/* * $Id: AsyncJob.h,v 1.2 2007/06/19 21:00:11 rousskov Exp $ * * * SQUID Web Proxy Cache http://www.squid-cache.org/ * ---------------------------------------------------------- * * Squid is the result of efforts by numerous individuals from * the Internet community; see the CONTRIBUTORS file for full * details. Many organizations have provided support for Squid's * development; see the SPONSORS file for full details. Squid is * Copyrighted (C) 2001 by the Regents of the University of * California; see the COPYRIGHT file for full details. Squid * incorporates software developed and/or copyrighted by other * sources; see the CREDITS file for full details. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111, USA. * */ #ifndef SQUID_ASYNC_JOB_H #define SQUID_ASYNC_JOB_H #include "AsyncCall.h" /* * AsyncJob is an API and a base for a class that implements a stand-alone * "job", "task", or "logical processing thread" which receives asynchronous * calls. * * Implementations should wrap each method receiving an asynchronous call in * a pair of macros: AsyncCallEnter and AsyncCallExit. These macros: * - provide call debugging * - trap exceptions and terminate the task if an exception occurs * - ensure that only one asynchronous call is active per object * Most of the work is done by AsyncJob class methods. Macros just provide * an enter/try/catch/exit framework. * * Eventually, the macros can and perhaps should be replaced with call/event * processing code so that individual job classes do not have to wrap all * asynchronous calls. */ class TextException; class AsyncJob { public: static AsyncJob *AsyncStart(AsyncJob *job); // use this to start jobs AsyncJob(const char *aTypeName); virtual ~AsyncJob(); void noteStart(); // calls virtual start AsyncCallWrapper(93,3, AsyncJob, noteStart); protected: void mustStop(const char *aReason); // force done() for a reason bool done() const; // the job is destroyed in callEnd() when done() virtual void start() = 0; virtual bool doneAll() const = 0; // return true when done virtual void swanSong() = 0; // perform internal cleanup virtual const char *status() const = 0; // for debugging // asynchronous call maintenance bool callStart(const char *methodName); virtual void callException(const TextException &e); virtual void callEnd(); const char *stopReason; // reason for forcing done() to be true const char *typeName; // kid (leaf) class name, for debugging const char *inCall; // name of the asynchronous call being executed, if any }; // call guards for all "asynchronous" note*() methods // TODO: Move to core. // asynchronous call entry: // - open the try clause; // - call callStart(). #define AsyncCallEnter(method) \ try { \ if (!callStart(#method)) \ return; // asynchronous call exit: // - close the try clause; // - catch exceptions; // - let callEnd() handle transaction termination conditions #define AsyncCallExit() \ } \ catch (const TextException &e) { \ callException(e); \ } \ callEnd(); #endif /* SQUID_ASYNC_JOB_H */