Bullet Collision Detection & Physics Library: btSoftSoftCollisionAlgorithm.h Source File

Bullet Collision Detection & Physics Library

btSoftSoftCollisionAlgorithm.h
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1/*
2Bullet Continuous Collision Detection and Physics Library
3Copyright (c) 2003-2006 Erwin Coumans https://bulletphysics.org
4
5This software is provided 'as-is', without any express or implied warranty.
6In no event will the authors be held liable for any damages arising from the use of this software.
7Permission is granted to anyone to use this software for any purpose,
8including commercial applications, and to alter it and redistribute it freely,
9subject to the following restrictions:
10
111. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
122. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
133. This notice may not be removed or altered from any source distribution.
14*/
15
16#ifndef BT_SOFT_SOFT_COLLISION_ALGORITHM_H
17#define BT_SOFT_SOFT_COLLISION_ALGORITHM_H
18
19#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
20#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
21#include "BulletCollision/BroadphaseCollision/btDispatcher.h"
22#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
23
24class btPersistentManifold;
25class btSoftBody;
26
28 class btSoftSoftCollisionAlgorithm : public btCollisionAlgorithm
29{
30 bool m_ownManifold;
31 btPersistentManifold* m_manifoldPtr;
32
33 // btSoftBody* m_softBody0;
34 // btSoftBody* m_softBody1;
35
36public:
37 btSoftSoftCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci)
38 : btCollisionAlgorithm(ci) {}
39
40 virtual void processCollision(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut);
41
42 virtual btScalar calculateTimeOfImpact(btCollisionObject* body0, btCollisionObject* body1, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut);
43
44 virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
45 {
46 if (m_manifoldPtr && m_ownManifold)
47 manifoldArray.push_back(m_manifoldPtr);
48 }
49
50 btSoftSoftCollisionAlgorithm(btPersistentManifold* mf, const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap);
51
52 virtual ~btSoftSoftCollisionAlgorithm();
53
54 struct CreateFunc : public btCollisionAlgorithmCreateFunc
55 {
56 virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap)
57 {
58 int bbsize = sizeof(btSoftSoftCollisionAlgorithm);
59 void* ptr = ci.m_dispatcher1->allocateCollisionAlgorithm(bbsize);
60 return new (ptr) btSoftSoftCollisionAlgorithm(0, ci, body0Wrap, body1Wrap);
61 }
62 };
63};
64
65#endif //BT_SOFT_SOFT_COLLISION_ALGORITHM_H
btBroadphaseProxy.h
btCollisionAlgorithm.h
btManifoldArray
btAlignedObjectArray< btPersistentManifold * > btManifoldArray
Definition btCollisionAlgorithm.h:30
btCollisionCreateFunc.h
btDispatcher.h
btScalar
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition btScalar.h:314
btAlignedObjectArray::push_back
void push_back(const T &_Val)
Definition btAlignedObjectArray.h:257
btCollisionAlgorithm::btCollisionAlgorithm
btCollisionAlgorithm()
Definition btCollisionAlgorithm.h:62
btCollisionObject
btCollisionObject can be used to manage collision detection objects.
Definition btCollisionObject.h:51
btDispatcher::allocateCollisionAlgorithm
virtual void * allocateCollisionAlgorithm(int size)=0
btManifoldResult
btManifoldResult is a helper class to manage contact results.
Definition btManifoldResult.h:48
btPersistentManifold
btPersistentManifold is a contact point cache, it stays persistent as long as objects are overlapping...
Definition btPersistentManifold.h:65
btSoftBody
The btSoftBody is an class to simulate cloth and volumetric soft bodies.
Definition btSoftBody.h:75
btSoftSoftCollisionAlgorithm::calculateTimeOfImpact
virtual btScalar calculateTimeOfImpact(btCollisionObject *body0, btCollisionObject *body1, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut)
Definition btSoftSoftCollisionAlgorithm.cpp:44
btSoftSoftCollisionAlgorithm::processCollision
virtual void processCollision(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut)
Definition btSoftSoftCollisionAlgorithm.cpp:37
btSoftSoftCollisionAlgorithm::btSoftSoftCollisionAlgorithm
btSoftSoftCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo &ci)
Definition btSoftSoftCollisionAlgorithm.h:37
btSoftSoftCollisionAlgorithm::m_ownManifold
bool m_ownManifold
Definition btSoftSoftCollisionAlgorithm.h:30
btSoftSoftCollisionAlgorithm::m_manifoldPtr
btPersistentManifold * m_manifoldPtr
Definition btSoftSoftCollisionAlgorithm.h:31
btSoftSoftCollisionAlgorithm::getAllContactManifolds
virtual void getAllContactManifolds(btManifoldArray &manifoldArray)
Definition btSoftSoftCollisionAlgorithm.h:44
btSoftSoftCollisionAlgorithm::~btSoftSoftCollisionAlgorithm
virtual ~btSoftSoftCollisionAlgorithm()
Definition btSoftSoftCollisionAlgorithm.cpp:33
btCollisionAlgorithmConstructionInfo
Definition btCollisionAlgorithm.h:33
btCollisionAlgorithmConstructionInfo::m_dispatcher1
btDispatcher * m_dispatcher1
Definition btCollisionAlgorithm.h:45
btCollisionAlgorithmCreateFunc::btCollisionAlgorithmCreateFunc
btCollisionAlgorithmCreateFunc()
Definition btCollisionCreateFunc.h:30
btCollisionObjectWrapper
Definition btCollisionObjectWrapper.h:18
btDispatcherInfo
Definition btDispatcher.h:31
btSoftSoftCollisionAlgorithm::CreateFunc
Definition btSoftSoftCollisionAlgorithm.h:55
btSoftSoftCollisionAlgorithm::CreateFunc::CreateCollisionAlgorithm
virtual btCollisionAlgorithm * CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo &ci, const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap)
Definition btSoftSoftCollisionAlgorithm.h:56