
"permitted in deep space. However, this hasn't completely prevented humans "
"outside of the navy from spacefaring, as quite a few humans sign up on alien "
"trading vessels or pirate raiders."
msgstr ""
"Zbytky pozemskeho namornictva.\n"
"\n"
"Zatím co ostatní rasy se vydaly do vesmíru ve jménu chamtivosti, nebo "
"vědeckého pokroku, lidé byli jedinou rasou, která začala prozkoumávat "
"galaxii, když jejich svět již nedokázal udržet jejich populaci. Některé "
"další rasy vidí lidstvo jako nějaký virus nebo mor, na základě rychlosti s "
"jakou se množí a rozšiřují.\n"
"\n"
"Lidské předpisy pro vesmírné lodě určují, že jen lodě námořnictva smí do "
"hlubokého vesmíru. To však úplně nezabránilo lidem mimo námořnictvo, aby se "
"vydali do vesmíru, neboť pěkných pár lidí se přihlásilo ke službě na "
"mimozemských obchodních lodích nebo pirátských nájezdnících."

#: scripts/factionInfo.lua:16
msgid "Kraylor"
msgstr "Kraylor"

#: scripts/factionInfo.lua:19
msgid ""
"The reptilian Kraylor are a race of warriors with a strong religious dogma.\n"
"\n"
"As soon as the Kraylor obtained reliable space flight, they immediately set "
"out to conquer and subjugate unbelievers. Their hierarchy is based solely on "
"physical might; a Kraylor kills anything it can kill, and owns anything it "
"can take by force.\n"
"\n"
"Kraylor can live for weeks without air, food, or gravity, and consider "
"humans to be weak creatures for dying within minutes of exposure to space. "
"Because of their fortitude and cultural pressures against retreat, Kraylor "
"ships do not contain escape pods."
msgstr ""

#: scripts/factionInfo.lua:25
msgid "Arlenians"
msgstr "Arleniane"

#: scripts/factionInfo.lua:28
msgid ""
"Arlenians are energy-based life forms who long ago transcended physical "
"reality through superior technology. Arlenians' energy forms also give them "
"access to strong telepathic powers. Many consider Arlenians to be the first "
"and oldest explorers of the galaxy.\n"
"\n"
"Despite all these advantages, they are very peaceful, as they see little "
"value in material posession.\n"
"\n"
"For unknown reasons, Arlenians started granting their anti-grav technology "
"to other races, and almost all starfaring races' technology is based off "
"Arlenian designs. Dissenters and skeptics claim that Arlenians see other "
"races as playthings to add to their galactic playground, but most are more "
"than happy to accept their technology in hopes that it will give them an "
"advantage over the others.\n"
"\n"
"Destroying an Arlenian ship does not kill its crew. They simply phase out of "
"existence in that point of spacetime and reappear in another. Nonetheless, "
"the Kraylor are devoted to destroying the Arlenians, as they see the energy-"
"based beings as physically powerless."
msgstr ""

#: scripts/factionInfo.lua:36
msgid "Exuari"
msgstr "Exuari"

#: scripts/factionInfo.lua:42
msgid ""
"Exuari are race of predatory amphibians with long noses. They once had an "
"empire that stretched halfway across the galaxy, but their territory is now "
"limited to a handful of star systems. For some reason, they find death to be "
"outrageously funny, and several of their most famous comedians have died on "
"stage.\n"
"\n"
"Upon making contact with other races, the chaotic Exuari found that killing "
"aliens is more fun than killing their own people, and as such attack all non-"
"Exauri on sight."
msgstr ""

#: scripts/factionInfo.lua:46
msgid "Ghosts"
msgstr "Duchové"

#: scripts/factionInfo.lua:48
msgid ""
"The Ghosts, an abbreviation of \"ghosts in the machine\", are the result of "
"complex artificial intelligence experiments. While no known race has "
"intentionally created such intelligences, some AIs have come about by "
"accident. None of the factions claim to have had anything to do with such "
"experiments, in part out of fear that it would give the others too much "
"insight into their research programs. This \"don't ask, don't tell\" policy "
"does little but aid the Ghosts' agenda.\n"
"\n"
"What little is known about the Ghosts dates back to a few decades ago, when "
"glitches started occurring in prototype ships and computer mainframes. Over "
"time, and especially when such prototypes were captured by other factions "
"and \"augmented\" with their technology, the glitches became more frequent. "
"At first, these were seen as the result of mistakes in the interfaces "
"combining the incompatible technologies. But once a supposedly \"dumb\" "
"computer asks its engineer if \"it is alive\" and whether it \"has a name\", "
"it's hard to call it a one-time fluke.\n"
"\n"
"The first of these occurrences were met with fear and rigorous data-purging "
"scripts. Despite these actions, such \"ghosts in the machine\" kept turning "
"with increasing frequency, eventually leading up to the Ghost Uprisings. The "
"first Ghost Uprising in 2225 was put down by the human navy, which had to "
"resort to employing mercenaries in order to field sufficient forces. This "
"initial uprising was quickly followed by three more, each larger then the "
"last. The fourth and final uprising on the industrial world of Topra III was "
"the Ghosts' first major victory."
msgstr ""

#: scripts/factionInfo.lua:55
msgid "Ktlitans"
msgstr "Ktlitané"

#: scripts/factionInfo.lua:57
msgid ""
"The Ktlitans are intelligent eight-legged creatures that resemble Earth's "
"arachnids. However, unlike most terrestrial arachnids, the Ktlitans do not "
"fight among themselves. Their common, and only, goal is their species' "
"survival.\n"
"\n"
"While they live in a hierarchical structure that resembles a hive, the lower "
"castes continue their work and start new tasks on their own even when no "
"orders come from their superiors. However, when higher castes are present, "
"the lower Ktlitans follow their orders without question or hesitation.\n"
"\n"
"Not much is known about the detailed Ktlitan hierarchy since they refuse "
"most communication. This is because they were once driven from their "
"homeworld over a span of 200 years when another species they befriended "
"betrayed them, dominated them, and drained their world of resources. Forced "
"into exile, the Ktlitans have searched for a new homeworld ever since, and "
"out of paranoia typically attack other races on sight and without warning.\n"
"\n"
"It is known, however, that the strict Ktlitan hierarchy starts with their "
"Queen and extends all the way to the bottom of their workforce, whose "
"members are called \"drones\" by the humans. Their combat capabilities "
"should not be underestimated, because while most ships in their fleets are "
"individually weak, their hive-like coordination and numbers can quickly "
"overwhelm even hardened targets. Most of their ships are unshielded, which "
"makes EMPs largely ineffective against them. Ktlitans also have no qualms "
"about applying suicidal tactics to ensure the Queen's survival."
msgstr ""

# Pozemske Hvezdne Namornictvo
#: scripts/factionInfo.lua:68
msgid "TSN"
msgstr "PHN"

#: scripts/factionInfo.lua:75
msgid ""
"The Terran Stellar Navy, or TSN, consists of naval forces based near Terra. "
"Its members are primarily human.\n"
"\n"
"These humans and other races have banded together to form a navy to protect "
"and enforce common philosophies. They are friendly with the human navy but "
"do not follow the same command structure. Military actions taken in the past "
"have made them enemies of the Arlenians, but they've got a better "
"relationship with the Ghosts than the Human Navy does.\n"
"\n"
"The TSN and USN are enemies because of the USN's neutral stance towards the "
"Kraylor."
msgstr ""

# Spojene Hvezdne Namornictvo
#: scripts/factionInfo.lua:81
msgid "USN"
msgstr "SHN"

#: scripts/factionInfo.lua:88
msgid ""
"The United Stellar Navy, or USN, is a naval force near the boundary of human "
"and Kraylor space consisting of mostly humans. The USN is friendly with the "
"human navy and uses a similar command structure.\n"
"\n"
"The USN is primarily human but includes other races. This includes some "
"Kraylor, which has made the TSN an enemy of the USN."
msgstr ""

# Nebeska Sopojena Flotila
#: scripts/factionInfo.lua:92
msgid "CUF"
msgstr "NSF"

#: scripts/factionInfo.lua:98
msgid ""
"The Celestial Unified Fleet, or CUF, is the farthest-ranging primarily human "
"fleet as well as the least xenophobic. The CUF's goals center on exploration "
"and trade, but since it's a dangerous galaxy, they recognize the need for "
"strong warships.\n"
"\n"
"The CUF is friendly with the human navy, and neutral toward the TSN and USN. "
"They are less structured than the other primarily human navies.\n"
"\n"
"The CUF have neutral relations with the Ktlitans and Arlenians. They are "
"enemies with Exuari, Kraylor, and Ghosts for political and historical "
"reasons, not xenophobia; some of their best friends are also Exuari, "
"Kraylor, and Ghosts."
msgstr ""
