/****************************************************************************
** Meta object code from reading C++ file 'qshaderprogrambuilder.h'
**
** Created by: The Qt Meta Object Compiler version 69 (Qt 6.12.0)
**
** WARNING! All changes made in this file will be lost!
*****************************************************************************/

#include "../../../../../qt3d/src/render/materialsystem/qshaderprogrambuilder.h"
#include <QtCore/qmetatype.h>

#include <QtCore/qtmochelpers.h>

#include <memory>


#include <QtCore/qxptype_traits.h>
#if !defined(Q_MOC_OUTPUT_REVISION)
#error "The header file 'qshaderprogrambuilder.h' doesn't include <QObject>."
#elif Q_MOC_OUTPUT_REVISION != 69
#error "This file was generated using the moc from 6.12.0. It"
#error "cannot be used with the include files from this version of Qt."
#error "(The moc has changed too much.)"
#endif

#ifndef Q_CONSTINIT
#define Q_CONSTINIT
#endif

QT_WARNING_PUSH
QT_WARNING_DISABLE_DEPRECATED
QT_WARNING_DISABLE_GCC("-Wuseless-cast")
namespace {
struct qt_meta_tag_ZN10Qt3DRender21QShaderProgramBuilderE_t {};
} // unnamed namespace

template <> constexpr inline auto Qt3DRender::QShaderProgramBuilder::qt_create_metaobjectdata<qt_meta_tag_ZN10Qt3DRender21QShaderProgramBuilderE_t>()
{
    namespace QMC = QtMocConstants;
    QtMocHelpers::StringRefStorage qt_stringData {
        "Qt3DRender::QShaderProgramBuilder",
        "shaderProgramChanged",
        "",
        "Qt3DRender::QShaderProgram*",
        "shaderProgram",
        "enabledLayersChanged",
        "layers",
        "vertexShaderGraphChanged",
        "QUrl",
        "vertexShaderGraph",
        "tessellationControlShaderGraphChanged",
        "tessellationControlShaderGraph",
        "tessellationEvaluationShaderGraphChanged",
        "tessellationEvaluationShaderGraph",
        "geometryShaderGraphChanged",
        "geometryShaderGraph",
        "fragmentShaderGraphChanged",
        "fragmentShaderGraph",
        "computeShaderGraphChanged",
        "computeShaderGraph",
        "vertexShaderCodeChanged",
        "vertexShaderCode",
        "tessellationControlShaderCodeChanged",
        "tessellationControlShaderCode",
        "tessellationEvaluationShaderCodeChanged",
        "tessellationEvaluationShaderCode",
        "geometryShaderCodeChanged",
        "geometryShaderCode",
        "fragmentShaderCodeChanged",
        "fragmentShaderCode",
        "computeShaderCodeChanged",
        "computeShaderCode",
        "setShaderProgram",
        "program",
        "setEnabledLayers",
        "setVertexShaderGraph",
        "setTessellationControlShaderGraph",
        "setTessellationEvaluationShaderGraph",
        "setGeometryShaderGraph",
        "setFragmentShaderGraph",
        "setComputeShaderGraph",
        "enabledLayers"
    };

    QtMocHelpers::UintData qt_methods {
        // Signal 'shaderProgramChanged'
        QtMocHelpers::SignalData<void(Qt3DRender::QShaderProgram *)>(1, 2, QMC::AccessPublic, QMetaType::Void, {{
            { 0x80000000 | 3, 4 },
        }}),
        // Signal 'enabledLayersChanged'
        QtMocHelpers::SignalData<void(const QStringList &)>(5, 2, QMC::AccessPublic, QMetaType::Void, {{
            { QMetaType::QStringList, 6 },
        }}),
        // Signal 'vertexShaderGraphChanged'
        QtMocHelpers::SignalData<void(const QUrl &)>(7, 2, QMC::AccessPublic, QMetaType::Void, {{
            { 0x80000000 | 8, 9 },
        }}),
        // Signal 'tessellationControlShaderGraphChanged'
        QtMocHelpers::SignalData<void(const QUrl &)>(10, 2, QMC::AccessPublic, QMetaType::Void, {{
            { 0x80000000 | 8, 11 },
        }}),
        // Signal 'tessellationEvaluationShaderGraphChanged'
        QtMocHelpers::SignalData<void(const QUrl &)>(12, 2, QMC::AccessPublic, QMetaType::Void, {{
            { 0x80000000 | 8, 13 },
        }}),
        // Signal 'geometryShaderGraphChanged'
        QtMocHelpers::SignalData<void(const QUrl &)>(14, 2, QMC::AccessPublic, QMetaType::Void, {{
            { 0x80000000 | 8, 15 },
        }}),
        // Signal 'fragmentShaderGraphChanged'
        QtMocHelpers::SignalData<void(const QUrl &)>(16, 2, QMC::AccessPublic, QMetaType::Void, {{
            { 0x80000000 | 8, 17 },
        }}),
        // Signal 'computeShaderGraphChanged'
        QtMocHelpers::SignalData<void(const QUrl &)>(18, 2, QMC::AccessPublic, QMetaType::Void, {{
            { 0x80000000 | 8, 19 },
        }}),
        // Signal 'vertexShaderCodeChanged'
        QtMocHelpers::RevisionedSignalData<void(const QByteArray &)>(20, 2, QMC::AccessPublic, 0xff0d, QMetaType::Void, {{
            { QMetaType::QByteArray, 21 },
        }}),
        // Signal 'tessellationControlShaderCodeChanged'
        QtMocHelpers::RevisionedSignalData<void(const QByteArray &)>(22, 2, QMC::AccessPublic, 0xff0d, QMetaType::Void, {{
            { QMetaType::QByteArray, 23 },
        }}),
        // Signal 'tessellationEvaluationShaderCodeChanged'
        QtMocHelpers::RevisionedSignalData<void(const QByteArray &)>(24, 2, QMC::AccessPublic, 0xff0d, QMetaType::Void, {{
            { QMetaType::QByteArray, 25 },
        }}),
        // Signal 'geometryShaderCodeChanged'
        QtMocHelpers::RevisionedSignalData<void(const QByteArray &)>(26, 2, QMC::AccessPublic, 0xff0d, QMetaType::Void, {{
            { QMetaType::QByteArray, 27 },
        }}),
        // Signal 'fragmentShaderCodeChanged'
        QtMocHelpers::RevisionedSignalData<void(const QByteArray &)>(28, 2, QMC::AccessPublic, 0xff0d, QMetaType::Void, {{
            { QMetaType::QByteArray, 29 },
        }}),
        // Signal 'computeShaderCodeChanged'
        QtMocHelpers::RevisionedSignalData<void(const QByteArray &)>(30, 2, QMC::AccessPublic, 0xff0d, QMetaType::Void, {{
            { QMetaType::QByteArray, 31 },
        }}),
        // Slot 'setShaderProgram'
        QtMocHelpers::SlotData<void(Qt3DRender::QShaderProgram *)>(32, 2, QMC::AccessPublic, QMetaType::Void, {{
            { 0x80000000 | 3, 33 },
        }}),
        // Slot 'setEnabledLayers'
        QtMocHelpers::SlotData<void(const QStringList &)>(34, 2, QMC::AccessPublic, QMetaType::Void, {{
            { QMetaType::QStringList, 6 },
        }}),
        // Slot 'setVertexShaderGraph'
        QtMocHelpers::SlotData<void(const QUrl &)>(35, 2, QMC::AccessPublic, QMetaType::Void, {{
            { 0x80000000 | 8, 9 },
        }}),
        // Slot 'setTessellationControlShaderGraph'
        QtMocHelpers::SlotData<void(const QUrl &)>(36, 2, QMC::AccessPublic, QMetaType::Void, {{
            { 0x80000000 | 8, 11 },
        }}),
        // Slot 'setTessellationEvaluationShaderGraph'
        QtMocHelpers::SlotData<void(const QUrl &)>(37, 2, QMC::AccessPublic, QMetaType::Void, {{
            { 0x80000000 | 8, 13 },
        }}),
        // Slot 'setGeometryShaderGraph'
        QtMocHelpers::SlotData<void(const QUrl &)>(38, 2, QMC::AccessPublic, QMetaType::Void, {{
            { 0x80000000 | 8, 15 },
        }}),
        // Slot 'setFragmentShaderGraph'
        QtMocHelpers::SlotData<void(const QUrl &)>(39, 2, QMC::AccessPublic, QMetaType::Void, {{
            { 0x80000000 | 8, 17 },
        }}),
        // Slot 'setComputeShaderGraph'
        QtMocHelpers::SlotData<void(const QUrl &)>(40, 2, QMC::AccessPublic, QMetaType::Void, {{
            { 0x80000000 | 8, 19 },
        }}),
    };
    QtMocHelpers::UintData qt_properties {
        // property 'shaderProgram'
        QtMocHelpers::PropertyData<Qt3DRender::QShaderProgram*>(4, 0x80000000 | 3, QMC::DefaultPropertyFlags | QMC::Writable | QMC::EnumOrFlag | QMC::StdCppSet, 0),
        // property 'enabledLayers'
        QtMocHelpers::PropertyData<QStringList>(41, QMetaType::QStringList, QMC::DefaultPropertyFlags | QMC::Writable | QMC::StdCppSet, 1),
        // property 'vertexShaderGraph'
        QtMocHelpers::PropertyData<QUrl>(9, 0x80000000 | 8, QMC::DefaultPropertyFlags | QMC::Writable | QMC::EnumOrFlag | QMC::StdCppSet, 2),
        // property 'tessellationControlShaderGraph'
        QtMocHelpers::PropertyData<QUrl>(11, 0x80000000 | 8, QMC::DefaultPropertyFlags | QMC::Writable | QMC::EnumOrFlag | QMC::StdCppSet, 3),
        // property 'tessellationEvaluationShaderGraph'
        QtMocHelpers::PropertyData<QUrl>(13, 0x80000000 | 8, QMC::DefaultPropertyFlags | QMC::Writable | QMC::EnumOrFlag | QMC::StdCppSet, 4),
        // property 'geometryShaderGraph'
        QtMocHelpers::PropertyData<QUrl>(15, 0x80000000 | 8, QMC::DefaultPropertyFlags | QMC::Writable | QMC::EnumOrFlag | QMC::StdCppSet, 5),
        // property 'fragmentShaderGraph'
        QtMocHelpers::PropertyData<QUrl>(17, 0x80000000 | 8, QMC::DefaultPropertyFlags | QMC::Writable | QMC::EnumOrFlag | QMC::StdCppSet, 6),
        // property 'computeShaderGraph'
        QtMocHelpers::PropertyData<QUrl>(19, 0x80000000 | 8, QMC::DefaultPropertyFlags | QMC::Writable | QMC::EnumOrFlag | QMC::StdCppSet, 7),
        // property 'vertexShaderCode'
        QtMocHelpers::PropertyData<QByteArray>(21, QMetaType::QByteArray, QMC::DefaultPropertyFlags, 8, 0x20d),
        // property 'tessellationControlShaderCode'
        QtMocHelpers::PropertyData<QByteArray>(23, QMetaType::QByteArray, QMC::DefaultPropertyFlags, 9, 0x20d),
        // property 'tessellationEvaluationShaderCode'
        QtMocHelpers::PropertyData<QByteArray>(25, QMetaType::QByteArray, QMC::DefaultPropertyFlags, 10, 0x20d),
        // property 'geometryShaderCode'
        QtMocHelpers::PropertyData<QByteArray>(27, QMetaType::QByteArray, QMC::DefaultPropertyFlags, 11, 0x20d),
        // property 'fragmentShaderCode'
        QtMocHelpers::PropertyData<QByteArray>(29, QMetaType::QByteArray, QMC::DefaultPropertyFlags, 12, 0x20d),
        // property 'computeShaderCode'
        QtMocHelpers::PropertyData<QByteArray>(31, QMetaType::QByteArray, QMC::DefaultPropertyFlags, 13, 0x20d),
    };
    QtMocHelpers::UintData qt_enums {
    };
    return QtMocHelpers::metaObjectData<QShaderProgramBuilder, qt_meta_tag_ZN10Qt3DRender21QShaderProgramBuilderE_t>(QMC::MetaObjectFlag{}, qt_stringData,
            qt_methods, qt_properties, qt_enums);
}
Q_CONSTINIT const QMetaObject Qt3DRender::QShaderProgramBuilder::staticMetaObject = { {
    QMetaObject::SuperData::link<Qt3DCore::QNode::staticMetaObject>(),
    qt_staticMetaObjectStaticContent<qt_meta_tag_ZN10Qt3DRender21QShaderProgramBuilderE_t>.stringdata,
    qt_staticMetaObjectStaticContent<qt_meta_tag_ZN10Qt3DRender21QShaderProgramBuilderE_t>.data,
    qt_static_metacall,
    nullptr,
    qt_staticMetaObjectRelocatingContent<qt_meta_tag_ZN10Qt3DRender21QShaderProgramBuilderE_t>.metaTypes,
    nullptr
} };

void Qt3DRender::QShaderProgramBuilder::qt_static_metacall(QObject *_o, QMetaObject::Call _c, int _id, void **_a)
{
    auto *_t = static_cast<QShaderProgramBuilder *>(_o);
    if (_c == QMetaObject::InvokeMetaMethod) {
        switch (_id) {
        case 0: _t->shaderProgramChanged((*reinterpret_cast<std::add_pointer_t<Qt3DRender::QShaderProgram*>>(_a[1]))); break;
        case 1: _t->enabledLayersChanged((*reinterpret_cast<std::add_pointer_t<QStringList>>(_a[1]))); break;
        case 2: _t->vertexShaderGraphChanged((*reinterpret_cast<std::add_pointer_t<QUrl>>(_a[1]))); break;
        case 3: _t->tessellationControlShaderGraphChanged((*reinterpret_cast<std::add_pointer_t<QUrl>>(_a[1]))); break;
        case 4: _t->tessellationEvaluationShaderGraphChanged((*reinterpret_cast<std::add_pointer_t<QUrl>>(_a[1]))); break;
        case 5: _t->geometryShaderGraphChanged((*reinterpret_cast<std::add_pointer_t<QUrl>>(_a[1]))); break;
        case 6: _t->fragmentShaderGraphChanged((*reinterpret_cast<std::add_pointer_t<QUrl>>(_a[1]))); break;
        case 7: _t->computeShaderGraphChanged((*reinterpret_cast<std::add_pointer_t<QUrl>>(_a[1]))); break;
        case 8: _t->vertexShaderCodeChanged((*reinterpret_cast<std::add_pointer_t<QByteArray>>(_a[1]))); break;
        case 9: _t->tessellationControlShaderCodeChanged((*reinterpret_cast<std::add_pointer_t<QByteArray>>(_a[1]))); break;
        case 10: _t->tessellationEvaluationShaderCodeChanged((*reinterpret_cast<std::add_pointer_t<QByteArray>>(_a[1]))); break;
        case 11: _t->geometryShaderCodeChanged((*reinterpret_cast<std::add_pointer_t<QByteArray>>(_a[1]))); break;
        case 12: _t->fragmentShaderCodeChanged((*reinterpret_cast<std::add_pointer_t<QByteArray>>(_a[1]))); break;
        case 13: _t->computeShaderCodeChanged((*reinterpret_cast<std::add_pointer_t<QByteArray>>(_a[1]))); break;
        case 14: _t->setShaderProgram((*reinterpret_cast<std::add_pointer_t<Qt3DRender::QShaderProgram*>>(_a[1]))); break;
        case 15: _t->setEnabledLayers((*reinterpret_cast<std::add_pointer_t<QStringList>>(_a[1]))); break;
        case 16: _t->setVertexShaderGraph((*reinterpret_cast<std::add_pointer_t<QUrl>>(_a[1]))); break;
        case 17: _t->setTessellationControlShaderGraph((*reinterpret_cast<std::add_pointer_t<QUrl>>(_a[1]))); break;
        case 18: _t->setTessellationEvaluationShaderGraph((*reinterpret_cast<std::add_pointer_t<QUrl>>(_a[1]))); break;
        case 19: _t->setGeometryShaderGraph((*reinterpret_cast<std::add_pointer_t<QUrl>>(_a[1]))); break;
        case 20: _t->setFragmentShaderGraph((*reinterpret_cast<std::add_pointer_t<QUrl>>(_a[1]))); break;
        case 21: _t->setComputeShaderGraph((*reinterpret_cast<std::add_pointer_t<QUrl>>(_a[1]))); break;
        default: ;
        }
    }
    if (_c == QMetaObject::RegisterMethodArgumentMetaType) {
        switch (_id) {
        default: *reinterpret_cast<QMetaType *>(_a[0]) = QMetaType(); break;
        case 0:
            switch (*reinterpret_cast<int*>(_a[1])) {
            default: *reinterpret_cast<QMetaType *>(_a[0]) = QMetaType(); break;
            case 0:
                *reinterpret_cast<QMetaType *>(_a[0]) = QMetaType::fromType< Qt3DRender::QShaderProgram* >(); break;
            }
            break;
        case 14:
            switch (*reinterpret_cast<int*>(_a[1])) {
            default: *reinterpret_cast<QMetaType *>(_a[0]) = QMetaType(); break;
            case 0:
                *reinterpret_cast<QMetaType *>(_a[0]) = QMetaType::fromType< Qt3DRender::QShaderProgram* >(); break;
            }
            break;
        }
    }
    if (_c == QMetaObject::IndexOfMethod) {
        if (QtMocHelpers::indexOfMethod<void (QShaderProgramBuilder::*)(Qt3DRender::QShaderProgram * )>(_a, &QShaderProgramBuilder::shaderProgramChanged, 0))
            return;
        if (QtMocHelpers::indexOfMethod<void (QShaderProgramBuilder::*)(const QStringList & )>(_a, &QShaderProgramBuilder::enabledLayersChanged, 1))
            return;
        if (QtMocHelpers::indexOfMethod<void (QShaderProgramBuilder::*)(const QUrl & )>(_a, &QShaderProgramBuilder::vertexShaderGraphChanged, 2))
            return;
        if (QtMocHelpers::indexOfMethod<void (QShaderProgramBuilder::*)(const QUrl & )>(_a, &QShaderProgramBuilder::tessellationControlShaderGraphChanged, 3))
            return;
        if (QtMocHelpers::indexOfMethod<void (QShaderProgramBuilder::*)(const QUrl & )>(_a, &QShaderProgramBuilder::tessellationEvaluationShaderGraphChanged, 4))
            return;
        if (QtMocHelpers::indexOfMethod<void (QShaderProgramBuilder::*)(const QUrl & )>(_a, &QShaderProgramBuilder::geometryShaderGraphChanged, 5))
            return;
        if (QtMocHelpers::indexOfMethod<void (QShaderProgramBuilder::*)(const QUrl & )>(_a, &QShaderProgramBuilder::fragmentShaderGraphChanged, 6))
            return;
        if (QtMocHelpers::indexOfMethod<void (QShaderProgramBuilder::*)(const QUrl & )>(_a, &QShaderProgramBuilder::computeShaderGraphChanged, 7))
            return;
        if (QtMocHelpers::indexOfMethod<void (QShaderProgramBuilder::*)(const QByteArray & )>(_a, &QShaderProgramBuilder::vertexShaderCodeChanged, 8))
            return;
        if (QtMocHelpers::indexOfMethod<void (QShaderProgramBuilder::*)(const QByteArray & )>(_a, &QShaderProgramBuilder::tessellationControlShaderCodeChanged, 9))
            return;
        if (QtMocHelpers::indexOfMethod<void (QShaderProgramBuilder::*)(const QByteArray & )>(_a, &QShaderProgramBuilder::tessellationEvaluationShaderCodeChanged, 10))
            return;
        if (QtMocHelpers::indexOfMethod<void (QShaderProgramBuilder::*)(const QByteArray & )>(_a, &QShaderProgramBuilder::geometryShaderCodeChanged, 11))
            return;
        if (QtMocHelpers::indexOfMethod<void (QShaderProgramBuilder::*)(const QByteArray & )>(_a, &QShaderProgramBuilder::fragmentShaderCodeChanged, 12))
            return;
        if (QtMocHelpers::indexOfMethod<void (QShaderProgramBuilder::*)(const QByteArray & )>(_a, &QShaderProgramBuilder::computeShaderCodeChanged, 13))
            return;
    }
    if (_c == QMetaObject::RegisterPropertyMetaType) {
        switch (_id) {
        default: *reinterpret_cast<int*>(_a[0]) = -1; break;
        case 0:
            *reinterpret_cast<int*>(_a[0]) = qRegisterMetaType< Qt3DRender::QShaderProgram* >(); break;
        }
    }
    if (_c == QMetaObject::ReadProperty) {
        void *_v = _a[0];
        switch (_id) {
        case 0: *reinterpret_cast<Qt3DRender::QShaderProgram**>(_v) = _t->shaderProgram(); break;
        case 1: *reinterpret_cast<QStringList*>(_v) = _t->enabledLayers(); break;
        case 2: *reinterpret_cast<QUrl*>(_v) = _t->vertexShaderGraph(); break;
        case 3: *reinterpret_cast<QUrl*>(_v) = _t->tessellationControlShaderGraph(); break;
        case 4: *reinterpret_cast<QUrl*>(_v) = _t->tessellationEvaluationShaderGraph(); break;
        case 5: *reinterpret_cast<QUrl*>(_v) = _t->geometryShaderGraph(); break;
        case 6: *reinterpret_cast<QUrl*>(_v) = _t->fragmentShaderGraph(); break;
        case 7: *reinterpret_cast<QUrl*>(_v) = _t->computeShaderGraph(); break;
        case 8: *reinterpret_cast<QByteArray*>(_v) = _t->vertexShaderCode(); break;
        case 9: *reinterpret_cast<QByteArray*>(_v) = _t->tessellationControlShaderCode(); break;
        case 10: *reinterpret_cast<QByteArray*>(_v) = _t->tessellationEvaluationShaderCode(); break;
        case 11: *reinterpret_cast<QByteArray*>(_v) = _t->geometryShaderCode(); break;
        case 12: *reinterpret_cast<QByteArray*>(_v) = _t->fragmentShaderCode(); break;
        case 13: *reinterpret_cast<QByteArray*>(_v) = _t->computeShaderCode(); break;
        default: break;
        }
    }
    if (_c == QMetaObject::WriteProperty) {
        void *_v = _a[0];
        switch (_id) {
        case 0: _t->setShaderProgram(*reinterpret_cast<Qt3DRender::QShaderProgram**>(_v)); break;
        case 1: _t->setEnabledLayers(*reinterpret_cast<QStringList*>(_v)); break;
        case 2: _t->setVertexShaderGraph(*reinterpret_cast<QUrl*>(_v)); break;
        case 3: _t->setTessellationControlShaderGraph(*reinterpret_cast<QUrl*>(_v)); break;
        case 4: _t->setTessellationEvaluationShaderGraph(*reinterpret_cast<QUrl*>(_v)); break;
        case 5: _t->setGeometryShaderGraph(*reinterpret_cast<QUrl*>(_v)); break;
        case 6: _t->setFragmentShaderGraph(*reinterpret_cast<QUrl*>(_v)); break;
        case 7: _t->setComputeShaderGraph(*reinterpret_cast<QUrl*>(_v)); break;
        default: break;
        }
    }
}

const QMetaObject *Qt3DRender::QShaderProgramBuilder::metaObject() const
{
    return QObject::d_ptr->metaObject ? QObject::d_ptr->dynamicMetaObject() : &staticMetaObject;
}

void *Qt3DRender::QShaderProgramBuilder::qt_metacast(const char *_clname)
{
    if (!_clname) return nullptr;
    if (!strcmp(_clname, qt_staticMetaObjectStaticContent<qt_meta_tag_ZN10Qt3DRender21QShaderProgramBuilderE_t>.strings))
        return static_cast<void*>(this);
    return Qt3DCore::QNode::qt_metacast(_clname);
}

int Qt3DRender::QShaderProgramBuilder::qt_metacall(QMetaObject::Call _c, int _id, void **_a)
{
    _id = Qt3DCore::QNode::qt_metacall(_c, _id, _a);
    if (_id < 0)
        return _id;
    if (_c == QMetaObject::InvokeMetaMethod) {
        if (_id < 22)
            qt_static_metacall(this, _c, _id, _a);
        _id -= 22;
    }
    if (_c == QMetaObject::RegisterMethodArgumentMetaType) {
        if (_id < 22)
            qt_static_metacall(this, _c, _id, _a);
        _id -= 22;
    }
    if (_c == QMetaObject::ReadProperty || _c == QMetaObject::WriteProperty
            || _c == QMetaObject::ResetProperty || _c == QMetaObject::BindableProperty
            || _c == QMetaObject::RegisterPropertyMetaType) {
        qt_static_metacall(this, _c, _id, _a);
        _id -= 14;
    }
    return _id;
}

// SIGNAL 0
void Qt3DRender::QShaderProgramBuilder::shaderProgramChanged(Qt3DRender::QShaderProgram * _t1)
{
    QMetaObject::activate<void>(this, &staticMetaObject, 0, nullptr, _t1);
}

// SIGNAL 1
void Qt3DRender::QShaderProgramBuilder::enabledLayersChanged(const QStringList & _t1)
{
    QMetaObject::activate<void>(this, &staticMetaObject, 1, nullptr, _t1);
}

// SIGNAL 2
void Qt3DRender::QShaderProgramBuilder::vertexShaderGraphChanged(const QUrl & _t1)
{
    QMetaObject::activate<void>(this, &staticMetaObject, 2, nullptr, _t1);
}

// SIGNAL 3
void Qt3DRender::QShaderProgramBuilder::tessellationControlShaderGraphChanged(const QUrl & _t1)
{
    QMetaObject::activate<void>(this, &staticMetaObject, 3, nullptr, _t1);
}

// SIGNAL 4
void Qt3DRender::QShaderProgramBuilder::tessellationEvaluationShaderGraphChanged(const QUrl & _t1)
{
    QMetaObject::activate<void>(this, &staticMetaObject, 4, nullptr, _t1);
}

// SIGNAL 5
void Qt3DRender::QShaderProgramBuilder::geometryShaderGraphChanged(const QUrl & _t1)
{
    QMetaObject::activate<void>(this, &staticMetaObject, 5, nullptr, _t1);
}

// SIGNAL 6
void Qt3DRender::QShaderProgramBuilder::fragmentShaderGraphChanged(const QUrl & _t1)
{
    QMetaObject::activate<void>(this, &staticMetaObject, 6, nullptr, _t1);
}

// SIGNAL 7
void Qt3DRender::QShaderProgramBuilder::computeShaderGraphChanged(const QUrl & _t1)
{
    QMetaObject::activate<void>(this, &staticMetaObject, 7, nullptr, _t1);
}

// SIGNAL 8
void Qt3DRender::QShaderProgramBuilder::vertexShaderCodeChanged(const QByteArray & _t1)
{
    QMetaObject::activate<void>(this, &staticMetaObject, 8, nullptr, _t1);
}

// SIGNAL 9
void Qt3DRender::QShaderProgramBuilder::tessellationControlShaderCodeChanged(const QByteArray & _t1)
{
    QMetaObject::activate<void>(this, &staticMetaObject, 9, nullptr, _t1);
}

// SIGNAL 10
void Qt3DRender::QShaderProgramBuilder::tessellationEvaluationShaderCodeChanged(const QByteArray & _t1)
{
    QMetaObject::activate<void>(this, &staticMetaObject, 10, nullptr, _t1);
}

// SIGNAL 11
void Qt3DRender::QShaderProgramBuilder::geometryShaderCodeChanged(const QByteArray & _t1)
{
    QMetaObject::activate<void>(this, &staticMetaObject, 11, nullptr, _t1);
}

// SIGNAL 12
void Qt3DRender::QShaderProgramBuilder::fragmentShaderCodeChanged(const QByteArray & _t1)
{
    QMetaObject::activate<void>(this, &staticMetaObject, 12, nullptr, _t1);
}

// SIGNAL 13
void Qt3DRender::QShaderProgramBuilder::computeShaderCodeChanged(const QByteArray & _t1)
{
    QMetaObject::activate<void>(this, &staticMetaObject, 13, nullptr, _t1);
}
QT_WARNING_POP
