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SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
java.lang.Objectjavax.media.opengl.DebugGL2GL3
public class DebugGL2GL3
Composable pipeline which wraps an underlying GL
implementation,
providing error checking after each OpenGL method call. If an error occurs,
causes a GLException
to be thrown at exactly the point of failure.
Sample code which installs this pipeline:
GL gl = drawable.setGL(new DebugGL(drawable.getGL()));
Field Summary | |
---|---|
static boolean |
DEBUG
|
Constructor Summary | |
---|---|
DebugGL2GL3(GL2GL3 downstreamGL2GL3)
|
Method Summary | |
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GLContext |
getContext()
Returns the GLContext with which this GL object is associated. |
Object |
getExtension(String arg0)
Returns an object providing access to the specified OpenGL extension. |
GL |
getGL()
Casts this object to the GL interface. |
GL2 |
getGL2()
Casts this object to the GL2 interface. |
GL2ES1 |
getGL2ES1()
Casts this object to the GL2ES1 interface. |
GL2ES2 |
getGL2ES2()
Casts this object to the GL2ES2 interface. |
GL2GL3 |
getGL2GL3()
Casts this object to the GL2GL3 interface. |
GL3 |
getGL3()
Casts this object to the GL3 interface. |
GL3bc |
getGL3bc()
Casts this object to the GL3bc interface. |
GL4 |
getGL4()
Casts this object to the GL4 interface. |
GL4bc |
getGL4bc()
Casts this object to the GL4bc interface. |
GLES1 |
getGLES1()
Casts this object to the GLES1 interface. |
GLES2 |
getGLES2()
Casts this object to the GLES2 interface. |
GLProfile |
getGLProfile()
Returns the GLProfile with which this GL object is associated. |
Object |
getPlatformGLExtensions()
Returns an object through which platform-specific OpenGL extensions (EGL, GLX, WGL, etc.) may be accessed. |
int |
getSwapInterval()
Provides a platform-independent way to get the swap interval set by GLBase.setSwapInterval(int) . |
void |
glActiveTexture(int arg0)
Interface to C language function: void glActiveTexture(GLenum texture); |
ByteBuffer |
glAllocateMemoryNV(int arg0,
float arg1,
float arg2,
float arg3)
Provides platform-independent access to the wglAllocateMemoryNV /
glXAllocateMemoryNV extension. |
void |
glAttachShader(int arg0,
int arg1)
Interface to C language function: void glAttachShader(GLuint program, GLuint shader); |
void |
glBeginConditionalRender(int arg0,
int arg1)
Entry point to C language function: void glBeginConditionalRender(GLuint target, GLenum id); Part of GL_VERSION_3_0 |
void |
glBeginQuery(int arg0,
int arg1)
Entry point to C language function: void glBeginQuery(GLenum target, GLuint id); Part of GL_VERSION_1_5 |
void |
glBeginTransformFeedback(int arg0)
Entry point to C language function: void glBeginTransformFeedback(GLenum mode); Part of GL_VERSION_3_0 |
void |
glBindAttribLocation(int arg0,
int arg1,
String arg2)
Interface to C language function: void glBindAttribLocation(GLuint program, GLuint index, const char * name); |
void |
glBindBuffer(int arg0,
int arg1)
Interface to C language function: void glBindBuffer(GLenum target, GLuint buffer); |
void |
glBindBufferBase(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glBindBufferBase(GLenum red, GLuint green, GLuint blue); Part of GL_VERSION_3_0 |
void |
glBindBufferRange(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, ptrdiff_t offset, ptrdiff_t size); Part of GL_VERSION_3_0 |
void |
glBindFragDataLocation(int arg0,
int arg1,
String arg2)
Entry point to C language function: void glBindFragDataLocation(GLuint program, GLuint index, const GLchar * name); Part of GL_VERSION_3_0 |
void |
glBindFramebuffer(int arg0,
int arg1)
Interface to C language function: void glBindFramebuffer(GLenum target, GLuint framebuffer); |
void |
glBindRenderbuffer(int arg0,
int arg1)
Interface to C language function: void glBindRenderbuffer(GLenum target, GLuint renderbuffer); |
void |
glBindTexture(int arg0,
int arg1)
Interface to C language function: void glBindTexture(GLenum target, GLuint texture); |
void |
glBindVertexArray(int arg0)
Entry point to C language function: void glBindVertexArray(GLuint mode); Part of GL_ARB_vertex_array_object |
void |
glBlendColor(float arg0,
float arg1,
float arg2,
float arg3)
Interface to C language function: void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); |
void |
glBlendEquation(int arg0)
Interface to C language function: void glBlendEquation(GLenum mode); |
void |
glBlendEquationSeparate(int arg0,
int arg1)
Interface to C language function: void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); |
void |
glBlendFunc(int arg0,
int arg1)
Interface to C language function: void glBlendFunc(GLenum sfactor, GLenum dfactor); |
void |
glBlendFuncSeparate(int arg0,
int arg1,
int arg2,
int arg3)
Interface to C language function: void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); |
void |
glBlitFramebuffer(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9)
Entry point to C language function: void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); Part of GL_ARB_framebuffer_object |
void |
glBufferAddressRangeNV(int arg0,
int arg1,
long arg2,
int arg3)
Entry point to C language function: void glBufferAddressRangeNV(GLenum pname, GLuint index, uint64_t address, ptrdiff_t length); Part of GL_NV_vertex_buffer_unified_memory |
void |
glBufferData(int arg0,
int arg1,
Buffer arg2,
int arg3)
Interface to C language function: void glBufferData(GLenum target, GLsizeiptr size, const void * data, GLenum usage); |
void |
glBufferSubData(int arg0,
int arg1,
int arg2,
Buffer arg3)
Interface to C language function: void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void * data); |
int |
glCheckFramebufferStatus(int arg0)
Interface to C language function: GLenum glCheckFramebufferStatus(GLenum target); |
void |
glClampColor(int arg0,
int arg1)
Entry point to C language function: void glClampColor(GLenum target, GLenum id); Part of GL_VERSION_3_0 |
void |
glClear(int arg0)
Interface to C language function: void glClear(GLbitfield mask); |
void |
glClearBufferfi(int arg0,
int arg1,
float arg2,
int arg3)
Entry point to C language function: void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil); Part of GL_VERSION_3_0 |
void |
glClearBufferfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function: void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat * value); Part of GL_VERSION_3_0 |
void |
glClearBufferfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function: void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat * value); Part of GL_VERSION_3_0 |
void |
glClearBufferiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint * value); Part of GL_VERSION_3_0 |
void |
glClearBufferiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint * value); Part of GL_VERSION_3_0 |
void |
glClearBufferuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint * value); Part of GL_VERSION_3_0 |
void |
glClearBufferuiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint * value); Part of GL_VERSION_3_0 |
void |
glClearColor(float arg0,
float arg1,
float arg2,
float arg3)
Interface to C language function: void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); |
void |
glClearDepth(double arg0)
|
void |
glClearDepthf(float arg0)
Interface to C language function: void glClearDepthf(GLclampf depth); |
void |
glClearStencil(int arg0)
Interface to C language function: void glClearStencil(GLint s); |
void |
glColorFormatNV(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glColorFormatNV(GLint size, GLenum type, GLsizei stride); Part of GL_NV_vertex_buffer_unified_memory |
void |
glColorMask(boolean arg0,
boolean arg1,
boolean arg2,
boolean arg3)
Interface to C language function: void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); |
void |
glColorMaski(int arg0,
boolean arg1,
boolean arg2,
boolean arg3,
boolean arg4)
Entry point to C language function: void glColorMaski(GLuint index, GLboolean x, GLboolean y, GLboolean z, GLboolean w); Part of GL_VERSION_3_0 |
void |
glCompileShader(int arg0)
Interface to C language function: void glCompileShader(GLuint shader); |
void |
glCompressedTexImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
Buffer arg6)
Entry point to C language function: void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_1_3 |
void |
glCompressedTexImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long arg6)
Entry point to C language function: void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_1_3 |
void |
glCompressedTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7)
Entry point to C language function: void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data); Part of GL_VERSION_1_3 |
void |
glCompressedTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
long arg7)
Entry point to C language function: void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data); Part of GL_VERSION_1_3 |
void |
glCompressedTexImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
Entry point to C language function: void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_1_3 |
void |
glCompressedTexImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long arg8)
Entry point to C language function: void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_1_3 |
void |
glCompressedTexSubImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
Buffer arg6)
Entry point to C language function: void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_1_3 |
void |
glCompressedTexSubImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long arg6)
Entry point to C language function: void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_1_3 |
void |
glCompressedTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
Entry point to C language function: void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data); Part of GL_VERSION_1_3 |
void |
glCompressedTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long arg8)
Entry point to C language function: void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data); Part of GL_VERSION_1_3 |
void |
glCompressedTexSubImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
Buffer arg10)
Entry point to C language function: void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_1_3 |
void |
glCompressedTexSubImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
long arg10)
Entry point to C language function: void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data); Part of GL_VERSION_1_3 |
void |
glCopyTexImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6)
Entry point to C language function: void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border); Part of GL_VERSION_1_1 |
void |
glCopyTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7)
Interface to C language function: void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); |
void |
glCopyTexSubImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point to C language function: void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); Part of GL_VERSION_1_1 |
void |
glCopyTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7)
Interface to C language function: void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); |
void |
glCopyTexSubImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8)
Entry point to C language function: void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); Part of GL_VERSION_1_2 |
int |
glCreateProgram()
Interface to C language function: GLuint glCreateProgram(void); |
int |
glCreateShader(int arg0)
Interface to C language function: GLuint glCreateShader(GLenum type); |
void |
glCullFace(int arg0)
Interface to C language function: void glCullFace(GLenum mode); |
void |
glDeleteBuffers(int arg0,
int[] arg1,
int arg2)
Interface to C language function: void glDeleteBuffers(GLsizei n, const GLuint * buffers); |
void |
glDeleteBuffers(int arg0,
IntBuffer arg1)
Interface to C language function: void glDeleteBuffers(GLsizei n, const GLuint * buffers); |
void |
glDeleteFramebuffers(int arg0,
int[] arg1,
int arg2)
Interface to C language function: void glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers); |
void |
glDeleteFramebuffers(int arg0,
IntBuffer arg1)
Interface to C language function: void glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers); |
void |
glDeleteProgram(int arg0)
Interface to C language function: void glDeleteProgram(GLuint program); |
void |
glDeleteQueries(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glDeleteQueries(GLsizei n, const GLuint * ids); Part of GL_VERSION_1_5 |
void |
glDeleteQueries(int arg0,
IntBuffer arg1)
Entry point to C language function: void glDeleteQueries(GLsizei n, const GLuint * ids); Part of GL_VERSION_1_5 |
void |
glDeleteRenderbuffers(int arg0,
int[] arg1,
int arg2)
Interface to C language function: void glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers); |
void |
glDeleteRenderbuffers(int arg0,
IntBuffer arg1)
Interface to C language function: void glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers); |
void |
glDeleteShader(int arg0)
Interface to C language function: void glDeleteShader(GLuint shader); |
void |
glDeleteTextures(int arg0,
int[] arg1,
int arg2)
Interface to C language function: void glDeleteTextures(GLsizei n, const GLuint * textures); |
void |
glDeleteTextures(int arg0,
IntBuffer arg1)
Interface to C language function: void glDeleteTextures(GLsizei n, const GLuint * textures); |
void |
glDeleteVertexArrays(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glDeleteVertexArrays(GLsizei n, const GLuint * ids); Part of GL_ARB_vertex_array_object |
void |
glDeleteVertexArrays(int arg0,
IntBuffer arg1)
Entry point to C language function: void glDeleteVertexArrays(GLsizei n, const GLuint * ids); Part of GL_ARB_vertex_array_object |
void |
glDepthFunc(int arg0)
Interface to C language function: void glDepthFunc(GLenum func); |
void |
glDepthMask(boolean arg0)
Interface to C language function: void glDepthMask(GLboolean flag); |
void |
glDepthRange(double arg0,
double arg1)
|
void |
glDepthRangef(float arg0,
float arg1)
Interface to C language function: void glDepthRangef(GLclampf zNear, GLclampf zFar); |
void |
glDetachShader(int arg0,
int arg1)
Interface to C language function: void glDetachShader(GLuint program, GLuint shader); |
void |
glDisable(int arg0)
Interface to C language function: void glDisable(GLenum cap); |
void |
glDisableClientState(int arg0)
Entry point to C language function: void glDisableClientState(GLenum cap); Part of GL_VERSION_1_1 |
void |
glDisablei(int arg0,
int arg1)
Entry point to C language function: void glDisablei(GLenum target, GLuint id); Part of GL_VERSION_3_0 |
void |
glDisableVertexAttribArray(int arg0)
Interface to C language function: void glDisableVertexAttribArray(GLuint index); |
void |
glDrawArrays(int arg0,
int arg1,
int arg2)
Interface to C language function: void glDrawArrays(GLenum mode, GLint first, GLsizei count); |
void |
glDrawArraysInstanced(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glDrawArraysInstancedARB(GLenum target, GLint s, GLsizei t, GLsizei r); Part of GL_ARB_draw_instanced |
void |
glDrawBuffer(int arg0)
Entry point to C language function: void glDrawBuffer(GLenum mode); Part of GL_VERSION_1_0 |
void |
glDrawBuffers(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glDrawBuffers(GLsizei n, const GLenum * ids); Part of GL_VERSION_2_0 |
void |
glDrawBuffers(int arg0,
IntBuffer arg1)
Entry point to C language function: void glDrawBuffers(GLsizei n, const GLenum * ids); Part of GL_VERSION_2_0 |
void |
glDrawElements(int arg0,
int arg1,
int arg2,
Buffer arg3)
Entry point to C language function: void glDrawElements(GLenum mode, GLsizei count, GLenum type, const void * indices); Part of GL_VERSION_1_1 |
void |
glDrawElements(int arg0,
int arg1,
int arg2,
long arg3)
Entry point to C language function: void glDrawElements(GLenum mode, GLsizei count, GLenum type, const void * indices); Part of GL_VERSION_1_1 |
void |
glDrawElementsInstanced(int arg0,
int arg1,
int arg2,
Buffer arg3,
int arg4)
Entry point to C language function: void glDrawElementsInstancedARB(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount); Part of GL_ARB_draw_instanced |
void |
glDrawRangeElements(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5)
Entry point to C language function: void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices); Part of GL_VERSION_1_2 |
void |
glDrawRangeElements(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
long arg5)
Entry point to C language function: void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices); Part of GL_VERSION_1_2 |
void |
glEdgeFlagFormatNV(int arg0)
Entry point to C language function: void glEdgeFlagFormatNV(GLsizei stride); Part of GL_NV_vertex_buffer_unified_memory |
void |
glEnable(int arg0)
Interface to C language function: void glEnable(GLenum cap); |
void |
glEnableClientState(int arg0)
Entry point to C language function: void glEnableClientState(GLenum cap); Part of GL_VERSION_1_1 |
void |
glEnablei(int arg0,
int arg1)
Entry point to C language function: void glEnablei(GLenum target, GLuint id); Part of GL_VERSION_3_0 |
void |
glEnableVertexAttribArray(int arg0)
Interface to C language function: void glEnableVertexAttribArray(GLuint index); |
void |
glEndConditionalRender()
Entry point to C language function: void glEndConditionalRender(void); Part of GL_VERSION_3_0 |
void |
glEndQuery(int arg0)
Entry point to C language function: void glEndQuery(GLenum mode); Part of GL_VERSION_1_5 |
void |
glEndTransformFeedback()
Entry point to C language function: void glEndTransformFeedback(void); Part of GL_VERSION_3_0 |
void |
glFinish()
Interface to C language function: void glFinish(void); |
void |
glFlush()
Interface to C language function: void glFlush(void); |
void |
glFlushMappedBufferRange(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glFlushMappedBufferRange(GLenum target, ptrdiff_t s, ptrdiff_t t); Part of GL_ARB_map_buffer_range |
void |
glFogCoordFormatNV(int arg0,
int arg1)
Entry point to C language function: void glFogCoordFormatNV(GLenum type, GLsizei stride); Part of GL_NV_vertex_buffer_unified_memory |
void |
glFramebufferRenderbuffer(int arg0,
int arg1,
int arg2,
int arg3)
Interface to C language function: void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); |
void |
glFramebufferTexture(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glFramebufferTextureARB(GLenum target, GLenum attachment, GLuint texture, GLint level); Part of GL_ARB_geometry_shader4 |
void |
glFramebufferTexture1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); Part of GL_ARB_framebuffer_object |
void |
glFramebufferTexture2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Interface to C language function: void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); |
void |
glFramebufferTexture3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point to C language function: void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); Part of GL_ARB_framebuffer_object |
void |
glFramebufferTextureFace(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glFramebufferTextureFaceARB(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face); Part of GL_ARB_geometry_shader4 |
void |
glFramebufferTextureLayer(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glFramebufferTextureLayer(GLenum target, GLenum index, GLuint buffer, GLint offset, GLint size); Part of GL_ARB_framebuffer_object |
void |
glFrontFace(int arg0)
Interface to C language function: void glFrontFace(GLenum mode); |
void |
glGenBuffers(int arg0,
int[] arg1,
int arg2)
Interface to C language function: void glGenBuffers(GLsizei n, GLuint * buffers); |
void |
glGenBuffers(int arg0,
IntBuffer arg1)
Interface to C language function: void glGenBuffers(GLsizei n, GLuint * buffers); |
void |
glGenerateMipmap(int arg0)
Interface to C language function: void glGenerateMipmap(GLenum target); |
void |
glGenFramebuffers(int arg0,
int[] arg1,
int arg2)
Interface to C language function: void glGenFramebuffers(GLsizei n, GLuint * framebuffers); |
void |
glGenFramebuffers(int arg0,
IntBuffer arg1)
Interface to C language function: void glGenFramebuffers(GLsizei n, GLuint * framebuffers); |
void |
glGenQueries(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glGenQueries(GLsizei n, GLuint * ids); Part of GL_VERSION_1_5 |
void |
glGenQueries(int arg0,
IntBuffer arg1)
Entry point to C language function: void glGenQueries(GLsizei n, GLuint * ids); Part of GL_VERSION_1_5 |
void |
glGenRenderbuffers(int arg0,
int[] arg1,
int arg2)
Interface to C language function: void glGenRenderbuffers(GLsizei n, GLuint * renderbuffers); |
void |
glGenRenderbuffers(int arg0,
IntBuffer arg1)
Interface to C language function: void glGenRenderbuffers(GLsizei n, GLuint * renderbuffers); |
void |
glGenTextures(int arg0,
int[] arg1,
int arg2)
Interface to C language function: void glGenTextures(GLsizei n, GLuint * textures); |
void |
glGenTextures(int arg0,
IntBuffer arg1)
Interface to C language function: void glGenTextures(GLsizei n, GLuint * textures); |
void |
glGenVertexArrays(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glGenVertexArrays(GLsizei n, GLuint * ids); Part of GL_ARB_vertex_array_object |
void |
glGenVertexArrays(int arg0,
IntBuffer arg1)
Entry point to C language function: void glGenVertexArrays(GLsizei n, GLuint * ids); Part of GL_ARB_vertex_array_object |
void |
glGetActiveAttrib(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
int[] arg5,
int arg6,
int[] arg7,
int arg8,
byte[] arg9,
int arg10)
Interface to C language function: void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, char * name); |
void |
glGetActiveAttrib(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
IntBuffer arg4,
IntBuffer arg5,
ByteBuffer arg6)
Interface to C language function: void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, char * name); |
void |
glGetActiveUniform(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
int[] arg5,
int arg6,
int[] arg7,
int arg8,
byte[] arg9,
int arg10)
Interface to C language function: void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, char * name); |
void |
glGetActiveUniform(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
IntBuffer arg4,
IntBuffer arg5,
ByteBuffer arg6)
Interface to C language function: void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, char * name); |
void |
glGetAttachedShaders(int arg0,
int arg1,
int[] arg2,
int arg3,
int[] arg4,
int arg5)
Interface to C language function: void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei * count, GLuint * shaders); |
void |
glGetAttachedShaders(int arg0,
int arg1,
IntBuffer arg2,
IntBuffer arg3)
Interface to C language function: void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei * count, GLuint * shaders); |
int |
glGetAttribLocation(int arg0,
String arg1)
Interface to C language function: int glGetAttribLocation(GLuint program, const char * name); |
void |
glGetBooleani_v(int arg0,
int arg1,
byte[] arg2,
int arg3)
Entry point to C language function: void glGetBooleani_v(GLenum target, GLuint index, GLboolean * data); Part of GL_VERSION_3_0 |
void |
glGetBooleani_v(int arg0,
int arg1,
ByteBuffer arg2)
Entry point to C language function: void glGetBooleani_v(GLenum target, GLuint index, GLboolean * data); Part of GL_VERSION_3_0 |
void |
glGetBooleanv(int arg0,
byte[] arg1,
int arg2)
Interface to C language function: void glGetBooleanv(GLenum pname, GLboolean * params); |
void |
glGetBooleanv(int arg0,
ByteBuffer arg1)
Interface to C language function: void glGetBooleanv(GLenum pname, GLboolean * params); |
int |
glGetBoundBuffer(int arg0)
|
void |
glGetBufferParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
Interface to C language function: void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params); |
void |
glGetBufferParameteriv(int arg0,
int arg1,
IntBuffer arg2)
Interface to C language function: void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params); |
void |
glGetBufferParameterui64vNV(int arg0,
int arg1,
com.jogamp.common.nio.Int64Buffer arg2)
Entry point to C language function: void glGetBufferParameterui64vNV(GLenum target, GLenum pname, uint64_t * params); Part of GL_NV_shader_buffer_load |
void |
glGetBufferParameterui64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
Entry point to C language function: void glGetBufferParameterui64vNV(GLenum target, GLenum pname, uint64_t * params); Part of GL_NV_shader_buffer_load |
void |
glGetBufferSubData(int arg0,
int arg1,
int arg2,
Buffer arg3)
Entry point to C language function: void glGetBufferSubData(GLenum target, ptrdiff_t offset, ptrdiff_t size, GLvoid * data); Part of GL_VERSION_1_5 |
void |
glGetCompressedTexImage(int arg0,
int arg1,
Buffer arg2)
Entry point to C language function: void glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img); Part of GL_VERSION_1_3 |
void |
glGetCompressedTexImage(int arg0,
int arg1,
long arg2)
Entry point to C language function: void glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img); Part of GL_VERSION_1_3 |
void |
glGetDoublev(int arg0,
double[] arg1,
int arg2)
Entry point to C language function: void glGetDoublev(GLenum pname, GLdouble * params); Part of GL_VERSION_1_0 |
void |
glGetDoublev(int arg0,
DoubleBuffer arg1)
Entry point to C language function: void glGetDoublev(GLenum pname, GLdouble * params); Part of GL_VERSION_1_0 |
int |
glGetError()
Interface to C language function: GLenum glGetError(void); |
void |
glGetFloatv(int arg0,
float[] arg1,
int arg2)
Interface to C language function: void glGetFloatv(GLenum pname, GLfloat * params); |
void |
glGetFloatv(int arg0,
FloatBuffer arg1)
Interface to C language function: void glGetFloatv(GLenum pname, GLfloat * params); |
int |
glGetFragDataLocation(int arg0,
String arg1)
Entry point to C language function: GLint glGetFragDataLocation(GLuint program, const GLchar * name); Part of GL_VERSION_3_0 |
void |
glGetFramebufferAttachmentParameteriv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Interface to C language function: void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params); |
void |
glGetFramebufferAttachmentParameteriv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Interface to C language function: void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params); |
void |
glGetIntegeri_v(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetIntegeri_v(GLenum target, GLuint pname, GLint * params); Part of GL_VERSION_3_0 |
void |
glGetIntegeri_v(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetIntegeri_v(GLenum target, GLuint pname, GLint * params); Part of GL_VERSION_3_0 |
void |
glGetIntegerui64i_vNV(int arg0,
int arg1,
com.jogamp.common.nio.Int64Buffer arg2)
Entry point to C language function: void glGetIntegerui64i_vNV(GLenum value, GLuint index, uint64_t * result); Part of GL_NV_vertex_buffer_unified_memory |
void |
glGetIntegerui64i_vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
Entry point to C language function: void glGetIntegerui64i_vNV(GLenum value, GLuint index, uint64_t * result); Part of GL_NV_vertex_buffer_unified_memory |
void |
glGetIntegerui64vNV(int arg0,
com.jogamp.common.nio.Int64Buffer arg1)
Entry point to C language function: void glGetIntegerui64vNV(GLenum value, uint64_t * result); Part of GL_NV_shader_buffer_load |
void |
glGetIntegerui64vNV(int arg0,
long[] arg1,
int arg2)
Entry point to C language function: void glGetIntegerui64vNV(GLenum value, uint64_t * result); Part of GL_NV_shader_buffer_load |
void |
glGetIntegerv(int arg0,
int[] arg1,
int arg2)
Interface to C language function: void glGetIntegerv(GLenum pname, GLint * params); |
void |
glGetIntegerv(int arg0,
IntBuffer arg1)
Interface to C language function: void glGetIntegerv(GLenum pname, GLint * params); |
void |
glGetNamedBufferParameterui64vNV(int arg0,
int arg1,
com.jogamp.common.nio.Int64Buffer arg2)
Entry point to C language function: void glGetNamedBufferParameterui64vNV(GLuint buffer, GLenum pname, uint64_t * params); Part of GL_NV_shader_buffer_load |
void |
glGetNamedBufferParameterui64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
Entry point to C language function: void glGetNamedBufferParameterui64vNV(GLuint buffer, GLenum pname, uint64_t * params); Part of GL_NV_shader_buffer_load |
void |
glGetProgramInfoLog(int arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5)
Interface to C language function: void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei * length, char * infolog); |
void |
glGetProgramInfoLog(int arg0,
int arg1,
IntBuffer arg2,
ByteBuffer arg3)
Interface to C language function: void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei * length, char * infolog); |
void |
glGetProgramiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Interface to C language function: void glGetProgramiv(GLuint program, GLenum pname, GLint * params); |
void |
glGetProgramiv(int arg0,
int arg1,
IntBuffer arg2)
Interface to C language function: void glGetProgramiv(GLuint program, GLenum pname, GLint * params); |
void |
glGetQueryiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetQueryiv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_5 |
void |
glGetQueryiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetQueryiv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_1_5 |
void |
glGetQueryObjectiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetQueryObjectiv(GLuint target, GLenum pname, GLint * params); Part of GL_VERSION_1_5 |
void |
glGetQueryObjectiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetQueryObjectiv(GLuint target, GLenum pname, GLint * params); Part of GL_VERSION_1_5 |
void |
glGetQueryObjectuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params); Part of GL_VERSION_1_5 |
void |
glGetQueryObjectuiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params); Part of GL_VERSION_1_5 |
void |
glGetRenderbufferParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
Interface to C language function: void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params); |
void |
glGetRenderbufferParameteriv(int arg0,
int arg1,
IntBuffer arg2)
Interface to C language function: void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params); |
void |
glGetShaderInfoLog(int arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5)
Interface to C language function: void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei * length, char * infolog); |
void |
glGetShaderInfoLog(int arg0,
int arg1,
IntBuffer arg2,
ByteBuffer arg3)
Interface to C language function: void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei * length, char * infolog); |
void |
glGetShaderiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Interface to C language function: void glGetShaderiv(GLuint shader, GLenum pname, GLint * params); |
void |
glGetShaderiv(int arg0,
int arg1,
IntBuffer arg2)
Interface to C language function: void glGetShaderiv(GLuint shader, GLenum pname, GLint * params); |
void |
glGetShaderSource(int arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5)
Interface to C language function: void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei * length, char * source); |
void |
glGetShaderSource(int arg0,
int arg1,
IntBuffer arg2,
ByteBuffer arg3)
Interface to C language function: void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei * length, char * source); |
String |
glGetString(int arg0)
Interface to C language function: const GLubyte * glGetString(GLenum name); |
String |
glGetStringi(int arg0,
int arg1)
Entry point to C language function: const GLubyte * glGetStringi(GLenum name, GLuint index); Part of GL_VERSION_3_0 |
void |
glGetTexImage(int arg0,
int arg1,
int arg2,
int arg3,
Buffer arg4)
Entry point to C language function: void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels); Part of GL_VERSION_1_0 |
void |
glGetTexImage(int arg0,
int arg1,
int arg2,
int arg3,
long arg4)
Entry point to C language function: void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels); Part of GL_VERSION_1_0 |
void |
glGetTexLevelParameterfv(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0 |
void |
glGetTexLevelParameterfv(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function: void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params); Part of GL_VERSION_1_0 |
void |
glGetTexLevelParameteriv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function: void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params); Part of GL_VERSION_1_0 |
void |
glGetTexLevelParameteriv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function: void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params); Part of GL_VERSION_1_0 |
void |
glGetTexParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Interface to C language function: void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetTexParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
Interface to C language function: void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params); |
void |
glGetTexParameterIiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_3_0 |
void |
glGetTexParameterIiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params); Part of GL_VERSION_3_0 |
void |
glGetTexParameterIuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetTexParameterIuiv(GLenum id, GLenum pname, GLuint * params); Part of GL_VERSION_3_0 |
void |
glGetTexParameterIuiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetTexParameterIuiv(GLenum id, GLenum pname, GLuint * params); Part of GL_VERSION_3_0 |
void |
glGetTexParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
Interface to C language function: void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params); |
void |
glGetTexParameteriv(int arg0,
int arg1,
IntBuffer arg2)
Interface to C language function: void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params); |
void |
glGetTransformFeedbackVarying(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
int[] arg5,
int arg6,
int[] arg7,
int arg8,
byte[] arg9,
int arg10)
Entry point to C language function: void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name); Part of GL_VERSION_3_0 |
void |
glGetTransformFeedbackVarying(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
IntBuffer arg4,
IntBuffer arg5,
ByteBuffer arg6)
Entry point to C language function: void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name); Part of GL_VERSION_3_0 |
void |
glGetUniformfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Interface to C language function: void glGetUniformfv(GLuint program, GLint location, GLfloat * params); |
void |
glGetUniformfv(int arg0,
int arg1,
FloatBuffer arg2)
Interface to C language function: void glGetUniformfv(GLuint program, GLint location, GLfloat * params); |
void |
glGetUniformiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Interface to C language function: void glGetUniformiv(GLuint program, GLint location, GLint * params); |
void |
glGetUniformiv(int arg0,
int arg1,
IntBuffer arg2)
Interface to C language function: void glGetUniformiv(GLuint program, GLint location, GLint * params); |
int |
glGetUniformLocation(int arg0,
String arg1)
Interface to C language function: int glGetUniformLocation(GLuint program, const char * name); |
void |
glGetUniformui64vNV(int arg0,
int arg1,
com.jogamp.common.nio.Int64Buffer arg2)
Entry point to C language function: void glGetUniformui64vNV(GLuint program, GLint location, uint64_t * params); Part of GL_NV_shader_buffer_load |
void |
glGetUniformui64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
Entry point to C language function: void glGetUniformui64vNV(GLuint program, GLint location, uint64_t * params); Part of GL_NV_shader_buffer_load |
void |
glGetUniformuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetUniformuiv(GLuint program, GLint location, GLuint * params); Part of GL_VERSION_3_0 |
void |
glGetUniformuiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetUniformuiv(GLuint program, GLint location, GLuint * params); Part of GL_VERSION_3_0 |
void |
glGetVertexAttribdv(int arg0,
int arg1,
double[] arg2,
int arg3)
Entry point to C language function: void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params); Part of GL_VERSION_2_0 |
void |
glGetVertexAttribdv(int arg0,
int arg1,
DoubleBuffer arg2)
Entry point to C language function: void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params); Part of GL_VERSION_2_0 |
void |
glGetVertexAttribfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Interface to C language function: void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat * params); |
void |
glGetVertexAttribfv(int arg0,
int arg1,
FloatBuffer arg2)
Interface to C language function: void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat * params); |
void |
glGetVertexAttribIiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetVertexAttribIiv(GLuint target, GLenum pname, GLint * params); Part of GL_VERSION_3_0 |
void |
glGetVertexAttribIiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetVertexAttribIiv(GLuint target, GLenum pname, GLint * params); Part of GL_VERSION_3_0 |
void |
glGetVertexAttribIuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glGetVertexAttribIuiv(GLuint id, GLenum pname, GLuint * params); Part of GL_VERSION_3_0 |
void |
glGetVertexAttribIuiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glGetVertexAttribIuiv(GLuint id, GLenum pname, GLuint * params); Part of GL_VERSION_3_0 |
void |
glGetVertexAttribiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Interface to C language function: void glGetVertexAttribiv(GLuint index, GLenum pname, GLint * params); |
void |
glGetVertexAttribiv(int arg0,
int arg1,
IntBuffer arg2)
Interface to C language function: void glGetVertexAttribiv(GLuint index, GLenum pname, GLint * params); |
void |
glHint(int arg0,
int arg1)
Interface to C language function: void glHint(GLenum target, GLenum mode); |
void |
glIndexFormatNV(int arg0,
int arg1)
Entry point to C language function: void glIndexFormatNV(GLenum type, GLsizei stride); Part of GL_NV_vertex_buffer_unified_memory |
boolean |
glIsBuffer(int arg0)
Interface to C language function: GLboolean glIsBuffer(GLuint buffer); |
boolean |
glIsBufferResidentNV(int arg0)
Entry point to C language function: GLboolean glIsBufferResidentNV(GLenum target); Part of GL_NV_shader_buffer_load |
boolean |
glIsEnabled(int arg0)
Interface to C language function: GLboolean glIsEnabled(GLenum cap); |
boolean |
glIsEnabledi(int arg0,
int arg1)
Entry point to C language function: GLboolean glIsEnabledi(GLenum target, GLuint index); Part of GL_VERSION_3_0 |
boolean |
glIsFramebuffer(int arg0)
Interface to C language function: GLboolean glIsFramebuffer(GLuint framebuffer); |
boolean |
glIsNamedBufferResidentNV(int arg0)
Entry point to C language function: GLboolean glIsNamedBufferResidentNV(GLuint buffer); Part of GL_NV_shader_buffer_load |
boolean |
glIsProgram(int arg0)
Interface to C language function: GLboolean glIsProgram(GLuint program); |
boolean |
glIsQuery(int arg0)
Entry point to C language function: GLboolean glIsQuery(GLuint id); Part of GL_VERSION_1_5 |
boolean |
glIsRenderbuffer(int arg0)
Interface to C language function: GLboolean glIsRenderbuffer(GLuint renderbuffer); |
boolean |
glIsShader(int arg0)
Interface to C language function: GLboolean glIsShader(GLuint shader); |
boolean |
glIsTexture(int arg0)
Interface to C language function: GLboolean glIsTexture(GLuint texture); |
boolean |
glIsVBOArrayEnabled()
|
boolean |
glIsVBOElementEnabled()
|
boolean |
glIsVertexArray(int arg0)
Entry point to C language function: GLboolean glIsVertexArray(GLuint id); Part of GL_ARB_vertex_array_object |
void |
glLineWidth(float arg0)
Interface to C language function: void glLineWidth(GLfloat width); |
void |
glLinkProgram(int arg0)
Interface to C language function: void glLinkProgram(GLuint program); |
void |
glLogicOp(int arg0)
Entry point to C language function: void glLogicOp(GLenum opcode); Part of GL_VERSION_1_0 |
void |
glMakeBufferNonResidentNV(int arg0)
Entry point to C language function: void glMakeBufferNonResidentNV(GLenum target); Part of GL_NV_shader_buffer_load |
void |
glMakeBufferResidentNV(int arg0,
int arg1)
Entry point to C language function: void glMakeBufferResidentNV(GLenum target, GLenum access); Part of GL_NV_shader_buffer_load |
ByteBuffer |
glMapBuffer(int arg0,
int arg1)
Interface to C language function: GLeglImageOES glMapBufferOES(GLenum target, GLenum access); |
ByteBuffer |
glMapBufferRange(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: GLvoid * glMapBufferRange(GLenum target, ptrdiff_t offset, ptrdiff_t length, GLbitfield access); Part of GL_ARB_map_buffer_range |
void |
glMultiDrawArrays(int arg0,
int[] arg1,
int arg2,
int[] arg3,
int arg4,
int arg5)
Entry point to C language function: void glMultiDrawArrays(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount); Part of GL_VERSION_1_4 |
void |
glMultiDrawArrays(int arg0,
IntBuffer arg1,
IntBuffer arg2,
int arg3)
Entry point to C language function: void glMultiDrawArrays(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount); Part of GL_VERSION_1_4 |
void |
glMultiDrawElements(int arg0,
int[] arg1,
int arg2,
int arg3,
com.jogamp.common.nio.PointerBuffer arg4,
int arg5)
Entry point to C language function: void glMultiDrawElements(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * * indices, GLsizei primcount); Part of GL_VERSION_1_4 |
void |
glMultiDrawElements(int arg0,
IntBuffer arg1,
int arg2,
com.jogamp.common.nio.PointerBuffer arg3,
int arg4)
Entry point to C language function: void glMultiDrawElements(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * * indices, GLsizei primcount); Part of GL_VERSION_1_4 |
void |
glNamedMakeBufferNonResidentNV(int arg0)
Entry point to C language function: void glNamedMakeBufferNonResidentNV(GLuint buffer); Part of GL_NV_shader_buffer_load |
void |
glNamedMakeBufferResidentNV(int arg0,
int arg1)
Entry point to C language function: void glNamedMakeBufferResidentNV(GLuint buffer, GLenum access); Part of GL_NV_shader_buffer_load |
void |
glNormalFormatNV(int arg0,
int arg1)
Entry point to C language function: void glNormalFormatNV(GLenum type, GLsizei stride); Part of GL_NV_vertex_buffer_unified_memory |
void |
glPixelStoref(int arg0,
float arg1)
Entry point to C language function: void glPixelStoref(GLenum pname, GLfloat param); Part of GL_VERSION_1_0 |
void |
glPixelStorei(int arg0,
int arg1)
Interface to C language function: void glPixelStorei(GLenum pname, GLint param); |
void |
glPointParameterf(int arg0,
float arg1)
Entry point to C language function: void glPointParameterf(GLenum target, GLfloat s); Part of GL_VERSION_1_4 |
void |
glPointParameterfv(int arg0,
float[] arg1,
int arg2)
Entry point to C language function: void glPointParameterfv(GLenum target, const GLfloat * v); Part of GL_VERSION_1_4 |
void |
glPointParameterfv(int arg0,
FloatBuffer arg1)
Entry point to C language function: void glPointParameterfv(GLenum target, const GLfloat * v); Part of GL_VERSION_1_4 |
void |
glPointParameteri(int arg0,
int arg1)
Entry point to C language function: void glPointParameteri(GLenum target, GLint s); Part of GL_VERSION_1_4 |
void |
glPointParameteriv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glPointParameteriv(GLenum target, const GLint * v); Part of GL_VERSION_1_4 |
void |
glPointParameteriv(int arg0,
IntBuffer arg1)
Entry point to C language function: void glPointParameteriv(GLenum target, const GLint * v); Part of GL_VERSION_1_4 |
void |
glPointSize(float arg0)
Entry point to C language function: void glPointSize(GLfloat size); Part of GL_VERSION_1_0 |
void |
glPolygonMode(int arg0,
int arg1)
Entry point to C language function: void glPolygonMode(GLenum face, GLenum mode); Part of GL_VERSION_1_0 |
void |
glPolygonOffset(float arg0,
float arg1)
Interface to C language function: void glPolygonOffset(GLfloat factor, GLfloat units); |
void |
glPrimitiveRestartIndex(int arg0)
Entry point to C language function: void glPrimitiveRestartIndexNV(GLuint mode); Part of GL_NV_primitive_restart |
void |
glProgramParameteri(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glProgramParameteriARB(GLuint target, GLenum pname, GLint params); Part of GL_ARB_geometry_shader4 |
void |
glProgramUniformui64NV(int arg0,
int arg1,
long arg2)
Entry point to C language function: void glProgramUniformui64NV(GLuint program, GLint location, uint64_t value); Part of GL_NV_shader_buffer_load |
void |
glProgramUniformui64vNV(int arg0,
int arg1,
int arg2,
com.jogamp.common.nio.Int64Buffer arg3)
Entry point to C language function: void glProgramUniformui64vNV(GLuint program, GLint location, GLsizei count, uint64_t * value); Part of GL_NV_shader_buffer_load |
void |
glProgramUniformui64vNV(int arg0,
int arg1,
int arg2,
long[] arg3,
int arg4)
Entry point to C language function: void glProgramUniformui64vNV(GLuint program, GLint location, GLsizei count, uint64_t * value); Part of GL_NV_shader_buffer_load |
void |
glReadBuffer(int arg0)
Entry point to C language function: void glReadBuffer(GLenum mode); Part of GL_VERSION_1_0 |
void |
glReadPixels(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
Buffer arg6)
Entry point to C language function: void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLeglImageOES pixels); Part of GL_VERSION_1_0 |
void |
glReadPixels(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long arg6)
Entry point to C language function: void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLeglImageOES pixels); Part of GL_VERSION_1_0 |
void |
glReleaseShaderCompiler()
Interface to C language function: void glReleaseShaderCompiler(void); |
void |
glRenderbufferStorage(int arg0,
int arg1,
int arg2,
int arg3)
Interface to C language function: void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); |
void |
glRenderbufferStorageMultisample(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); Part of GL_ARB_framebuffer_object |
void |
glSampleCoverage(float arg0,
boolean arg1)
Interface to C language function: void glSampleCoverage(GLclampf value, GLboolean invert); |
void |
glScissor(int arg0,
int arg1,
int arg2,
int arg3)
Interface to C language function: void glScissor(GLint x, GLint y, GLsizei width, GLsizei height); |
void |
glSecondaryColorFormatNV(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glSecondaryColorFormatNV(GLint size, GLenum type, GLsizei stride); Part of GL_NV_vertex_buffer_unified_memory |
void |
glShaderBinary(int arg0,
int[] arg1,
int arg2,
int arg3,
Buffer arg4,
int arg5)
Interface to C language function: void glShaderBinary(GLint n, const GLuint * shaders, GLenum binaryformat, const void * binary, GLint length); |
void |
glShaderBinary(int arg0,
IntBuffer arg1,
int arg2,
Buffer arg3,
int arg4)
Interface to C language function: void glShaderBinary(GLint n, const GLuint * shaders, GLenum binaryformat, const void * binary, GLint length); |
void |
glShaderSource(int arg0,
int arg1,
String[] arg2,
int[] arg3,
int arg4)
Interface to C language function: void glShaderSource(GLuint shader, GLsizei count, const char * * string, const GLint * length); |
void |
glShaderSource(int arg0,
int arg1,
String[] arg2,
IntBuffer arg3)
Interface to C language function: void glShaderSource(GLuint shader, GLsizei count, const char * * string, const GLint * length); |
void |
glStencilFunc(int arg0,
int arg1,
int arg2)
Interface to C language function: void glStencilFunc(GLenum func, GLint ref, GLuint mask); |
void |
glStencilFuncSeparate(int arg0,
int arg1,
int arg2,
int arg3)
Interface to C language function: void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask); |
void |
glStencilMask(int arg0)
Interface to C language function: void glStencilMask(GLuint mask); |
void |
glStencilMaskSeparate(int arg0,
int arg1)
Interface to C language function: void glStencilMaskSeparate(GLenum face, GLuint mask); |
void |
glStencilOp(int arg0,
int arg1,
int arg2)
Interface to C language function: void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); |
void |
glStencilOpSeparate(int arg0,
int arg1,
int arg2,
int arg3)
Interface to C language function: void glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass); |
void |
glTessellationFactorAMD(float arg0)
Entry point to C language function: void glTessellationFactorAMD(GLfloat factor); Part of GL_AMD_vertex_shader_tessellator |
void |
glTessellationModeAMD(int arg0)
Entry point to C language function: void glTessellationModeAMD(GLenum mode); Part of GL_AMD_vertex_shader_tessellator |
void |
glTexBuffer(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glTexBufferARB(GLenum red, GLenum green, GLuint blue); Part of GL_ARB_texture_buffer_object |
void |
glTexCoordFormatNV(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glTexCoordFormatNV(GLint size, GLenum type, GLsizei stride); Part of GL_NV_vertex_buffer_unified_memory |
void |
glTexImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7)
Entry point to C language function: void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_0 |
void |
glTexImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
long arg7)
Entry point to C language function: void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_0 |
void |
glTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
Entry point to C language function: void glTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels); Part of GL_VERSION_1_0 |
void |
glTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long arg8)
Entry point to C language function: void glTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels); Part of GL_VERSION_1_0 |
void |
glTexImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
Buffer arg9)
Entry point to C language function: void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_2 |
void |
glTexImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
long arg9)
Entry point to C language function: void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_2 |
void |
glTexParameterf(int arg0,
int arg1,
float arg2)
Interface to C language function: void glTexParameterf(GLenum target, GLenum pname, GLfloat param); |
void |
glTexParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Interface to C language function: void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params); |
void |
glTexParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
Interface to C language function: void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params); |
void |
glTexParameteri(int arg0,
int arg1,
int arg2)
Interface to C language function: void glTexParameteri(GLenum target, GLenum pname, GLint param); |
void |
glTexParameterIiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glTexParameterIiv(GLenum target, GLenum pname, const GLint * params); Part of GL_VERSION_3_0 |
void |
glTexParameterIiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glTexParameterIiv(GLenum target, GLenum pname, const GLint * params); Part of GL_VERSION_3_0 |
void |
glTexParameterIuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint * params); Part of GL_VERSION_3_0 |
void |
glTexParameterIuiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint * params); Part of GL_VERSION_3_0 |
void |
glTexParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
Interface to C language function: void glTexParameteriv(GLenum target, GLenum pname, const GLint * params); |
void |
glTexParameteriv(int arg0,
int arg1,
IntBuffer arg2)
Interface to C language function: void glTexParameteriv(GLenum target, GLenum pname, const GLint * params); |
void |
glTexSubImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
Buffer arg6)
Entry point to C language function: void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_1 |
void |
glTexSubImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long arg6)
Entry point to C language function: void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_1 |
void |
glTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
Entry point to C language function: void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels); Part of GL_VERSION_1_1 |
void |
glTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long arg8)
Entry point to C language function: void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels); Part of GL_VERSION_1_1 |
void |
glTexSubImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
Buffer arg10)
Entry point to C language function: void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_2 |
void |
glTexSubImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
long arg10)
Entry point to C language function: void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels); Part of GL_VERSION_1_2 |
void |
glTransformFeedbackVaryings(int arg0,
int arg1,
String[] arg2,
int arg3)
Entry point to C language function: void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar * * locations, GLenum bufferMode); Part of GL_VERSION_3_0 |
void |
glUniform(GLUniformData arg0)
|
void |
glUniform1f(int arg0,
float arg1)
Interface to C language function: void glUniform1f(GLint location, GLfloat x); |
void |
glUniform1fv(int arg0,
int arg1,
float[] arg2,
int arg3)
Interface to C language function: void glUniform1fv(GLint location, GLsizei count, const GLfloat * v); |
void |
glUniform1fv(int arg0,
int arg1,
FloatBuffer arg2)
Interface to C language function: void glUniform1fv(GLint location, GLsizei count, const GLfloat * v); |
void |
glUniform1i(int arg0,
int arg1)
Interface to C language function: void glUniform1i(GLint location, GLint x); |
void |
glUniform1iv(int arg0,
int arg1,
int[] arg2,
int arg3)
Interface to C language function: void glUniform1iv(GLint location, GLsizei count, const GLint * v); |
void |
glUniform1iv(int arg0,
int arg1,
IntBuffer arg2)
Interface to C language function: void glUniform1iv(GLint location, GLsizei count, const GLint * v); |
void |
glUniform1ui(int arg0,
int arg1)
Entry point to C language function: void glUniform1ui(GLint location, GLuint v0); Part of GL_VERSION_3_0 |
void |
glUniform1uiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glUniform1uiv(GLint location, GLsizei count, const GLuint * value); Part of GL_VERSION_3_0 |
void |
glUniform1uiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glUniform1uiv(GLint location, GLsizei count, const GLuint * value); Part of GL_VERSION_3_0 |
void |
glUniform2f(int arg0,
float arg1,
float arg2)
Interface to C language function: void glUniform2f(GLint location, GLfloat x, GLfloat y); |
void |
glUniform2fv(int arg0,
int arg1,
float[] arg2,
int arg3)
Interface to C language function: void glUniform2fv(GLint location, GLsizei count, const GLfloat * v); |
void |
glUniform2fv(int arg0,
int arg1,
FloatBuffer arg2)
Interface to C language function: void glUniform2fv(GLint location, GLsizei count, const GLfloat * v); |
void |
glUniform2i(int arg0,
int arg1,
int arg2)
Interface to C language function: void glUniform2i(GLint location, GLint x, GLint y); |
void |
glUniform2iv(int arg0,
int arg1,
int[] arg2,
int arg3)
Interface to C language function: void glUniform2iv(GLint location, GLsizei count, const GLint * v); |
void |
glUniform2iv(int arg0,
int arg1,
IntBuffer arg2)
Interface to C language function: void glUniform2iv(GLint location, GLsizei count, const GLint * v); |
void |
glUniform2ui(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glUniform2ui(GLint location, GLuint v0, GLuint v1); Part of GL_VERSION_3_0 |
void |
glUniform2uiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glUniform2uiv(GLint location, GLsizei count, const GLuint * value); Part of GL_VERSION_3_0 |
void |
glUniform2uiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glUniform2uiv(GLint location, GLsizei count, const GLuint * value); Part of GL_VERSION_3_0 |
void |
glUniform3f(int arg0,
float arg1,
float arg2,
float arg3)
Interface to C language function: void glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z); |
void |
glUniform3fv(int arg0,
int arg1,
float[] arg2,
int arg3)
Interface to C language function: void glUniform3fv(GLint location, GLsizei count, const GLfloat * v); |
void |
glUniform3fv(int arg0,
int arg1,
FloatBuffer arg2)
Interface to C language function: void glUniform3fv(GLint location, GLsizei count, const GLfloat * v); |
void |
glUniform3i(int arg0,
int arg1,
int arg2,
int arg3)
Interface to C language function: void glUniform3i(GLint location, GLint x, GLint y, GLint z); |
void |
glUniform3iv(int arg0,
int arg1,
int[] arg2,
int arg3)
Interface to C language function: void glUniform3iv(GLint location, GLsizei count, const GLint * v); |
void |
glUniform3iv(int arg0,
int arg1,
IntBuffer arg2)
Interface to C language function: void glUniform3iv(GLint location, GLsizei count, const GLint * v); |
void |
glUniform3ui(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2); Part of GL_VERSION_3_0 |
void |
glUniform3uiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glUniform3uiv(GLint location, GLsizei count, const GLuint * value); Part of GL_VERSION_3_0 |
void |
glUniform3uiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glUniform3uiv(GLint location, GLsizei count, const GLuint * value); Part of GL_VERSION_3_0 |
void |
glUniform4f(int arg0,
float arg1,
float arg2,
float arg3,
float arg4)
Interface to C language function: void glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
void |
glUniform4fv(int arg0,
int arg1,
float[] arg2,
int arg3)
Interface to C language function: void glUniform4fv(GLint location, GLsizei count, const GLfloat * v); |
void |
glUniform4fv(int arg0,
int arg1,
FloatBuffer arg2)
Interface to C language function: void glUniform4fv(GLint location, GLsizei count, const GLfloat * v); |
void |
glUniform4i(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Interface to C language function: void glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w); |
void |
glUniform4iv(int arg0,
int arg1,
int[] arg2,
int arg3)
Interface to C language function: void glUniform4iv(GLint location, GLsizei count, const GLint * v); |
void |
glUniform4iv(int arg0,
int arg1,
IntBuffer arg2)
Interface to C language function: void glUniform4iv(GLint location, GLsizei count, const GLint * v); |
void |
glUniform4ui(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function: void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); Part of GL_VERSION_3_0 |
void |
glUniform4uiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function: void glUniform4uiv(GLint location, GLsizei count, const GLuint * value); Part of GL_VERSION_3_0 |
void |
glUniform4uiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function: void glUniform4uiv(GLint location, GLsizei count, const GLuint * value); Part of GL_VERSION_3_0 |
void |
glUniformMatrix2fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
Interface to C language function: void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
void |
glUniformMatrix2fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
Interface to C language function: void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
void |
glUniformMatrix2x3fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_1 |
void |
glUniformMatrix2x3fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
Entry point to C language function: void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_1 |
void |
glUniformMatrix2x4fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_1 |
void |
glUniformMatrix2x4fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
Entry point to C language function: void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_1 |
void |
glUniformMatrix3fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
Interface to C language function: void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
void |
glUniformMatrix3fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
Interface to C language function: void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
void |
glUniformMatrix3x2fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_1 |
void |
glUniformMatrix3x2fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
Entry point to C language function: void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_1 |
void |
glUniformMatrix3x4fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_1 |
void |
glUniformMatrix3x4fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
Entry point to C language function: void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_1 |
void |
glUniformMatrix4fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
Interface to C language function: void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
void |
glUniformMatrix4fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
Interface to C language function: void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); |
void |
glUniformMatrix4x2fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_1 |
void |
glUniformMatrix4x2fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
Entry point to C language function: void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_1 |
void |
glUniformMatrix4x3fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
Entry point to C language function: void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_1 |
void |
glUniformMatrix4x3fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
Entry point to C language function: void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value); Part of GL_VERSION_2_1 |
void |
glUniformui64NV(int arg0,
long arg1)
Entry point to C language function: void glUniformui64NV(GLint location, uint64_t value); Part of GL_NV_shader_buffer_load |
void |
glUniformui64vNV(int arg0,
int arg1,
com.jogamp.common.nio.Int64Buffer arg2)
Entry point to C language function: void glUniformui64vNV(GLint location, GLsizei count, uint64_t * value); Part of GL_NV_shader_buffer_load |
void |
glUniformui64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
Entry point to C language function: void glUniformui64vNV(GLint location, GLsizei count, uint64_t * value); Part of GL_NV_shader_buffer_load |
boolean |
glUnmapBuffer(int arg0)
Entry point to C language function: GLboolean glUnmapBufferOES(GLenum target); Part of GL_VERSION_1_5, GL_OES_mapbuffer |
void |
glUseProgram(int arg0)
Interface to C language function: void glUseProgram(GLuint program); |
void |
glValidateProgram(int arg0)
Interface to C language function: void glValidateProgram(GLuint program); |
void |
glVertexAttrib1d(int arg0,
double arg1)
Entry point to C language function: void glVertexAttrib1d(GLuint target, GLdouble s); Part of GL_VERSION_2_0 |
void |
glVertexAttrib1dv(int arg0,
double[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib1dv(GLuint target, const GLdouble * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib1dv(int arg0,
DoubleBuffer arg1)
Entry point to C language function: void glVertexAttrib1dv(GLuint target, const GLdouble * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib1f(int arg0,
float arg1)
Interface to C language function: void glVertexAttrib1f(GLuint indx, GLfloat x); |
void |
glVertexAttrib1fv(int arg0,
float[] arg1,
int arg2)
Interface to C language function: void glVertexAttrib1fv(GLuint indx, const GLfloat * values); |
void |
glVertexAttrib1fv(int arg0,
FloatBuffer arg1)
Interface to C language function: void glVertexAttrib1fv(GLuint indx, const GLfloat * values); |
void |
glVertexAttrib1s(int arg0,
short arg1)
Entry point to C language function: void glVertexAttrib1s(GLuint target, GLshort s); Part of GL_VERSION_2_0 |
void |
glVertexAttrib1sv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib1sv(GLuint target, const GLshort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib1sv(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glVertexAttrib1sv(GLuint target, const GLshort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib2d(int arg0,
double arg1,
double arg2)
Entry point to C language function: void glVertexAttrib2d(GLuint target, GLdouble s, GLdouble t); Part of GL_VERSION_2_0 |
void |
glVertexAttrib2dv(int arg0,
double[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib2dv(GLuint target, const GLdouble * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib2dv(int arg0,
DoubleBuffer arg1)
Entry point to C language function: void glVertexAttrib2dv(GLuint target, const GLdouble * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib2f(int arg0,
float arg1,
float arg2)
Interface to C language function: void glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y); |
void |
glVertexAttrib2fv(int arg0,
float[] arg1,
int arg2)
Interface to C language function: void glVertexAttrib2fv(GLuint indx, const GLfloat * values); |
void |
glVertexAttrib2fv(int arg0,
FloatBuffer arg1)
Interface to C language function: void glVertexAttrib2fv(GLuint indx, const GLfloat * values); |
void |
glVertexAttrib2s(int arg0,
short arg1,
short arg2)
Entry point to C language function: void glVertexAttrib2s(GLuint target, GLshort s, GLshort t); Part of GL_VERSION_2_0 |
void |
glVertexAttrib2sv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib2sv(GLuint target, const GLshort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib2sv(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glVertexAttrib2sv(GLuint target, const GLshort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib3d(int arg0,
double arg1,
double arg2,
double arg3)
Entry point to C language function: void glVertexAttrib3d(GLuint target, GLdouble s, GLdouble t, GLdouble r); Part of GL_VERSION_2_0 |
void |
glVertexAttrib3dv(int arg0,
double[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib3dv(GLuint target, const GLdouble * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib3dv(int arg0,
DoubleBuffer arg1)
Entry point to C language function: void glVertexAttrib3dv(GLuint target, const GLdouble * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib3f(int arg0,
float arg1,
float arg2,
float arg3)
Interface to C language function: void glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z); |
void |
glVertexAttrib3fv(int arg0,
float[] arg1,
int arg2)
Interface to C language function: void glVertexAttrib3fv(GLuint indx, const GLfloat * values); |
void |
glVertexAttrib3fv(int arg0,
FloatBuffer arg1)
Interface to C language function: void glVertexAttrib3fv(GLuint indx, const GLfloat * values); |
void |
glVertexAttrib3s(int arg0,
short arg1,
short arg2,
short arg3)
Entry point to C language function: void glVertexAttrib3s(GLuint target, GLshort s, GLshort t, GLshort r); Part of GL_VERSION_2_0 |
void |
glVertexAttrib3sv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib3sv(GLuint target, const GLshort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib3sv(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glVertexAttrib3sv(GLuint target, const GLshort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4bv(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib4bv(GLuint index, const GLbyte * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4bv(int arg0,
ByteBuffer arg1)
Entry point to C language function: void glVertexAttrib4bv(GLuint index, const GLbyte * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4d(int arg0,
double arg1,
double arg2,
double arg3,
double arg4)
Entry point to C language function: void glVertexAttrib4d(GLuint target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4dv(int arg0,
double[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib4dv(GLuint target, const GLdouble * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4dv(int arg0,
DoubleBuffer arg1)
Entry point to C language function: void glVertexAttrib4dv(GLuint target, const GLdouble * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4f(int arg0,
float arg1,
float arg2,
float arg3,
float arg4)
Interface to C language function: void glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
void |
glVertexAttrib4fv(int arg0,
float[] arg1,
int arg2)
Interface to C language function: void glVertexAttrib4fv(GLuint indx, const GLfloat * values); |
void |
glVertexAttrib4fv(int arg0,
FloatBuffer arg1)
Interface to C language function: void glVertexAttrib4fv(GLuint indx, const GLfloat * values); |
void |
glVertexAttrib4iv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib4iv(GLuint target, const GLint * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4iv(int arg0,
IntBuffer arg1)
Entry point to C language function: void glVertexAttrib4iv(GLuint target, const GLint * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4Nbv(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib4Nbv(GLuint index, const GLbyte * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4Nbv(int arg0,
ByteBuffer arg1)
Entry point to C language function: void glVertexAttrib4Nbv(GLuint index, const GLbyte * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4Niv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib4Niv(GLuint target, const GLint * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4Niv(int arg0,
IntBuffer arg1)
Entry point to C language function: void glVertexAttrib4Niv(GLuint target, const GLint * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4Nsv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib4Nsv(GLuint target, const GLshort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4Nsv(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glVertexAttrib4Nsv(GLuint target, const GLshort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4Nub(int arg0,
byte arg1,
byte arg2,
byte arg3,
byte arg4)
Entry point to C language function: void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4Nubv(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib4Nubv(GLuint index, const GLubyte * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4Nubv(int arg0,
ByteBuffer arg1)
Entry point to C language function: void glVertexAttrib4Nubv(GLuint index, const GLubyte * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4Nuiv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib4Nuiv(GLuint index, const GLuint * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4Nuiv(int arg0,
IntBuffer arg1)
Entry point to C language function: void glVertexAttrib4Nuiv(GLuint index, const GLuint * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4Nusv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib4Nusv(GLuint index, const GLushort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4Nusv(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glVertexAttrib4Nusv(GLuint index, const GLushort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4s(int arg0,
short arg1,
short arg2,
short arg3,
short arg4)
Entry point to C language function: void glVertexAttrib4s(GLuint target, GLshort s, GLshort t, GLshort r, GLshort q); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4sv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib4sv(GLuint target, const GLshort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4sv(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glVertexAttrib4sv(GLuint target, const GLshort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4ubv(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib4ubv(GLuint index, const GLubyte * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4ubv(int arg0,
ByteBuffer arg1)
Entry point to C language function: void glVertexAttrib4ubv(GLuint index, const GLubyte * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4uiv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib4uiv(GLuint index, const GLuint * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4uiv(int arg0,
IntBuffer arg1)
Entry point to C language function: void glVertexAttrib4uiv(GLuint index, const GLuint * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4usv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function: void glVertexAttrib4usv(GLuint index, const GLushort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttrib4usv(int arg0,
ShortBuffer arg1)
Entry point to C language function: void glVertexAttrib4usv(GLuint index, const GLushort * v); Part of GL_VERSION_2_0 |
void |
glVertexAttribFormatNV(int arg0,
int arg1,
int arg2,
boolean arg3,
int arg4)
Entry point to C language function: void glVertexAttribFormatNV(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride); Part of GL_NV_vertex_buffer_unified_memory |
void |
glVertexAttribIFormatNV(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function: void glVertexAttribIFormatNV(GLuint index, GLint size, GLenum type, GLsizei stride); Part of GL_NV_vertex_buffer_unified_memory |
void |
glVertexAttribIPointer(int arg0,
int arg1,
int arg2,
int arg3,
Buffer arg4)
Entry point to C language function: void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_VERSION_3_0 |
void |
glVertexAttribPointer(GLArrayData arg0)
|
void |
glVertexAttribPointer(int arg0,
int arg1,
int arg2,
boolean arg3,
int arg4,
Buffer arg5)
Entry point to C language function: void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * ptr); Part of GL_VERSION_2_0 |
void |
glVertexAttribPointer(int arg0,
int arg1,
int arg2,
boolean arg3,
int arg4,
long arg5)
Entry point to C language function: void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * ptr); Part of GL_VERSION_2_0 |
void |
glVertexFormatNV(int arg0,
int arg1,
int arg2)
Entry point to C language function: void glVertexFormatNV(GLint size, GLenum type, GLsizei stride); Part of GL_NV_vertex_buffer_unified_memory |
void |
glViewport(int arg0,
int arg1,
int arg2,
int arg3)
Interface to C language function: void glViewport(GLint x, GLint y, GLsizei width, GLsizei height); |
boolean |
hasGLSL()
Indicates whether this GL object supports GLSL. |
boolean |
isExtensionAvailable(String arg0)
Returns true if the specified OpenGL extension can be used successfully through this GL instance given the current host (OpenGL client) and display (OpenGL server) configuration. |
boolean |
isFunctionAvailable(String arg0)
Returns true if the specified OpenGL core- or extension-function can be used successfully through this GL instance given the current host (OpenGL client) and display (OpenGL server) configuration. |
boolean |
isGL()
Indicates whether this GL object conforms to any of the common GL profiles. |
boolean |
isGL2()
Indicates whether this GL object conforms to the GL2 profile. |
boolean |
isGL2ES1()
Indicates whether this GL object conforms to the GL2ES1 compatible profile. |
boolean |
isGL2ES2()
Indicates whether this GL object conforms to the GL2ES2 compatible profile. |
boolean |
isGL2GL3()
Indicates whether this GL object conforms to the GL2GL3 compatible profile. |
boolean |
isGL3()
Indicates whether this GL object conforms to the GL3 core profile. |
boolean |
isGL3bc()
Indicates whether this GL object conforms to the GL3 compatibility profile. |
boolean |
isGL4()
Indicates whether this GL object conforms to the GL4 core profile. |
boolean |
isGL4bc()
Indicates whether this GL object conforms to the GL4 compatibility profile. |
boolean |
isGLES()
Indicates whether this GL object conforms to one of the OpenGL ES compatible profiles. |
boolean |
isGLES1()
Indicates whether this GL object conforms to the GLES1 profile. |
boolean |
isGLES2()
Indicates whether this GL object conforms to the GLES2 profile. |
void |
setSwapInterval(int arg0)
Provides a platform-independent way to specify the minimum swap interval for buffer swaps. |
String |
toString()
|
Methods inherited from class java.lang.Object |
---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
Field Detail |
---|
public static final boolean DEBUG
Constructor Detail |
---|
public DebugGL2GL3(GL2GL3 downstreamGL2GL3)
Method Detail |
---|
public boolean isGL()
GLBase
isGL
in interface GLBase
public boolean isGL4bc()
GLBase
isGL4bc
in interface GLBase
public boolean isGL4()
GLBase
isGL4
in interface GLBase
public boolean isGL3bc()
GLBase
isGL3bc
in interface GLBase
public boolean isGL3()
GLBase
isGL3
in interface GLBase
public boolean isGL2()
GLBase
isGL2
in interface GLBase
public boolean isGLES1()
GLBase
isGLES1
in interface GLBase
public boolean isGLES2()
GLBase
isGLES2
in interface GLBase
public boolean isGL2ES1()
GLBase
isGL2ES1
in interface GLBase
public boolean isGL2ES2()
GLBase
isGL2ES2
in interface GLBase
public boolean isGL2GL3()
GLBase
isGL2GL3
in interface GLBase
public boolean isGLES()
GLBase
isGLES
in interface GLBase
public GL getGL()
GLBase
getGL
in interface GLBase
public GL4bc getGL4bc()
GLBase
getGL4bc
in interface GLBase
public GL4 getGL4()
GLBase
getGL4
in interface GLBase
public GL3bc getGL3bc()
GLBase
getGL3bc
in interface GLBase
public GL3 getGL3()
GLBase
getGL3
in interface GLBase
public GL2 getGL2()
GLBase
getGL2
in interface GLBase
public GLES1 getGLES1()
GLBase
getGLES1
in interface GLBase
public GLES2 getGLES2()
GLBase
getGLES2
in interface GLBase
public GL2ES1 getGL2ES1()
GLBase
getGL2ES1
in interface GLBase
public GL2ES2 getGL2ES2()
GLBase
getGL2ES2
in interface GLBase
public GL2GL3 getGL2GL3()
GLBase
getGL2GL3
in interface GLBase
public GLProfile getGLProfile()
GLBase
getGLProfile
in interface GLBase
public boolean glIsNamedBufferResidentNV(int arg0)
GL2GL3
GLboolean glIsNamedBufferResidentNV(GLuint buffer);
GL_NV_shader_buffer_load
glIsNamedBufferResidentNV
in interface GL2GL3
public void glTexSubImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, long arg10)
GL2GL3
void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_2
glTexSubImage3D
in interface GL2GL3
public void glShaderSource(int arg0, int arg1, String[] arg2, int[] arg3, int arg4)
GL2ES2
void glShaderSource(GLuint shader, GLsizei count, const char * * string, const GLint * length);
glShaderSource
in interface GL2ES2
public void glGetNamedBufferParameterui64vNV(int arg0, int arg1, long[] arg2, int arg3)
GL2GL3
void glGetNamedBufferParameterui64vNV(GLuint buffer, GLenum pname, uint64_t * params);
GL_NV_shader_buffer_load
glGetNamedBufferParameterui64vNV
in interface GL2GL3
public void glVertexAttrib2s(int arg0, short arg1, short arg2)
GL2GL3
void glVertexAttrib2s(GLuint target, GLshort s, GLshort t);
GL_VERSION_2_0
glVertexAttrib2s
in interface GL2GL3
public void glVertexAttrib3sv(int arg0, short[] arg1, int arg2)
GL2GL3
void glVertexAttrib3sv(GLuint target, const GLshort * v);
GL_VERSION_2_0
glVertexAttrib3sv
in interface GL2GL3
public void glBlendFuncSeparate(int arg0, int arg1, int arg2, int arg3)
GL
void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
glBlendFuncSeparate
in interface GL
public void glDepthFunc(int arg0)
GL
void glDepthFunc(GLenum func);
glDepthFunc
in interface GL
public void glGetQueryiv(int arg0, int arg1, int[] arg2, int arg3)
GL2GL3
void glGetQueryiv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_5
glGetQueryiv
in interface GL2GL3
public int glGetError()
GL
GLenum glGetError(void);
glGetError
in interface GL
public void glBindBuffer(int arg0, int arg1)
GL
void glBindBuffer(GLenum target, GLuint buffer);
glBindBuffer
in interface GL
public void glGetVertexAttribfv(int arg0, int arg1, float[] arg2, int arg3)
GL2ES2
void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat * params);
glGetVertexAttribfv
in interface GL2ES2
public void glMultiDrawElements(int arg0, IntBuffer arg1, int arg2, com.jogamp.common.nio.PointerBuffer arg3, int arg4)
GL2GL3
void glMultiDrawElements(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * * indices, GLsizei primcount);
GL_VERSION_1_4
glMultiDrawElements
in interface GL2GL3
public boolean hasGLSL()
GLBase
hasGLSL
in interface GLBase
public boolean glIsShader(int arg0)
GL2ES2
GLboolean glIsShader(GLuint shader);
glIsShader
in interface GL2ES2
public void glBlendEquationSeparate(int arg0, int arg1)
GL
void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
glBlendEquationSeparate
in interface GL
public void glUniformui64vNV(int arg0, int arg1, com.jogamp.common.nio.Int64Buffer arg2)
GL2GL3
void glUniformui64vNV(GLint location, GLsizei count, uint64_t * value);
GL_NV_shader_buffer_load
glUniformui64vNV
in interface GL2GL3
public ByteBuffer glMapBufferRange(int arg0, int arg1, int arg2, int arg3)
GL2GL3
GLvoid * glMapBufferRange(GLenum target, ptrdiff_t offset, ptrdiff_t length, GLbitfield access);
GL_ARB_map_buffer_range
glMapBufferRange
in interface GL2GL3
public void glVertexAttrib2d(int arg0, double arg1, double arg2)
GL2GL3
void glVertexAttrib2d(GLuint target, GLdouble s, GLdouble t);
GL_VERSION_2_0
glVertexAttrib2d
in interface GL2GL3
public void glUniformMatrix4x3fv(int arg0, int arg1, boolean arg2, float[] arg3, int arg4)
GL2GL3
void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
glUniformMatrix4x3fv
in interface GL2GL3
public void glVertexAttrib2f(int arg0, float arg1, float arg2)
GL2ES2
void glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y);
glVertexAttrib2f
in interface GL2ES2
public boolean isExtensionAvailable(String arg0)
GLBase
isExtensionAvailable
in interface GLBase
arg0
- the name of the OpenGL extension (e.g.,
"GL_ARB_vertex_program").public void glTexSubImage1D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, Buffer arg6)
GL2GL3
void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_1
glTexSubImage1D
in interface GL2GL3
public void glDeleteFramebuffers(int arg0, IntBuffer arg1)
GL
void glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers);
glDeleteFramebuffers
in interface GL
public void glTexSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, Buffer arg8)
GL
void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels);
GL_VERSION_1_1
glTexSubImage2D
in interface GL
public void glGetBufferParameteriv(int arg0, int arg1, IntBuffer arg2)
GL
void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params);
glGetBufferParameteriv
in interface GL
public void glVertexAttrib4ubv(int arg0, ByteBuffer arg1)
GL2GL3
void glVertexAttrib4ubv(GLuint index, const GLubyte * v);
GL_VERSION_2_0
glVertexAttrib4ubv
in interface GL2GL3
public void glGetBooleani_v(int arg0, int arg1, ByteBuffer arg2)
GL2GL3
void glGetBooleani_v(GLenum target, GLuint index, GLboolean * data);
GL_VERSION_3_0
glGetBooleani_v
in interface GL2GL3
public void glCompileShader(int arg0)
GL2ES2
void glCompileShader(GLuint shader);
glCompileShader
in interface GL2ES2
public void glDisablei(int arg0, int arg1)
GL2GL3
void glDisablei(GLenum target, GLuint id);
GL_VERSION_3_0
glDisablei
in interface GL2GL3
public void glUniform4i(int arg0, int arg1, int arg2, int arg3, int arg4)
GL2ES2
void glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w);
glUniform4i
in interface GL2ES2
public void glUniform4f(int arg0, float arg1, float arg2, float arg3, float arg4)
GL2ES2
void glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
glUniform4f
in interface GL2ES2
public void glGetFramebufferAttachmentParameteriv(int arg0, int arg1, int arg2, IntBuffer arg3)
GL
void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params);
glGetFramebufferAttachmentParameteriv
in interface GL
public int glGetUniformLocation(int arg0, String arg1)
GL2ES2
int glGetUniformLocation(GLuint program, const char * name);
glGetUniformLocation
in interface GL2ES2
public void glPointParameterf(int arg0, float arg1)
GL2GL3
void glPointParameterf(GLenum target, GLfloat s);
GL_VERSION_1_4
glPointParameterf
in interface GL2GL3
public int glGetFragDataLocation(int arg0, String arg1)
GL2GL3
GLint glGetFragDataLocation(GLuint program, const GLchar * name);
GL_VERSION_3_0
glGetFragDataLocation
in interface GL2GL3
public void glGetShaderSource(int arg0, int arg1, IntBuffer arg2, ByteBuffer arg3)
GL2ES2
void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei * length, char * source);
glGetShaderSource
in interface GL2ES2
public void glVertexAttribFormatNV(int arg0, int arg1, int arg2, boolean arg3, int arg4)
GL2GL3
void glVertexAttribFormatNV(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride);
GL_NV_vertex_buffer_unified_memory
glVertexAttribFormatNV
in interface GL2GL3
public void glTexSubImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, Buffer arg10)
GL2GL3
void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_2
glTexSubImage3D
in interface GL2GL3
public void glBufferAddressRangeNV(int arg0, int arg1, long arg2, int arg3)
GL2GL3
void glBufferAddressRangeNV(GLenum pname, GLuint index, uint64_t address, ptrdiff_t length);
GL_NV_vertex_buffer_unified_memory
glBufferAddressRangeNV
in interface GL2GL3
public void glGetTexLevelParameterfv(int arg0, int arg1, int arg2, FloatBuffer arg3)
GL2GL3
void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params);
GL_VERSION_1_0
glGetTexLevelParameterfv
in interface GL2GL3
public void glEdgeFlagFormatNV(int arg0)
GL2GL3
void glEdgeFlagFormatNV(GLsizei stride);
GL_NV_vertex_buffer_unified_memory
glEdgeFlagFormatNV
in interface GL2GL3
public void glUniform2fv(int arg0, int arg1, float[] arg2, int arg3)
GL2ES2
void glUniform2fv(GLint location, GLsizei count, const GLfloat * v);
glUniform2fv
in interface GL2ES2
public void glTessellationModeAMD(int arg0)
GL2GL3
void glTessellationModeAMD(GLenum mode);
GL_AMD_vertex_shader_tessellator
glTessellationModeAMD
in interface GL2GL3
public void glUniformMatrix4x2fv(int arg0, int arg1, boolean arg2, FloatBuffer arg3)
GL2GL3
void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
glUniformMatrix4x2fv
in interface GL2GL3
public void glBlendColor(float arg0, float arg1, float arg2, float arg3)
GL2ES2
void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
glBlendColor
in interface GL2ES2
public void glVertexAttrib3sv(int arg0, ShortBuffer arg1)
GL2GL3
void glVertexAttrib3sv(GLuint target, const GLshort * v);
GL_VERSION_2_0
glVertexAttrib3sv
in interface GL2GL3
public void glTexSubImage1D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, long arg6)
GL2GL3
void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_1
glTexSubImage1D
in interface GL2GL3
public void glGetProgramInfoLog(int arg0, int arg1, IntBuffer arg2, ByteBuffer arg3)
GL2ES2
void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei * length, char * infolog);
glGetProgramInfoLog
in interface GL2ES2
public void glTexSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, long arg8)
GL
void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels);
GL_VERSION_1_1
glTexSubImage2D
in interface GL
public void glLogicOp(int arg0)
GL2GL3
void glLogicOp(GLenum opcode);
GL_VERSION_1_0
glLogicOp
in interface GL2GL3
public void glGenQueries(int arg0, IntBuffer arg1)
GL2GL3
void glGenQueries(GLsizei n, GLuint * ids);
GL_VERSION_1_5
glGenQueries
in interface GL2GL3
public void glProgramUniformui64vNV(int arg0, int arg1, int arg2, com.jogamp.common.nio.Int64Buffer arg3)
GL2GL3
void glProgramUniformui64vNV(GLuint program, GLint location, GLsizei count, uint64_t * value);
GL_NV_shader_buffer_load
glProgramUniformui64vNV
in interface GL2GL3
public void glGetBooleani_v(int arg0, int arg1, byte[] arg2, int arg3)
GL2GL3
void glGetBooleani_v(GLenum target, GLuint index, GLboolean * data);
GL_VERSION_3_0
glGetBooleani_v
in interface GL2GL3
public void glGetUniformfv(int arg0, int arg1, FloatBuffer arg2)
GL2ES2
void glGetUniformfv(GLuint program, GLint location, GLfloat * params);
glGetUniformfv
in interface GL2ES2
public void glVertexAttrib4ubv(int arg0, byte[] arg1, int arg2)
GL2GL3
void glVertexAttrib4ubv(GLuint index, const GLubyte * v);
GL_VERSION_2_0
glVertexAttrib4ubv
in interface GL2GL3
public void glDeleteQueries(int arg0, IntBuffer arg1)
GL2GL3
void glDeleteQueries(GLsizei n, const GLuint * ids);
GL_VERSION_1_5
glDeleteQueries
in interface GL2GL3
public void glFramebufferRenderbuffer(int arg0, int arg1, int arg2, int arg3)
GL
void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
glFramebufferRenderbuffer
in interface GL
public void glGetRenderbufferParameteriv(int arg0, int arg1, int[] arg2, int arg3)
GL
void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params);
glGetRenderbufferParameteriv
in interface GL
public void glVertexAttribIFormatNV(int arg0, int arg1, int arg2, int arg3)
GL2GL3
void glVertexAttribIFormatNV(GLuint index, GLint size, GLenum type, GLsizei stride);
GL_NV_vertex_buffer_unified_memory
glVertexAttribIFormatNV
in interface GL2GL3
public void glDisable(int arg0)
GL
void glDisable(GLenum cap);
glDisable
in interface GL
public void glVertexAttrib4Nub(int arg0, byte arg1, byte arg2, byte arg3, byte arg4)
GL2GL3
void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
GL_VERSION_2_0
glVertexAttrib4Nub
in interface GL2GL3
public void glGetTexLevelParameterfv(int arg0, int arg1, int arg2, float[] arg3, int arg4)
GL2GL3
void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params);
GL_VERSION_1_0
glGetTexLevelParameterfv
in interface GL2GL3
public void glUniform3ui(int arg0, int arg1, int arg2, int arg3)
GL2GL3
void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
GL_VERSION_3_0
glUniform3ui
in interface GL2GL3
public void glUniform2fv(int arg0, int arg1, FloatBuffer arg2)
GL2ES2
void glUniform2fv(GLint location, GLsizei count, const GLfloat * v);
glUniform2fv
in interface GL2ES2
public void glNamedMakeBufferResidentNV(int arg0, int arg1)
GL2GL3
void glNamedMakeBufferResidentNV(GLuint buffer, GLenum access);
GL_NV_shader_buffer_load
glNamedMakeBufferResidentNV
in interface GL2GL3
public void glGetIntegerui64i_vNV(int arg0, int arg1, com.jogamp.common.nio.Int64Buffer arg2)
GL2GL3
void glGetIntegerui64i_vNV(GLenum value, GLuint index, uint64_t * result);
GL_NV_vertex_buffer_unified_memory
glGetIntegerui64i_vNV
in interface GL2GL3
public void glColorMask(boolean arg0, boolean arg1, boolean arg2, boolean arg3)
GL
void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
glColorMask
in interface GL
public void glUniformMatrix4x2fv(int arg0, int arg1, boolean arg2, float[] arg3, int arg4)
GL2GL3
void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
glUniformMatrix4x2fv
in interface GL2GL3
public void glVertexAttrib4Nsv(int arg0, ShortBuffer arg1)
GL2GL3
void glVertexAttrib4Nsv(GLuint target, const GLshort * v);
GL_VERSION_2_0
glVertexAttrib4Nsv
in interface GL2GL3
public void glVertexAttrib3s(int arg0, short arg1, short arg2, short arg3)
GL2GL3
void glVertexAttrib3s(GLuint target, GLshort s, GLshort t, GLshort r);
GL_VERSION_2_0
glVertexAttrib3s
in interface GL2GL3
public void glGetBufferParameterui64vNV(int arg0, int arg1, com.jogamp.common.nio.Int64Buffer arg2)
GL2GL3
void glGetBufferParameterui64vNV(GLenum target, GLenum pname, uint64_t * params);
GL_NV_shader_buffer_load
glGetBufferParameterui64vNV
in interface GL2GL3
public void glDeleteQueries(int arg0, int[] arg1, int arg2)
GL2GL3
void glDeleteQueries(GLsizei n, const GLuint * ids);
GL_VERSION_1_5
glDeleteQueries
in interface GL2GL3
public void glVertexAttribIPointer(int arg0, int arg1, int arg2, int arg3, Buffer arg4)
GL2GL3
void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
GL_VERSION_3_0
glVertexAttribIPointer
in interface GL2GL3
public void glVertexAttrib1f(int arg0, float arg1)
GL2ES2
void glVertexAttrib1f(GLuint indx, GLfloat x);
glVertexAttrib1f
in interface GL2ES2
public void glVertexAttrib1dv(int arg0, DoubleBuffer arg1)
GL2GL3
void glVertexAttrib1dv(GLuint target, const GLdouble * v);
GL_VERSION_2_0
glVertexAttrib1dv
in interface GL2GL3
public void glGetRenderbufferParameteriv(int arg0, int arg1, IntBuffer arg2)
GL
void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params);
glGetRenderbufferParameteriv
in interface GL
public void glLinkProgram(int arg0)
GL2ES2
void glLinkProgram(GLuint program);
glLinkProgram
in interface GL2ES2
public void glGetUniformfv(int arg0, int arg1, float[] arg2, int arg3)
GL2ES2
void glGetUniformfv(GLuint program, GLint location, GLfloat * params);
glGetUniformfv
in interface GL2ES2
public void glUniform1ui(int arg0, int arg1)
GL2GL3
void glUniform1ui(GLint location, GLuint v0);
GL_VERSION_3_0
glUniform1ui
in interface GL2GL3
public void glGetTexImage(int arg0, int arg1, int arg2, int arg3, long arg4)
GL2GL3
void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels);
GL_VERSION_1_0
glGetTexImage
in interface GL2GL3
public void glGenQueries(int arg0, int[] arg1, int arg2)
GL2GL3
void glGenQueries(GLsizei n, GLuint * ids);
GL_VERSION_1_5
glGenQueries
in interface GL2GL3
public void glVertexAttrib2dv(int arg0, DoubleBuffer arg1)
GL2GL3
void glVertexAttrib2dv(GLuint target, const GLdouble * v);
GL_VERSION_2_0
glVertexAttrib2dv
in interface GL2GL3
public void glDisableVertexAttribArray(int arg0)
GL2ES2
void glDisableVertexAttribArray(GLuint index);
glDisableVertexAttribArray
in interface GL2ES2
public void glProgramParameteri(int arg0, int arg1, int arg2)
GL2GL3
void glProgramParameteriARB(GLuint target, GLenum pname, GLint params);
GL_ARB_geometry_shader4
glProgramParameteri
in interface GL2GL3
public void glBeginTransformFeedback(int arg0)
GL2GL3
void glBeginTransformFeedback(GLenum mode);
GL_VERSION_3_0
glBeginTransformFeedback
in interface GL2GL3
public void glUniformui64NV(int arg0, long arg1)
GL2GL3
void glUniformui64NV(GLint location, uint64_t value);
GL_NV_shader_buffer_load
glUniformui64NV
in interface GL2GL3
public void glVertexAttrib3dv(int arg0, DoubleBuffer arg1)
GL2GL3
void glVertexAttrib3dv(GLuint target, const GLdouble * v);
GL_VERSION_2_0
glVertexAttrib3dv
in interface GL2GL3
public boolean glIsVBOArrayEnabled()
glIsVBOArrayEnabled
in interface GL
public void glGetVertexAttribfv(int arg0, int arg1, FloatBuffer arg2)
GL2ES2
void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat * params);
glGetVertexAttribfv
in interface GL2ES2
public void glVertexAttrib4Nsv(int arg0, short[] arg1, int arg2)
GL2GL3
void glVertexAttrib4Nsv(GLuint target, const GLshort * v);
GL_VERSION_2_0
glVertexAttrib4Nsv
in interface GL2GL3
public void glCopyTexImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7)
GL
void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
glCopyTexImage2D
in interface GL
public void glShaderSource(int arg0, int arg1, String[] arg2, IntBuffer arg3)
GL2ES2
void glShaderSource(GLuint shader, GLsizei count, const char * * string, const GLint * length);
glShaderSource
in interface GL2ES2
public void glGetQueryiv(int arg0, int arg1, IntBuffer arg2)
GL2GL3
void glGetQueryiv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_1_5
glGetQueryiv
in interface GL2GL3
public void glGetShaderSource(int arg0, int arg1, int[] arg2, int arg3, byte[] arg4, int arg5)
GL2ES2
void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei * length, char * source);
glGetShaderSource
in interface GL2ES2
public void glPointSize(float arg0)
GL2GL3
void glPointSize(GLfloat size);
GL_VERSION_1_0
glPointSize
in interface GL2GL3
public void glUniformMatrix4x3fv(int arg0, int arg1, boolean arg2, FloatBuffer arg3)
GL2GL3
void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
glUniformMatrix4x3fv
in interface GL2GL3
public void glMultiDrawElements(int arg0, int[] arg1, int arg2, int arg3, com.jogamp.common.nio.PointerBuffer arg4, int arg5)
GL2GL3
void glMultiDrawElements(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * * indices, GLsizei primcount);
GL_VERSION_1_4
glMultiDrawElements
in interface GL2GL3
public void glBindVertexArray(int arg0)
GL2GL3
void glBindVertexArray(GLuint mode);
GL_ARB_vertex_array_object
glBindVertexArray
in interface GL2GL3
public void glVertexAttrib1s(int arg0, short arg1)
GL2GL3
void glVertexAttrib1s(GLuint target, GLshort s);
GL_VERSION_2_0
glVertexAttrib1s
in interface GL2GL3
public String glGetString(int arg0)
GL
const GLubyte * glGetString(GLenum name);
glGetString
in interface GL
public void glDrawBuffer(int arg0)
GL2GL3
void glDrawBuffer(GLenum mode);
GL_VERSION_1_0
glDrawBuffer
in interface GL2GL3
public void glGetFramebufferAttachmentParameteriv(int arg0, int arg1, int arg2, int[] arg3, int arg4)
GL
void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params);
glGetFramebufferAttachmentParameteriv
in interface GL
public void glReleaseShaderCompiler()
GL2ES2
void glReleaseShaderCompiler(void);
glReleaseShaderCompiler
in interface GL2ES2
public void glFramebufferTextureLayer(int arg0, int arg1, int arg2, int arg3, int arg4)
GL2GL3
void glFramebufferTextureLayer(GLenum target, GLenum index, GLuint buffer, GLint offset, GLint size);
GL_ARB_framebuffer_object
glFramebufferTextureLayer
in interface GL2GL3
public void glVertexAttrib3dv(int arg0, double[] arg1, int arg2)
GL2GL3
void glVertexAttrib3dv(GLuint target, const GLdouble * v);
GL_VERSION_2_0
glVertexAttrib3dv
in interface GL2GL3
public void glClearBufferfi(int arg0, int arg1, float arg2, int arg3)
GL2GL3
void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
GL_VERSION_3_0
glClearBufferfi
in interface GL2GL3
public void glVertexAttrib2dv(int arg0, double[] arg1, int arg2)
GL2GL3
void glVertexAttrib2dv(GLuint target, const GLdouble * v);
GL_VERSION_2_0
glVertexAttrib2dv
in interface GL2GL3
public void glVertexAttrib3f(int arg0, float arg1, float arg2, float arg3)
GL2ES2
void glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z);
glVertexAttrib3f
in interface GL2ES2
public void glGetTexImage(int arg0, int arg1, int arg2, int arg3, Buffer arg4)
GL2GL3
void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels);
GL_VERSION_1_0
glGetTexImage
in interface GL2GL3
public void glGetBufferParameteriv(int arg0, int arg1, int[] arg2, int arg3)
GL
void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params);
glGetBufferParameteriv
in interface GL
public void glBlendFunc(int arg0, int arg1)
GL
void glBlendFunc(GLenum sfactor, GLenum dfactor);
glBlendFunc
in interface GL
public void glGetProgramInfoLog(int arg0, int arg1, int[] arg2, int arg3, byte[] arg4, int arg5)
GL2ES2
void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei * length, char * infolog);
glGetProgramInfoLog
in interface GL2ES2
public void glDeleteFramebuffers(int arg0, int[] arg1, int arg2)
GL
void glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers);
glDeleteFramebuffers
in interface GL
public void glVertexAttrib1dv(int arg0, double[] arg1, int arg2)
GL2GL3
void glVertexAttrib1dv(GLuint target, const GLdouble * v);
GL_VERSION_2_0
glVertexAttrib1dv
in interface GL2GL3
public void glCopyTexSubImage1D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)
GL2GL3
void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
GL_VERSION_1_1
glCopyTexSubImage1D
in interface GL2GL3
public void glVertexAttrib4uiv(int arg0, IntBuffer arg1)
GL2GL3
void glVertexAttrib4uiv(GLuint index, const GLuint * v);
GL_VERSION_2_0
glVertexAttrib4uiv
in interface GL2GL3
public void glStencilOpSeparate(int arg0, int arg1, int arg2, int arg3)
GL2ES2
void glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
glStencilOpSeparate
in interface GL2ES2
public void glVertexAttrib4fv(int arg0, float[] arg1, int arg2)
GL2ES2
void glVertexAttrib4fv(GLuint indx, const GLfloat * values);
glVertexAttrib4fv
in interface GL2ES2
public void glCompressedTexSubImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, Buffer arg10)
GL2GL3
void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
glCompressedTexSubImage3D
in interface GL2GL3
public void glGetActiveUniform(int arg0, int arg1, int arg2, int[] arg3, int arg4, int[] arg5, int arg6, int[] arg7, int arg8, byte[] arg9, int arg10)
GL2ES2
void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, char * name);
glGetActiveUniform
in interface GL2ES2
public void glGetTransformFeedbackVarying(int arg0, int arg1, int arg2, IntBuffer arg3, IntBuffer arg4, IntBuffer arg5, ByteBuffer arg6)
GL2GL3
void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name);
GL_VERSION_3_0
glGetTransformFeedbackVarying
in interface GL2GL3
public void glGetBooleanv(int arg0, byte[] arg1, int arg2)
GL
void glGetBooleanv(GLenum pname, GLboolean * params);
glGetBooleanv
in interface GL
public void glEndQuery(int arg0)
GL2GL3
void glEndQuery(GLenum mode);
GL_VERSION_1_5
glEndQuery
in interface GL2GL3
public void glUniform3fv(int arg0, int arg1, FloatBuffer arg2)
GL2ES2
void glUniform3fv(GLint location, GLsizei count, const GLfloat * v);
glUniform3fv
in interface GL2ES2
public void glUniform1i(int arg0, int arg1)
GL2ES2
void glUniform1i(GLint location, GLint x);
glUniform1i
in interface GL2ES2
public void glGetIntegerv(int arg0, IntBuffer arg1)
GL
void glGetIntegerv(GLenum pname, GLint * params);
glGetIntegerv
in interface GL
public void glProgramUniformui64vNV(int arg0, int arg1, int arg2, long[] arg3, int arg4)
GL2GL3
void glProgramUniformui64vNV(GLuint program, GLint location, GLsizei count, uint64_t * value);
GL_NV_shader_buffer_load
glProgramUniformui64vNV
in interface GL2GL3
public void glUniformMatrix3x2fv(int arg0, int arg1, boolean arg2, float[] arg3, int arg4)
GL2GL3
void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
glUniformMatrix3x2fv
in interface GL2GL3
public boolean glIsEnabled(int arg0)
GL
GLboolean glIsEnabled(GLenum cap);
glIsEnabled
in interface GL
public void glCopyTexSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7)
GL
void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
glCopyTexSubImage2D
in interface GL
public void glPointParameteriv(int arg0, IntBuffer arg1)
GL2GL3
void glPointParameteriv(GLenum target, const GLint * v);
GL_VERSION_1_4
glPointParameteriv
in interface GL2GL3
public void glUniformMatrix3fv(int arg0, int arg1, boolean arg2, FloatBuffer arg3)
GL2ES2
void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
glUniformMatrix3fv
in interface GL2ES2
public void glReadBuffer(int arg0)
GL2GL3
void glReadBuffer(GLenum mode);
GL_VERSION_1_0
glReadBuffer
in interface GL2GL3
public void glDeleteTextures(int arg0, IntBuffer arg1)
GL
void glDeleteTextures(GLsizei n, const GLuint * textures);
glDeleteTextures
in interface GL
public void glUniform1fv(int arg0, int arg1, FloatBuffer arg2)
GL2ES2
void glUniform1fv(GLint location, GLsizei count, const GLfloat * v);
glUniform1fv
in interface GL2ES2
public void glGenFramebuffers(int arg0, IntBuffer arg1)
GL
void glGenFramebuffers(GLsizei n, GLuint * framebuffers);
glGenFramebuffers
in interface GL
public void glTexImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, Buffer arg9)
GL2GL3
void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_2
glTexImage3D
in interface GL2GL3
public void glGetTexParameterIuiv(int arg0, int arg1, int[] arg2, int arg3)
GL2GL3
void glGetTexParameterIuiv(GLenum id, GLenum pname, GLuint * params);
GL_VERSION_3_0
glGetTexParameterIuiv
in interface GL2GL3
public void glGetTexParameteriv(int arg0, int arg1, int[] arg2, int arg3)
GL
void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params);
glGetTexParameteriv
in interface GL
public void glUniform4fv(int arg0, int arg1, float[] arg2, int arg3)
GL2ES2
void glUniform4fv(GLint location, GLsizei count, const GLfloat * v);
glUniform4fv
in interface GL2ES2
public void glGetNamedBufferParameterui64vNV(int arg0, int arg1, com.jogamp.common.nio.Int64Buffer arg2)
GL2GL3
void glGetNamedBufferParameterui64vNV(GLuint buffer, GLenum pname, uint64_t * params);
GL_NV_shader_buffer_load
glGetNamedBufferParameterui64vNV
in interface GL2GL3
public void glClearDepth(double arg0)
glClearDepth
in interface GL
glClearDepth
in interface GL2ES2
public void glShaderBinary(int arg0, IntBuffer arg1, int arg2, Buffer arg3, int arg4)
GL2ES2
void glShaderBinary(GLint n, const GLuint * shaders, GLenum binaryformat, const void * binary, GLint length);
glShaderBinary
in interface GL2ES2
public void glUniform3uiv(int arg0, int arg1, int[] arg2, int arg3)
GL2GL3
void glUniform3uiv(GLint location, GLsizei count, const GLuint * value);
GL_VERSION_3_0
glUniform3uiv
in interface GL2GL3
public void glCompressedTexSubImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, long arg10)
GL2GL3
void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
glCompressedTexSubImage3D
in interface GL2GL3
public void glUniformui64vNV(int arg0, int arg1, long[] arg2, int arg3)
GL2GL3
void glUniformui64vNV(GLint location, GLsizei count, uint64_t * value);
GL_NV_shader_buffer_load
glUniformui64vNV
in interface GL2GL3
public void glBufferData(int arg0, int arg1, Buffer arg2, int arg3)
GL
void glBufferData(GLenum target, GLsizeiptr size, const void * data, GLenum usage);
glBufferData
in interface GL
public void glGetBooleanv(int arg0, ByteBuffer arg1)
GL
void glGetBooleanv(GLenum pname, GLboolean * params);
glGetBooleanv
in interface GL
public void glGetProgramiv(int arg0, int arg1, IntBuffer arg2)
GL2ES2
void glGetProgramiv(GLuint program, GLenum pname, GLint * params);
glGetProgramiv
in interface GL2ES2
public void glUniform3i(int arg0, int arg1, int arg2, int arg3)
GL2ES2
void glUniform3i(GLint location, GLint x, GLint y, GLint z);
glUniform3i
in interface GL2ES2
public void glValidateProgram(int arg0)
GL2ES2
void glValidateProgram(GLuint program);
glValidateProgram
in interface GL2ES2
public boolean glIsFramebuffer(int arg0)
GL
GLboolean glIsFramebuffer(GLuint framebuffer);
glIsFramebuffer
in interface GL
public void glUseProgram(int arg0)
GL2ES2
void glUseProgram(GLuint program);
glUseProgram
in interface GL2ES2
public void glGenerateMipmap(int arg0)
GL
void glGenerateMipmap(GLenum target);
glGenerateMipmap
in interface GL
public void glGenVertexArrays(int arg0, IntBuffer arg1)
GL2GL3
void glGenVertexArrays(GLsizei n, GLuint * ids);
GL_ARB_vertex_array_object
glGenVertexArrays
in interface GL2GL3
public void glUniformMatrix4fv(int arg0, int arg1, boolean arg2, float[] arg3, int arg4)
GL2ES2
void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
glUniformMatrix4fv
in interface GL2ES2
public void glGetVertexAttribIiv(int arg0, int arg1, IntBuffer arg2)
GL2GL3
void glGetVertexAttribIiv(GLuint target, GLenum pname, GLint * params);
GL_VERSION_3_0
glGetVertexAttribIiv
in interface GL2GL3
public void glEndConditionalRender()
GL2GL3
void glEndConditionalRender(void);
GL_VERSION_3_0
glEndConditionalRender
in interface GL2GL3
public void glBindBufferRange(int arg0, int arg1, int arg2, int arg3, int arg4)
GL2GL3
void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, ptrdiff_t offset, ptrdiff_t size);
GL_VERSION_3_0
glBindBufferRange
in interface GL2GL3
public void glBindRenderbuffer(int arg0, int arg1)
GL
void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
glBindRenderbuffer
in interface GL
public void glDeleteVertexArrays(int arg0, int[] arg1, int arg2)
GL2GL3
void glDeleteVertexArrays(GLsizei n, const GLuint * ids);
GL_ARB_vertex_array_object
glDeleteVertexArrays
in interface GL2GL3
public void glGetIntegeri_v(int arg0, int arg1, int[] arg2, int arg3)
GL2GL3
void glGetIntegeri_v(GLenum target, GLuint pname, GLint * params);
GL_VERSION_3_0
glGetIntegeri_v
in interface GL2GL3
public void glTexImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, long arg9)
GL2GL3
void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_2
glTexImage3D
in interface GL2GL3
public void glEnable(int arg0)
GL
void glEnable(GLenum cap);
glEnable
in interface GL
public void glDeleteShader(int arg0)
GL2ES2
void glDeleteShader(GLuint shader);
glDeleteShader
in interface GL2ES2
public void glUniform1uiv(int arg0, int arg1, int[] arg2, int arg3)
GL2GL3
void glUniform1uiv(GLint location, GLsizei count, const GLuint * value);
GL_VERSION_3_0
glUniform1uiv
in interface GL2GL3
public void glLineWidth(float arg0)
GL
void glLineWidth(GLfloat width);
glLineWidth
in interface GL
public void glPolygonOffset(float arg0, float arg1)
GL
void glPolygonOffset(GLfloat factor, GLfloat units);
glPolygonOffset
in interface GL
public void glUniformMatrix2fv(int arg0, int arg1, boolean arg2, float[] arg3, int arg4)
GL2ES2
void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
glUniformMatrix2fv
in interface GL2ES2
public void glClearBufferfv(int arg0, int arg1, float[] arg2, int arg3)
GL2GL3
void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat * value);
GL_VERSION_3_0
glClearBufferfv
in interface GL2GL3
public void glUniform4fv(int arg0, int arg1, FloatBuffer arg2)
GL2ES2
void glUniform4fv(GLint location, GLsizei count, const GLfloat * v);
glUniform4fv
in interface GL2ES2
public void glCompressedTexSubImage1D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, long arg6)
GL2GL3
void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
glCompressedTexSubImage1D
in interface GL2GL3
public void glFramebufferTexture2D(int arg0, int arg1, int arg2, int arg3, int arg4)
GL
void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
glFramebufferTexture2D
in interface GL
public void glVertexFormatNV(int arg0, int arg1, int arg2)
GL2GL3
void glVertexFormatNV(GLint size, GLenum type, GLsizei stride);
GL_NV_vertex_buffer_unified_memory
glVertexFormatNV
in interface GL2GL3
public void glGetProgramiv(int arg0, int arg1, int[] arg2, int arg3)
GL2ES2
void glGetProgramiv(GLuint program, GLenum pname, GLint * params);
glGetProgramiv
in interface GL2ES2
public void glShaderBinary(int arg0, int[] arg1, int arg2, int arg3, Buffer arg4, int arg5)
GL2ES2
void glShaderBinary(GLint n, const GLuint * shaders, GLenum binaryformat, const void * binary, GLint length);
glShaderBinary
in interface GL2ES2
public void glUniform3uiv(int arg0, int arg1, IntBuffer arg2)
GL2GL3
void glUniform3uiv(GLint location, GLsizei count, const GLuint * value);
GL_VERSION_3_0
glUniform3uiv
in interface GL2GL3
public ByteBuffer glMapBuffer(int arg0, int arg1)
GL
GLeglImageOES glMapBufferOES(GLenum target, GLenum access);
glMapBuffer
in interface GL
public void glBindBufferBase(int arg0, int arg1, int arg2)
GL2GL3
void glBindBufferBase(GLenum red, GLuint green, GLuint blue);
GL_VERSION_3_0
glBindBufferBase
in interface GL2GL3
public void glHint(int arg0, int arg1)
GL
void glHint(GLenum target, GLenum mode);
glHint
in interface GL
public boolean glIsVertexArray(int arg0)
GL2GL3
GLboolean glIsVertexArray(GLuint id);
GL_ARB_vertex_array_object
glIsVertexArray
in interface GL2GL3
public void glGetTransformFeedbackVarying(int arg0, int arg1, int arg2, int[] arg3, int arg4, int[] arg5, int arg6, int[] arg7, int arg8, byte[] arg9, int arg10)
GL2GL3
void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name);
GL_VERSION_3_0
glGetTransformFeedbackVarying
in interface GL2GL3
public void glActiveTexture(int arg0)
GL
void glActiveTexture(GLenum texture);
glActiveTexture
in interface GL
public void glGetActiveUniform(int arg0, int arg1, int arg2, IntBuffer arg3, IntBuffer arg4, IntBuffer arg5, ByteBuffer arg6)
GL2ES2
void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, char * name);
glGetActiveUniform
in interface GL2ES2
public void glVertexAttribPointer(GLArrayData arg0)
glVertexAttribPointer
in interface GL2ES2
public void glUniform1uiv(int arg0, int arg1, IntBuffer arg2)
GL2GL3
void glUniform1uiv(GLint location, GLsizei count, const GLuint * value);
GL_VERSION_3_0
glUniform1uiv
in interface GL2GL3
public void glEnableClientState(int arg0)
GL2GL3
void glEnableClientState(GLenum cap);
GL_VERSION_1_1
glEnableClientState
in interface GL2GL3
public void glDeleteVertexArrays(int arg0, IntBuffer arg1)
GL2GL3
void glDeleteVertexArrays(GLsizei n, const GLuint * ids);
GL_ARB_vertex_array_object
glDeleteVertexArrays
in interface GL2GL3
public void glCompressedTexSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, long arg8)
GL
void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data);
GL_VERSION_1_3
glCompressedTexSubImage2D
in interface GL
public void glGetIntegeri_v(int arg0, int arg1, IntBuffer arg2)
GL2GL3
void glGetIntegeri_v(GLenum target, GLuint pname, GLint * params);
GL_VERSION_3_0
glGetIntegeri_v
in interface GL2GL3
public void glUniformMatrix4fv(int arg0, int arg1, boolean arg2, FloatBuffer arg3)
GL2ES2
void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
glUniformMatrix4fv
in interface GL2ES2
public void glGetAttachedShaders(int arg0, int arg1, IntBuffer arg2, IntBuffer arg3)
GL2ES2
void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei * count, GLuint * shaders);
glGetAttachedShaders
in interface GL2ES2
public void glGetAttachedShaders(int arg0, int arg1, int[] arg2, int arg3, int[] arg4, int arg5)
GL2ES2
void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei * count, GLuint * shaders);
glGetAttachedShaders
in interface GL2ES2
public void glClampColor(int arg0, int arg1)
GL2GL3
void glClampColor(GLenum target, GLenum id);
GL_VERSION_3_0
glClampColor
in interface GL2GL3
public void glRenderbufferStorage(int arg0, int arg1, int arg2, int arg3)
GL
void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
glRenderbufferStorage
in interface GL
public boolean glUnmapBuffer(int arg0)
GL
GLboolean glUnmapBufferOES(GLenum target);
GL_VERSION_1_5, GL_OES_mapbuffer
glUnmapBuffer
in interface GL
public void glFlushMappedBufferRange(int arg0, int arg1, int arg2)
GL2GL3
void glFlushMappedBufferRange(GLenum target, ptrdiff_t s, ptrdiff_t t);
GL_ARB_map_buffer_range
glFlushMappedBufferRange
in interface GL2GL3
public void glGenVertexArrays(int arg0, int[] arg1, int arg2)
GL2GL3
void glGenVertexArrays(GLsizei n, GLuint * ids);
GL_ARB_vertex_array_object
glGenVertexArrays
in interface GL2GL3
public void glUniformMatrix2fv(int arg0, int arg1, boolean arg2, FloatBuffer arg3)
GL2ES2
void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
glUniformMatrix2fv
in interface GL2ES2
public void glCompressedTexImage1D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, Buffer arg6)
GL2GL3
void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
glCompressedTexImage1D
in interface GL2GL3
public void glCompressedTexImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, long arg8)
GL2GL3
void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
glCompressedTexImage3D
in interface GL2GL3
public void glGetVertexAttribIiv(int arg0, int arg1, int[] arg2, int arg3)
GL2GL3
void glGetVertexAttribIiv(GLuint target, GLenum pname, GLint * params);
GL_VERSION_3_0
glGetVertexAttribIiv
in interface GL2GL3
public void glClearBufferfv(int arg0, int arg1, FloatBuffer arg2)
GL2GL3
void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat * value);
GL_VERSION_3_0
glClearBufferfv
in interface GL2GL3
public int glCheckFramebufferStatus(int arg0)
GL
GLenum glCheckFramebufferStatus(GLenum target);
glCheckFramebufferStatus
in interface GL
public void glClearStencil(int arg0)
GL
void glClearStencil(GLint s);
glClearStencil
in interface GL
public void glEnableVertexAttribArray(int arg0)
GL2ES2
void glEnableVertexAttribArray(GLuint index);
glEnableVertexAttribArray
in interface GL2ES2
public void glTexImage1D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, long arg7)
GL2GL3
void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_0
glTexImage1D
in interface GL2GL3
public void glGetDoublev(int arg0, double[] arg1, int arg2)
GL2GL3
void glGetDoublev(GLenum pname, GLdouble * params);
GL_VERSION_1_0
glGetDoublev
in interface GL2GL3
public void setSwapInterval(int arg0)
GLBase
setSwapInterval
in interface GLBase
GLBase.getSwapInterval()
public void glCompressedTexSubImage1D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, Buffer arg6)
GL2GL3
void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
glCompressedTexSubImage1D
in interface GL2GL3
public void glVertexAttrib4fv(int arg0, FloatBuffer arg1)
GL2ES2
void glVertexAttrib4fv(GLuint indx, const GLfloat * values);
glVertexAttrib4fv
in interface GL2ES2
public void glVertexAttrib4f(int arg0, float arg1, float arg2, float arg3, float arg4)
GL2ES2
void glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
glVertexAttrib4f
in interface GL2ES2
public void glGetIntegerui64i_vNV(int arg0, int arg1, long[] arg2, int arg3)
GL2GL3
void glGetIntegerui64i_vNV(GLenum value, GLuint index, uint64_t * result);
GL_NV_vertex_buffer_unified_memory
glGetIntegerui64i_vNV
in interface GL2GL3
public void glVertexAttrib4d(int arg0, double arg1, double arg2, double arg3, double arg4)
GL2GL3
void glVertexAttrib4d(GLuint target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
GL_VERSION_2_0
glVertexAttrib4d
in interface GL2GL3
public void glVertexAttrib4uiv(int arg0, int[] arg1, int arg2)
GL2GL3
void glVertexAttrib4uiv(GLuint index, const GLuint * v);
GL_VERSION_2_0
glVertexAttrib4uiv
in interface GL2GL3
public void glBlendEquation(int arg0)
GL
void glBlendEquation(GLenum mode);
glBlendEquation
in interface GL
public void glGetBufferParameterui64vNV(int arg0, int arg1, long[] arg2, int arg3)
GL2GL3
void glGetBufferParameterui64vNV(GLenum target, GLenum pname, uint64_t * params);
GL_NV_shader_buffer_load
glGetBufferParameterui64vNV
in interface GL2GL3
public void glVertexAttrib4s(int arg0, short arg1, short arg2, short arg3, short arg4)
GL2GL3
void glVertexAttrib4s(GLuint target, GLshort s, GLshort t, GLshort r, GLshort q);
GL_VERSION_2_0
glVertexAttrib4s
in interface GL2GL3
public void glUniform3fv(int arg0, int arg1, float[] arg2, int arg3)
GL2ES2
void glUniform3fv(GLint location, GLsizei count, const GLfloat * v);
glUniform3fv
in interface GL2ES2
public void glGetTexParameterIuiv(int arg0, int arg1, IntBuffer arg2)
GL2GL3
void glGetTexParameterIuiv(GLenum id, GLenum pname, GLuint * params);
GL_VERSION_3_0
glGetTexParameterIuiv
in interface GL2GL3
public void glTexParameterf(int arg0, int arg1, float arg2)
GL
void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
glTexParameterf
in interface GL
public void glGetTexParameteriv(int arg0, int arg1, IntBuffer arg2)
GL
void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params);
glGetTexParameteriv
in interface GL
public void glFramebufferTexture1D(int arg0, int arg1, int arg2, int arg3, int arg4)
GL2GL3
void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GL_ARB_framebuffer_object
glFramebufferTexture1D
in interface GL2GL3
public void glUniformMatrix3x2fv(int arg0, int arg1, boolean arg2, FloatBuffer arg3)
GL2GL3
void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
glUniformMatrix3x2fv
in interface GL2GL3
public void glCompressedTexSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, Buffer arg8)
GL
void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data);
GL_VERSION_1_3
glCompressedTexSubImage2D
in interface GL
public void glDeleteTextures(int arg0, int[] arg1, int arg2)
GL
void glDeleteTextures(GLsizei n, const GLuint * textures);
glDeleteTextures
in interface GL
public void glGetDoublev(int arg0, DoubleBuffer arg1)
GL2GL3
void glGetDoublev(GLenum pname, GLdouble * params);
GL_VERSION_1_0
glGetDoublev
in interface GL2GL3
public void glBeginConditionalRender(int arg0, int arg1)
GL2GL3
void glBeginConditionalRender(GLuint target, GLenum id);
GL_VERSION_3_0
glBeginConditionalRender
in interface GL2GL3
public void glGenFramebuffers(int arg0, int[] arg1, int arg2)
GL
void glGenFramebuffers(GLsizei n, GLuint * framebuffers);
glGenFramebuffers
in interface GL
public int glCreateProgram()
GL2ES2
GLuint glCreateProgram(void);
glCreateProgram
in interface GL2ES2
public void glUniformMatrix3fv(int arg0, int arg1, boolean arg2, float[] arg3, int arg4)
GL2ES2
void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
glUniformMatrix3fv
in interface GL2ES2
public void glUniform1fv(int arg0, int arg1, float[] arg2, int arg3)
GL2ES2
void glUniform1fv(GLint location, GLsizei count, const GLfloat * v);
glUniform1fv
in interface GL2ES2
public void glCullFace(int arg0)
GL
void glCullFace(GLenum mode);
glCullFace
in interface GL
public int getSwapInterval()
GLBase
GLBase.setSwapInterval(int)
. GLBase.setSwapInterval(int)
yet,
-1 is returned, indicating that the platforms default
is being used.
getSwapInterval
in interface GLBase
GLBase.setSwapInterval(int)
public void glGetIntegerv(int arg0, int[] arg1, int arg2)
GL
void glGetIntegerv(GLenum pname, GLint * params);
glGetIntegerv
in interface GL
public void glCompressedTexImage1D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, long arg6)
GL2GL3
void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
glCompressedTexImage1D
in interface GL2GL3
public void glCompressedTexImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, Buffer arg8)
GL2GL3
void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data);
GL_VERSION_1_3
glCompressedTexImage3D
in interface GL2GL3
public void glPixelStorei(int arg0, int arg1)
GL
void glPixelStorei(GLenum pname, GLint param);
glPixelStorei
in interface GL
public void glPointParameteriv(int arg0, int[] arg1, int arg2)
GL2GL3
void glPointParameteriv(GLenum target, const GLint * v);
GL_VERSION_1_4
glPointParameteriv
in interface GL2GL3
public void glTexImage1D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, Buffer arg7)
GL2GL3
void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
GL_VERSION_1_0
glTexImage1D
in interface GL2GL3
public void glGetVertexAttribdv(int arg0, int arg1, double[] arg2, int arg3)
GL2GL3
void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params);
GL_VERSION_2_0
glGetVertexAttribdv
in interface GL2GL3
public void glTexParameteriv(int arg0, int arg1, int[] arg2, int arg3)
GL
void glTexParameteriv(GLenum target, GLenum pname, const GLint * params);
glTexParameteriv
in interface GL
public void glGetQueryObjectuiv(int arg0, int arg1, int[] arg2, int arg3)
GL2GL3
void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params);
GL_VERSION_1_5
glGetQueryObjectuiv
in interface GL2GL3
public void glUniform4iv(int arg0, int arg1, int[] arg2, int arg3)
GL2ES2
void glUniform4iv(GLint location, GLsizei count, const GLint * v);
glUniform4iv
in interface GL2ES2
public void glMultiDrawArrays(int arg0, int[] arg1, int arg2, int[] arg3, int arg4, int arg5)
GL2GL3
void glMultiDrawArrays(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount);
GL_VERSION_1_4
glMultiDrawArrays
in interface GL2GL3
public void glMultiDrawArrays(int arg0, IntBuffer arg1, IntBuffer arg2, int arg3)
GL2GL3
void glMultiDrawArrays(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount);
GL_VERSION_1_4
glMultiDrawArrays
in interface GL2GL3
public void glGetFloatv(int arg0, FloatBuffer arg1)
GL
void glGetFloatv(GLenum pname, GLfloat * params);
glGetFloatv
in interface GL
public boolean glIsVBOElementEnabled()
glIsVBOElementEnabled
in interface GL
public void glGetCompressedTexImage(int arg0, int arg1, long arg2)
GL2GL3
void glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img);
GL_VERSION_1_3
glGetCompressedTexImage
in interface GL2GL3
public Object getExtension(String arg0)
GLBase
Note: it is the intent to add new extensions as quickly as possible to the core GL API. Therefore it is unlikely that most vendors will use this extension mechanism, but it is being provided for completeness.
getExtension
in interface GLBase
public void glVertexAttrib4Nusv(int arg0, ShortBuffer arg1)
GL2GL3
void glVertexAttrib4Nusv(GLuint index, const GLushort * v);
GL_VERSION_2_0
glVertexAttrib4Nusv
in interface GL2GL3
public void glTexParameterIiv(int arg0, int arg1, int[] arg2, int arg3)
GL2GL3
void glTexParameterIiv(GLenum target, GLenum pname, const GLint * params);
GL_VERSION_3_0
glTexParameterIiv
in interface GL2GL3
public void glFlush()
GL
void glFlush(void);
glFlush
in interface GL
public int glCreateShader(int arg0)
GL2ES2
GLuint glCreateShader(GLenum type);
glCreateShader
in interface GL2ES2
public void glGetShaderiv(int arg0, int arg1, IntBuffer arg2)
GL2ES2
void glGetShaderiv(GLuint shader, GLenum pname, GLint * params);
glGetShaderiv
in interface GL2ES2
public void glUniform1iv(int arg0, int arg1, int[] arg2, int arg3)
GL2ES2
void glUniform1iv(GLint location, GLsizei count, const GLint * v);
glUniform1iv
in interface GL2ES2
public void glBindFragDataLocation(int arg0, int arg1, String arg2)
GL2GL3
void glBindFragDataLocation(GLuint program, GLuint index, const GLchar * name);
GL_VERSION_3_0
glBindFragDataLocation
in interface GL2GL3
public void glGetUniformuiv(int arg0, int arg1, int[] arg2, int arg3)
GL2GL3
void glGetUniformuiv(GLuint program, GLint location, GLuint * params);
GL_VERSION_3_0
glGetUniformuiv
in interface GL2GL3
public void glDrawElementsInstanced(int arg0, int arg1, int arg2, Buffer arg3, int arg4)
GL2GL3
void glDrawElementsInstancedARB(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount);
GL_ARB_draw_instanced
glDrawElementsInstanced
in interface GL2GL3
public void glTexParameterfv(int arg0, int arg1, float[] arg2, int arg3)
GL
void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params);
glTexParameterfv
in interface GL
public void glVertexAttrib1fv(int arg0, FloatBuffer arg1)
GL2ES2
void glVertexAttrib1fv(GLuint indx, const GLfloat * values);
glVertexAttrib1fv
in interface GL2ES2
public void glVertexAttribPointer(int arg0, int arg1, int arg2, boolean arg3, int arg4, long arg5)
GL2ES2
void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * ptr);
GL_VERSION_2_0
glVertexAttribPointer
in interface GL2ES2
public void glVertexAttrib3fv(int arg0, FloatBuffer arg1)
GL2ES2
void glVertexAttrib3fv(GLuint indx, const GLfloat * values);
glVertexAttrib3fv
in interface GL2ES2
public void glStencilFunc(int arg0, int arg1, int arg2)
GL
void glStencilFunc(GLenum func, GLint ref, GLuint mask);
glStencilFunc
in interface GL
public void glClearDepthf(float arg0)
GL
void glClearDepthf(GLclampf depth);
glClearDepthf
in interface GL
public void glMakeBufferResidentNV(int arg0, int arg1)
GL2GL3
void glMakeBufferResidentNV(GLenum target, GLenum access);
GL_NV_shader_buffer_load
glMakeBufferResidentNV
in interface GL2GL3
public void glClearBufferiv(int arg0, int arg1, int[] arg2, int arg3)
GL2GL3
void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint * value);
GL_VERSION_3_0
glClearBufferiv
in interface GL2GL3
public void glStencilFuncSeparate(int arg0, int arg1, int arg2, int arg3)
GL2ES2
void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
glStencilFuncSeparate
in interface GL2ES2
public void glGetActiveAttrib(int arg0, int arg1, int arg2, int[] arg3, int arg4, int[] arg5, int arg6, int[] arg7, int arg8, byte[] arg9, int arg10)
GL2ES2
void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, char * name);
glGetActiveAttrib
in interface GL2ES2
public void glEndTransformFeedback()
GL2GL3
void glEndTransformFeedback(void);
GL_VERSION_3_0
glEndTransformFeedback
in interface GL2GL3
public void glVertexAttrib4Niv(int arg0, IntBuffer arg1)
GL2GL3
void glVertexAttrib4Niv(GLuint target, const GLint * v);
GL_VERSION_2_0
glVertexAttrib4Niv
in interface GL2GL3
public void glVertexAttrib4iv(int arg0, int[] arg1, int arg2)
GL2GL3
void glVertexAttrib4iv(GLuint target, const GLint * v);
GL_VERSION_2_0
glVertexAttrib4iv
in interface GL2GL3
public void glGetVertexAttribdv(int arg0, int arg1, DoubleBuffer arg2)
GL2GL3
void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params);
GL_VERSION_2_0
glGetVertexAttribdv
in interface GL2GL3
public void glGetCompressedTexImage(int arg0, int arg1, Buffer arg2)
GL2GL3
void glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img);
GL_VERSION_1_3
glGetCompressedTexImage
in interface GL2GL3
public int glGetAttribLocation(int arg0, String arg1)
GL2ES2
int glGetAttribLocation(GLuint program, const char * name);
glGetAttribLocation
in interface GL2ES2
public void glTessellationFactorAMD(float arg0)
GL2GL3
void glTessellationFactorAMD(GLfloat factor);
GL_AMD_vertex_shader_tessellator
glTessellationFactorAMD
in interface GL2GL3
public boolean glIsBuffer(int arg0)
GL
GLboolean glIsBuffer(GLuint buffer);
glIsBuffer
in interface GL
public void glVertexAttrib2fv(int arg0, float[] arg1, int arg2)
GL2ES2
void glVertexAttrib2fv(GLuint indx, const GLfloat * values);
glVertexAttrib2fv
in interface GL2ES2
public GLContext getContext()
GLBase
getContext
in interface GLBase
public void glMakeBufferNonResidentNV(int arg0)
GL2GL3
void glMakeBufferNonResidentNV(GLenum target);
GL_NV_shader_buffer_load
glMakeBufferNonResidentNV
in interface GL2GL3
public void glPointParameterfv(int arg0, FloatBuffer arg1)
GL2GL3
void glPointParameterfv(GLenum target, const GLfloat * v);
GL_VERSION_1_4
glPointParameterfv
in interface GL2GL3
public void glGetTexParameterfv(int arg0, int arg1, FloatBuffer arg2)
GL
void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params);
glGetTexParameterfv
in interface GL
public void glVertexAttribPointer(int arg0, int arg1, int arg2, boolean arg3, int arg4, Buffer arg5)
GL2ES2
void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * ptr);
GL_VERSION_2_0
glVertexAttribPointer
in interface GL2ES2
public void glDeleteRenderbuffers(int arg0, IntBuffer arg1)
GL
void glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers);
glDeleteRenderbuffers
in interface GL
public void glTransformFeedbackVaryings(int arg0, int arg1, String[] arg2, int arg3)
GL2GL3
void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar * * locations, GLenum bufferMode);
GL_VERSION_3_0
glTransformFeedbackVaryings
in interface GL2GL3
public void glTexCoordFormatNV(int arg0, int arg1, int arg2)
GL2GL3
void glTexCoordFormatNV(GLint size, GLenum type, GLsizei stride);
GL_NV_vertex_buffer_unified_memory
glTexCoordFormatNV
in interface GL2GL3
public void glDrawArraysInstanced(int arg0, int arg1, int arg2, int arg3)
GL2GL3
void glDrawArraysInstancedARB(GLenum target, GLint s, GLsizei t, GLsizei r);
GL_ARB_draw_instanced
glDrawArraysInstanced
in interface GL2GL3
public void glFrontFace(int arg0)
GL
void glFrontFace(GLenum mode);
glFrontFace
in interface GL
public boolean glIsRenderbuffer(int arg0)
GL
GLboolean glIsRenderbuffer(GLuint renderbuffer);
glIsRenderbuffer
in interface GL
public void glVertexAttrib4Nusv(int arg0, short[] arg1, int arg2)
GL2GL3
void glVertexAttrib4Nusv(GLuint index, const GLushort * v);
GL_VERSION_2_0
glVertexAttrib4Nusv
in interface GL2GL3
public void glVertexAttrib4Niv(int arg0, int[] arg1, int arg2)
GL2GL3
void glVertexAttrib4Niv(GLuint target, const GLint * v);
GL_VERSION_2_0
glVertexAttrib4Niv
in interface GL2GL3
public void glCopyTexImage1D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6)
GL2GL3
void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
GL_VERSION_1_1
glCopyTexImage1D
in interface GL2GL3
public void glDrawElements(int arg0, int arg1, int arg2, long arg3)
GL
void glDrawElements(GLenum mode, GLsizei count, GLenum type, const void * indices);
GL_VERSION_1_1
glDrawElements
in interface GL
public void glPointParameteri(int arg0, int arg1)
GL2GL3
void glPointParameteri(GLenum target, GLint s);
GL_VERSION_1_4
glPointParameteri
in interface GL2GL3
public void glBindTexture(int arg0, int arg1)
GL
void glBindTexture(GLenum target, GLuint texture);
glBindTexture
in interface GL
public void glProgramUniformui64NV(int arg0, int arg1, long arg2)
GL2GL3
void glProgramUniformui64NV(GLuint program, GLint location, uint64_t value);
GL_NV_shader_buffer_load
glProgramUniformui64NV
in interface GL2GL3
public void glVertexAttrib4iv(int arg0, IntBuffer arg1)
GL2GL3
void glVertexAttrib4iv(GLuint target, const GLint * v);
GL_VERSION_2_0
glVertexAttrib4iv
in interface GL2GL3
public void glIndexFormatNV(int arg0, int arg1)
GL2GL3
void glIndexFormatNV(GLenum type, GLsizei stride);
GL_NV_vertex_buffer_unified_memory
glIndexFormatNV
in interface GL2GL3
public void glGetUniformui64vNV(int arg0, int arg1, long[] arg2, int arg3)
GL2GL3
void glGetUniformui64vNV(GLuint program, GLint location, uint64_t * params);
GL_NV_shader_buffer_load
glGetUniformui64vNV
in interface GL2GL3
public void glVertexAttrib4Nbv(int arg0, ByteBuffer arg1)
GL2GL3
void glVertexAttrib4Nbv(GLuint index, const GLbyte * v);
GL_VERSION_2_0
glVertexAttrib4Nbv
in interface GL2GL3
public void glVertexAttrib4usv(int arg0, short[] arg1, int arg2)
GL2GL3
void glVertexAttrib4usv(GLuint index, const GLushort * v);
GL_VERSION_2_0
glVertexAttrib4usv
in interface GL2GL3
public void glDeleteRenderbuffers(int arg0, int[] arg1, int arg2)
GL
void glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers);
glDeleteRenderbuffers
in interface GL
public void glVertexAttrib4bv(int arg0, byte[] arg1, int arg2)
GL2GL3
void glVertexAttrib4bv(GLuint index, const GLbyte * v);
GL_VERSION_2_0
glVertexAttrib4bv
in interface GL2GL3
public void glVertexAttrib2fv(int arg0, FloatBuffer arg1)
GL2ES2
void glVertexAttrib2fv(GLuint indx, const GLfloat * values);
glVertexAttrib2fv
in interface GL2ES2
public void glBufferSubData(int arg0, int arg1, int arg2, Buffer arg3)
GL
void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void * data);
glBufferSubData
in interface GL
public void glDepthRangef(float arg0, float arg1)
GL
void glDepthRangef(GLclampf zNear, GLclampf zFar);
glDepthRangef
in interface GL
public void glSampleCoverage(float arg0, boolean arg1)
GL
void glSampleCoverage(GLclampf value, GLboolean invert);
glSampleCoverage
in interface GL
public void glPointParameterfv(int arg0, float[] arg1, int arg2)
GL2GL3
void glPointParameterfv(GLenum target, const GLfloat * v);
GL_VERSION_1_4
glPointParameterfv
in interface GL2GL3
public void glBlitFramebuffer(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9)
GL2GL3
void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
GL_ARB_framebuffer_object
glBlitFramebuffer
in interface GL2GL3
public void glGetTexParameterfv(int arg0, int arg1, float[] arg2, int arg3)
GL
void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params);
glGetTexParameterfv
in interface GL
public void glEnablei(int arg0, int arg1)
GL2GL3
void glEnablei(GLenum target, GLuint id);
GL_VERSION_3_0
glEnablei
in interface GL2GL3
public void glClearColor(float arg0, float arg1, float arg2, float arg3)
GL
void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
glClearColor
in interface GL
public void glNamedMakeBufferNonResidentNV(int arg0)
GL2GL3
void glNamedMakeBufferNonResidentNV(GLuint buffer);
GL_NV_shader_buffer_load
glNamedMakeBufferNonResidentNV
in interface GL2GL3
public void glDrawArrays(int arg0, int arg1, int arg2)
GL
void glDrawArrays(GLenum mode, GLint first, GLsizei count);
glDrawArrays
in interface GL
public void glDrawElements(int arg0, int arg1, int arg2, Buffer arg3)
GL
void glDrawElements(GLenum mode, GLsizei count, GLenum type, const void * indices);
GL_VERSION_1_1
glDrawElements
in interface GL
public void glGetIntegerui64vNV(int arg0, long[] arg1, int arg2)
GL2GL3
void glGetIntegerui64vNV(GLenum value, uint64_t * result);
GL_NV_shader_buffer_load
glGetIntegerui64vNV
in interface GL2GL3
public void glTexParameteriv(int arg0, int arg1, IntBuffer arg2)
GL
void glTexParameteriv(GLenum target, GLenum pname, const GLint * params);
glTexParameteriv
in interface GL
public void glVertexAttrib4Nbv(int arg0, byte[] arg1, int arg2)
GL2GL3
void glVertexAttrib4Nbv(GLuint index, const GLbyte * v);
GL_VERSION_2_0
glVertexAttrib4Nbv
in interface GL2GL3
public void glStencilMask(int arg0)
GL
void glStencilMask(GLuint mask);
glStencilMask
in interface GL
public void glGetActiveAttrib(int arg0, int arg1, int arg2, IntBuffer arg3, IntBuffer arg4, IntBuffer arg5, ByteBuffer arg6)
GL2ES2
void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, char * name);
glGetActiveAttrib
in interface GL2ES2
public void glGetFloatv(int arg0, float[] arg1, int arg2)
GL
void glGetFloatv(GLenum pname, GLfloat * params);
glGetFloatv
in interface GL
public Object getPlatformGLExtensions()
GLBase
getPlatformGLExtensions
in interface GLBase
public void glGetQueryObjectuiv(int arg0, int arg1, IntBuffer arg2)
GL2GL3
void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params);
GL_VERSION_1_5
glGetQueryObjectuiv
in interface GL2GL3
public void glDepthRange(double arg0, double arg1)
glDepthRange
in interface GL
glDepthRange
in interface GL2ES2
public void glUniform4iv(int arg0, int arg1, IntBuffer arg2)
GL2ES2
void glUniform4iv(GLint location, GLsizei count, const GLint * v);
glUniform4iv
in interface GL2ES2
public void glUniform2ui(int arg0, int arg1, int arg2)
GL2GL3
void glUniform2ui(GLint location, GLuint v0, GLuint v1);
GL_VERSION_3_0
glUniform2ui
in interface GL2GL3
public boolean glIsEnabledi(int arg0, int arg1)
GL2GL3
GLboolean glIsEnabledi(GLenum target, GLuint index);
GL_VERSION_3_0
glIsEnabledi
in interface GL2GL3
public void glVertexAttrib4bv(int arg0, ByteBuffer arg1)
GL2GL3
void glVertexAttrib4bv(GLuint index, const GLbyte * v);
GL_VERSION_2_0
glVertexAttrib4bv
in interface GL2GL3
public void glClear(int arg0)
GL
void glClear(GLbitfield mask);
glClear
in interface GL
public void glDisableClientState(int arg0)
GL2GL3
void glDisableClientState(GLenum cap);
GL_VERSION_1_1
glDisableClientState
in interface GL2GL3
public String glGetStringi(int arg0, int arg1)
GL2GL3
const GLubyte * glGetStringi(GLenum name, GLuint index);
GL_VERSION_3_0
glGetStringi
in interface GL2GL3
public void glClearBufferiv(int arg0, int arg1, IntBuffer arg2)
GL2GL3
void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint * value);
GL_VERSION_3_0
glClearBufferiv
in interface GL2GL3
public void glBindFramebuffer(int arg0, int arg1)
GL
void glBindFramebuffer(GLenum target, GLuint framebuffer);
glBindFramebuffer
in interface GL
public boolean glIsQuery(int arg0)
GL2GL3
GLboolean glIsQuery(GLuint id);
GL_VERSION_1_5
glIsQuery
in interface GL2GL3
public void glTexParameterfv(int arg0, int arg1, FloatBuffer arg2)
GL
void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params);
glTexParameterfv
in interface GL
public void glVertexAttrib1fv(int arg0, float[] arg1, int arg2)
GL2ES2
void glVertexAttrib1fv(GLuint indx, const GLfloat * values);
glVertexAttrib1fv
in interface GL2ES2
public void glFogCoordFormatNV(int arg0, int arg1)
GL2GL3
void glFogCoordFormatNV(GLenum type, GLsizei stride);
GL_NV_vertex_buffer_unified_memory
glFogCoordFormatNV
in interface GL2GL3
public void glGetShaderiv(int arg0, int arg1, int[] arg2, int arg3)
GL2ES2
void glGetShaderiv(GLuint shader, GLenum pname, GLint * params);
glGetShaderiv
in interface GL2ES2
public void glUniform4ui(int arg0, int arg1, int arg2, int arg3, int arg4)
GL2GL3
void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
GL_VERSION_3_0
glUniform4ui
in interface GL2GL3
public void glVertexAttrib3fv(int arg0, float[] arg1, int arg2)
GL2ES2
void glVertexAttrib3fv(GLuint indx, const GLfloat * values);
glVertexAttrib3fv
in interface GL2ES2
public void glTexParameterIiv(int arg0, int arg1, IntBuffer arg2)
GL2GL3
void glTexParameterIiv(GLenum target, GLenum pname, const GLint * params);
GL_VERSION_3_0
glTexParameterIiv
in interface GL2GL3
public void glGetUniformuiv(int arg0, int arg1, IntBuffer arg2)
GL2GL3
void glGetUniformuiv(GLuint program, GLint location, GLuint * params);
GL_VERSION_3_0
glGetUniformuiv
in interface GL2GL3
public void glUniform1iv(int arg0, int arg1, IntBuffer arg2)
GL2ES2
void glUniform1iv(GLint location, GLsizei count, const GLint * v);
glUniform1iv
in interface GL2ES2
public void glVertexAttrib4usv(int arg0, ShortBuffer arg1)
GL2GL3
void glVertexAttrib4usv(GLuint index, const GLushort * v);
GL_VERSION_2_0
glVertexAttrib4usv
in interface GL2GL3
public void glUniform2iv(int arg0, int arg1, int[] arg2, int arg3)
GL2ES2
void glUniform2iv(GLint location, GLsizei count, const GLint * v);
glUniform2iv
in interface GL2ES2
public void glGetTexLevelParameteriv(int arg0, int arg1, int arg2, int[] arg3, int arg4)
GL2GL3
void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params);
GL_VERSION_1_0
glGetTexLevelParameteriv
in interface GL2GL3
public void glDrawRangeElements(int arg0, int arg1, int arg2, int arg3, int arg4, Buffer arg5)
GL2GL3
void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices);
GL_VERSION_1_2
glDrawRangeElements
in interface GL2GL3
public void glUniform3iv(int arg0, int arg1, int[] arg2, int arg3)
GL2ES2
void glUniform3iv(GLint location, GLsizei count, const GLint * v);
glUniform3iv
in interface GL2ES2
public void glGetQueryObjectiv(int arg0, int arg1, int[] arg2, int arg3)
GL2GL3
void glGetQueryObjectiv(GLuint target, GLenum pname, GLint * params);
GL_VERSION_1_5
glGetQueryObjectiv
in interface GL2GL3
public void glUniform2i(int arg0, int arg1, int arg2)
GL2ES2
void glUniform2i(GLint location, GLint x, GLint y);
glUniform2i
in interface GL2ES2
public void glGenRenderbuffers(int arg0, IntBuffer arg1)
GL
void glGenRenderbuffers(GLsizei n, GLuint * renderbuffers);
glGenRenderbuffers
in interface GL
public boolean isFunctionAvailable(String arg0)
GLBase
By "successfully" we mean that the function is both callable on the machine running the program and available on the current display.
In order to call a function successfully, the function must be both callable on the machine running the program and available on the display device that is rendering the output (note: on non-networked, single-display machines these two conditions are identical; on networked and/or multi-display machines this becomes more complicated). These conditions are met if the function is either part of the core OpenGL version supported by both the host and display, or it is an OpenGL extension function that both the host and display support.
A GL function is callable if it is successfully linked at runtime, hence the GLContext must be made current at least once.
isFunctionAvailable
in interface GLBase
arg0
- the name of the OpenGL function (e.g., use
"glBindRenderbufferEXT" or "glBindRenderbuffer" to check if GL.glBindRenderbuffer(int,int)
is available).public void glUniform(GLUniformData arg0)
glUniform
in interface GL2ES2
public void glGetShaderInfoLog(int arg0, int arg1, IntBuffer arg2, ByteBuffer arg3)
GL2ES2
void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei * length, char * infolog);
glGetShaderInfoLog
in interface GL2ES2
public void glUniform2f(int arg0, float arg1, float arg2)
GL2ES2
void glUniform2f(GLint location, GLfloat x, GLfloat y);
glUniform2f
in interface GL2ES2
public void glUniform2uiv(int arg0, int arg1, IntBuffer arg2)
GL2GL3
void glUniform2uiv(GLint location, GLsizei count, const GLuint * value);
GL_VERSION_3_0
glUniform2uiv
in interface GL2GL3
public void glColorMaski(int arg0, boolean arg1, boolean arg2, boolean arg3, boolean arg4)
GL2GL3
void glColorMaski(GLuint index, GLboolean x, GLboolean y, GLboolean z, GLboolean w);
GL_VERSION_3_0
glColorMaski
in interface GL2GL3
public void glVertexAttrib4Nuiv(int arg0, IntBuffer arg1)
GL2GL3
void glVertexAttrib4Nuiv(GLuint index, const GLuint * v);
GL_VERSION_2_0
glVertexAttrib4Nuiv
in interface GL2GL3
public void glGenBuffers(int arg0, IntBuffer arg1)
GL
void glGenBuffers(GLsizei n, GLuint * buffers);
glGenBuffers
in interface GL
public void glTexParameterIuiv(int arg0, int arg1, int[] arg2, int arg3)
GL2GL3
void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint * params);
GL_VERSION_3_0
glTexParameterIuiv
in interface GL2GL3
public void glDeleteBuffers(int arg0, int[] arg1, int arg2)
GL
void glDeleteBuffers(GLsizei n, const GLuint * buffers);
glDeleteBuffers
in interface GL
public void glVertexAttrib4dv(int arg0, double[] arg1, int arg2)
GL2GL3
void glVertexAttrib4dv(GLuint target, const GLdouble * v);
GL_VERSION_2_0
glVertexAttrib4dv
in interface GL2GL3
public boolean glIsTexture(int arg0)
GL
GLboolean glIsTexture(GLuint texture);
glIsTexture
in interface GL
public void glStencilMaskSeparate(int arg0, int arg1)
GL2ES2
void glStencilMaskSeparate(GLenum face, GLuint mask);
glStencilMaskSeparate
in interface GL2ES2
public void glVertexAttrib1sv(int arg0, short[] arg1, int arg2)
GL2GL3
void glVertexAttrib1sv(GLuint target, const GLshort * v);
GL_VERSION_2_0
glVertexAttrib1sv
in interface GL2GL3
public void glCopyTexSubImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8)
GL2GL3
void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_VERSION_1_2
glCopyTexSubImage3D
in interface GL2GL3
public void glVertexAttrib3d(int arg0, double arg1, double arg2, double arg3)
GL2GL3
void glVertexAttrib3d(GLuint target, GLdouble s, GLdouble t, GLdouble r);
GL_VERSION_2_0
glVertexAttrib3d
in interface GL2GL3
public void glClearBufferuiv(int arg0, int arg1, int[] arg2, int arg3)
GL2GL3
void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint * value);
GL_VERSION_3_0
glClearBufferuiv
in interface GL2GL3
public void glPolygonMode(int arg0, int arg1)
GL2GL3
void glPolygonMode(GLenum face, GLenum mode);
GL_VERSION_1_0
glPolygonMode
in interface GL2GL3
public void glVertexAttrib4Nubv(int arg0, ByteBuffer arg1)
GL2GL3
void glVertexAttrib4Nubv(GLuint index, const GLubyte * v);
GL_VERSION_2_0
glVertexAttrib4Nubv
in interface GL2GL3
public void glDeleteProgram(int arg0)
GL2ES2
void glDeleteProgram(GLuint program);
glDeleteProgram
in interface GL2ES2
public void glReadPixels(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, Buffer arg6)
GL
void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLeglImageOES pixels);
GL_VERSION_1_0
glReadPixels
in interface GL
public void glTexImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, long arg8)
GL
void glTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels);
GL_VERSION_1_0
glTexImage2D
in interface GL
public void glNormalFormatNV(int arg0, int arg1)
GL2GL3
void glNormalFormatNV(GLenum type, GLsizei stride);
GL_NV_vertex_buffer_unified_memory
glNormalFormatNV
in interface GL2GL3
public void glPixelStoref(int arg0, float arg1)
GL2GL3
void glPixelStoref(GLenum pname, GLfloat param);
GL_VERSION_1_0
glPixelStoref
in interface GL2GL3
public void glDrawBuffers(int arg0, int[] arg1, int arg2)
GL2GL3
void glDrawBuffers(GLsizei n, const GLenum * ids);
GL_VERSION_2_0
glDrawBuffers
in interface GL2GL3
public void glVertexAttrib4dv(int arg0, DoubleBuffer arg1)
GL2GL3
void glVertexAttrib4dv(GLuint target, const GLdouble * v);
GL_VERSION_2_0
glVertexAttrib4dv
in interface GL2GL3
public void glTexBuffer(int arg0, int arg1, int arg2)
GL2GL3
void glTexBufferARB(GLenum red, GLenum green, GLuint blue);
GL_ARB_texture_buffer_object
glTexBuffer
in interface GL2GL3
public void glDrawRangeElements(int arg0, int arg1, int arg2, int arg3, int arg4, long arg5)
GL2GL3
void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices);
GL_VERSION_1_2
glDrawRangeElements
in interface GL2GL3
public ByteBuffer glAllocateMemoryNV(int arg0, float arg1, float arg2, float arg3)
GL2GL3
wglAllocateMemoryNV
/
glXAllocateMemoryNV
extension.
glAllocateMemoryNV
in interface GL2GL3
public void glGenTextures(int arg0, IntBuffer arg1)
GL
void glGenTextures(GLsizei n, GLuint * textures);
glGenTextures
in interface GL
public void glUniform4uiv(int arg0, int arg1, int[] arg2, int arg3)
GL2GL3
void glUniform4uiv(GLint location, GLsizei count, const GLuint * value);
GL_VERSION_3_0
glUniform4uiv
in interface GL2GL3
public void glAttachShader(int arg0, int arg1)
GL2ES2
void glAttachShader(GLuint program, GLuint shader);
glAttachShader
in interface GL2ES2
public void glGetVertexAttribiv(int arg0, int arg1, IntBuffer arg2)
GL2ES2
void glGetVertexAttribiv(GLuint index, GLenum pname, GLint * params);
glGetVertexAttribiv
in interface GL2ES2
public int glGetBoundBuffer(int arg0)
glGetBoundBuffer
in interface GL
public void glUniformMatrix3x4fv(int arg0, int arg1, boolean arg2, float[] arg3, int arg4)
GL2GL3
void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
glUniformMatrix3x4fv
in interface GL2GL3
public void glRenderbufferStorageMultisample(int arg0, int arg1, int arg2, int arg3, int arg4)
GL2GL3
void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
GL_ARB_framebuffer_object
glRenderbufferStorageMultisample
in interface GL2GL3
public void glGetTexParameterIiv(int arg0, int arg1, int[] arg2, int arg3)
GL2GL3
void glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_3_0
glGetTexParameterIiv
in interface GL2GL3
public void glViewport(int arg0, int arg1, int arg2, int arg3)
GL
void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
glViewport
in interface GL
public void glGetVertexAttribIuiv(int arg0, int arg1, int[] arg2, int arg3)
GL2GL3
void glGetVertexAttribIuiv(GLuint id, GLenum pname, GLuint * params);
GL_VERSION_3_0
glGetVertexAttribIuiv
in interface GL2GL3
public void glVertexAttrib4Nubv(int arg0, byte[] arg1, int arg2)
GL2GL3
void glVertexAttrib4Nubv(GLuint index, const GLubyte * v);
GL_VERSION_2_0
glVertexAttrib4Nubv
in interface GL2GL3
public void glBindAttribLocation(int arg0, int arg1, String arg2)
GL2ES2
void glBindAttribLocation(GLuint program, GLuint index, const char * name);
glBindAttribLocation
in interface GL2ES2
public void glVertexAttrib1d(int arg0, double arg1)
GL2GL3
void glVertexAttrib1d(GLuint target, GLdouble s);
GL_VERSION_2_0
glVertexAttrib1d
in interface GL2GL3
public void glGetUniformiv(int arg0, int arg1, int[] arg2, int arg3)
GL2ES2
void glGetUniformiv(GLuint program, GLint location, GLint * params);
glGetUniformiv
in interface GL2ES2
public void glUniformMatrix2x4fv(int arg0, int arg1, boolean arg2, FloatBuffer arg3)
GL2GL3
void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
glUniformMatrix2x4fv
in interface GL2GL3
public void glVertexAttrib1sv(int arg0, ShortBuffer arg1)
GL2GL3
void glVertexAttrib1sv(GLuint target, const GLshort * v);
GL_VERSION_2_0
glVertexAttrib1sv
in interface GL2GL3
public void glUniformMatrix2x3fv(int arg0, int arg1, boolean arg2, FloatBuffer arg3)
GL2GL3
void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
glUniformMatrix2x3fv
in interface GL2GL3
public void glReadPixels(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, long arg6)
GL
void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLeglImageOES pixels);
GL_VERSION_1_0
glReadPixels
in interface GL
public boolean glIsProgram(int arg0)
GL2ES2
GLboolean glIsProgram(GLuint program);
glIsProgram
in interface GL2ES2
public void glTexImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, Buffer arg8)
GL
void glTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels);
GL_VERSION_1_0
glTexImage2D
in interface GL
public void glFramebufferTextureFace(int arg0, int arg1, int arg2, int arg3, int arg4)
GL2GL3
void glFramebufferTextureFaceARB(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
GL_ARB_geometry_shader4
glFramebufferTextureFace
in interface GL2GL3
public void glGenTextures(int arg0, int[] arg1, int arg2)
GL
void glGenTextures(GLsizei n, GLuint * textures);
glGenTextures
in interface GL
public void glGetShaderInfoLog(int arg0, int arg1, int[] arg2, int arg3, byte[] arg4, int arg5)
GL2ES2
void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei * length, char * infolog);
glGetShaderInfoLog
in interface GL2ES2
public void glGetVertexAttribiv(int arg0, int arg1, int[] arg2, int arg3)
GL2ES2
void glGetVertexAttribiv(GLuint index, GLenum pname, GLint * params);
glGetVertexAttribiv
in interface GL2ES2
public void glBeginQuery(int arg0, int arg1)
GL2GL3
void glBeginQuery(GLenum target, GLuint id);
GL_VERSION_1_5
glBeginQuery
in interface GL2GL3
public void glUniform4uiv(int arg0, int arg1, IntBuffer arg2)
GL2GL3
void glUniform4uiv(GLint location, GLsizei count, const GLuint * value);
GL_VERSION_3_0
glUniform4uiv
in interface GL2GL3
public void glDrawBuffers(int arg0, IntBuffer arg1)
GL2GL3
void glDrawBuffers(GLsizei n, const GLenum * ids);
GL_VERSION_2_0
glDrawBuffers
in interface GL2GL3
public void glGetIntegerui64vNV(int arg0, com.jogamp.common.nio.Int64Buffer arg1)
GL2GL3
void glGetIntegerui64vNV(GLenum value, uint64_t * result);
GL_NV_shader_buffer_load
glGetIntegerui64vNV
in interface GL2GL3
public void glSecondaryColorFormatNV(int arg0, int arg1, int arg2)
GL2GL3
void glSecondaryColorFormatNV(GLint size, GLenum type, GLsizei stride);
GL_NV_vertex_buffer_unified_memory
glSecondaryColorFormatNV
in interface GL2GL3
public void glUniformMatrix3x4fv(int arg0, int arg1, boolean arg2, FloatBuffer arg3)
GL2GL3
void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
glUniformMatrix3x4fv
in interface GL2GL3
public void glTexParameteri(int arg0, int arg1, int arg2)
GL
void glTexParameteri(GLenum target, GLenum pname, GLint param);
glTexParameteri
in interface GL
public void glVertexAttrib4sv(int arg0, ShortBuffer arg1)
GL2GL3
void glVertexAttrib4sv(GLuint target, const GLshort * v);
GL_VERSION_2_0
glVertexAttrib4sv
in interface GL2GL3
public void glFinish()
GL
void glFinish(void);
glFinish
in interface GL
public void glDetachShader(int arg0, int arg1)
GL2ES2
void glDetachShader(GLuint program, GLuint shader);
glDetachShader
in interface GL2ES2
public void glUniform1f(int arg0, float arg1)
GL2ES2
void glUniform1f(GLint location, GLfloat x);
glUniform1f
in interface GL2ES2
public void glGetVertexAttribIuiv(int arg0, int arg1, IntBuffer arg2)
GL2GL3
void glGetVertexAttribIuiv(GLuint id, GLenum pname, GLuint * params);
GL_VERSION_3_0
glGetVertexAttribIuiv
in interface GL2GL3
public void glCompressedTexImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, long arg7)
GL
void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data);
GL_VERSION_1_3
glCompressedTexImage2D
in interface GL
public void glUniformMatrix2x4fv(int arg0, int arg1, boolean arg2, float[] arg3, int arg4)
GL2GL3
void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
glUniformMatrix2x4fv
in interface GL2GL3
public void glGetTexParameterIiv(int arg0, int arg1, IntBuffer arg2)
GL2GL3
void glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params);
GL_VERSION_3_0
glGetTexParameterIiv
in interface GL2GL3
public void glVertexAttrib2sv(int arg0, short[] arg1, int arg2)
GL2GL3
void glVertexAttrib2sv(GLuint target, const GLshort * v);
GL_VERSION_2_0
glVertexAttrib2sv
in interface GL2GL3
public void glFramebufferTexture(int arg0, int arg1, int arg2, int arg3)
GL2GL3
void glFramebufferTextureARB(GLenum target, GLenum attachment, GLuint texture, GLint level);
GL_ARB_geometry_shader4
glFramebufferTexture
in interface GL2GL3
public void glGetUniformiv(int arg0, int arg1, IntBuffer arg2)
GL2ES2
void glGetUniformiv(GLuint program, GLint location, GLint * params);
glGetUniformiv
in interface GL2ES2
public void glUniformMatrix2x3fv(int arg0, int arg1, boolean arg2, float[] arg3, int arg4)
GL2GL3
void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
GL_VERSION_2_1
glUniformMatrix2x3fv
in interface GL2GL3
public void glColorFormatNV(int arg0, int arg1, int arg2)
GL2GL3
void glColorFormatNV(GLint size, GLenum type, GLsizei stride);
GL_NV_vertex_buffer_unified_memory
glColorFormatNV
in interface GL2GL3
public void glStencilOp(int arg0, int arg1, int arg2)
GL
void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
glStencilOp
in interface GL
public void glGetBufferSubData(int arg0, int arg1, int arg2, Buffer arg3)
GL2GL3
void glGetBufferSubData(GLenum target, ptrdiff_t offset, ptrdiff_t size, GLvoid * data);
GL_VERSION_1_5
glGetBufferSubData
in interface GL2GL3
public void glGenRenderbuffers(int arg0, int[] arg1, int arg2)
GL
void glGenRenderbuffers(GLsizei n, GLuint * renderbuffers);
glGenRenderbuffers
in interface GL
public void glTexParameterIuiv(int arg0, int arg1, IntBuffer arg2)
GL2GL3
void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint * params);
GL_VERSION_3_0
glTexParameterIuiv
in interface GL2GL3
public void glDeleteBuffers(int arg0, IntBuffer arg1)
GL
void glDeleteBuffers(GLsizei n, const GLuint * buffers);
glDeleteBuffers
in interface GL
public void glUniform2uiv(int arg0, int arg1, int[] arg2, int arg3)
GL2GL3
void glUniform2uiv(GLint location, GLsizei count, const GLuint * value);
GL_VERSION_3_0
glUniform2uiv
in interface GL2GL3
public void glVertexAttrib4Nuiv(int arg0, int[] arg1, int arg2)
GL2GL3
void glVertexAttrib4Nuiv(GLuint index, const GLuint * v);
GL_VERSION_2_0
glVertexAttrib4Nuiv
in interface GL2GL3
public void glGenBuffers(int arg0, int[] arg1, int arg2)
GL
void glGenBuffers(GLsizei n, GLuint * buffers);
glGenBuffers
in interface GL
public void glFramebufferTexture3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)
GL2GL3
void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
GL_ARB_framebuffer_object
glFramebufferTexture3D
in interface GL2GL3
public void glPrimitiveRestartIndex(int arg0)
GL2GL3
void glPrimitiveRestartIndexNV(GLuint mode);
GL_NV_primitive_restart
glPrimitiveRestartIndex
in interface GL2GL3
public boolean glIsBufferResidentNV(int arg0)
GL2GL3
GLboolean glIsBufferResidentNV(GLenum target);
GL_NV_shader_buffer_load
glIsBufferResidentNV
in interface GL2GL3
public void glUniform2iv(int arg0, int arg1, IntBuffer arg2)
GL2ES2
void glUniform2iv(GLint location, GLsizei count, const GLint * v);
glUniform2iv
in interface GL2ES2
public void glGetUniformui64vNV(int arg0, int arg1, com.jogamp.common.nio.Int64Buffer arg2)
GL2GL3
void glGetUniformui64vNV(GLuint program, GLint location, uint64_t * params);
GL_NV_shader_buffer_load
glGetUniformui64vNV
in interface GL2GL3
public void glUniform3iv(int arg0, int arg1, IntBuffer arg2)
GL2ES2
void glUniform3iv(GLint location, GLsizei count, const GLint * v);
glUniform3iv
in interface GL2ES2
public void glGetQueryObjectiv(int arg0, int arg1, IntBuffer arg2)
GL2GL3
void glGetQueryObjectiv(GLuint target, GLenum pname, GLint * params);
GL_VERSION_1_5
glGetQueryObjectiv
in interface GL2GL3
public void glGetTexLevelParameteriv(int arg0, int arg1, int arg2, IntBuffer arg3)
GL2GL3
void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params);
GL_VERSION_1_0
glGetTexLevelParameteriv
in interface GL2GL3
public void glVertexAttrib2sv(int arg0, ShortBuffer arg1)
GL2GL3
void glVertexAttrib2sv(GLuint target, const GLshort * v);
GL_VERSION_2_0
glVertexAttrib2sv
in interface GL2GL3
public void glUniform3f(int arg0, float arg1, float arg2, float arg3)
GL2ES2
void glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z);
glUniform3f
in interface GL2ES2
public void glCompressedTexImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, Buffer arg7)
GL
void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data);
GL_VERSION_1_3
glCompressedTexImage2D
in interface GL
public void glDepthMask(boolean arg0)
GL
void glDepthMask(GLboolean flag);
glDepthMask
in interface GL
public void glScissor(int arg0, int arg1, int arg2, int arg3)
GL
void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
glScissor
in interface GL
public void glVertexAttrib4sv(int arg0, short[] arg1, int arg2)
GL2GL3
void glVertexAttrib4sv(GLuint target, const GLshort * v);
GL_VERSION_2_0
glVertexAttrib4sv
in interface GL2GL3
public void glClearBufferuiv(int arg0, int arg1, IntBuffer arg2)
GL2GL3
void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint * value);
GL_VERSION_3_0
glClearBufferuiv
in interface GL2GL3
public String toString()
toString
in class Object
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