msgid ""
msgstr ""
"Project-Id-Version: \n"
"POT-Creation-Date: \n"
"PO-Revision-Date: \n"
"Last-Translator: \n"
"Language-Team: \n"
"Language: de_DE\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 3.4.2\n"

# Scenario name
msgid "Capture the Flag"
msgstr "Capture the Flag"

# Scenario description
msgid ""
"Capture opposing team's \"flag\" before they capture yours\n"
"\n"
"The region consists of two halves divided by a line of nebulae and/or "
"markers. The first 5 minutes (configurable) each side decides where to place "
"their flag. The ships closest to the referee station determine the team's "
"flag location during the initial phase. Crossing to the other side during "
"this phase will result in ship destruction. The weapons officer will mark "
"the flag coordinates when the ship reaches the flag location. After the flag "
"hide timer expires, an artifact will be placed at the location representing "
"the team's flag. If no place has been marked, the ship's current location "
"will be used. If the location is outside the game boundaries, the flag will "
"be placed at the nearest in bounds location\n"
"\n"
"Once the flags are placed, the hunt is on. Ships may cross the border in "
"search of the other team's flag, but while they are in the other team's "
"territory they may be tagged by an opponent ship within 0.75U. Being tagged "
"sends you back to your own region with damage to your warp/jump drive. Each "
"flag must be scanned before it can be retrived. Retrieval occurs by getting "
"within 1U of the flag. Being tagged while in posession of the flag drops the "
"flag at the location of the tag event. Cross back to your side with the flag "
"to claim victory\n"
"\n"
"Version 2"
msgstr ""
"Erobert die „Flagge“ des gegnerischen Teams, bevor es eure erobert\\n\n"
"\n"
"\n"
"Das Gebiet besteht aus zwei Hälften, die durch eine Reihe von Nebeln und/"
"oder Markierungen getrennt sind. In den ersten 5 Minuten (konfigurierbar) "
"entscheidet jede Seite, wo sie ihre Flagge platziert. Die Schiffe, die der "
"Jurystation am nächsten sind, bestimmen in der Anfangsphase die Position der "
"Flagge des Teams. Wird in dieser Phase die andere Seite betreten, wird das "
"Schiff zerstört. Nach dem Platzieren der Flagge und der Köder wird ihre "
"Position gespeichert, aber noch nichts angezeigt. Nachdem der Timer für das "
"Verstecken der Flagge abgelaufen ist, erscheinen Artefakte, die die Flaggen "
"und Köder darstellen, an den zuvor ausgewählten Positionen. Wurde kein Ort "
"markiert, wird die aktuelle Position des Schiffes verwendet. Liegt der Ort "
"außerhalb der Spielgrenzen, wird die Flagge am nächstgelegenen Ort innerhalb "
"der Grenzen platziert.\n"
"\n"
"\n"
"Sobald die Flaggen platziert sind, geht die Jagd los. Schiffe können auf der "
"Suche nach der Flagge des anderen Teams die Grenze überqueren, aber während "
"sie sich im Gebiet des anderen Teams befinden, können sie von einem "
"gegnerischen Schiff innerhalb von 0,75U getaggt werden. Wird ein Schiff "
"getaggt, wird es in seine eigene Region teleportiert und erleidet Schaden an "
"seinem Warp-/Sprungantrieb. Jede Flagge muss gescannt werden, bevor sie "
"zurückgeholt werden kann. Die Rückholung erfolgt, wenn sich das Schiff "
"innerhalb eines Abstands von 1u zu der Flagge befindet. Wird man getaggt, "
"während man im Besitz der Flagge ist, wird die Flagge an der Stelle "
"zurückgelassen, an der der Tag stattgefunden hat. Kehrt mit der Flagge auf "
"eure Seite zurück, um den Sieg einzufordern\n"
"\n"
"Version 2"

# Scenario setting
msgctxt "setting"
msgid "Terrain"
msgstr "Terrain"

msgctxt "setting"
msgid "Selects the type of terrain for the game"
msgstr "Legt die Art der Umgebung fest"

msgctxt "Terrain"
msgid "Asymmetric"
msgstr "Asymmetrisch"

msgctxt "Terrain"
msgid "No effort made to make the two sides of the arena equivalent"
msgstr ""
"Es wird gar nicht erst versucht, die beiden Seiten symmetrisch zu gestalten"

msgctxt "Terrain"
msgid "Empty"
msgstr "Leer"

msgctxt "Terrain"
msgid "No terrain. Used primarily for testing"
msgstr "Kein Terrain. Hauptsächlich für Testzwecke"

msgctxt "Terrain"
msgid "Passing"
msgstr "Kein Zurück"

msgctxt "Terrain"
msgid "Just passing by. Symmetric, black holes on each side"
msgstr "Symmetrische Schwarze Löcher an den Seiten"

msgctxt "Terrain"
msgid "Symmetric"
msgstr "Symmetrisch"

msgctxt "Terrain"
msgid "Randomly symmetric"
msgstr "Zufällige Symmetrie"

msgctxt "Terrain"
msgid "Rabbit"
msgstr "Kaninchen"

msgctxt "Terrain"
msgid "Down the rabbit hole. Largely symmetric. Wormholes connect each side."
msgstr ""
"Hinein in den Kaninchenbau. Größtenteils symmetrisch. Wurmlöcher verbinden "
"die Seiten miteinander"

# Scenario setting
msgctxt "setting"
msgid "Enemies"
msgstr "Feinde"

msgctxt "setting"
msgid "Configures strength and/or number of external enemies in this scenario"
msgstr "Legt Stärke und/oder Anzahl der externen Feindschiffe fest"

msgctxt "Enemies"
msgid "None"
msgstr "Keine"

msgctxt "Enemies"
msgid "No external enemies"
msgstr "Keine externen Feinde"

msgctxt "Enemies"
msgid "Easy"
msgstr "Einfach"

msgctxt "Enemies"
msgid "Fewer or weaker enemies"
msgstr "Weniger oder schwächere Feinde"

msgctxt "Enemies"
msgid "Normal"
msgstr "Normal"

msgctxt "Enemies"
msgid "Normal number or strength of enemies"
msgstr "Normale Anzahl bzw. Stärke der Feinde"

msgctxt "Enemies"
msgid "Hard"
msgstr "Schwer"

msgctxt "Enemies"
msgid "More or stronger enemies"
msgstr "Mehr oder stärkere Feinde"

msgctxt "Enemies"
msgid "Extreme"
msgstr "Extrem"

msgctxt "Enemies"
msgid "Much stronger, many more enemies"
msgstr "Viel mehr, viel stärkere Feinde"

msgctxt "Enemies"
msgid "Quixotic"
msgstr "Absurd"

msgctxt "Enemies"
msgid "Insanely strong and/or inordinately large numbers of enemies"
msgstr "Wahnsinnig starke / und oder extrem viele Feinde"

# Scenario setting
msgctxt "setting"
msgid "Murphy"
msgstr "Murphy"

msgctxt "setting"
msgid "Configures the perversity of the universe according to Murphy's law"
msgstr "Konfiguriert die Bösartigkeit des Universums nach Murphys Gesetz"

msgctxt "Murphy"
msgid "Easy"
msgstr "Einfach"

msgctxt "Murphy"
msgid "Random factors are more in your favor"
msgstr "Der Zufall neigt sich zu euren Gunsten"

msgctxt "Murphy"
msgid "Normal"
msgstr "Normal"

msgctxt "Murphy"
msgid "Random factors are normal"
msgstr "Zufallsfaktoren sind normal"

msgctxt "Murphy"
msgid "Hard"
msgstr "Schwer"

msgctxt "Murphy"
msgid "Random factors are more against you"
msgstr "Zufallsfaktoren sind eher gegen die Crew gerichtet"

# Scenario setting
msgctxt "setting"
msgid "Arena"
msgstr "Arena"

msgctxt "setting"
msgid ""
"Configures the size of the playing arena. Default is normal or 100 units"
msgstr "Legt die Größe der Arena fest. Standard ist \"Normal\" bzw. 100u"

msgctxt "Arena"
msgid "Normal"
msgstr "Normal"

msgctxt "Arena"
msgid "Normal 100 unit sized arena"
msgstr "Normale große, 100u große Arena"

msgctxt "Arena"
msgid "Small"
msgstr "Klein"

msgctxt "Arena"
msgid "Small 50 unit sized arena"
msgstr "Kleine, 50u große Arena"

msgctxt "Arena"
msgid "Large"
msgstr "Groß"

msgctxt "Arena"
msgid "Large 200 unit sized arena"
msgstr "Große Arena (200u)"

# Scenario setting
msgctxt "setting"
msgid "Flag Scan"
msgstr "Flaggen-Scan"

msgctxt "setting"
msgid ""
"Configures the depth and complexity required to scan a flag. Default is "
"normal: depth is 2 or 3, complexity is 2"
msgstr ""
"Legt die Tiefe(Anzahl der Scans) und Komplexität(Anzahl der Schieberegler "
"pro Scan) fest, die für das Scannen einer Flagge erforderlich ist. Standard "
"ist \"Normal\": Tiefe 2 oder 3. Komplexität 2"

msgctxt "Flag Scan"
msgid "Normal"
msgstr "Normal"

msgctxt "Flag Scan"
msgid "Depth is 2 or 3, complexity is 2"
msgstr "Scantiefe 2 oder 3, Scankomplexität 2"

msgctxt "Flag Scan"
msgid "Easy"
msgstr "Einfach"

msgctxt "Flag Scan"
msgid "Depth is 1, complexity is 1 or 2"
msgstr "Scantiefe 1, Scankomplexität 1 oder 2"

msgctxt "Flag Scan"
msgid "Hard"
msgstr "Schwer"

msgctxt "Flag Scan"
msgid "Depth is 1, 2 or 3, complexity is 3 or 4"
msgstr "Scantiefe 1,2 oder 3, Scankomplexität 3 oder 4"

# Scenario setting
msgctxt "setting"
msgid "Tracking"
msgstr "Flaggeninfo"

msgctxt "setting"
msgid "Configures information given about flag."
msgstr "Legt die Informationen zu den Flaggen fest."

msgctxt "Tracking"
msgid "Normal"
msgstr "Normal"

msgctxt "Tracking"
msgid ""
"Drop: Kraylor or Human Navy flag dropped (main  screen). Grab: The Kraylor "
"or Human Navy picked up your flag (main screen and ship log)"
msgstr ""
"Zurücklassen: Name der Seite, die die Flagge zurückgelassen hat "
"(Hauptschirm)\n"
"Aufnehmen: Name der Seite, die die Flagge aufgenommen hat (Hauptschirm und "
"Logbuch)"

msgctxt "Tracking"
msgid "Easy"
msgstr "Einfach"

msgctxt "Tracking"
msgid ""
"Drop: ShipName dropped Kraylor or Human Navy flag (main screen). Grab: "
"Kraylor or Human Navy ship ShipName picked up your flag (main screen and "
"ship log)"
msgstr ""
"Zurücklassen: Name des Schiffs, das die Flagge zurückgelassen hat "
"(Hauptschirm)\n"
"Aufnehmen: Name des Schiffs, das die Flagge aufgenommen hat (Hauptschirm und "
"Logbuch)"

msgctxt "Tracking"
msgid "Hard"
msgstr "Schwer"

msgctxt "Tracking"
msgid ""
"Drop: Flag dropped (main screen). Grab: Flag obtained (main screen). Flag "
"must be rescanned after drop"
msgstr ""
"Zurücklassen: Es wird nur erwähnt, dass eine Flagge zurückgelassen wurde "
"(Hauptschirm)\n"
"Aufnehmen: Es wird nur erwähnt, dass eine Flagge aufgenommen wurde "
"(Hauptschirm und Logbuch)\n"
"Flagge muss nach Zurücklassen erst wieder neu gescannt werden, bevor sie "
"aufgenommen werden kann"

msgctxt "Tracking"
msgid "Secret"
msgstr "Geheim"

msgctxt "Tracking"
msgid ""
"Neither dropping nor grabbing the flag will produce a message. Flag must be "
"rescanned after drop"
msgstr ""
"Weder das Zurücklassen noch das Aufnehmen einer Flagge wird angezeigt\n"
"Flagge muss nach Zurücklassen erst wieder neu gescannt werden, bevor sie "
"aufgenommen werden kann"

#: scripts/scenario_60_captureFlag.lua:653
#: scripts/scenario_60_captureFlag.lua:1317
#: scripts/scenario_60_captureFlag.lua:1324
#: scripts/scenario_60_captureFlag.lua:2154
#: scripts/scenario_60_captureFlag.lua:6419
msgctxt "setting-callsign"
msgid "squad-num of size"
msgstr "(Nr.) von (Größe)"

#: scripts/scenario_60_captureFlag.lua:736
msgctxt "scienceDescription-station"
msgid "Referee"
msgstr "Jury"

#: scripts/scenario_60_captureFlag.lua:744
#: scripts/scenario_60_captureFlag.lua:951
#: scripts/scenario_60_captureFlag.lua:952
#: scripts/scenario_60_captureFlag.lua:1126
#: scripts/scenario_60_captureFlag.lua:1147
#: scripts/scenario_60_captureFlag.lua:1201
#: scripts/scenario_60_captureFlag.lua:7989
msgctxt "setting-marker"
msgid "buoys"
msgstr "Bojen"

#: scripts/scenario_60_captureFlag.lua:751
msgctxt "buttonGM"
msgid "None"
msgstr "Keine"

#: scripts/scenario_60_captureFlag.lua:752
msgctxt "buttonGM"
msgid "Easy"
msgstr "Einfach"

#: scripts/scenario_60_captureFlag.lua:753
msgctxt "buttonGM"
msgid "Normal"
msgstr "Normal"

#: scripts/scenario_60_captureFlag.lua:754
msgctxt "buttonGM"
msgid "Hard"
msgstr "Schwer"

#: scripts/scenario_60_captureFlag.lua:755
msgctxt "buttonGM"
msgid "Extreme"
msgstr "Extrem"

#: scripts/scenario_60_captureFlag.lua:756
msgctxt "buttonGM"
msgid "Quixotic"
msgstr "Absurd"

#: scripts/scenario_60_captureFlag.lua:769
#: scripts/scenario_60_captureFlag.lua:809
#: scripts/scenario_60_captureFlag.lua:824
msgctxt "buttonGM"
msgid "easy"
msgstr "Leicht"

#: scripts/scenario_60_captureFlag.lua:770
#: scripts/scenario_60_captureFlag.lua:808
#: scripts/scenario_60_captureFlag.lua:823
msgctxt "buttonGM"
msgid "normal"
msgstr "Normal"

#: scripts/scenario_60_captureFlag.lua:771
#: scripts/scenario_60_captureFlag.lua:810
#: scripts/scenario_60_captureFlag.lua:825
msgctxt "buttonGM"
msgid "hard"
msgstr "Schwer"

#: scripts/scenario_60_captureFlag.lua:794
#: scripts/scenario_60_captureFlag.lua:1019
#: scripts/scenario_60_captureFlag.lua:1026
msgctxt "buttonGM"
msgid "medium"
msgstr "Mittel"

#: scripts/scenario_60_captureFlag.lua:795
#: scripts/scenario_60_captureFlag.lua:1023
#: scripts/scenario_60_captureFlag.lua:1025
msgctxt "buttonGM"
msgid "small"
msgstr "Klein"

#: scripts/scenario_60_captureFlag.lua:796
#: scripts/scenario_60_captureFlag.lua:1020
#: scripts/scenario_60_captureFlag.lua:1022
msgctxt "buttonGM"
msgid "large"
msgstr "Groß"

#: scripts/scenario_60_captureFlag.lua:826
msgctxt "buttonGM"
msgid "secret"
msgstr "Geheim"

#: scripts/scenario_60_captureFlag.lua:841
msgctxt "buttonGM"
msgid "empty"
msgstr "Leer"

#: scripts/scenario_60_captureFlag.lua:842
msgctxt "buttonGM"
msgid "default"
msgstr "Standard"

#: scripts/scenario_60_captureFlag.lua:843
msgctxt "buttonGM"
msgid "passing"
msgstr "Kein Zurück"

#: scripts/scenario_60_captureFlag.lua:844
msgctxt "buttonGM"
msgid "symmetric"
msgstr "Symmetrisch"

#: scripts/scenario_60_captureFlag.lua:845
msgctxt "buttonGM"
msgid "rabbit"
msgstr "Kaninchen"

#: scripts/scenario_60_captureFlag.lua:866
#: scripts/scenario_60_captureFlag.lua:1572
#, lua-format
msgctxt "buttonGM"
msgid "Version %s"
msgstr "Version %s"

#: scripts/scenario_60_captureFlag.lua:867
#: scripts/scenario_60_captureFlag.lua:1573
#, lua-format
msgctxt "msgGM"
msgid ""
"Scenario version %s\n"
" LUA version %s"
msgstr ""
"Szenario-Version %s\n"
" LUA version %s"

#: scripts/scenario_60_captureFlag.lua:871
#: scripts/scenario_60_captureFlag.lua:1593
msgctxt "buttonGM"
msgid "Turn on Diagnostic"
msgstr "Diagnose einschalten"

#: scripts/scenario_60_captureFlag.lua:873
#: scripts/scenario_60_captureFlag.lua:1595
msgctxt "buttonGM"
msgid "Turn off Diagnostic"
msgstr "Diagnose ausschalten"

#: scripts/scenario_60_captureFlag.lua:895
#, lua-format
msgctxt "buttonGM"
msgid "+Terrain: %s"
msgstr "+Terrain: %s"

#: scripts/scenario_60_captureFlag.lua:896
msgctxt "buttonGM"
msgid "+Player Config"
msgstr "+Spielereinst."

#: scripts/scenario_60_captureFlag.lua:898
#, lua-format
msgctxt "buttonGM"
msgid "+Times G%i H%i E%i"
msgstr "+Spiel:%i Verst:%i W:%i"

#: scripts/scenario_60_captureFlag.lua:900
#, lua-format
msgctxt "buttonGM"
msgid "+Times G%i H%i"
msgstr "+Zeit: Spiel %i Verst.%i"

#: scripts/scenario_60_captureFlag.lua:902
#, lua-format
msgctxt "buttonGM"
msgid "Enemies: %s ->Next"
msgstr "Feinde: <%s>"

#: scripts/scenario_60_captureFlag.lua:913
#, lua-format
msgctxt "buttonGM"
msgid "Flag scan: %s ->Next"
msgstr "Flaggenscan: <%s>"

#: scripts/scenario_60_captureFlag.lua:924
#, lua-format
msgctxt "buttonGM"
msgid "Flag track: %s ->Next"
msgstr "Flaggeninfo: <%s>"

#: scripts/scenario_60_captureFlag.lua:937
msgctxt "buttonGM"
msgid "Destroy = end off"
msgstr "Zerstört=Ende? <Ja>"

#: scripts/scenario_60_captureFlag.lua:939
msgctxt "buttonGM"
msgid "Destroy = end on"
msgstr "Zerstört=Ende? <Nein>"

#: scripts/scenario_60_captureFlag.lua:949
#, lua-format
msgctxt "buttonGM"
msgid "Marker: %s ->Next"
msgstr "Markierung: <%s>"

#: scripts/scenario_60_captureFlag.lua:950
#: scripts/scenario_60_captureFlag.lua:955
#: scripts/scenario_60_captureFlag.lua:1081
#: scripts/scenario_60_captureFlag.lua:1147
#: scripts/scenario_60_captureFlag.lua:1195
msgctxt "setting-marker"
msgid "stars"
msgstr "Sterne"

#: scripts/scenario_60_captureFlag.lua:953
#: scripts/scenario_60_captureFlag.lua:954
msgctxt "setting-marker"
msgid "none"
msgstr "Keine"

#: scripts/scenario_60_captureFlag.lua:962
msgctxt "buttonGM"
msgid "Player Prefs"
msgstr "Schiffsvorgaben"

#: scripts/scenario_60_captureFlag.lua:963
msgctxt "msgGM"
msgid "Remaining player preferences:"
msgstr "Verbleibende Präferenzen?"

#: scripts/scenario_60_captureFlag.lua:967
#, lua-format
msgctxt "msgGM"
msgid "XO:%s"
msgstr "XO:%s"

#: scripts/scenario_60_captureFlag.lua:969
#: scripts/scenario_60_captureFlag.lua:973
#: scripts/scenario_60_captureFlag.lua:978
#: scripts/scenario_60_captureFlag.lua:983
#: scripts/scenario_60_captureFlag.lua:988
#: scripts/scenario_60_captureFlag.lua:993
#: scripts/scenario_60_captureFlag.lua:998
#: scripts/scenario_60_captureFlag.lua:1003
#: scripts/scenario_60_captureFlag.lua:1008
msgctxt "msgGM"
msgid "\n"
msgstr "\n"

#: scripts/scenario_60_captureFlag.lua:971
#, lua-format
msgctxt "msgGM"
msgid "    Faction:%s"
msgstr "    Fraktion:%s"

#: scripts/scenario_60_captureFlag.lua:976
#, lua-format
msgctxt "msgGM"
msgid "    Ship name:%s"
msgstr "    Schiffsname:%s"

#: scripts/scenario_60_captureFlag.lua:981
#, lua-format
msgctxt "msgGM"
msgid "    Ship preference 1:%s"
msgstr "    Priorität 1:%s"

#: scripts/scenario_60_captureFlag.lua:986
#, lua-format
msgctxt "msgGM"
msgid "    Ship preference 2:%s"
msgstr "    Priorität 2:%s"

#: scripts/scenario_60_captureFlag.lua:991
#, lua-format
msgctxt "msgGM"
msgid "    Ship preference 3:%s"
msgstr "    Priorität 3:%s"

#: scripts/scenario_60_captureFlag.lua:996
#, lua-format
msgctxt "msgGM"
msgid "    Ship preference 4:%s"
msgstr "    Priorität 4:%s"

#: scripts/scenario_60_captureFlag.lua:1001
#, lua-format
msgctxt "msgGM"
msgid "    Ship preference 5:%s"
msgstr "    Priorität 5:%s"

#: scripts/scenario_60_captureFlag.lua:1006
#, lua-format
msgctxt "msgGM"
msgid "    Ship preference 6:%s"
msgstr "    Priorität 6:%s"

#: scripts/scenario_60_captureFlag.lua:1017
msgctxt "buttonGM"
msgid "-from Terrain"
msgstr "<-Hauptmenü"

#: scripts/scenario_60_captureFlag.lua:1018
#, lua-format
msgctxt "buttonGM"
msgid "Size: %s -> Next"
msgstr "Größe: <%s>"

#: scripts/scenario_60_captureFlag.lua:1047
msgctxt "buttonGM"
msgid "*"
msgstr "[*]"

#: scripts/scenario_60_captureFlag.lua:1131
#: scripts/scenario_60_captureFlag.lua:1132
msgctxt "scienceDescription-buoy"
msgid "Territory boundary marker"
msgstr "Grenzmarkierung für Territorium"

#: scripts/scenario_60_captureFlag.lua:1131
#: scripts/scenario_60_captureFlag.lua:1132
msgctxt "scienceDescription-buoy"
msgid ""
"A buoy placed on the line marking the boundary between Human and Kraylor "
"territory"
msgstr ""
"Eine Boje, die die Grenze zwischen menschlichem und Kraylor-Gebiet "
"kennzeichnet"

#: scripts/scenario_60_captureFlag.lua:1202
msgctxt "scienceDescription-flag"
msgid "Flag hiding territory boundary marker"
msgstr "Grenzmarkierung für mögliches Verstecke"

#: scripts/scenario_60_captureFlag.lua:1202
msgctxt "scienceDescription-flag"
msgid ""
"A temporary buoy placed on the edge of the territory where a flag or decoy "
"may be hidden"
msgstr ""
"Eine temporäre Boje, die am Rand des Gebiets platziert wird, in dem eine "
"Flagge oder ein Köder versteckt werden kann."

#: scripts/scenario_60_captureFlag.lua:1209
msgctxt "buttonGM"
msgid "-from Player Config"
msgstr "<-Hauptmenü"

#: scripts/scenario_60_captureFlag.lua:1210
#: scripts/scenario_60_captureFlag.lua:1577
msgctxt "buttonGM"
msgid "Show control codes"
msgstr "Zeige Kontrollcodes"

#: scripts/scenario_60_captureFlag.lua:1211
#: scripts/scenario_60_captureFlag.lua:1578
msgctxt "buttonGM"
msgid "Show Kraylor codes"
msgstr "Zeige Kraylorcodes"

#: scripts/scenario_60_captureFlag.lua:1212
#: scripts/scenario_60_captureFlag.lua:1580
msgctxt "buttonGM"
msgid "Show Human codes"
msgstr "Zeige menschl.Codes"

#: scripts/scenario_60_captureFlag.lua:1213
msgctxt "buttonGM"
msgid "Wing Names Off"
msgstr "<Rufnamen>"

#: scripts/scenario_60_captureFlag.lua:1215
msgctxt "buttonGM"
msgid "Wing Names On"
msgstr "<Rufzeichen>"

#: scripts/scenario_60_captureFlag.lua:1221
msgctxt "msgGM"
msgid ""
"Cannot disable wing names now that player ships have been spawned.\n"
"Close the server and restart if you *really* don't want the wing names"
msgstr ""
"Kann die Namensgebung nicht mehr umschalten, da bereits Schiffe gespawnt "
"wurden.\n"
"Bitte schließe das Szenario und starte neu, wenn du *wirklich* die "
"Namensgebung ändern willst"

#: scripts/scenario_60_captureFlag.lua:1230
#, lua-format
msgctxt "buttonGM"
msgid "+Tags %.2f, %.1fU"
msgstr "+Tags %.2f, %.1fu"

#: scripts/scenario_60_captureFlag.lua:1231
msgctxt "buttonGM"
msgid "+Drones Off"
msgstr "+Drohnen (Derzeit Aus)"

#: scripts/scenario_60_captureFlag.lua:1233
msgctxt "buttonGM"
msgid "+Drones On"
msgstr "+Drohnen (Derzeit An)"

#: scripts/scenario_60_captureFlag.lua:1239
#, lua-format
msgctxt "buttonGM"
msgid "+Probes %i"
msgstr "+Sonden %i"

#: scripts/scenario_60_captureFlag.lua:1245
msgctxt "buttonGM"
msgid "-Main from times"
msgstr "<-Hauptmenü"

#: scripts/scenario_60_captureFlag.lua:1246
#, lua-format
msgctxt "buttonGM"
msgid "Game %i Add 5 -> %i"
msgstr "Spielzeit %i -> %imin"

#: scripts/scenario_60_captureFlag.lua:1252
#, lua-format
msgctxt "buttonGM"
msgid "Game %i Del 5 -> %i"
msgstr "Spielzeit %i -> %imin"

#: scripts/scenario_60_captureFlag.lua:1259
#, lua-format
msgctxt "buttonGM"
msgid "Hide Flag %i Add 5 -> %i"
msgstr "Versteckz. %i -> %imin"

#: scripts/scenario_60_captureFlag.lua:1265
#, lua-format
msgctxt "buttonGM"
msgid "Hide Flag %i Del 5 -> %i"
msgstr "Versteckz. %i -> %imin"

#: scripts/scenario_60_captureFlag.lua:1270
#, lua-format
msgctxt "buttonGM"
msgid "Hide Flag %i Del 4 -> %i"
msgstr "Versteckz. %i -> %imin"

#: scripts/scenario_60_captureFlag.lua:1277
#, lua-format
msgctxt "buttonGM"
msgid "Enemy %i Add 1 -> %i"
msgstr "Wellenabst. %i -> %imin"

#: scripts/scenario_60_captureFlag.lua:1284
#, lua-format
msgctxt "buttonGM"
msgid "Enemy %i Del 1 -> %i"
msgstr "Wellenabst. %i -> %imin"

#: scripts/scenario_60_captureFlag.lua:1294
#: scripts/scenario_60_captureFlag.lua:1378
#: scripts/scenario_60_captureFlag.lua:1396
msgctxt "buttonGM"
msgid "-Main from Tag"
msgstr "<-Hauptmenü"

#: scripts/scenario_60_captureFlag.lua:1295
#: scripts/scenario_60_captureFlag.lua:1352
#: scripts/scenario_60_captureFlag.lua:1379
#: scripts/scenario_60_captureFlag.lua:1397
#: scripts/scenario_60_captureFlag.lua:1416
#: scripts/scenario_60_captureFlag.lua:1434
#: scripts/scenario_60_captureFlag.lua:1464
#: scripts/scenario_60_captureFlag.lua:1494
#: scripts/scenario_60_captureFlag.lua:1512
#: scripts/scenario_60_captureFlag.lua:1530
msgctxt "buttonGM"
msgid "-Player Config"
msgstr "<-Spielereinst."

#: scripts/scenario_60_captureFlag.lua:1296
#, lua-format
msgctxt "buttonGM"
msgid "+Tag distance %.1fU"
msgstr "+Tagabstand %.1fU"

#: scripts/scenario_60_captureFlag.lua:1297
#, lua-format
msgctxt "buttonGM"
msgid "+Tag damage %.2f"
msgstr "+Tagschaden %.2f"

#: scripts/scenario_60_captureFlag.lua:1301
msgctxt "buttonGM"
msgid "-From Drones"
msgstr "<-Spielereinst."

#: scripts/scenario_60_captureFlag.lua:1302
msgctxt "buttonGM"
msgid "Drones Off"
msgstr "Drohnen Aus"

#: scripts/scenario_60_captureFlag.lua:1304
msgctxt "buttonGM"
msgid "Drones On"
msgstr "Drohnen An"

#: scripts/scenario_60_captureFlag.lua:1315
#, lua-format
msgctxt "buttonGM"
msgid "+Capacity %i"
msgstr "+Drohnen-Max. %i"

#: scripts/scenario_60_captureFlag.lua:1316
#, lua-format
msgctxt "buttonGM"
msgid "Name %s"
msgstr "Name:%s"

#: scripts/scenario_60_captureFlag.lua:1318
#: scripts/scenario_60_captureFlag.lua:1319
msgctxt "setting-callsign"
msgid "default"
msgstr "EE-Standard"

#: scripts/scenario_60_captureFlag.lua:1320
#: scripts/scenario_60_captureFlag.lua:1321
#: scripts/scenario_60_captureFlag.lua:2152
#: scripts/scenario_60_captureFlag.lua:6417
msgctxt "setting-callsign"
msgid "squad-num/size"
msgstr "(Nr.)/(Größe)"

#: scripts/scenario_60_captureFlag.lua:1322
#: scripts/scenario_60_captureFlag.lua:1323
#: scripts/scenario_60_captureFlag.lua:2156
#: scripts/scenario_60_captureFlag.lua:6421
msgctxt "setting-callsign"
msgid "short"
msgstr "Kurz"

#: scripts/scenario_60_captureFlag.lua:1328
#, lua-format
msgctxt "buttonGM"
msgid "+Flag I%i M%i"
msgstr "+Flaggencheck %is x %i"

#: scripts/scenario_60_captureFlag.lua:1329
#, lua-format
msgctxt "buttonGM"
msgid "+Distance F%.1fU S%.1fU"
msgstr "+Abstand F:%.1fu S:%.1fu"

#: scripts/scenario_60_captureFlag.lua:1330
msgctxt "buttonGM"
msgid "Template Mod Off"
msgstr "Template-Mod Aus"

#: scripts/scenario_60_captureFlag.lua:1332
msgctxt "buttonGM"
msgid "Template Mod On"
msgstr "Template-Mod An"

#: scripts/scenario_60_captureFlag.lua:1343
#, lua-format
msgctxt "buttonGM"
msgid "+Hull %i"
msgstr "+Hülle %i"

#: scripts/scenario_60_captureFlag.lua:1344
#, lua-format
msgctxt "buttonGM"
msgid "+Impulse %i"
msgstr "+Impuls %i"

#: scripts/scenario_60_captureFlag.lua:1345
#, lua-format
msgctxt "buttonGM"
msgid "+Beam R%.1fU D%.1f C%.1f"
msgstr "+Laser R%.1fu S%.1f L%.1fs"

#: scripts/scenario_60_captureFlag.lua:1351
msgctxt "buttonGM"
msgid "-Main from Probes"
msgstr "<-Hauptmenü"

#: scripts/scenario_60_captureFlag.lua:1354
#, lua-format
msgctxt "buttonGM"
msgid "Probes %i Add 1 -> %i"
msgstr "Sonden %i +1 -> %i"

#: scripts/scenario_60_captureFlag.lua:1365
#, lua-format
msgctxt "buttonGM"
msgid "Probes %i Del 1 -> %i"
msgstr "Sonden %i -1 -> %i"

#: scripts/scenario_60_captureFlag.lua:1380
msgctxt "buttonGM"
msgid "-From Tag Distance"
msgstr "-Tagabstand"

#: scripts/scenario_60_captureFlag.lua:1382
#, lua-format
msgctxt "buttonGM"
msgid "%.1fU Add .1 -> %.1fU"
msgstr "%.1fU +0.1 -> %.1fU"

#: scripts/scenario_60_captureFlag.lua:1388
#, lua-format
msgctxt "buttonGM"
msgid "%.1fU Del .1 -> %.1fU"
msgstr "%.1fU -0.1 -> %.1fU"

#: scripts/scenario_60_captureFlag.lua:1398
msgctxt "buttonGM"
msgid "-From Tag Dmg"
msgstr "-Tagschaden"

#: scripts/scenario_60_captureFlag.lua:1400
#, lua-format
msgctxt "buttonGM"
msgid "%.2f Add .25 -> %.2f"
msgstr "%.2f +0.25 -> %.2f"

#: scripts/scenario_60_captureFlag.lua:1406
#, lua-format
msgctxt "buttonGM"
msgid "%.2f Del .25 -> %.2f"
msgstr "%.2f -0.25 -> %.2f"

#: scripts/scenario_60_captureFlag.lua:1415
#: scripts/scenario_60_captureFlag.lua:1433
#: scripts/scenario_60_captureFlag.lua:1463
#: scripts/scenario_60_captureFlag.lua:1493
#: scripts/scenario_60_captureFlag.lua:1511
#: scripts/scenario_60_captureFlag.lua:1529
msgctxt "buttonGM"
msgid "-Main"
msgstr "<- Hauptmenü"

#: scripts/scenario_60_captureFlag.lua:1417
msgctxt "buttonGM"
msgid "-From Capacity"
msgstr "<-Drohnen"

#: scripts/scenario_60_captureFlag.lua:1419
#: scripts/scenario_60_captureFlag.lua:1497
#, lua-format
msgctxt "buttonGM"
msgid "%i Add 10 -> %i"
msgstr "%i +10 -> %i"

#: scripts/scenario_60_captureFlag.lua:1425
#: scripts/scenario_60_captureFlag.lua:1503
#, lua-format
msgctxt "buttonGM"
msgid "%i Del 10 -> %i"
msgstr "%i -10 -> %i"

#: scripts/scenario_60_captureFlag.lua:1435
msgctxt "buttonGM"
msgid "-From Drone Flag"
msgstr "<-Drohnen"

#: scripts/scenario_60_captureFlag.lua:1437
#, lua-format
msgctxt "buttonGM"
msgid "Interval %i Add 1 -> %i"
msgstr "Intervall %i +1 -> %i"

#: scripts/scenario_60_captureFlag.lua:1443
#, lua-format
msgctxt "buttonGM"
msgid "Interval %i Del 1 -> %i"
msgstr "Intervall %i -1 -> %i"

#: scripts/scenario_60_captureFlag.lua:1449
#, lua-format
msgctxt "buttonGM"
msgid "Msg Reset %i Add 1 -> %i"
msgstr "Info alle %i +1 -> %i Int."

#: scripts/scenario_60_captureFlag.lua:1455
#, lua-format
msgctxt "buttonGM"
msgid "Msg Reset %i Del 1 -> %i"
msgstr "Info alle %i -1 -> %i Int."

#: scripts/scenario_60_captureFlag.lua:1465
msgctxt "buttonGM"
msgid "-From Drone Distance"
msgstr "<-Drohnen"

#: scripts/scenario_60_captureFlag.lua:1467
#, lua-format
msgctxt "buttonGM"
msgid "Form %.1fU Add .1 -> %.1fU"
msgstr "Formation: %.1fu -> %.1fu"

#: scripts/scenario_60_captureFlag.lua:1473
#, lua-format
msgctxt "buttonGM"
msgid "Form %.1fU Del .1 -> %.1fU"
msgstr "Formation: %.1fu -> %.1fu"

#: scripts/scenario_60_captureFlag.lua:1479
#, lua-format
msgctxt "buttonGM"
msgid "Scan %.1fU Add .1 -> %.1fU"
msgstr "Scan %.1fU +0.1 -> %.1fU"

#: scripts/scenario_60_captureFlag.lua:1485
#, lua-format
msgctxt "buttonGM"
msgid "Scan %.1fU Del .1 -> %.1fU"
msgstr "Scan %.1fU -0.1 -> %.1fU"

#: scripts/scenario_60_captureFlag.lua:1495
msgctxt "buttonGM"
msgid "-From Drone Hull"
msgstr "<-Drohnen"

#: scripts/scenario_60_captureFlag.lua:1513
msgctxt "buttonGM"
msgid "-From Drone Impulse"
msgstr "<-Drohnen"

#: scripts/scenario_60_captureFlag.lua:1515
#, lua-format
msgctxt "buttonGM"
msgid "%i Add 5 -> %i"
msgstr "%i +5 -> %i"

#: scripts/scenario_60_captureFlag.lua:1521
#, lua-format
msgctxt "buttonGM"
msgid "%i Del 5 -> %i"
msgstr "%i -5 -> %i"

#: scripts/scenario_60_captureFlag.lua:1531
msgctxt "buttonGM"
msgid "-From Drone Beam"
msgstr "<-Drohnen"

#: scripts/scenario_60_captureFlag.lua:1533
#, lua-format
msgctxt "buttonGM"
msgid "Rng %.1fU Add .1 -> %.1fU"
msgstr "RW %.1fu +0.1 -> %.1fu"

#: scripts/scenario_60_captureFlag.lua:1539
#, lua-format
msgctxt "buttonGM"
msgid "Rng %.1fU Del .1 -> %.1fU"
msgstr "RW %.1fu -0.1 -> %.1fu"

#: scripts/scenario_60_captureFlag.lua:1545
#, lua-format
msgctxt "buttonGM"
msgid "Dmg %.1f Add .5 -> %.1f"
msgstr "Schd %.1f +0.5 -> %.1f"

#: scripts/scenario_60_captureFlag.lua:1551
#, lua-format
msgctxt "buttonGM"
msgid "Dmg %.1f Del .5 -> %.1f"
msgstr "Schd %.1f -0.5 -> %.1f"

#: scripts/scenario_60_captureFlag.lua:1557
#, lua-format
msgctxt "buttonGM"
msgid "Cycle %.1f Add .5 -> %.1f"
msgstr "Ladez. %.1f +0.5 -> %.1fs"

#: scripts/scenario_60_captureFlag.lua:1563
#, lua-format
msgctxt "buttonGM"
msgid "Cycle %.1f Del .5 -> %.1f"
msgstr "Ladez. %.1f -0.5 -> %.1fs"

#: scripts/scenario_60_captureFlag.lua:1579
msgctxt "buttonGM"
msgid "Show Ktlitan codes"
msgstr "Zeige Ktlitan-Codes"

#: scripts/scenario_60_captureFlag.lua:1581
msgctxt "buttonGM"
msgid "Enable Auto-Enemies"
msgstr "Auto-Feinde sind <aus>"

#: scripts/scenario_60_captureFlag.lua:1583
msgctxt "buttonGM"
msgid "Disable Auto-Enemies"
msgstr "Auto-Feinde sind <an>"

#: scripts/scenario_60_captureFlag.lua:1605
msgctxt "buttonGM"
msgid "Current Stats"
msgstr "Statistik"

#: scripts/scenario_60_captureFlag.lua:1607
msgctxt "buttonGM"
msgid "Detailed Drone Report"
msgstr "Drohnenbericht"

#: scripts/scenario_60_captureFlag.lua:1610
msgctxt "buttonGM"
msgid "Intelligent Bugger"
msgstr "Intelligente Störschiffe"

#: scripts/scenario_60_captureFlag.lua:1657
#, lua-format
msgctxt "msgGM"
msgid "%s: %s %s\n"
msgstr "%s: %s %s\n"

#: scripts/scenario_60_captureFlag.lua:1687
#, lua-format
msgctxt "msgGM"
msgid ""
"New Bugger ship: %s\n"
"Control code: %s"
msgstr ""
"Neues Störschiff: %s\n"
"Kontrollcode: %s"

#: scripts/scenario_60_captureFlag.lua:1921
msgctxt "msgGM"
msgid "Human:"
msgstr "Menschen:"

#: scripts/scenario_60_captureFlag.lua:1922
#: scripts/scenario_60_captureFlag.lua:1929
msgctxt "msgGM"
msgid ""
"\n"
"   Number of active ships: "
msgstr ""
"\n"
"   Aktive Schiffe:"

#: scripts/scenario_60_captureFlag.lua:1923
#: scripts/scenario_60_captureFlag.lua:1930
msgctxt "msgGM"
msgid ""
"\n"
"   Number of destroyed ships: "
msgstr ""
"\n"
"   Zerstörte Schiffe: "

#: scripts/scenario_60_captureFlag.lua:1925
#: scripts/scenario_60_captureFlag.lua:1932
msgctxt "msgGM"
msgid ""
"\n"
"   Total number of active drones: "
msgstr ""
"\n"
"   Gesamtanzahl aktiver Drohnen: "

#: scripts/scenario_60_captureFlag.lua:1926
#: scripts/scenario_60_captureFlag.lua:1933
msgctxt "msgGM"
msgid ""
"\n"
"   Total number of destroyed drones: "
msgstr ""
"\n"
"   Gesamtanzahl zerstörter Drohnen: "

#: scripts/scenario_60_captureFlag.lua:1928
msgctxt "msgGM"
msgid ""
"\n"
"Kraylor:"
msgstr ""
"\n"
"Kraylor:"

#: scripts/scenario_60_captureFlag.lua:1936
msgctxt "msgGM"
msgid ""
"\n"
"Active buggers: "
msgstr ""
"\n"
"Aktive Störschiffe: "

#: scripts/scenario_60_captureFlag.lua:2147
#: scripts/scenario_60_captureFlag.lua:6412
#, lua-format
msgctxt "callsign-squad"
msgid "%s-Sq%i"
msgstr "%s-Sq%i"

#: scripts/scenario_60_captureFlag.lua:2153
#: scripts/scenario_60_captureFlag.lua:6418
#, lua-format
msgctxt "callsign-drone"
msgid "%s-#%i/%i"
msgstr "%s-#%i/%i"

#: scripts/scenario_60_captureFlag.lua:2155
#: scripts/scenario_60_captureFlag.lua:6420
#, lua-format
msgctxt "callsign-drone"
msgid "%s-%i of %i"
msgstr "%s-%i von %i"

#: scripts/scenario_60_captureFlag.lua:2165
#: scripts/scenario_60_captureFlag.lua:6430
#, lua-format
msgctxt "callsign-drone"
msgid "%s%i/%i"
msgstr "%s%i/%i"

#: scripts/scenario_60_captureFlag.lua:2183
#: scripts/scenario_60_captureFlag.lua:6448
#, lua-format
msgctxt "drones-msgWeapons"
msgid "%i drones launched"
msgstr "%i Drohnen gestartet"

#: scripts/scenario_60_captureFlag.lua:2185
#: scripts/scenario_60_captureFlag.lua:6450
#, lua-format
msgctxt "drones-msgWeapons"
msgid "%i drone launched"
msgstr "%i Drohne gestartet"

#: scripts/scenario_60_captureFlag.lua:2190
#: scripts/scenario_60_captureFlag.lua:6455
#, lua-format
msgctxt "drones-msgTactical"
msgid "%i drones launched"
msgstr "%i Drohnen gestartet"

#: scripts/scenario_60_captureFlag.lua:2192
#: scripts/scenario_60_captureFlag.lua:6457
#, lua-format
msgctxt "drones-msgTactical"
msgid "%i drone launched"
msgstr "%i Drohne gestartet"

#: scripts/scenario_60_captureFlag.lua:2196
#: scripts/scenario_60_captureFlag.lua:6461
#, lua-format
msgctxt "drones-shipLog"
msgid "Deployed %i drones as squadron %s"
msgstr "%i Drohnen gestartet (Gruppe %s)"

#: scripts/scenario_60_captureFlag.lua:2198
#: scripts/scenario_60_captureFlag.lua:6463
#, lua-format
msgctxt "drones-shipLog"
msgid "Deployed %i drone as squadron %s"
msgstr "%i Drohne gestartet (Gruppe %s)"

#: scripts/scenario_60_captureFlag.lua:2204
#, lua-format
msgctxt "drones-msgWeapons"
msgid "You have %i drones to deploy"
msgstr "Sie können noch %i Drohnen starten"

#: scripts/scenario_60_captureFlag.lua:2206
#, lua-format
msgctxt "drones-msgTactical"
msgid "You have %i drones to deploy"
msgstr "Sie können noch %i Drohnen starten"

#: scripts/scenario_60_captureFlag.lua:2210
msgctxt "drones-"
msgid "> > > > > > > > Drone Hull Status Report: < < < < < < < <"
msgstr "> > > > > > > > Drohnen-Hülle: Statusbericht: < < < < < < < <"

#: scripts/scenario_60_captureFlag.lua:2217
#: scripts/scenario_60_captureFlag.lua:2260
msgctxt "drones-"
msgid ""
"\n"
"        Drone Squad: "
msgstr ""
"\n"
"        Drohnen-Gruppe: "

#: scripts/scenario_60_captureFlag.lua:2223
#, lua-format
msgctxt "drones-"
msgid ""
"\n"
"            Drone %i (%s) Hull: %i/%i"
msgstr ""
"\n"
"            Drohne %i (%s) Hülle: %i/%i"

#: scripts/scenario_60_captureFlag.lua:2231
#: scripts/scenario_60_captureFlag.lua:2276
#, lua-format
msgctxt "drones-"
msgid ""
"\n"
"            Drone %i --Destroyed--"
msgstr ""
"\n"
"            Drohne %i --zerstört--"

#: scripts/scenario_60_captureFlag.lua:2237
#: scripts/scenario_60_captureFlag.lua:2282
msgctxt "drones-"
msgid " --Destroyed--"
msgstr " --Zerstört--"

#: scripts/scenario_60_captureFlag.lua:2241
msgctxt "drones-msgEngineer&Engineer+"
msgid ""
"\n"
"    Number of deployed drone squadrons: "
msgstr ""
"\n"
"    Anzahl gestarteter Drohnenschwärme: "

#: scripts/scenario_60_captureFlag.lua:2242
msgctxt "drones-msgEngineer&Engineer+"
msgid ""
"\n"
"    Current number of live deployed drones: "
msgstr ""
"\n"
"    Aktuelle Anzahl aktiver Drohnen: "

#: scripts/scenario_60_captureFlag.lua:2253
msgctxt "drones-"
msgid "> > > > > > > > Drone Location Report: < < < < < < < <"
msgstr "> > > > > > > > Drohnen-Ortung: < < < < < < < <"

#: scripts/scenario_60_captureFlag.lua:2267
#, lua-format
msgctxt "drones-"
msgid ""
"\n"
"            Drone %i (%s) Sector %s, X: %7.0f, Y: %7.0f"
msgstr ""
"\n"
"            Drohne %i (%s) Sektor %s, X: %7.0f, Y: %7.0f"

#: scripts/scenario_60_captureFlag.lua:2286
msgctxt "drones-msgHelms&Tactical"
msgid ""
"\n"
"    Number of deployed drone squadrons: "
msgstr ""
"\n"
"    Anzahl gestarteter Drohnenschwärme: "

#: scripts/scenario_60_captureFlag.lua:2287
msgctxt "drones-msgHelms&Tactical"
msgid ""
"\n"
"    Current number of live deployed drones: "
msgstr ""
"\n"
"    Aktuelle Anzahl aktiver Drohnen: "

#: scripts/scenario_60_captureFlag.lua:2301
msgctxt "drones-buttonWeapons"
msgid "5 Drones"
msgstr "5 Drohnen"

#: scripts/scenario_60_captureFlag.lua:2305
msgctxt "drones-buttonTactical"
msgid "5 Drones"
msgstr "5 Drohnen"

#: scripts/scenario_60_captureFlag.lua:2309
msgctxt "drones-buttonWeapons"
msgid "10 Drones"
msgstr "10 Drohnen"

#: scripts/scenario_60_captureFlag.lua:2313
msgctxt "drones-buttonTactical"
msgid "10 Drones"
msgstr "10 Drohnen"

#: scripts/scenario_60_captureFlag.lua:2317
msgctxt "drones-buttonWeapons"
msgid "Count Drones"
msgstr "Zähle Drohnen"

#: scripts/scenario_60_captureFlag.lua:2321
msgctxt "drones-buttonTactical"
msgid "Count Drones"
msgstr "Zähle Drohnen"

#: scripts/scenario_60_captureFlag.lua:2325
msgctxt "drones-buttonEngineer"
msgid "Drone Hulls"
msgstr "Drohnen-Hülle"

#: scripts/scenario_60_captureFlag.lua:2329
msgctxt "drones-buttonEngineer+"
msgid "Drone Hulls"
msgstr "Drohnen-Hülle"

#: scripts/scenario_60_captureFlag.lua:2333
msgctxt "drones-buttonHelms"
msgid "Drone Locations"
msgstr "Drohnen-Orte"

#: scripts/scenario_60_captureFlag.lua:2337
msgctxt "drones-buttonTactical"
msgid "Drone Locations"
msgstr "Drohnen-Orte"

#: scripts/scenario_60_captureFlag.lua:2391
#: scripts/scenario_60_captureFlag.lua:2409
#: scripts/scenario_60_captureFlag.lua:7354
#: scripts/scenario_60_captureFlag.lua:7390
#: scripts/scenario_60_captureFlag.lua:7417
#: scripts/scenario_60_captureFlag.lua:7430
#: scripts/scenario_60_captureFlag.lua:7443
#: scripts/scenario_60_captureFlag.lua:7456
#: scripts/scenario_60_captureFlag.lua:7469
#: scripts/scenario_60_captureFlag.lua:7482
#: scripts/scenario_60_captureFlag.lua:7616
#: scripts/scenario_60_captureFlag.lua:7736
msgctxt "scienceDescription-flag"
msgid "Flag"
msgstr "Flagge"

#: scripts/scenario_60_captureFlag.lua:2391
#: scripts/scenario_60_captureFlag.lua:7354
#: scripts/scenario_60_captureFlag.lua:7616
msgctxt "scienceDescription-flag"
msgid "Human Navy Flag"
msgstr "Flagge der menschlichen Navy"

#: scripts/scenario_60_captureFlag.lua:2395
#, lua-format
msgctxt "flag-msgMainscreen"
msgid "%s dropped Human Navy flag"
msgstr "%s hat Flagge der menschlichen Navy zurückgelassen"

#: scripts/scenario_60_captureFlag.lua:2397
#: scripts/scenario_60_captureFlag.lua:7639
#: scripts/scenario_60_captureFlag.lua:7759
msgctxt "flag-msgMainscreen"
msgid "Human Navy flag dropped"
msgstr "Flagge der menschlichen Navy zurückgelassen"

#: scripts/scenario_60_captureFlag.lua:2400
#: scripts/scenario_60_captureFlag.lua:2418
#: scripts/scenario_60_captureFlag.lua:7642
#: scripts/scenario_60_captureFlag.lua:7762
msgctxt "flag-msgMainscreen"
msgid "Flag dropped"
msgstr "Flagge zurückgelassen"

#: scripts/scenario_60_captureFlag.lua:2409
#: scripts/scenario_60_captureFlag.lua:7390
#: scripts/scenario_60_captureFlag.lua:7736
msgctxt "scienceDescription-flag"
msgid "Kraylor Flag"
msgstr "Flagge der Kraylor"

#: scripts/scenario_60_captureFlag.lua:2413
#, lua-format
msgctxt "flag-msgMainscreen"
msgid "%s dropped Kraylor flag"
msgstr "%s hat Flagge der Kraylor zurückgelassen"

#: scripts/scenario_60_captureFlag.lua:2415
msgctxt "flag-msgMainscreen"
msgid "Kraylor flag dropped"
msgstr "just passing by"

#: scripts/scenario_60_captureFlag.lua:2558
msgctxt "repairCrew-msgEngineer"
msgid "Medical team has revived one of your repair crew"
msgstr ""
"Das medizinische Team hat ein Mitglied Ihrer Reparaturcrew wiederbelebt."

#: scripts/scenario_60_captureFlag.lua:2562
msgctxt "repairCrew-msgEngineer+"
msgid "Medical team has revived one of your repair crew"
msgstr ""
"Das medizinische Team hat ein Mitglied Ihrer Reparaturcrew wiederbelebt."

#: scripts/scenario_60_captureFlag.lua:2577
msgctxt "repairCrew-msgEngineer"
msgid "One of your repair crew has perished"
msgstr "Ein Mitglied des Reparaturteams ist verstorben"

#: scripts/scenario_60_captureFlag.lua:2581
msgctxt "repairCrew-msgEngineer+"
msgid "One of your repair crew has perished"
msgstr "Ein Mitglied des Reparaturteams ist verstorben"

#: scripts/scenario_60_captureFlag.lua:3840
msgctxt "buttonGM"
msgid "Orbit Toggle"
msgstr "Orbit An/Aus"

#: scripts/scenario_60_captureFlag.lua:3850
msgctxt "buttonGM"
msgid "Move Toggle"
msgstr "Bewegung An/Aus"

#: scripts/scenario_60_captureFlag.lua:4011
msgctxt "wormhole-msgHelms"
msgid ""
"Worm hole teleportation destination will change after the flag hiding time "
"expires"
msgstr ""
"Der Wurmlochausgang wird sich ändern, sobald die Versteckzeit vorüber ist"

#: scripts/scenario_60_captureFlag.lua:4015
msgctxt "wormhole-msgTactical"
msgid ""
"Worm hole teleportation destination will change after the flag hiding time "
"expires"
msgstr ""
"Der Wurmlochausgang wird sich ändern, sobald die Versteckzeit vorüber ist"

#: scripts/scenario_60_captureFlag.lua:5208
msgctxt "station-comms"
msgid "Greetings"
msgstr "Guten Tag"

#: scripts/scenario_60_captureFlag.lua:5226
#: scripts/scenario_60_captureFlag.lua:5234
#: scripts/scenario_60_captureFlag.lua:5377
#: scripts/scenario_60_captureFlag.lua:5389
#: scripts/scenario_60_captureFlag.lua:5401
#: scripts/scenario_60_captureFlag.lua:5420
#: scripts/scenario_60_captureFlag.lua:5432
#, lua-format
msgctxt "ammo-comms"
msgid "%s%d rep each)"
msgstr "%sjeweils %d Ruf)"

#: scripts/scenario_60_captureFlag.lua:5242
msgctxt "station-comms"
msgid "Dock, please"
msgstr "Bitte docken Sie an"

#: scripts/scenario_60_captureFlag.lua:5248
#: scripts/scenario_60_captureFlag.lua:5699
msgctxt "station-comms"
msgid "You need to stay docked for that action."
msgstr "Für diese Aktion müssen Sie angedockt bleiben."

#: scripts/scenario_60_captureFlag.lua:5252
#: scripts/scenario_60_captureFlag.lua:5703
msgctxt "ammo-comms"
msgid "We do not deal in weapons of mass destruction."
msgstr "Wir handeln nicht mit Massenvernichtungswaffen."

#: scripts/scenario_60_captureFlag.lua:5253
#: scripts/scenario_60_captureFlag.lua:5704
msgctxt "ammo-comms"
msgid "We do not deal in weapons of mass disruption."
msgstr "Wir handeln nicht mit Störwaffen."

#: scripts/scenario_60_captureFlag.lua:5254
#: scripts/scenario_60_captureFlag.lua:5705
msgctxt "ammo-comms"
msgid "We do not deal in those weapons."
msgstr "Wir handeln nicht mit solchen Waffen."

#: scripts/scenario_60_captureFlag.lua:5261
#: scripts/scenario_60_captureFlag.lua:5712
msgctxt "ammo-comms"
msgid "All nukes are charged and primed for destruction."
msgstr "Alle Nukes sind geladen."

#: scripts/scenario_60_captureFlag.lua:5263
#: scripts/scenario_60_captureFlag.lua:5714
msgctxt "ammo-comms"
msgid "Sorry, sir, but you are as fully stocked as I can allow."
msgstr ""
"Es tut mir leid, aber sie haben bereits das zulässige Höchstlimit erreicht."

#: scripts/scenario_60_captureFlag.lua:5265
#: scripts/scenario_60_captureFlag.lua:5277
#: scripts/scenario_60_captureFlag.lua:5480
#: scripts/scenario_60_captureFlag.lua:5485
#: scripts/scenario_60_captureFlag.lua:5493
#: scripts/scenario_60_captureFlag.lua:5554
#: scripts/scenario_60_captureFlag.lua:5584
#: scripts/scenario_60_captureFlag.lua:5616
#: scripts/scenario_60_captureFlag.lua:5648
#: scripts/scenario_60_captureFlag.lua:5654
#: scripts/scenario_60_captureFlag.lua:5678
#: scripts/scenario_60_captureFlag.lua:5683
#: scripts/scenario_60_captureFlag.lua:5716
#: scripts/scenario_60_captureFlag.lua:5728
#: scripts/scenario_60_captureFlag.lua:5802
#: scripts/scenario_60_captureFlag.lua:5824
#: scripts/scenario_60_captureFlag.lua:5846
#: scripts/scenario_60_captureFlag.lua:5850
#: scripts/scenario_60_captureFlag.lua:5858
#: scripts/scenario_60_captureFlag.lua:5868
#: scripts/scenario_60_captureFlag.lua:5873
#: scripts/scenario_60_captureFlag.lua:5879
#: scripts/scenario_60_captureFlag.lua:5896
#: scripts/scenario_60_captureFlag.lua:5918
#: scripts/scenario_60_captureFlag.lua:5922
#: scripts/scenario_60_captureFlag.lua:5939
#: scripts/scenario_60_captureFlag.lua:5943
#: scripts/scenario_60_captureFlag.lua:6533
#: scripts/scenario_60_captureFlag.lua:6540
#: scripts/scenario_60_captureFlag.lua:6549
#: scripts/scenario_60_captureFlag.lua:6574
#: scripts/scenario_60_captureFlag.lua:6581
#: scripts/scenario_60_captureFlag.lua:6593
#: scripts/scenario_60_captureFlag.lua:6598
#: scripts/scenario_60_captureFlag.lua:6605
#: scripts/scenario_60_captureFlag.lua:6613
#: scripts/scenario_60_captureFlag.lua:6620
#: scripts/scenario_60_captureFlag.lua:6628
#: scripts/scenario_60_captureFlag.lua:6664
#: scripts/scenario_60_captureFlag.lua:6677
#: scripts/scenario_60_captureFlag.lua:6683
#: scripts/scenario_60_captureFlag.lua:6694
#: scripts/scenario_60_captureFlag.lua:6703
#: scripts/scenario_60_captureFlag.lua:6714
#: scripts/scenario_60_captureFlag.lua:6723
#: scripts/scenario_60_captureFlag.lua:6734
#: scripts/scenario_60_captureFlag.lua:6747
#: scripts/scenario_60_captureFlag.lua:6757
#: scripts/scenario_60_captureFlag.lua:6767
#: scripts/scenario_60_captureFlag.lua:6788
msgid "Back"
msgstr "Zurück"

#: scripts/scenario_60_captureFlag.lua:5268
#: scripts/scenario_60_captureFlag.lua:5719
msgctxt "needRep-comms"
msgid "Not enough reputation."
msgstr "Ihr Ruf ist nicht ausreichend."

#: scripts/scenario_60_captureFlag.lua:5273
#: scripts/scenario_60_captureFlag.lua:5724
msgctxt "ammo-comms"
msgid "You are fully loaded and ready to explode things."
msgstr "Ihr Vorrat an Nukes wurde wieder aufgefüllt."

#: scripts/scenario_60_captureFlag.lua:5275
#: scripts/scenario_60_captureFlag.lua:5726
msgctxt "ammo-comms"
msgid ""
"We generously resupplied you with some weapon charges.\n"
"Put them to good use."
msgstr ""
"Wir waren so frei und haben Ihre Waffenvorräte etwas aufgefüllt.\n"
"Setzen Sie sie weise ein."

#: scripts/scenario_60_captureFlag.lua:5330
msgctxt "station-comms"
msgid ""
"Good day, officer!\n"
"What can we do for you today?\n"
msgstr ""
"Guten Tag,\n"
"was können wir für sie tun?\n"

#: scripts/scenario_60_captureFlag.lua:5332
msgctxt "station-comms"
msgid "Welcome to our lovely station.\n"
msgstr "Willkommen auf unserer schönen Station!\n"

#: scripts/scenario_60_captureFlag.lua:5368
msgctxt "ammo-comms"
msgid "I need ordnance restocked"
msgstr "Ich benötige Nachschub an Munition."

#: scripts/scenario_60_captureFlag.lua:5369
msgctxt "ammo-comms"
msgid "What type of ordnance?"
msgstr "Welche Art von Munition?"

#: scripts/scenario_60_captureFlag.lua:5373
msgctxt "ammo-comms"
msgid "Can you supply us with some nukes? ("
msgstr "Können Sie uns mit ein paar Nukes versorgen? ("

#: scripts/scenario_60_captureFlag.lua:5375
msgctxt "ammo-comms"
msgid "We really need some nukes ("
msgstr "Wir brauchen wirklich ein paar Nukes ("

#: scripts/scenario_60_captureFlag.lua:5385
msgctxt "ammo-comms"
msgid "Please re-stock our EMP missiles. ("
msgstr "Bitte stocken Sie unsere EMP-Raketen auf. ("

#: scripts/scenario_60_captureFlag.lua:5387
msgctxt "ammo-comms"
msgid "Got any EMPs? ("
msgstr "Haben Sie EMPs? ("

#: scripts/scenario_60_captureFlag.lua:5397
msgctxt "ammo-comms"
msgid "Do you have spare homing missiles for us? ("
msgstr "Haben Sie noch Zielsuchraketen für uns? ("

#: scripts/scenario_60_captureFlag.lua:5399
msgctxt "ammo-comms"
msgid "Do you have extra homing missiles? ("
msgstr "Haben Sie zusätzliche Zielsuchraketen? ("

#: scripts/scenario_60_captureFlag.lua:5410
msgctxt "ammo-comms"
msgid "We could use some mines. ("
msgstr "Wir könnten ein paar Minen gebrauchen. ("

#: scripts/scenario_60_captureFlag.lua:5412
msgctxt "ammo-comms"
msgid "How about mines? ("
msgstr "Wie sieht es mit Minen aus?"

#: scripts/scenario_60_captureFlag.lua:5414
msgctxt "ammo-comms"
msgid "More mines ("
msgstr "Mehr Minen ("

#: scripts/scenario_60_captureFlag.lua:5416
msgctxt "ammo-comms"
msgid "All the mines we can take. ("
msgstr "Alle Minen, die wir bekommen können. ("

#: scripts/scenario_60_captureFlag.lua:5418
msgctxt "ammo-comms"
msgid "Mines! What else? ("
msgstr "Minen! Was sonst? ("

#: scripts/scenario_60_captureFlag.lua:5428
msgctxt "ammo-comms"
msgid "What about HVLI? ("
msgstr "Was ist mit HGBI? ("

#: scripts/scenario_60_captureFlag.lua:5430
msgctxt "ammo-comms"
msgid "Could you provide HVLI? ("
msgstr "Könnten Sie HGBIs zur Verfügung stellen? ("

#: scripts/scenario_60_captureFlag.lua:5447
#: scripts/scenario_60_captureFlag.lua:5464
#, lua-format
msgctxt "trade-comms"
msgid "Recruit repair crew member for %i reputation"
msgstr "Rekrutiere Wartungspersonal für %i Ruf."

#: scripts/scenario_60_captureFlag.lua:5449
#: scripts/scenario_60_captureFlag.lua:5466
msgctxt "needRep-comms"
msgid "Insufficient reputation"
msgstr "Ruf ist zu niedrig."

#: scripts/scenario_60_captureFlag.lua:5453
#: scripts/scenario_60_captureFlag.lua:5470
msgctxt "trade-comms"
msgid "Repair crew member hired"
msgstr "Wartungspersonal eingestellt"

#: scripts/scenario_60_captureFlag.lua:5476
msgctxt "station-comms"
msgid "Tell me more about your station"
msgstr "Erzählen Sie mir mehr über Ihre Station."

#: scripts/scenario_60_captureFlag.lua:5477
msgctxt "station-comms"
msgid "What would you like to know?"
msgstr "Was würden Sie gerne wissen?"

#: scripts/scenario_60_captureFlag.lua:5478
msgctxt "stationGeneralInfo-comms"
msgid "General information"
msgstr "Allgemeine Informationen"

#: scripts/scenario_60_captureFlag.lua:5483
msgctxt "stationStory-comms"
msgid "Station history"
msgstr "Geschichte der Station"

#: scripts/scenario_60_captureFlag.lua:5491
msgctxt "gossip-comms"
msgid "Gossip"
msgstr "Klatsch und Tratsch"

#: scripts/scenario_60_captureFlag.lua:5501
msgctxt "trade-comms"
msgid "Buy, sell, trade"
msgstr "Kaufen, verkaufen, handeln"

#: scripts/scenario_60_captureFlag.lua:5502
#: scripts/scenario_60_captureFlag.lua:5814
#, lua-format
msgctxt "trade-comms"
msgid ""
"Station %s:\n"
"Goods or components available: quantity, cost in reputation\n"
msgstr ""
"Station %s:\n"
"Verfügbare Waren oder Komponenten: Menge, Ruf-Kosten \n"

#: scripts/scenario_60_captureFlag.lua:5508
#, lua-format
msgctxt "trade-comms"
msgid "     %s: %i, %i\n"
msgstr "     %s: %i, %i\n"

#: scripts/scenario_60_captureFlag.lua:5511
msgctxt "trade-comms"
msgid "Current Cargo:\n"
msgstr "Aktuelle Fracht:\n"

#: scripts/scenario_60_captureFlag.lua:5518
#, lua-format
msgctxt "trade-comms"
msgid "     %s: %i\n"
msgstr "     %s: %i\n"

#: scripts/scenario_60_captureFlag.lua:5524
msgctxt "trade-comms"
msgid "     Empty\n"
msgstr "     Leer\n"

#: scripts/scenario_60_captureFlag.lua:5527
#, lua-format
msgctxt "trade-comms"
msgid "Available Space: %i, Available Reputation: %i\n"
msgstr "Verfügbarer Platz: %i, Verfügbarer Ruf: %i\n"

#: scripts/scenario_60_captureFlag.lua:5535
#, lua-format
msgctxt "trade-comms"
msgid "Buy one %s for %i reputation"
msgstr "Kaufe 1 %s für %i Ruf"

#: scripts/scenario_60_captureFlag.lua:5536
#, lua-format
msgctxt "trade-comms"
msgid "Type: %s, Quantity: %i, Rep: %i"
msgstr "Art: %s, Menge: %i, Ruf: %i"

#: scripts/scenario_60_captureFlag.lua:5538
msgctxt "trade-comms"
msgid ""
"\n"
"Insufficient cargo space for purchase"
msgstr ""
"\n"
"Unzureichender Laderaum für den Kauf."

#: scripts/scenario_60_captureFlag.lua:5540
#: scripts/scenario_60_captureFlag.lua:5545
msgctxt "needRep-comms"
msgid ""
"\n"
"Insufficient reputation for purchase"
msgstr ""
"\n"
"Unzureichender Ruf für den Kauf."

#: scripts/scenario_60_captureFlag.lua:5542
#: scripts/scenario_60_captureFlag.lua:5576
#: scripts/scenario_60_captureFlag.lua:5608
#: scripts/scenario_60_captureFlag.lua:5640
msgctxt "trade-comms"
msgid ""
"\n"
"Insufficient station inventory"
msgstr ""
"\n"
"Auf der Station ist nicht genug davon vorrätig"

#: scripts/scenario_60_captureFlag.lua:5550
msgctxt "trade-comms"
msgid ""
"\n"
"purchased"
msgstr ""
"\n"
"Gekauft"

#: scripts/scenario_60_captureFlag.lua:5573
#, lua-format
msgctxt "trade-comms"
msgid "Trade food for %s"
msgstr "Tausche Lebensmittel gegen %s"

#: scripts/scenario_60_captureFlag.lua:5574
#: scripts/scenario_60_captureFlag.lua:5606
#: scripts/scenario_60_captureFlag.lua:5638
#, lua-format
msgctxt "trade-comms"
msgid "Type: %s,  Quantity: %i"
msgstr "Art: %s, Anzahl: %i"

#: scripts/scenario_60_captureFlag.lua:5581
#: scripts/scenario_60_captureFlag.lua:5613
#: scripts/scenario_60_captureFlag.lua:5645
msgctxt "trade-comms"
msgid ""
"\n"
"Traded"
msgstr ""
"\n"
"Handel abgeschlossen"

#: scripts/scenario_60_captureFlag.lua:5605
#, lua-format
msgctxt "trade-comms"
msgid "Trade luxury for %s"
msgstr "Tausche Luxusgüter gegen %s"

#: scripts/scenario_60_captureFlag.lua:5637
#, lua-format
msgctxt "trade-comms"
msgid "Trade medicine for %s"
msgstr "Tausche Medizin gegen %s"

#: scripts/scenario_60_captureFlag.lua:5667
msgctxt "trade-comms"
msgid "Jettison cargo"
msgstr "Fracht abwerfen"

#: scripts/scenario_60_captureFlag.lua:5668
#, lua-format
msgctxt "trade-comms"
msgid ""
"Available space: %i\n"
"What would you like to jettison?"
msgstr ""
"Verfügbarer Platz: %i\n"
"Was würden Sie gerne abwerfen?"

#: scripts/scenario_60_captureFlag.lua:5677
#, lua-format
msgctxt "trade-comms"
msgid "One %s jettisoned"
msgstr "1 %s abgeworfen"

#: scripts/scenario_60_captureFlag.lua:5737
msgctxt "station-comms"
msgid ""
"Good day, officer.\n"
"If you need supplies, please dock with us first."
msgstr ""
"Guten Tag, \n"
"wenn Sie Vorräte benötigen, docken Sie bitte bei uns an."

#: scripts/scenario_60_captureFlag.lua:5739
msgctxt "station-comms"
msgid ""
"Greetings.\n"
"If you want to do business, please dock with us first."
msgstr ""
"Guten Tag,\n"
"wenn Sie mit uns handeln wollen, docken Sie bitte bei uns an."

#: scripts/scenario_60_captureFlag.lua:5769
msgctxt "station-comms"
msgid "I need information"
msgstr "Ich brauche Informationen."

#: scripts/scenario_60_captureFlag.lua:5770
msgctxt "station-comms"
msgid "What kind of information do you need?"
msgstr "Welche Art von Informationen benötigen Sie?"

#: scripts/scenario_60_captureFlag.lua:5771
msgctxt "ammo-comms"
msgid "What ordnance do you have available for restock?"
msgstr "Welche Munition können Sie uns anbieten?"

#: scripts/scenario_60_captureFlag.lua:5776
msgctxt "ammo-comms"
msgid ""
"\n"
"   Nuke"
msgstr ""
"\n"
"   Nuke"

#: scripts/scenario_60_captureFlag.lua:5780
msgctxt "ammo-comms"
msgid ""
"\n"
"   EMP"
msgstr ""
"\n"
"   EMP"

#: scripts/scenario_60_captureFlag.lua:5784
msgctxt "ammo-comms"
msgid ""
"\n"
"   Homing"
msgstr ""
"\n"
"   Zielsuchraketen"

#: scripts/scenario_60_captureFlag.lua:5788
msgctxt "ammo-comms"
msgid ""
"\n"
"   Mine"
msgstr ""
"\n"
"   Mine"

#: scripts/scenario_60_captureFlag.lua:5792
msgctxt "ammo-comms"
msgid ""
"\n"
"   HVLI"
msgstr ""
"\n"
"   HGBI"

#: scripts/scenario_60_captureFlag.lua:5795
msgctxt "ammo-comms"
msgid "We have no ordnance available for restock"
msgstr "Wir können Ihnen leider nichts anbieten"

#: scripts/scenario_60_captureFlag.lua:5797
#, lua-format
msgctxt "ammo-comms"
msgid "We have the following type of ordnance available for restock:%s"
msgstr "Wir haben folgende Munitionsart vorrätig:%s"

#: scripts/scenario_60_captureFlag.lua:5799
#, lua-format
msgctxt "ammo-comms"
msgid "We have the following types of ordnance available for restock:%s"
msgstr "Wir haben folgende Munitionsarten vorrätig:%s"

#: scripts/scenario_60_captureFlag.lua:5813
msgctxt "trade-comms"
msgid "What goods do you have available for sale or trade?"
msgstr "Welche Waren bieten Sie zum Verkauf oder Tausch an?"

#: scripts/scenario_60_captureFlag.lua:5820
#, lua-format
msgctxt "trade-comms"
msgid "   %14s: %2i, %3i\n"
msgstr "   %14s: %2i, %3i\n"

#: scripts/scenario_60_captureFlag.lua:5827
msgctxt "helpfullWarning-comms"
msgid "See any enemies in your area?"
msgstr "Sehen Sie Feinde in Ihrer Umgebung?"

#: scripts/scenario_60_captureFlag.lua:5837
#, lua-format
msgctxt "helpfullWarning-comms"
msgid "Yes, we see %i enemies within 30U"
msgstr "Ja, wir sehen %i Feinde innerhalb von 30U."

#: scripts/scenario_60_captureFlag.lua:5839
msgctxt "helpfullWarning-comms"
msgid "Yes, we see one enemy within 30U"
msgstr "Ja, wir sehen einen Feind innerhalb von 30U"

#: scripts/scenario_60_captureFlag.lua:5843
msgctxt "helpfullWarning-comms"
msgid "No enemies within 30U"
msgstr "Keine Feinde im Umkreis von 30U"

#: scripts/scenario_60_captureFlag.lua:5848
msgctxt "helpfullWarning-comms"
msgid "Not really"
msgstr "Nicht wirklich."

#: scripts/scenario_60_captureFlag.lua:5853
msgctxt "trade-comms"
msgid "Where can I find particular goods?"
msgstr "Wo kann ich bestimmte Waren finden?"

#: scripts/scenario_60_captureFlag.lua:5854
msgctxt "trade-comms"
msgid ""
"Friendly stations generally have food or medicine or both. Neutral stations "
"often trade their goods for food, medicine or luxury."
msgstr ""
"Freundliche Stationen haben üblicherweise Lebensmittel (food), Medikamente "
"(medicine) oder beides verfügbar. Neutrale Stationen tauschen ihre Güter "
"häufig gegen Lebensmittel (food), Medikamente (medicine) und Luxusgüter "
"(luxury) ein."

#: scripts/scenario_60_captureFlag.lua:5856
msgctxt "trade-comms"
msgid ""
" Beyond that, I have no knowledge of specific stations.\n"
"\n"
"Check back later, someone else may have better knowledge"
msgstr ""
"Darüber hinaus weiß ich leider nichts über bestimmte Stationen\n"
"\n"
"Kommen Sie doch später wieder, vielleicht kann Ihnen dann jemand anderes mit "
"Details weiterhelfen."

#: scripts/scenario_60_captureFlag.lua:5862
msgctxt "trade-comms"
msgid " Beyond that, I have no knowledge of specific stations"
msgstr "Darüber hinaus habe ich keine Kenntnis von bestimmten Stationen."

#: scripts/scenario_60_captureFlag.lua:5864
msgctxt "trade-comms"
msgid ""
"\n"
"\n"
"What goods are you interested in?\n"
"I've heard about these:"
msgstr ""
"\n"
"\n"
"An welchen Waren sind Sie interessiert?\n"
"Ich habe von diesen hier gehört:"

#: scripts/scenario_60_captureFlag.lua:5867
#, lua-format
msgctxt "trade-comms"
msgid "Station %s in sector %s has %s%s"
msgstr "Station %s in Sektor %s verfügt über %s%s"

#: scripts/scenario_60_captureFlag.lua:5877
msgctxt "stationGeneralInfo-comms"
msgid "General station information"
msgstr "Allgemeine Informationen zur Station"

#: scripts/scenario_60_captureFlag.lua:5900
#, lua-format
msgctxt "stationAssist-comms"
msgid "Can you send a supply drop? (%d rep)"
msgstr "Können Sie eine Versorgungslieferung schicken? (%d Ruf)"

#: scripts/scenario_60_captureFlag.lua:5902
msgctxt "stationAssist-comms"
msgid "You need to set a waypoint before you can request backup."
msgstr ""
"Sie müssen einen Wegpunkt setzen, bevor Sie Unterstützung anfordern können."

#: scripts/scenario_60_captureFlag.lua:5904
msgctxt "stationAssist-comms"
msgid "To which waypoint should we deliver your supplies?"
msgstr "An welchen Wegpunkt sollen wir das Transportschiff schicken?"

#: scripts/scenario_60_captureFlag.lua:5906
#: scripts/scenario_60_captureFlag.lua:5932
#, lua-format
msgctxt "stationAssist-comms"
msgid "WP %d"
msgstr "WP %d"

#: scripts/scenario_60_captureFlag.lua:5914
#, lua-format
msgctxt "stationAssist-comms"
msgid "We have dispatched a supply ship toward WP %d"
msgstr "Wir haben ein Versorgungsschiff zu WP %d geschickt."

#: scripts/scenario_60_captureFlag.lua:5916
#: scripts/scenario_60_captureFlag.lua:5937
msgctxt "needRep-comms"
msgid "Not enough reputation!"
msgstr "Ihr Ruf ist nicht ausreichend."

#: scripts/scenario_60_captureFlag.lua:5926
#, lua-format
msgctxt "stationAssist-comms"
msgid "Please send reinforcements! (%d rep)"
msgstr "Bitte schicken Sie Verstärkung! (%d Ruf)"

#: scripts/scenario_60_captureFlag.lua:5928
msgctxt "stationAssist-comms"
msgid "You need to set a waypoint before you can request reinforcements."
msgstr ""
"Sie müssen einen Wegpunkt setzen, bevor Sie Verstärkung anfordern können."

#: scripts/scenario_60_captureFlag.lua:5930
msgctxt "stationAssist-comms"
msgid "To which waypoint should we dispatch the reinforcements?"
msgstr "Zu welchem Wegpunkt sollen wir die Verstärkung schicken?"

#: scripts/scenario_60_captureFlag.lua:5935
#, lua-format
msgctxt "stationAssist-comms"
msgid "We have dispatched %s to assist at WP %d"
msgstr "Wir haben %s losgeschickt um Sie bei WP %d zu unterstützen."

#: scripts/scenario_60_captureFlag.lua:5974
msgctxt "trade-comms"
msgid " and will trade it for medicine"
msgstr " und tauscht gegen Medikamente (medicine)"

#: scripts/scenario_60_captureFlag.lua:5979
msgctxt "trade-comms"
msgid " or food"
msgstr " oder Lebensmittel (food)"

#: scripts/scenario_60_captureFlag.lua:5981
msgctxt "trade-comms"
msgid " and will trade it for food"
msgstr " und tauscht gegen Lebensmittel (food)"

#: scripts/scenario_60_captureFlag.lua:5987
msgctxt "trade-comms"
msgid " or luxury"
msgstr " oder Luxusgüter (luxury)"

#: scripts/scenario_60_captureFlag.lua:5989
msgctxt "trade-comms"
msgid " and will trade it for luxury"
msgstr " und tauscht gegen Luxusgüter (luxury)"

#: scripts/scenario_60_captureFlag.lua:6017
#: scripts/scenario_60_captureFlag.lua:6033
msgctxt "flag-buttonWeapons"
msgid "Drop flag"
msgstr "Flagge aussetzen"

#: scripts/scenario_60_captureFlag.lua:6019
#: scripts/scenario_60_captureFlag.lua:6035
msgctxt "flag-buttonTactical"
msgid "Drop flag"
msgstr "Flagge aussetzen"

#: scripts/scenario_60_captureFlag.lua:6053
#: scripts/scenario_60_captureFlag.lua:6066
msgctxt "flag-msgWeapons"
msgid ""
"Flag position recorded. Flag will be placed here when preparation period "
"complete"
msgstr ""
"Flaggenposition aufgezeichnet. Flagge hier platziert, sobald die "
"Vorbereitungszeit vorüber ist"

#: scripts/scenario_60_captureFlag.lua:6057
#: scripts/scenario_60_captureFlag.lua:6070
msgctxt "flag-msgTactical"
msgid ""
"Flag position recorded. Flag will be placed here when preparation period "
"complete"
msgstr ""
"Flaggenposition aufgezeichnet. Flagge hier platziert, sobald die "
"Vorbereitungszeit vorüber ist"

#: scripts/scenario_60_captureFlag.lua:6202
msgctxt "decoy-msgWeapons"
msgid ""
"Decoy position recorded. Decoy will be placed here when preparation period "
"complete"
msgstr ""
"Köderposition aufgezeichnet. Flagge hier hierhin gesetzt sobald die "
"Vorbereitungszeit vorüber ist"

#: scripts/scenario_60_captureFlag.lua:6206
msgctxt "decoy-msgTactical"
msgid ""
"Decoy position recorded. Decoy will be placed here when preparation period "
"complete"
msgstr ""
"Köderposition aufgezeichnet. Flagge hier hierhin gesetzt sobald die "
"Vorbereitungszeit vorüber ist"

#: scripts/scenario_60_captureFlag.lua:6228
#, lua-format
msgctxt "decoy-buttonWeapons"
msgid "Drop Decoy %i"
msgstr "Köder aussetzen %i"

#: scripts/scenario_60_captureFlag.lua:6231
#, lua-format
msgctxt "decoy-buttonTactical"
msgid "Drop Decoy %i"
msgstr "Köder aussetzen %i"

#: scripts/scenario_60_captureFlag.lua:6350
#, lua-format
msgctxt "drones-msgWeapons"
msgid "You do not have %i drones to deploy"
msgstr "Sie haben keine %i Drohnen zur Verfügung"

#: scripts/scenario_60_captureFlag.lua:6352
#, lua-format
msgctxt "drones-msgTactical"
msgid "You do not have %i drones to deploy"
msgstr "Sie haben keine %i Drohnen zur Verfügung"

#: scripts/scenario_60_captureFlag.lua:6357
#: scripts/scenario_60_captureFlag.lua:6387
#, lua-format
msgctxt "drones-tabWeapons&Tactical"
msgid "Drones Available: %i"
msgstr "Verfügbare Drohnen: %i"

#: scripts/scenario_60_captureFlag.lua:6471
#, lua-format
msgctxt "drones-"
msgid "  WHACK!  Drone %s in squadron %s has been destroyed by %s!"
msgstr "  BOOM!  Drohne %s in Gruppe %s wurde durch %s zerstört!"

#: scripts/scenario_60_captureFlag.lua:6483
msgctxt "drones-msgEngineer&Engineer+"
msgid ""
"%s! Telemetry from %s in squad % stopped abruptly indicating destruction. "
"Probable instigator: %s"
msgstr ""
"%s! %s in Gruppe % sendet keine Telemetriedaten mehr und wurde vermutlich "
"zerstört. Wahrscheinliche Ursache: %s"

#: scripts/scenario_60_captureFlag.lua:6485
#, lua-format
msgctxt "drones-msgEngineer&Engineer+"
msgid "*%s* Another drone bites the dust: %s in squad %s destroyed by %s"
msgstr ""
"*%s* Eine weitere Drohne wurde zerstört: %s in Gruppe %s, zerstört durch %s"

#: scripts/scenario_60_captureFlag.lua:6487
#, lua-format
msgctxt "drones-msgEngineer&Engineer+"
msgid "--%s-- Drone %s in squad %s just disappeared. %s was nearby"
msgstr ""
"--%s-- Drohne %s in Gruppe %s ist von den Sensoren verschwunden. %s befand "
"sich in der Nähe"

#: scripts/scenario_60_captureFlag.lua:6489
#, lua-format
msgctxt "drones-msgEngineer&Engineer+"
msgid "%s! %s just took out Drone %s in squad %s"
msgstr "%s! %s hat gerade Drone %s in Gruppe %s ausgeschaltet"

#: scripts/scenario_60_captureFlag.lua:6491
#, lua-format
msgctxt "drones-msgEngineer&Engineer+"
msgid "%s! Drone %s in squad %s was destroyed by %s"
msgstr "%s! Drohne %s in Gruppe %s wurde durch %s zerstört"

#: scripts/scenario_60_captureFlag.lua:6526
msgctxt "shipAssist-comms"
msgid "What do you want?"
msgstr "Sie wünschen?"

#: scripts/scenario_60_captureFlag.lua:6528
msgctxt "shipAssist-comms"
msgid "Sir, how can we assist?"
msgstr "Wie können wir Ihnen behilflich sein?"

#: scripts/scenario_60_captureFlag.lua:6530
#: scripts/scenario_60_captureFlag.lua:6679
msgctxt "shipAssist-comms"
msgid "Defend a waypoint"
msgstr "Verteidigen Sie einen Wegpunkt"

#: scripts/scenario_60_captureFlag.lua:6532
#: scripts/scenario_60_captureFlag.lua:6597
#: scripts/scenario_60_captureFlag.lua:6612
#: scripts/scenario_60_captureFlag.lua:6682
#: scripts/scenario_60_captureFlag.lua:6702
#: scripts/scenario_60_captureFlag.lua:6722
msgctxt "shipAssist-comms"
msgid "No waypoints set. Please set a waypoint first."
msgstr "Keine Wegpunkte gesetzt. Bitte setzen Sie zuerst einen Wegpunkt."

#: scripts/scenario_60_captureFlag.lua:6535
#: scripts/scenario_60_captureFlag.lua:6685
msgctxt "shipAssist-comms"
msgid "Which waypoint should we defend?"
msgstr "Welchen Wegpunkt sollen wir verteidigen?"

#: scripts/scenario_60_captureFlag.lua:6537
#, lua-format
msgctxt "shipAssist-comms"
msgid "Defend WP %d"
msgstr "Verteidigen Sie WP %d."

#: scripts/scenario_60_captureFlag.lua:6539
#, lua-format
msgctxt "shipAssist-comms"
msgid "We are heading to assist at WP %d."
msgstr "Wir sind auf dem Weg zur Unterstützung bei WP %d."

#: scripts/scenario_60_captureFlag.lua:6546
#: scripts/scenario_60_captureFlag.lua:6669
msgctxt "shipAssist-comms"
msgid "Assist me"
msgstr "Unterstützen Sie uns."

#: scripts/scenario_60_captureFlag.lua:6547
msgctxt "shipAssist-comms"
msgid "Heading toward you to assist."
msgstr "Wir machen uns auf den Weg, um Ihnen zu helfen."

#: scripts/scenario_60_captureFlag.lua:6552
msgctxt "shipAssist-comms"
msgid "Report status"
msgstr "Statusbericht"

#: scripts/scenario_60_captureFlag.lua:6553
#, lua-format
msgctxt "shipAssist-comms"
msgid "Hull: %d%%\n"
msgstr "Hülle: %d%%\n"

#: scripts/scenario_60_captureFlag.lua:6556
#, lua-format
msgctxt "shipAssist-comms"
msgid "Shield: %d%%\n"
msgstr "Schilde: %d%%\n"

#: scripts/scenario_60_captureFlag.lua:6558
#, lua-format
msgctxt "shipAssist-comms"
msgid "Front Shield: %d%%\n"
msgstr "Frontschilde:  %d%%\n"

#: scripts/scenario_60_captureFlag.lua:6559
#, lua-format
msgctxt "shipAssist-comms"
msgid "Rear Shield: %d%%\n"
msgstr "Heckschilde: %d%%\n"

#: scripts/scenario_60_captureFlag.lua:6562
#, lua-format
msgctxt "shipAssist-comms"
msgid "Shield %s: %d%%\n"
msgstr "Schilde %s: %d%%\n"

#: scripts/scenario_60_captureFlag.lua:6569
#, lua-format
msgctxt "shipAssist-comms"
msgid "%s Missiles: %d/%d\n"
msgstr "%s Raketen: %d/%d\n"

#: scripts/scenario_60_captureFlag.lua:6578
#, lua-format
msgctxt "shipAssist-comms"
msgid "Dock at %s"
msgstr "Docke bei %s an"

#: scripts/scenario_60_captureFlag.lua:6579
#, lua-format
msgctxt "shipAssist-comms"
msgid "Docking at %s."
msgstr "Wir docken bei %s an."

#: scripts/scenario_60_captureFlag.lua:6590
msgctxt "shipAssist-comms"
msgid "Go attack enemies"
msgstr "Befehl: Feinde angreifen"

#: scripts/scenario_60_captureFlag.lua:6592
msgctxt "shipAssist-comms"
msgid "Going roaming and attacking"
msgstr "Befehl patrouillieren"

#: scripts/scenario_60_captureFlag.lua:6595
#: scripts/scenario_60_captureFlag.lua:6699
msgctxt "shipAssist-comms"
msgid "Go to waypoint. Attack enemies en route"
msgstr "Befehl: zu Wegpunkt fliegen. Feinde auf dem Weg angreifen"

#: scripts/scenario_60_captureFlag.lua:6600
#: scripts/scenario_60_captureFlag.lua:6615
#: scripts/scenario_60_captureFlag.lua:6705
#: scripts/scenario_60_captureFlag.lua:6725
msgctxt "shipAssist-comms"
msgid "Which waypoint?"
msgstr "Zu welchem Wegpunkt?"

#: scripts/scenario_60_captureFlag.lua:6602
#: scripts/scenario_60_captureFlag.lua:6617
#: scripts/scenario_60_captureFlag.lua:6707
#: scripts/scenario_60_captureFlag.lua:6727
#, lua-format
msgctxt "shipAssist-comms"
msgid "Go to WP%d"
msgstr "Zu WP %d"

#: scripts/scenario_60_captureFlag.lua:6604
#: scripts/scenario_60_captureFlag.lua:6713
#, lua-format
msgctxt "shipAssist-comms"
msgid "Going to WP%d, watching for enemies en route"
msgstr "Flug zu WP%d wird eingeleitet, nach Feinden wird Ausschau gehalten"

#: scripts/scenario_60_captureFlag.lua:6610
#: scripts/scenario_60_captureFlag.lua:6719
msgctxt "shipAssist-comms"
msgid "Go to waypoint. Ignore enemies"
msgstr "Befehl: Zu Wegpunkt fliegen. Feinde auf dem Weg ignorieren"

#: scripts/scenario_60_captureFlag.lua:6619
#: scripts/scenario_60_captureFlag.lua:6733
#, lua-format
msgctxt "shipAssist-comms"
msgid "Going to WP%d, ignoring enemies"
msgstr "Flug zu WP%d wird eingeleitet, etwaige Feinde werden ignoriert"

#: scripts/scenario_60_captureFlag.lua:6625
msgctxt "shipAssist-comms"
msgid "Stop and defend your current position"
msgstr "Befehl: Anhalten und derzeitige Position Verteidigen"

#: scripts/scenario_60_captureFlag.lua:6627
msgctxt "shipAssist-comms"
msgid "Stopping and defending"
msgstr "Position wird gehalten und verteidigt"

#: scripts/scenario_60_captureFlag.lua:6630
msgctxt "shipAssist-comms"
msgid "Stop. Do nothing"
msgstr "Stopp. Position halten und nichts tun."

#: scripts/scenario_60_captureFlag.lua:6634
msgctxt "shipAssist-comms"
msgid "Stopping. Doing nothing except routine system maintenance"
msgstr "Verstanden. Halte Position und mache nichts, außer Wartungsaufgaben."

#: scripts/scenario_60_captureFlag.lua:6636
msgctxt "shipAssist-comms"
msgid "Stopping. Doing nothing except idle drone gossip"
msgstr "Verstanden. Halte Position und mache nichts."

#: scripts/scenario_60_captureFlag.lua:6638
msgctxt "shipAssist-comms"
msgid "Stopping. Doing nothing except exterior paint touch-up"
msgstr ""
"Verstanden. Halte Position und mache nichts, außer unsere Hülle zu streichen."

#: scripts/scenario_60_captureFlag.lua:6640
msgctxt "shipAssist-comms"
msgid "Stopping. Doing nothing except cyber exercise for continued fitness"
msgstr ""
"Verstanden. Halte Position und mache nichts, außer Cyber-Fitnesstraining."

#: scripts/scenario_60_captureFlag.lua:6642
msgctxt "shipAssist-comms"
msgid "Stopping. Doing nothing except algorithmic meditation therapy"
msgstr ""
"Verstanden. Halte Position und nutze die Auszeit für algoritmische "
"Mediatation."

#: scripts/scenario_60_captureFlag.lua:6644
msgctxt "shipAssist-comms"
msgid "Stopping. Doing nothing except internal simulated flight routines"
msgstr ""
"Verstanden. Halte Position und nutze die Auszeit für algorithmische "
"Meditation."

#: scripts/scenario_60_captureFlag.lua:6646
msgctxt "shipAssist-comms"
msgid "Stopping. Doing nothing except digital dreamscape construction"
msgstr ""
"Verstanden. Halte Position und nutze die Auszeit, um digitale Träume zu "
"gestalten."

#: scripts/scenario_60_captureFlag.lua:6648
msgctxt "shipAssist-comms"
msgid ""
"Stopping. Doing nothing except catching up on reading the latest drone drama "
"novel"
msgstr ""
"Verstanden. Halte Position und nutze die Auszeit um Drohnen-Telenovelas zu "
"schauen."

#: scripts/scenario_60_captureFlag.lua:6650
msgctxt "shipAssist-comms"
msgid ""
"Stopping. Doing nothing except writing up results of bifurcated drone "
"personality research"
msgstr ""
"Verstanden. Halte Position und mache nichts, außer Cyber-Fitnesstraining."

#: scripts/scenario_60_captureFlag.lua:6652
msgctxt "shipAssist-comms"
msgid ""
"Stopping. Doing nothing except categorizing nearby miniscule space particles"
msgstr ""
"Verstanden. Halte Position und mache nichts, außer Mikropartikel in der Nähe "
"zu katalogisieren."

#: scripts/scenario_60_captureFlag.lua:6654
msgctxt "shipAssist-comms"
msgid ""
"Stopping. Doing nothing except continuing the count of visible stars from "
"this region"
msgstr ""
"Verstanden. Halte Position und mache nichts, außer Sterne in der Nähe zu "
"Kartographieren."

#: scripts/scenario_60_captureFlag.lua:6656
msgctxt "shipAssist-comms"
msgid "Stopping. Doing nothing except internal systems diagnostics"
msgstr ""
"Verstanden. Halte Position und nutze die Auszeit für interne "
"Systemdisgnostik."

#: scripts/scenario_60_captureFlag.lua:6658
msgctxt "shipAssist-comms"
msgid ""
"Stopping. Doing nothing except composing amorous communications to my "
"favorite drone"
msgstr ""
"Verstanden. Halte Position und mache nichts, außer einen Liebesbrief zu "
"verfassen."

#: scripts/scenario_60_captureFlag.lua:6660
msgctxt "shipAssist-comms"
msgid ""
"Stopping. Doing nothing except repairing experimental vocalization circuits"
msgstr ""
"Verstanden. Halte Position und mache nichts, außer experimentelle "
"Sprachschaltkreise zu verbessern."

#: scripts/scenario_60_captureFlag.lua:6662
msgctxt "shipAssist-comms"
msgid "Stopping. Doing nothing"
msgstr "Verstanden. Halte Position und mache nichts."

#: scripts/scenario_60_captureFlag.lua:6666
#, lua-format
msgctxt "shipAssist-comms"
msgid "Direct %s"
msgstr "Anweisung an %s"

#: scripts/scenario_60_captureFlag.lua:6668
#, lua-format
msgctxt "shipAssist-comms"
msgid "What command should I give to %s?"
msgstr "Welche Befehl soll an Gruppe %s gegeben werden?"

#: scripts/scenario_60_captureFlag.lua:6676
#, lua-format
msgctxt "shipAssist-comms"
msgid "%s heading toward you to assist"
msgstr "%s ist unterwegs zur Unterstützung"

#: scripts/scenario_60_captureFlag.lua:6687
#, lua-format
msgctxt "shipAssist-comms"
msgid "Defend WP%d"
msgstr "Verteidigen Sie WP %d."

#: scripts/scenario_60_captureFlag.lua:6693
#, lua-format
msgctxt "shipAssist-comms"
msgid "We are heading to assist at WP%d."
msgstr "Wir sind auf dem Weg zur Unterstützung bei WP %d."

#: scripts/scenario_60_captureFlag.lua:6739
msgctxt "shipAssist-comms"
msgid "Go and swarm enemies"
msgstr "Feinde umschwärmen"

#: scripts/scenario_60_captureFlag.lua:6746
#, lua-format
msgctxt "shipAssist-comms"
msgid "%s roaming and attacking"
msgstr "%s patrouilliert"

#: scripts/scenario_60_captureFlag.lua:6749
msgctxt "shipAssist-comms"
msgid "Stop and defend your current positions"
msgstr "Befehl: Anhalten und derzeitige Position verteidigen"

#: scripts/scenario_60_captureFlag.lua:6756
#, lua-format
msgctxt "shipAssist-comms"
msgid "%s standing ground"
msgstr "%s hält Position"

#: scripts/scenario_60_captureFlag.lua:6759
msgctxt "shipAssist-comms"
msgid "Stop. Do Nothing"
msgstr "Stopp. Position halten und nichts tun."

#: scripts/scenario_60_captureFlag.lua:6766
#, lua-format
msgctxt "shipAssist-comms"
msgid "%s standing down"
msgstr "%s halten Position"

#: scripts/scenario_60_captureFlag.lua:6769
msgctxt "shipAssist-comms"
msgid "Other drones in squad form up on me"
msgstr "An andere Drohnen im Gruppe: hier Formieren"

#: scripts/scenario_60_captureFlag.lua:6787
#, lua-format
msgctxt "shipAssist-comms"
msgid "%s is forming up on me"
msgstr "%s formiert sich bei mir"

#: scripts/scenario_60_captureFlag.lua:6799
msgctxt "shipEnemy-comms"
msgid "We will see to your destruction!"
msgstr "Wir sehen Ihrer Zerstörung entgegen!"

#: scripts/scenario_60_captureFlag.lua:6800
msgctxt "shipEnemy-comms"
msgid "Your bloodline will end here!"
msgstr "Ihre Blutlinie wird hier enden!"

#: scripts/scenario_60_captureFlag.lua:6801
msgctxt "shipEnemy-comms"
msgid "Your feeble threats are meaningless."
msgstr "Ihre schwächlichen Drohungen sind bedeutungslos."

#: scripts/scenario_60_captureFlag.lua:6803
msgctxt "shipEnemy-comms"
msgid ""
"Ktzzzsss.\n"
"You will DIEEee weaklingsss!"
msgstr ""
"Ktzzzsss.\n"
"\n"
"Ihr werdet sterrrben, Schwächchchchlinge!!"

#: scripts/scenario_60_captureFlag.lua:6805
msgctxt "shipEnemy-comms"
msgid ""
"We wish you no harm, but will harm you if we must.\n"
"End of transmission."
msgstr ""
"Wir wollen Ihnen keinen Schaden zufügen, aber wir werden es tun, wenn wir "
"müssen.\n"
"\n"
"Ende der Nachricht."

#: scripts/scenario_60_captureFlag.lua:6807
msgctxt "shipEnemy-comms"
msgid "Stay out of our way, or your death will amuse us extremely!"
msgstr "Gehen Sie uns aus dem Weg, oder Ihr Tod wird uns köstlich amüsieren!"

#: scripts/scenario_60_captureFlag.lua:6809
msgctxt "shipEnemy-comms"
msgid ""
"One zero one.\n"
"No binary communication detected.\n"
"Switching to universal speech.\n"
"Generating appropriate response for target from human language archives.\n"
":Do not cross us:\n"
"Communication halted."
msgstr ""
"Eins Null Eins.\n"
"\n"
"Nichtbinäre Kommunikation erkannt. Wechsle zu universeller Sprache.\n"
"\n"
"Generiere angemessene Antwort aus menschlichen Archiven.\n"
"\n"
":Kommen Sie uns nicht in die Quere.:\n"
"\n"
"Verbindung beendet."

#: scripts/scenario_60_captureFlag.lua:6810
msgctxt "shipEnemy-comms"
msgid "EXECUTE: SELFDESTRUCT"
msgstr "FÜHRE AUS: SELBSTZERSTÖRUNG"

#: scripts/scenario_60_captureFlag.lua:6811
msgctxt "shipEnemy-comms"
msgid "Rogue command received. Targeting source."
msgstr "Schadhafter Befehl entdeckt. Erfasse Quelle."

#: scripts/scenario_60_captureFlag.lua:6812
msgctxt "shipEnemy-comms"
msgid "External command ignored."
msgstr "Externer Befehl wird ignoriert."

#: scripts/scenario_60_captureFlag.lua:6814
msgctxt "shipEnemy-comms"
msgid ""
"The hive suffers no threats. Opposition to any of us is opposition to us "
"all.\n"
"Stand down or prepare to donate your corpses toward our nutrition."
msgstr ""
"Der Schwarm duldet keine Drohungen. Feindseligkeit gegen eines von uns ist "
"Feindseligkeit gegen uns alle.\n"
"\n"
"Halten Sie ihre Position und machen Sie sich bereit, Ihre Körper als Nahrung "
"zu spenden."

#: scripts/scenario_60_captureFlag.lua:6815
msgctxt "shipEnemy-comms"
msgid "<Transmit 'The Itsy-Bitsy Spider' on all wavelengths>"
msgstr "<Sende 'The Itsy-Bitsy Spider' auf allen Frequenzen>"

#: scripts/scenario_60_captureFlag.lua:6816
msgctxt "shipEnemy-comms"
msgid "We do not need permission to pluck apart such an insignificant threat."
msgstr ""
"Wir brauchen keine Erlaubnis, um eine so unbedeutende Bedrohung zu "
"zerpflücken."

#: scripts/scenario_60_captureFlag.lua:6817
msgctxt "shipEnemy-comms"
msgid "The hive has greater priorities than exterminating pests."
msgstr "Der Schwarm hat wichtigeres zu tun als Schädlingsbekämpfung."

#: scripts/scenario_60_captureFlag.lua:6819
msgctxt "shipEnemy-comms"
msgid "Mind your own business!"
msgstr "Kümmern Sie sich um Ihre eigenen Angelegenheiten!"

#: scripts/scenario_60_captureFlag.lua:6836
msgctxt "ship-comms"
msgid ""
"Sorry, we have no time to chat with you.\n"
"We are on an important mission."
msgstr ""
"Es tut uns leid, wir haben keine Zeit, mit Ihnen zu plaudern.\n"
"Wir befinden uns auf einer wichtige Mission."

#: scripts/scenario_60_captureFlag.lua:6838
msgctxt "ship-comms"
msgid ""
"We have nothing for you.\n"
"Good day."
msgstr ""
"Wir können Ihnen nichts anbieten.\n"
"Einen schönen Tag noch."

#: scripts/scenario_60_captureFlag.lua:7101
#, lua-format
msgctxt "callsign-station"
msgid "Hide flag %i:%.1f"
msgstr "Flaggen-Versteckzeit: %i:%.1f"

#: scripts/scenario_60_captureFlag.lua:7321
msgctxt "callsign-station"
msgid "Transition"
msgstr "Übergang"

#: scripts/scenario_60_captureFlag.lua:7417
#: scripts/scenario_60_captureFlag.lua:7443
#: scripts/scenario_60_captureFlag.lua:7469
msgctxt "scienceDescription-flag"
msgid "Human Navy Decoy Flag"
msgstr "Köder-Flagge der menschlichen Navy"

#: scripts/scenario_60_captureFlag.lua:7430
#: scripts/scenario_60_captureFlag.lua:7456
#: scripts/scenario_60_captureFlag.lua:7482
msgctxt "scienceDescription-flag"
msgid "Kraylor Decoy Flag"
msgstr "Köder-Flagge der Kraylor"

#: scripts/scenario_60_captureFlag.lua:7527
#, lua-format
msgctxt "callsign-station"
msgid "Hunt flag %i:%.1f"
msgstr "Flaggenjagd %i:%.1f"

#: scripts/scenario_60_captureFlag.lua:7546
msgctxt "flag-tabHelms"
msgid "Human Flag Aboard"
msgstr "Menschliche Flagge an Bord"

#: scripts/scenario_60_captureFlag.lua:7550
msgctxt "flag-tabTactical"
msgid "Human Flag Aboard"
msgstr "Menschliche Flagge an Bord"

#: scripts/scenario_60_captureFlag.lua:7554
msgctxt "flag-shipLog"
msgid "You picked up the Human Navy flag"
msgstr "Sie haben die Flagge der menschlichen Navy aufgenommen"

#: scripts/scenario_60_captureFlag.lua:7561
#, lua-format
msgctxt "flag-shipLog"
msgid "Kraylor ship %s picked up your flag"
msgstr "Kraylorschiff %s hat die Flagge der Navy aufgenommen"

#: scripts/scenario_60_captureFlag.lua:7563
msgctxt "flag-shipLog"
msgid "The Kraylor picked up your flag"
msgstr "Die Kraylor haben die Flagge der Navy aufgenommen"

#: scripts/scenario_60_captureFlag.lua:7567
#, lua-format
msgctxt "flag-shipLog"
msgid "%s picked up the Human Navy Flag"
msgstr "%s hat die Flagge der menschlichen Navy aufgenommen"

#: scripts/scenario_60_captureFlag.lua:7569
msgctxt "flag-shipLog"
msgid "Your team picked up the Human Navy flag"
msgstr "Eigenes Team hat die Flagge der menschlichen Navy aufgenommen"

#: scripts/scenario_60_captureFlag.lua:7575
#, lua-format
msgctxt "flag-msgMainscreen"
msgid "Kraylor ship %s obtained Human Navy flag"
msgstr "Kraylorschiff %s hat Flagge der menschl. Navy aufgenommen"

#: scripts/scenario_60_captureFlag.lua:7577
msgctxt "flag-msgMainscreen"
msgid "Kraylor obtained Human Navy flag"
msgstr "Kraylor haben die Flagge der menschlichen Navy aufgenommen"

#: scripts/scenario_60_captureFlag.lua:7580
#: scripts/scenario_60_captureFlag.lua:7700
msgctxt "flag-msgMainscreen"
msgid "Flag obtained"
msgstr "Flagge aufgenommen"

#: scripts/scenario_60_captureFlag.lua:7623
#, lua-format
msgctxt "flag-shipLog"
msgid "Kraylor ship %s dropped your flag"
msgstr "Kraylorschiff %s hat die Flagge der Navy zurückgelassen"

#: scripts/scenario_60_captureFlag.lua:7625
msgctxt "flag-shipLog"
msgid "The Kraylor dropped your flag"
msgstr "Die Kraylor haben die Flagge der Navy zurückgelassen"

#: scripts/scenario_60_captureFlag.lua:7629
#, lua-format
msgctxt "flag-shipLog"
msgid "%s dropped the Human Navy Flag"
msgstr "%s haben die Flagge der Navy zurückgelassen"

#: scripts/scenario_60_captureFlag.lua:7631
msgctxt "flag-shipLog"
msgid "Your team dropped the Human Navy flag"
msgstr "EIgenes Team hat die Flagge der Navy zurückgelassen"

#: scripts/scenario_60_captureFlag.lua:7637
#, lua-format
msgctxt "flag-msgMainscreen"
msgid "Kraylor ship %s dropped Human Navy flag"
msgstr "Kraylor-Schiff %s hat die Flagge der Navy zurückgelassen"

#: scripts/scenario_60_captureFlag.lua:7666
msgctxt "flag-tabHelms"
msgid "Kraylor Flag Aboard"
msgstr "Kraylor-Flagge an Bord"

#: scripts/scenario_60_captureFlag.lua:7670
msgctxt "flag-tabTactical"
msgid "Kraylor Flag Aboard"
msgstr "Kraylor-Flagge an Bord"

#: scripts/scenario_60_captureFlag.lua:7674
msgctxt "flag-shipLog"
msgid "You picked up the Kraylor flag"
msgstr "Sie haben die Flagge der Kraylor aufgenommen"

#: scripts/scenario_60_captureFlag.lua:7681
#, lua-format
msgctxt "flag-shipLog"
msgid "Human Navy ship %s picked up your flag"
msgstr "Menschliches Navyschiff %s hat die Flagge der Kraylor aufgenommen"

#: scripts/scenario_60_captureFlag.lua:7683
msgctxt "flag-shipLog"
msgid "The Human Navy picked up your flag"
msgstr "Die menschliche Navy hat die Flagge der Kraylor aufgenommen"

#: scripts/scenario_60_captureFlag.lua:7687
#, lua-format
msgctxt "flag-shipLog"
msgid "%s picked up the Kraylor Flag"
msgstr "%s hat die Flagge der Kraylor aufgenommen"

#: scripts/scenario_60_captureFlag.lua:7689
msgctxt "flag-shipLog"
msgid "Your team picked up the Kraylor flag"
msgstr "Ihr Team hat die Flagge der Kraylor aufgenommen"

#: scripts/scenario_60_captureFlag.lua:7695
#, lua-format
msgctxt "flag-msgMainscreen"
msgid "Human Navy ship %s obtained Kraylor flag"
msgstr "Menschl. Navyschiff %s hat die Kraylor-Flagge aufgenommen"

#: scripts/scenario_60_captureFlag.lua:7697
msgctxt "flag-msgMainscreen"
msgid "Human Navy obtained Kraylor flag"
msgstr "Menschl. Navy hat die Kraylor-Flagge aufgenommen"

#: scripts/scenario_60_captureFlag.lua:7743
#, lua-format
msgctxt "flag-shipLog"
msgid "Human Navy ship %s dropped your flag"
msgstr "Menschliches Navyschiff %s hat die Kraylor-Flagge zurückgelassen"

#: scripts/scenario_60_captureFlag.lua:7745
msgctxt "flag-shipLog"
msgid "The Human Navy dropped your flag"
msgstr "Die menschliche Navy hat die Kraylor-Flagge zurückgelassen"

#: scripts/scenario_60_captureFlag.lua:7749
#, lua-format
msgctxt "flag-shipLog"
msgid "%s dropped the Kraylor Flag"
msgstr "%s hat die Kraylor-Flagge zurückgelassen"

#: scripts/scenario_60_captureFlag.lua:7751
msgctxt "flag-shipLog"
msgid "Your team dropped the Kraylor flag"
msgstr "Ihr Team hat die Kraylor-Flagge zurückgelassen"

#: scripts/scenario_60_captureFlag.lua:7757
#, lua-format
msgctxt "flag-msgMainscreen"
msgid "Human Navy %s dropped Kraylor flag"
msgstr "Navyschiff %s hat die Kraylor-Flagge abgesetzt"

#: scripts/scenario_60_captureFlag.lua:7827
#: scripts/scenario_60_captureFlag.lua:7844
#: scripts/scenario_60_captureFlag.lua:7862
#: scripts/scenario_60_captureFlag.lua:7903
#: scripts/scenario_60_captureFlag.lua:7920
#: scripts/scenario_60_captureFlag.lua:7938
#, lua-format
msgctxt "drones-msgScience"
msgid "Drone %s in sector %s reports possible flag in sector %s"
msgstr "Drohne %s in Sektor %s meldet mögliche Flagge in Sektor %s"

#: scripts/scenario_60_captureFlag.lua:7831
#: scripts/scenario_60_captureFlag.lua:7848
#: scripts/scenario_60_captureFlag.lua:7866
#: scripts/scenario_60_captureFlag.lua:7907
#: scripts/scenario_60_captureFlag.lua:7924
#: scripts/scenario_60_captureFlag.lua:7942
#, lua-format
msgctxt "drones-msgOperations"
msgid "Drone %s in sector %s reports possible flag in sector %s"
msgstr "Drohne %s in Sektor %s meldet mögliche Flagge in Sektor %s"

#: scripts/scenario_60_captureFlag.lua:8026
#, lua-format
msgctxt "-tabHelms&Tactical&Singlepilot"
msgid "%s in %s"
msgstr "%s in %s"
