/* * DEBUG: section 93 ICAP (RFC 3507) Client */ #include "squid.h" #include "base/AsyncCall.h" #include "base/AsyncJob.h" #include "base/AsyncJobCalls.h" #include "base/TextException.h" #include "cbdata.h" #include "MemBuf.h" #include InstanceIdDefinitions(AsyncJob, "job"); AsyncJob::Pointer AsyncJob::Start(AsyncJob *j) { AsyncJob::Pointer job(j); CallJobHere(93, 5, job, AsyncJob, start); return job; } AsyncJob::AsyncJob(const char *aTypeName) : stopReason(NULL), typeName(aTypeName), inCall(NULL) { debugs(93,5, "AsyncJob constructed, this=" << this << " type=" << typeName << " [" << id << ']'); } AsyncJob::~AsyncJob() { debugs(93,5, "AsyncJob destructed, this=" << this << " type=" << typeName << " [" << id << ']'); } void AsyncJob::start() { } // XXX: temporary code to replace calls to "delete this" in jobs-in-transition. // Will be replaced with calls to mustStop() when transition is complete. void AsyncJob::deleteThis(const char *aReason) { Must(aReason); stopReason = aReason; if (inCall != NULL) { // if we are in-call, then the call wrapper will delete us debugs(93, 4, typeName << " will NOT delete in-call job, reason: " << stopReason); return; } // there is no call wrapper waiting for our return, so we fake it debugs(93, 5, typeName << " will delete this, reason: " << stopReason); CbcPointer self(this); AsyncCall::Pointer fakeCall = asyncCall(93,4, "FAKE-deleteThis", JobMemFun(self, &AsyncJob::deleteThis, aReason)); inCall = fakeCall; callEnd(); // delete fakeCall; } void AsyncJob::mustStop(const char *aReason) { // XXX: temporary code to catch cases where mustStop is called outside // of an async call context. Will be removed when that becomes impossible. // Until then, this will cause memory leaks and possibly other problems. if (!inCall) { stopReason = aReason; debugs(93, 5, typeName << " will STALL, reason: " << stopReason); return; } Must(inCall != NULL); // otherwise nobody will delete us if we are done() Must(aReason); if (!stopReason) { stopReason = aReason; debugs(93, 5, typeName << " will stop, reason: " << stopReason); } else { debugs(93, 5, typeName << " will stop, another reason: " << aReason); } } bool AsyncJob::done() const { // stopReason, set in mustStop(), overwrites all other conditions return stopReason != NULL || doneAll(); } bool AsyncJob::doneAll() const { return true; // so that it is safe for kids to use } bool AsyncJob::canBeCalled(AsyncCall &call) const { if (inCall != NULL) { // This may happen when we have bugs or some module is not calling // us asynchronously (comm used to do that). debugs(93, 5, HERE << inCall << " is in progress; " << call << " canot reenter the job."); return call.cancel("reentrant job call"); } return true; } void AsyncJob::callStart(AsyncCall &call) { // we must be called asynchronously and hence, the caller must lock us Must(cbdataReferenceValid(toCbdata())); Must(!inCall); // see AsyncJob::canBeCalled inCall = &call; // XXX: ugly, but safe if callStart/callEnd,Ex are paired debugs(inCall->debugSection, inCall->debugLevel, typeName << " status in:" << status()); } void AsyncJob::callException(const std::exception &e) { // we must be called asynchronously and hence, the caller must lock us Must(cbdataReferenceValid(toCbdata())); mustStop("exception"); } void AsyncJob::callEnd() { if (done()) { debugs(93, 5, *inCall << " ends job" << status()); AsyncCall::Pointer inCallSaved = inCall; void *thisSaved = this; swanSong(); delete this; // this is the only place where the object is deleted // careful: this object does not exist any more debugs(93, 6, HERE << *inCallSaved << " ended " << thisSaved); return; } debugs(inCall->debugSection, inCall->debugLevel, typeName << " status out:" << status()); inCall = NULL; } // returns a temporary string depicting transaction status, for debugging const char *AsyncJob::status() const { static MemBuf buf; buf.reset(); buf.append(" [", 2); if (stopReason != NULL) { buf.Printf("Stopped, reason:"); buf.Printf("%s",stopReason); } buf.Printf(" %s%u]", id.Prefix, id.value); buf.terminate(); return buf.content(); }