render_batcher.h Source File - ClanLib SDK
Description: render_batcher.h Source File

render_batcher.h
1/*
2** ClanLib SDK
3** Copyright (c) 1997-2020 The ClanLib Team
4**
5** This software is provided 'as-is', without any express or implied
6** warranty. In no event will the authors be held liable for any damages
7** arising from the use of this software.
8**
9** Permission is granted to anyone to use this software for any purpose,
10** including commercial applications, and to alter it and redistribute it
11** freely, subject to the following restrictions:
12**
13** 1. The origin of this software must not be misrepresented; you must not
14** claim that you wrote the original software. If you use this software
15** in a product, an acknowledgment in the product documentation would be
16** appreciated but is not required.
17** 2. Altered source versions must be plainly marked as such, and must not be
18** misrepresented as being the original software.
19** 3. This notice may not be removed or altered from any source distribution.
20**
21** Note: Some of the libraries ClanLib may link to may have additional
22** requirements or restrictions.
23**
24** File Author(s):
25**
26** Magnus Norddahl
27*/
28
29#pragma once
30
31#include "../../Core/Math/mat4.h"
32#include "graphic_context.h"
33
34namespace clan
35{
38
39 class GraphicContext;
40 class Canvas;
41 enum class TextureImageYAxis;
42
44 class RenderBatcher
45 {
46 public:
47 virtual ~RenderBatcher() { }
48
52 virtual void flush(GraphicContext &gc) = 0;
53
61 virtual void matrix_changed(const Mat4f &modelview, const Mat4f &projection, TextureImageYAxis image_yaxis, float pixel_ratio) = 0;
62 };
63
65}
clan::Canvas
2D Graphics Canvas
Definition canvas.h:72
clan::GraphicContext
Interface to drawing graphics.
Definition graphic_context.h:257
clan::RenderBatcher
Render batching abstraction.
Definition render_batcher.h:45
clan::RenderBatcher::~RenderBatcher
virtual ~RenderBatcher()
Definition render_batcher.h:47
clan::RenderBatcher::matrix_changed
virtual void matrix_changed(const Mat4f &modelview, const Mat4f &projection, TextureImageYAxis image_yaxis, float pixel_ratio)=0
clan::RenderBatcher::flush
virtual void flush(GraphicContext &gc)=0
clan::Mat4f
Mat4< float > Mat4f
Definition mat4.h:521
clan::TextureImageYAxis
TextureImageYAxis
Y axis direction for viewports, clipping rects, textures and render targets.
Definition graphic_context.h:232
clan
Definition clanapp.h:36