akonadi
conflicthandler_p.h
78 void setConflictingItems( const Akonadi::Item &changedItem, const Akonadi::Item &conflictingItem );
@ BackendConflict
Changes of a resource and the backend data conflict.
Definition: conflicthandler_p.h:51
@ UseLocalItem
The local item overwrites the other item inside the Akonadi storage.
Definition: conflicthandler_p.h:58
void conflictResolved()
This signal is emitted whenever the conflict has been resolved automatically or by the user.
ResolveStrategy
Describes the strategy that should be used for resolving the conflict.
Definition: conflicthandler_p.h:57
void setConflictingItems(const Akonadi::Item &changedItem, const Akonadi::Item &conflictingItem)
Sets the items that causes the conflict.
Definition: conflicthandler.cpp:41
ConflictHandler(ConflictType type, QObject *parent=0)
Creates a new conflict handler.
Definition: conflicthandler.cpp:34
@ LocalLocalConflict
Changes of two Akonadi client applications conflict.
Definition: conflicthandler_p.h:49
void error(const QString &message)
This signal is emitted whenever an error occurred during the conflict handling.
@ UseOtherItem
The local item is dropped and the other item from the Akonadi storage is used.
Definition: conflicthandler_p.h:59
ConflictType
Describes the type of conflict that should be resolved by the conflict handler.
Definition: conflicthandler_p.h:48
@ LocalRemoteConflict
Changes of an Akonadi client application and a resource conflict.
Definition: conflicthandler_p.h:50
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Documentation copyright © 1996-2020 The KDE developers.
Generated on Wed Jan 29 2020 00:00:00 by doxygen 1.8.17 written by Dimitri van Heesch, © 1997-2006
Documentation copyright © 1996-2020 The KDE developers.
Generated on Wed Jan 29 2020 00:00:00 by doxygen 1.8.17 written by Dimitri van Heesch, © 1997-2006
KDE's Doxygen guidelines are available online.