Changes since the last version of Rexx-Adventure

- Set border to non-sizable, since making the boxes sizable would be a very large chore, which I am not about embark on today.

- Fixed bug in Procedure AddFlag, do that it works now.

- Fixed bug in Procedure MoveObject, so that it now updates the Inventory and Objects boxes correctly.

- Added support of command line arguement of a file name.  The name nust have the extension '.RAD'.  The source file specified is automatically loaded.  Added '*.RAD' to Associations list, so just double clicking any '.RAD' file automatically loads the engine.

- Added confirmation boxes when loading a new source when a source is already loaded, saving over an existing file, and quitting.

- Added a new sample file, BANK.RAD.  This will some day be a part of The Resident.

Fixes as on Version 0.99

- Totally revised TextDisp.  Now, whenever a Verb or Implied Verb is executed, the text display is cleared and the old put into a scrollback buffer.  Two new buttons "<" and ">" are used to page backward and forward respectively.  There is currrently no limit to the number of screens saved.  The scrollback buffer is NOT saved when you save a game.  Let me know if this should be saved.

- Added function GetWeight(<Object Number>), which returns the weight of the given object and all of its contents (and all of their contnent, recursively).

- Added function VerbNumber(<Object Number>, <Verb Name>), which returns the internal number within object <Object Number> of the verb named <Verb Name>.

	Hopefully, this will be the final test version.  I think I have most of the bugs ironed out, so I am just working on The Resident, and will release Version 1.0 as soon as that is ready.